A gatling gun decorated in a glass case that looks like an antique. It seems that it cannot be created with modern technology.
When physically attacking, adds 1% chance to drain 5% of damage as SP.
Increase damage of Round Trip by 7% per 10 base AGI.
Increase damage of Round Trip by 30% when total base Agi is above 110.
Adds 1% additional chance to drain SP per 2 refine rates.
MATK + 120
Special Gatling Gun prepared for your rapid growth.
ATK + 5%
Increases ATK + 3 per refine rate.
Increases ATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases ranged physical damage by 1% per level of Single Action.
If refine rate is +9 or higher, increases ranged physical damage by an additional 10%.
When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring),
ATK + 20
Increases physical damage against enemies of all sizes by 10%.
Round Trip damage increases by 1% per 15 base levels up to level 180.
When using Rich Coin, increase Round Trip damage by additional 20% for 60 seconds.
When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
ATK + 20
Reduces Fire Rain skill cooldown by 1 second.
Increases Fire Rain damage by 2% per 15 base levels up to level 180.
When using Rich Coin, increases Fire Rain damage by an additional 35% for 60 seconds.
Crown imbued with the power of good and evil.
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For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
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For every 4 refinement levels, Increases long ranged physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
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When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
RG-5649 [2]
For every 3 weapon refinements, increases The Vigilante at Night damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases The Vigilante at Night damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
RG-5649 [2]
Evil Spell
increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
Lightning Splatter [2]
For every 3 weapon refinements, increases Magazine for One damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Magazine for One damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
Lightning Splatter [2]
Good Spell
Increases Magazine for One damage by additional 15% and long ranged physical damage by additional 20%.
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[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
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Position : Upper
A gatling gun tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 200.
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Range : 9
A gatling gun crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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MATK +200
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Range : 9
A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Increases physical damage on Demi-Human race targets by 35%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 35%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
Increases the damage of Triple Action by 30%.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 1 Slaughter.
If upgrade level is +9 or higher,
ATK + 1% per upgrade level of the item.
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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When base level is 210 or higher, POW + 2, P.ATK + 1.
When base level is 230 or higher, POW + 3, P.ATK + 2.
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For every 2 refine level,
ATK + 10.
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For every 3 refine level,
Increase Shattering Storm and Round Trip damage by 15%.
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For every 4 refine level,
Increase long ranged physical damage by 7%.
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If refine rate is 7 or higher,
Increase physical damage against all size enemies by 5%.
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If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
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If refine rate is 11 or higher,
ATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Helm of Faith II (Rebellion)[1]
Adulter Fides Shotgun [2]
Increase long ranged physical damage by 10%,
Increase Shattering Storm damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith II (Rebellion)[1]
Adulter Fides Gatling Gun [2]
Increase long ranged physical damage by 10%,
Increase Round Trip damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith II (Rebellion)[1]
Vivatus Fides Shotgun [2]
Increase long ranged physical damage by 10%,
Increase Shattering Storm damage by 5% and Wild Fire damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Wild Fire damage by additional 15%.
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Set Bonus:
Helm of Faith II (Rebellion)[1]
Vivatus Fides Gatling Gun [2]
Increase long ranged physical damage by 10%,
Increase Round Trip damage by 5% and The Vigilante at Night damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase The Vigilante at Night damage by additional 15%.
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Location : Upper
Gatling gun of gunslingers that can be used in Herosria.
Increases long ranged physical damage by 15%, reduces melee physical resistance by 7%.
Increases attack speed (reduces delay after attack by 15%), HIT - 25.
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Weapon Lv : 5
A Gatling Gun imbued with enormous destructive power.
Its power was so great that it was given the name Butcher.
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For every 15 base STR, increase long ranged physical damage by 2%.
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For every refine level, ATK + 10.
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When refined to +7 or higher, increase Fire Rain damage by 20%.
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When refined to +9 or higher, increase Round Trip damage by 15%.
