A stone containing the power of the storms.
Max SP + 5%
ATK + 5%
Aspd + 5%
Set Bonus
Gelerdria
Storm Stone
If Gelerdria upgrade level is +7 or higher,
Increases physical damage on boss monsters by 30%.
Increases physical damage on Water and Wind property targets by 30%.
Increases physical damage on Insect and Fish race targets by 30%.
Increases the damage of Wind Cutter by 30%.
If Gelerdria upgrade level is +9 or higher,
Increases physical damage on boss monsters by an additional 20%.
Increases physical damage on Water and Wind property targets by an additional 20%.
Increases physical damage on Insect and Fish race targets by an additional 20%.
Increases the damage of Wind Cutter by an additional 20%.
Set Bonus
Peuz's Greaves
Storm Stone
Reduces damage taken from Demi-Human race enemies by 3%.
If Peuz's Greaves upgrade level is +7 or higher,
Aspd + 10%
Reduces damage taken from Demi-Human race enemies by an additional 1%.
If Peuz's Greaves upgrade level is +9 or higher,
Additional Aspd + 10%
Reduces damage taken from Demi-Human race enemies by an additional 1%.
Set Bonus
Peuz's Greaves
Peuz's Manteau
Peuz's Plate
Peuz's Seal
Storm Stone
Adds a 100% chance of buffing the user for 10 seconds when using Aura Blade; Reduces the cast delay of skills by 70%.
Set Bonus
Peuz's Manteau
Storm Stone
Reduces damage taken from Demi-Human race enemies by 3%.
Reduces the SP cost of Wind Cutter by 18.
If Peuz's Manteau upgrade level is +7 or higher,
Reduces damage taken from long-ranged attacks by 10%.
Reduces damage taken from Demi-Human race enemies by an additional 1%.
If Peuz's Manteau upgrade level is +9 or higher,
Reduces damage taken from long-ranged attacks by an additional 10%.
Reduces damage taken from Demi-Human race enemies by an additional 1%.
Set Bonus
Peuz's Plate
Storm Stone
Immune to Frozen.
Reduces damage taken from Demi-Human race enemies by 3%.
If Peuz's Plate upgrade level is +7 or higher,
Max HP + 15%
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If Peuz's Plate upgrade level is +9 or higher,
Additional Max HP + 15%
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Peuz's Seal
Storm Stone
Max SP + 5%
ATK + 5%
Aspd + 5%
Reduces damage taken from Demi-Human race enemies by 4%.
Used by the master of martial arts who fought against the plague.
Reduce incoming physical damage from normal and boss monsters by 5%.
Reduce incoming damage from players by 5%.
For every 1 refine rate, reduce after cast delay by 1% and increase physical damage to all class monsters by 2%.
When refined to +6 or higher, increase ASPD by 10%, Perfect Hit + 25.
When refined to +8 or higher, enables use of Improve Concentration Lv10.
When Improve Concentration Lv10 is learned, ATK + 50 , Flee + 50.
SET BONUS
Striking Mikoshi
Striking Hat
Increase ranged physical attack to all enemies by 25%, recovers 5 SP per hit.
SET BONUS
Striking Mikoshi
Striking Shoes
All stats + 10 per 3 refine rate of Striking Shoes.
SET BONUS
Striking Mikoshi
Striking Mail
For every 3 refine rate of Striking Mail, increase MaxHP + 20%, reduce incoming ranged physical damage by 5%
When unequipped, Improve Concentration buff fades.
This mechanical device uses the power of science to optimize your strength. You can combine it with other variants for a synergetic effect.
Property: Neutral
ATK + 5%
Additional ATK + 1% per 4 upgrade levels of the item.
Set Bonus
Supplement Part Agi [1]
Supplement Part Str
ATK + 30
Set Bonus
Supplement Part Con [1]
Supplement Part Str
Increases the damage of Axe Tornado by 25%.
