A Battle Robe that helps increase the possibility of survival. It gives off multiple effects when compounded as a set.
Account Bound
Max HP + 150
Mdef + 2
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Human Player race enemies by 2%.
Set Bonus
Warlock's Battle Robe [1]
Combat Boots [1]
Commander's Manteau [1]
Int + 3
Max HP + 12%
Increases resistance to Stun by/by an additional 20%.
Increases damage taken from All Race enemies except Demi-Human by 300%.
Increases damage taken from All Race enemies except Human Player by 300%.
Adds a chance for the user's property to become Level X Ghost for 10 seconds when receiving a physical attack.
A Rod that has been modified for brave magicians whom face enemies in battle. It is especially designed for battles against Demi-Humans.
Account Bound
Property: Neutral
Int + 4
Dex + 3
Increases magical damage on Demi-Human race targets by 15%.
Increases magical damage on Human Player race targets by 15%.
Adds a 5% chance of inflicting Stun on the target when performing a magical attack.
This item is indestructible in battle.
A Rod that has been modified for brave magicians whom face enemies in battle. It is especially designed for battles against Demi-Humans.
Account Bound
Property: Neutral
Int + 4
Dex + 3
Bypass 25% of hard magic defense of Demi-Human race targets when performing a magical attack.
Bypass 25% of hard magic defense of Human Player race targets when performing a magical attack.
Adds a 5% chance of inflicting Stun on the target when performing a magical attack.
This item is indestructible in battle.
A very useful dagger for clearing obstacles in the jungle.
Property: Neutral
Increases physical damage on Plant race targets by 15%.
Reduces damage taken from Plant race enemies by 15%.
Bypass 100% of Def of Plant race targets when performing a physical attack.
A magical tool used in welding.
Many use it in battle since it significantly boosts the wielder's magical prowess.
MATK +200.
Neutral, Water, Fire Magic damage +7%.
When refined to +7 or higher, MATK +40, Variable Cast Time -10%.
When refined to +9 or higher, Additional Neutral, Water, Fire Magic damage +8%.
When dealing magic damage, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
ATK: 160
A white snake that balances naturally on your head. It's beady eyes stare into your soul.
Dex +2
If refined to +7 or higher reduces cast time by 7%
Location: Upper
Armor said to seal the soul of the White Tiger, the holy beast that protects the west.
Grants earth property to armor.
Increases physical damage dealt to Earth property monsters by 10%
When killing a monster adds a chance to drop a specific item type for each job.
Knight - Rune Crafting Materials
Crusader - Juice
Priest - Holy Water
Monk - Anodyne
Wizard - Gemstones
Sage - Horns and Shells
Assassin - Poisons
Rogue/Super Novice - Dogly Bottle Z
Hunter/Performers - Quivers
Blacksmith - Iron and Steel
Alchemist - Potion Crafting Materials
Ninja - Dried Fish
Gunslinger - Bullet Cases
Soul Linker - Witherless Rose and Crystals
Tae Kwon Master - Elemental Stones
Other - Mastela Fruit
Location : Upper Weight : 100
A staff containing a wind fairy that grants its user the essence of speed.
Property: Wind
Reduces the variable casting time of skills by 5%.
Set Bonus
Eagle Wing [1]
Wing Staff
Increased Movement Speed.
The broom used by the witch looks like a regular broom, but it has a slight sense of magical power.
However, it seems that ordinary people cannot ride and fly.
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MATK +200.
Can't be destroyed.
Increases magical damage against formless race monsters by 10%.
Has a low chance to auto-cast Quagmire level 1 when receiving damage.
If refine rate is 7 or higher, MATK + 35, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases magical damage against formless race monsters by additional 10%.
If refine rate is 11 or higher, reduces global cooldown by 10%.
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[Bonus By Grade]
[Grade D] S.MATK +2.
[Grade C] SPL +3, S.MATK +1.
[Grade B] Reduces variable casting time by additional 5%.
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Weapon Lv: 5
Required Lv: 210
Rumored to have been crafted by an ancient wizard, this staff contains awesome energies.
Property: Neutral
Int + 6
Dex + 2
Set Bonus
Wizardry Staff
Spiritual Ring
Dex + 2
MATK + 6%
Reduces the variable casting time of skills by 1% per upgrade level of the staff.
A crude looking
hat that lends a
look of cheerfulness
and agility, and is
coveted by most
skilled magic users.
Int +2, SP +150.
Position: Upper
and Soul Linker Job
ATK + 50
Every 2 levels upgrade, ATK +10, ATK +1%.
Every 4 levels upgrade, Increases damage of skills Severe Rainstorm, Soul Destroyer by 15%
If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds
If refine rate is 11 or higher, Reduces Delay after using skills by 10%
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Set Bonus:
Zodiac Boots(Thief)
Eremes Memory
reduces Cooldown of Soul Destroyer skill by 0.1 second
for every 4 upgrade level of weapon, Crit +15.
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Set Bonus:
Zodiac Boots(Thief)
Gertie Memory
Reduces delay after using skills by 15%
for every 4 upgrade level of weapon, increases ranged physical damage by 15%.
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Set Bonus:
Zodiac Boots(Thief)
Eremes Memory
Biolab Gemini Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Reduces Delay after using skills by 10%,
increases Soul Destroyer skill damage by 20%,
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Remove penalty size of the weapon.
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Set Bonus:
Zodiac Boots(Thief)
Gertie Memory
Biolab Capricorn Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Can use skill Severe Rainstorm Lv. 5.
reduce the Cooldown of Severe Rainstorm skill by 6 seconds,
reduce the Cooldown of Feint Bomb by 1.8 seconds,
When physically attacking, has a 3% chance of DEX +200 for 10 seconds,
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the physical defense of monsters of all races by 40% (except Player).
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Required Lv: 100