A cursed book that can absorb life.
When attacking, 4% of damage can be absorbed to HP by 4% chance. HP absorption increases with every 2 refine levels
When attacking, 1% of damage could be absorbed to SP by 1% chance. SP absorption increases with every 3 refine levels
HP would be lost per 5 sec depends on refined degree.
Location : Upper
A dagger possessed by evil and given power by hatred and malice.
Property: Neutral
Adds a 50% chance of inflicting Curse on the target when performing a physical attack.
An armor from ancient times that covered in miasma of curses.
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Cannot be destroyed in battle.
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For every 2 refine level, P.ATK + 3.
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For every 3 refine level, ATK + 50.
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When refined to +10 or higher, immune to Curse, Perfect Dodge + 20.
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When refined to +11 or higher, increase Savage Impact and Overslash damage by 30%.
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When refined to +12 or higher, increase physical damage against all property enemies by 20%.
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When refined to +13 or higher, enable to use Lv.5 Aura Blade.
When casting Aura Blade, increase physical damage against all property enemies by 30% for 20 seconds.
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Set Bonus:
Cursed Diabolical Armor [1]
Phreeoni Card
STR +30, POW + 30.
Increase physical damage against all property enemies by 30%.
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[Grade Bonus]
[Grade D] MHP +15%, MSP +15%.
[Grade C] Reduce Variable Casting Time by 15%.
[Grade B] Reduce After Cast Delay by 20%.
[Grade A] Increase Savage Impact and Overslash damage by 50%.
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Def : 120
A dried bone hand, it releases a feeling of mystery.
Hit + 10
HP Recovery + 20%
Adds a 3% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
The knight's shield that the cursed knight carried.
It is said that purifying the curse will give you stronger natural power.
Increases attack speed (reduces delay after attack by 10%).
ATK + 3%, MATK + 3%.
Reduces damage taken from all properties by 7%.
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 10, MATK + 10.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reduces delay after skill by 3%.
An extremely rare clover with four leaves, however this one appears to be cursed. You can't tell if it brings good or bad luck.
Required Jobs: All Jobs
Luk + 2
Perfect Dodge + 3
Adds a 0.5% chance of inflicting Curse on the user when performing a physical attack.
Set Bonus
Cursed Lucky Clover
Lucky Clover
Enables Level 1 Cloaking.
A cursed bow that once killed a hero of an ancient nation long ago. The curse of the bow takes luck away from its user.
Property: Neutral
Luk - 2
Adds a 4% chance of inflicting Curse on the target when performing a long-ranged attack.
Set Bonus
Cursed Lyre [1]
Cursed Star
ATK + 25
Adds an additional 2% chance of inflicting Curse on the target when performing a long-ranged attack.
A rag doll that Piamette uses for both offense and defense. It looks so real and alive!
ATK + 5%
MATK + 5%
Aspd + 3
Reflects 10% of the received short-ranged damage back to the attacker.
Adds a 10% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack that lasts for 2 seconds.
If upgrade level is +7 or higher,
ATK + 5
MATK + 5
If upgrade level is +9 or higher,
Additional ATK + 15
Additional MATK + 15
If upgrade level is +12 or higher,
Crit + 10
The users casting cannot be interrupted outside of WoE.
A mechanic who was born under the cursed star made this necklace to protect himself. It is enchanted with magic to harness the power of curses.
Dex + 2
Luk - 1
Mdef + 3
Adds a 2% chance of inflicting Curse on the target when performing a long-ranged attack.
Drains 50 HP from the user every 10 seconds when the item is equipped.
Drains 300 HP from the user when the item is unequipped.
Set Bonus
Cursed Lyre [1]
Cursed Star
ATK + 25
Adds an additional 2% chance of inflicting Curse on the target when performing a long-ranged attack.