Set Bonus
Supplement Part Dex [1]
Supplement Part Str
Increases the damage of Axe Boomerang by 100%.
Reduces the cooldown of Axe Boomerang by 2 seconds.
This mechanical device uses the power of science to optimize your strength. You can combine it with other variants for a synergetic effect.
ATK + 5%
Additional ATK + 1% per 4 upgrade levels of the item.
Set Bonus
Supplement Part Agi [1]
Supplement Part Str [1]
ATK + 30
Set Bonus
Supplement Part Con [1]
Supplement Part Str [1]
Increases the damage of Axe Tornado by 25%.
Set Bonus
Supplement Part Dex [1]
Supplement Part Str [1]
Increases the damage of Axe Boomerang by 100%.
Reduces the cooldown of Axe Boomerang by 2 seconds.
A special chip that amplifies natural abilities for a powerful effect.
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Str + 5
Vit + 5
Dex + 5
Physical damage against all class enemies + 5%
If Arm Cannon is level 3,
Reduces the cast delay of skills by 30%.
If Neutral Barrier is level 3,
Reduces the variable casting time of Arm Cannon by 50%.
Reduces the variable casting time of Ice Launcher by 50%.
Reduces the variable casting time of Flame Launcher by 50%.
If Pile Bunker is level 3,
Str + 5
Vit + 5
Dex + 5
ATK + 100
If Fire Earth Research is level 5,
Magic Gear Fuel is not consumed when using skills.
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A powerful dagger that is specially constructed to destroy the enemy's weapon by a low chance.
Property: Neutral
Required Job: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
A powerful dagger that
is specially constructed to destroy the enemy's weapon by a low chance.
Attack Strength: 70
Thief Classes, Soul Linker, and Ninja
Light footwear worn by the Tengu. It empowers the wearer's stamina and speed. It is said hidden powers are locked within this footwear.
Max HP + 3%
Max SP + 3%
Mdef + 10
Enables Level 1 Cast Cancel.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Reduces the SP cost of Snap by 5.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Reduces the SP cost of Snap by an addtional 5.
Max HP + 2% per level of Gentle Touch-Cure known.
For every level known of Gentle Touch-Revitalize,
Def + 30
Reduces damage taken from Demi-Human race enemies by 1%.
For every level known of Gentle Touch-Energy Gain,
Reduces the variable casting time of Summon Spirit Sphere by 10%.
Reduces the variable casting time of Mental Strength by 10%.
Reduces the fixed casting time of Zen by 10%.
Aspd + 2% per level of Gentle Touch-Convert known.
ATK + 4 % per level of Gentle Touch-Silence known.
This two-handed axe, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +80.
This bow, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +110.
This hammer, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +120.
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost.
Property: Neutral
Required Job: Warlock, Sorcerer, Arch Bishop, Sura
VIT + 6
INT + 6
LUK - 6
MATK + 200
Restores 300 HP to the user every 2 seconds.
Restores 50 SP to the user every 2 seconds.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
Increases the recovery rate of recovery skills by 15%.
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
+15% Healing effectiveness.
Creates a chance of recovering HP and SP while you are Magically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +200.
Black gatling gun used by those who have reached the master's level.
It seems to resonate with the boots of an ancient hero.
ATK + 10 per 2 refine rate.
Increase ranged physical attack by 2% per 3 refine rate.
When refined to +7 or higher, increase damage of Round Trip damage by 15%, SP consumption of it by 10%.
When refined to +9 or higher, increase ATK by 50, ranged physical damage by 10% when using Platinum Altar.
When refined to +11 or higher, increase damage of Round Trip by 15%.
When equipped with ancient hero boots, adds a chance to DEX+20, ranged physical damage by 10% for 7s when physical attack.
Increase damage of Ray of Genesis by 1% per 5 base level increase.
When Inspiration Lv5, reduce variable casting of Ray of Genesis by 50%, decrease sp consumption by 20.
When Devotion Lv5, increase magical damage dealt to boss monsters by 15%
When Hesperus Lit Lv5, reduce delay after skill by 30%.