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When refined to +11 or higher, increase physical damage against Brute and Demon race enemies by 30%.
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Set Bonus:
Illusion Butcher [2]
Illusion Boots [1]
ATK + 10%.
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When the both items are refined to +7 or higher,
Increase long ranged physical damage by 5%.
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When the total refine level of set are 18 or higher,
Increase Fire Rain damage by 20%.
Reduce Fire Rain cooldown by 2 seconds.
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When the total refine level of set are 22 or higher,
When using Round Trip, there's a chance to gain ATK + 50 and increase physical damage against Brute and Demon race enemies by 50% for 10 seconds.
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A Gatling Gun once used by the Order of Light.
ATK + 5%, CON + 2.
Magazine for One damage +5%.
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When refine level 5 or more, Magazine for One damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Magazine for One damage +10% additional.
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When refine level 10 or more, Global Cooldown -10%.
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When refine level 11 or more, Magazine for One damage +5% additional, Ranged physical damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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A Gatling Gun created by combining holy relics and magical power.
ATK + 5%.
Increase The Vigilante at Night damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increase The Vigilante at Night damage by additional 10%.
If refine rate is 11 or higher, increase The Vigilante at Night damage by additional 10%.
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[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
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Weapon Lv : 5
He can handle all guns skillfully] The black Gatling gun used by those who reached the level of the master.
He started to show his natural power through the strength and grip of the total heat.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
increase ranged physical damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of round trip by 20%, reduce SP consumption of Round Trip by 10%.
When refined to +9 or higher, increase damage of round trip by 15%, increase ATK + 50, ranged physical damage by 10% for 90 sec.
When refined to +11 or higher, increase physical damage to all size monsters by 15%.
When equipped with Great Hero's Boots, DEX + 10, increase ranged physical damage by 5%.
A gatling gun filled with the pain of grief.
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ATK + 10%.
Increase The Vigilante at Night and Magazine for One damage by 10%.
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For every 2 refine level, increase Round Trip damage by 3%.
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When refined to +7 or higher, increase long ranged physical damage by 10%.
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When refined to +9 or higher, increase Round Trip damage by additional 25%.
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When refined to +11 or higher, increase physical damage against all size enemies by 15%.
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[Grade Bonus]
[Grade D] Increase The Vigilante at Night and Magazine for One damage by additional 5%.
[Grade C] Increase The Vigilante at Night and Magazine for One damage by additional 3%. P.ATK + 1.
[Grade B] Increase The Vigilante at Night and Magazine for One damage by additional 5%. CON + 1.
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A Gatling Gun empowered by the force of destruction.
ATK + 5%, CON + 2.
The Vigilante at Night damage +5%.
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When refine level 5 or more, The Vigilante at Night damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, The Vigilante at Night damage +10% additional.
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When refine level 10 or more, Global Cooldown -10%.
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When refine level 11 or more, The Vigilante at Night damage +5% additional, Ranged physical damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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Black gatling gun used by those who have reached the master's level.
It seems to resonate with the boots of an ancient hero.
ATK + 10 per 2 refine rate.
Increase ranged physical attack by 2% per 3 refine rate.
When refined to +7 or higher, increase damage of Round Trip damage by 15%, SP consumption of it by 10%.
When refined to +9 or higher, increase ATK by 50, ranged physical damage by 10% when using Platinum Altar.
When refined to +11 or higher, increase damage of Round Trip by 15%.
When equipped with ancient hero boots, adds a chance to DEX+20, ranged physical damage by 10% for 7s when physical attack.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK + 15.
For every 3 refine level, increases long range phyiscal damage by 4%.
When refined to +7 or higher, ATK + 50, increases Round Trip damage by 25%.
When refined to +9 or higher, increases Round Trip damage by additional 25%, increases long ranged physical damage by additional 15%.
When refined to +11 or higher, increases physical damage against all size enemies by 15%, reduces physical and magical damage taken from all size enemies by 20%.
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Set Bonus:
The Black-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long range physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Weapon Lv: 5
Required Lv: 190