When equipped with Release of Magic, adds 100% chance to autocast Highness Heal Lv3 when Royal Guard receives magical damage.
A staff which is covered with thorns, containing strong meanings of sorcery.
Property: Shadow
Int + 3
Dex + 3
Reduces the global delay of skills by 3% per 2 upgrade levels of the item.
Bypass 1% of hard magic defense of normal monsters, boss monsters, and players when performing a magical attack per upgrade level of the item.
Set Bonus
Skull Cap [1]
Thorn Staff of Darkness
MATK +10 per upgrade level of Thorn Staff of Darkness.
If Thorn Staff of Darkness upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.
A staff which is covered with thorns, containing strong meanings of sorcery.
Property: Shadow
Int + 3
Dex + 3
Reduces the cooldown of skills by 3% per 2 upgrade levels of the item.
Bypass 1% of Mdef of Normal, Boss and Player targets when performing a magical attack per upgrade level of the item.
Set Bonus
Skull Cap
Thorn Staff of Darkness
MATK + 10 per upgrade level of the Thorn Staff of Darkness.
If Thorn Staff of Darkness upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.
Team Lighth own modified Tiger King doll hat.
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STR +2, DEX +2, POW +2, CON +2.
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ASPD + 10%.
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Increases physical damage on Brute race monsters by 10%.
Increases physical damage on Doram players by 10%.
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There's a chance to activate 'Might of the Beast' for 7 seconds,
when doing physical attacks.
'Might of the Beast' effects:
For every refine level, ATK + 35.
When refined +10 or higher, P.ATK + 20.
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When refined +7 or higher,
increases melee physical damage by 15%.
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When refined +9 or higher,
ATK + 10%.
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When refined +11 or higher,
increases melee physical damage by an additional 10%.
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[Grade Bonus]
[Grade D] ATK +5%, POW +3.
[Grade C] STA +2, reduced Fixed Casting Time by 0.5 seconds.
[Grade B] P.ATK +2, RES +20.
[Grade A] P.ATK +7.
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Def : 6
Location : Upper
A toy modeled after a syringe. The liquid inside seems to be syrup.
When using Condensed White Potion, recovery increases by 100%.
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Location : Lower
It is not known what exactly is contained within this syringe.
Position: Lower
Mdef + 3
Increases the recovery rate of Condensed Red Potion, Condensed White Potion and Condensed Yellow Potion consumable by 150%.
Cannot be Knocked back.
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Every 2 refine level, ATK +10, CON +1, CRT +1.
Every 3 refine level, Increases Long range physical damage and critical damage by 5%.
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When refined to +7 or higher, ATK +15%, ASPD +10%.
When refined to +9 or higher, Increases physical attack to all property by 12%.
When refined to +11 or higher, CRI +20.
When refined to +13 or higher, additional increases long range physical damage by 10%, C.RATE +7.
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Set Bonus:
Tristan Imperial Cape-LT [1]
Old Casket of Protection [1]
Every 3 level refine of garment, increases Vanishing Point & Cannon Spear damage by 25%.
When garment refined to +13 or higher, reduces Cannon Spear cooldown by 1.5 seconds.
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Set Bonus:
Tristan Imperial Cape-LT [1]
Beelzebub Card
Increases physical damage to BOSS Monsters by 30%.
Enable to use Reflect Damage Lv.3.
Reduces damage taken from Undead race by 50%.
Increases damage taken from Ghost property by 30%.
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[Grade Bonus]
[Grade D] ATK +80.
[Grade C] CRI +10.
[Grade B] Increases physical damage to all size by 12%.
[Grade A] Reduce after skill delay by 7%.
If refined to +13, increases physical damage to all race by 12%.
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Def: 20
An armor worn over existing armor, granting additional defensive effects. It can be used alone, but its defensive effect is low.
MATK + 3%.
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For every 2 refine levels, increases magic damage to all property enemies by 1%.
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When refined to +10 or higher, reduces Variable Casting Time by 3%.
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Set Bonus:
True Gemstone Shadow Armor
True Gemstone Shadow Shoes
MATK + 2%.
If the total refine level of the set is 18 or higher, skills no longer consume Gemstones, but SP consumption increases by 40%.
If the total refine level of the set is 20 or higher, increases magic damage against all size enemies by 12%.
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Location : Armor
Equipped : All Classes
A sacred earring said to protect its wearer. It draws out the wearer’s latent abilities.
MATK + 3%.
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For every 2 refine levels, increases magic damage against all property enemies by 1%.
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When refined to +10 or higher, reduces Variable Casting Time by 3%.
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Set Bonus:
True Gemstone Shadow Earring
True Gemstone Shadow Pendant
MATK + 2%.
If the total refine level of the set is 18 or higher, skills no longer consume Gemstones, but SP consumption increases by 40%.
If the total refine level of the set is 20 or higher, increases magic damage against all size enemies by 12%.
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Location : Earring
Equipped : All Classes
Armor containing the power of a two-headed dragon worshiped in an unknown land.
He seeks blood and flesh sacrifices in order to fulfill his revenge.
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MHP + 10%, MSP + 10%.
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For every level of Dragon's Water Breath learned,
MHP + 4%, MSP + 4%.
Increase Dragon's Water Breath damage by 10%.
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For every level of Dragon Training learned, reduce After Cast Delay by 6%.
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For every level of Dragon's Breath learned,
Increase long ranged physical damage by 7%.
Increase Dragon's Breath damage by 10%.
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When refined to +9 or higher, reduce damage taken from boss monsters by 5%.
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When refined to +10 or higher, immune to knockback and Armor will be indestructible.
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When refined to +12 or higher, DEF + 300, increase Dragon's Breath and Dragon's Water Breath by additional 50%.
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Def : 120
A special emblem that is given to the winner of the Valentine's Hottest Contest.
ATK + 3% MATK + 3% All Status +2 Flee +10 Aspd +1
It increases the effect of the Heal, Potion Pitcher and recovery class Potions by 10% when they are cast by the wearer.
MDEF + 3
(Item's active duration is 365 days since opening.)
Crystallization of lost life force that was sucked into the cursed orb.
It contains the power of desolation.
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Reduce damage taken from normal and boss monsters by 5%.
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Reduce damage taken from players by 5%.
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For every refine level,
MHP + 2%, MSP + 2%.
Reduce damage taken from Ghost property attack by 7%.
------------------------
When refined to +9 or higher,
All Basic Status + 10.
Increases physical and magic damage against all property monsters by 10%.
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When refined to +11 or higher,
Immune to Knockback.
Increases physical and magic damage against all property monsters by additional 15%.
When learned Spell Breaker Lv 5, recover 100 HP and 10 SP when defeating monsters with physical or magic attack.
Enables to use Spell Breaker Lv 5.
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When refined to +13 or higher, reduce After Cast Delay by 20%.
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Def : 38
Armor imprinted with Varmund's Ice rune magic.
It is imprinted with power.
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CON +1 per 25 base Dex of the user.
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When armor refined to +7 or higher,
ATK +5%.
When armor refined to +9 or higher,
Increases critical damage by 10%.
When armor refined to +11 or higher,
Increases long ranged physical damage by 10%.
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[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] CON +3, ATK +3%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
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Def: 45
Armor Lv: 2
Req Level: 210
Pauldron imprinted with Varmund's runic magic.
It doesn't seem to have any special power, but it contains magical power.
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Def: 15
Armor Lv: 2
Req Level: 210
Ritualistic clothing that contains the power of nature.
Property: Neutral
Mdef + 5
Additional Mdef + 1 per upgrade level of the item.
Reduces damage taken from Plant race enemies by 5%.
Reduces damage taken from Plant race enemies by an additional 1% per upgrade level of the item.