An assassin's famous historical relic.
Str + 2
Int + 2
Set Bonus
Nab's Cloth [1]
Nab Shoes [1]
Nab Hood
Nab Ring
Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
ATK + 10%
MATK + 10%
ATK + 30, if the user's base Str is 120 or higher.
Crit - 20
An old, abandoned camouflage bunny hood that emanates a mysterious aura.
Account Bound
Position: Upper
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Perfect Dodge + 1 per 3 upgrade levels of the item.
Increases long-ranged damage on targets by 1% per upgrade level of the item.
Increases the damage of Bomb Cluster by 15% per 2 upgrade levels of the item.
Increases the damage of Warg Strike by 10% per 2 upgrade levels of the item.
Set Bonus
Old Detachments Ring
Old Camouflage Bunny Hood [1]
Crit + 70
Increases critical damage on targets by 70%.
A ring with ominous power. It seems that the spirit of the master is resonating with the power nearby.
Mdef + 10
Reduces damage taken from Human Player race enemies by 3%.
Set Bonus
Old Detachments Ring
Old Wind Whisper [1]
Enables Level 3 Trample.
Set Bonus
Old Detachments Ring
Old Shadow Handicraft [1]
Increases the damage of Triangle Shot by 70%.
Set Bonus
Old Detachments Ring
Old Casket of Protection [1]
Increases the damage of Cannon Spear by 70%.
Set Bonus
Old Detachments Ring
Old Driver Band (Red) [1] or Old Driver Band (Yellow) [1]
Increases the damage of Flame Launcher and Ice Launcher by 70%.
Set Bonus
Old Detachments Ring
Old Dying Swan [1]
Immune to Stun.
Set Bonus
Old Detachments Ring
Old Blazing Soul [1]
Increases the damage of Lightning Ride by 70%.
Set Bonus
Old Detachments Ring
Old Bone Circlet [1]
Buffs the user for 10 second when using Counter Slash; Str + 200.
Set Bonus
Old Detachments Ring
Old Magic Stone Hat [1]
MATK + 100
Reduces the cooldown of Crimson Rock by 0.5 seconds.
Set Bonus
Old Detachments Ring
Old Midas Whisper [1]
Reduces the variable casting time of Mandragora Howl by 100%.
Set Bonus
Old Detachments Ring
Old Mitra [1]
Max HP + 50%
Set Bonus
Old Detachments Ring
Old Maestro Song's Hat [1]
Immune to Frozen.
Set Bonus
Old Detachments Ring
Old Camouflage Bunny Hood [1]
Crit + 70
Increases critical damage on targets by 70%.
Set Bonus
Old Detachments Ring
Old Rune Circlet [1]
Reduces the fixed casting time of Storm Blast by 100%.
A beret that is dyed in red.
Account Bound
Position: Upper
If upgrade level is +9 or higher, enables Scribble, adds a chance of transforming the user into a monster when receiving a physical attack.
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic dexterity.
------------------------
DEX +12, MHP +15%, MSP +10%.
For every 2 refine level, Reduces variable casting time by 4%.
For every 2 refine level, Increases ASPD by 4%.
For every 3 refine level, Increases physical and magical damage against dragon monster by 8%.
If refine rate is 11 or higher, increases physical and magical damage against medium and
large size monsters by 8%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Purple Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%, MATK +5%.
For every 15 base DEX, Increases ASPD by 3% and
Reduces variable casting time by 3%
[Dragon's Speed]
When attacked, has a chance to increase FLEE +50, Perfect Dodge +10 for 10 seconds.
If the base DEX is 120 or higher,increases the activation rate of [Dragon's Speed],
FLEE +30, Perfect Dodge +5.
If the sum of refine rate of Purple Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 15%, reduces variable casting time by 15%
reduces global cooldown by 25%.
------------------------
An improved Manteau exclusively for anti-magic. It not only has excellent magic defense ability,
but also greatly improves the wearer's physical abilities.
------------------------
MaxHP + 1200.
------------------------
MaxHP + 1% per refine rate.
------------------------
Increases ASPD by 2% per 3 refine rate.
------------------------
If refine rate is 9 or higher, increases long ranged physical damage by 5%.
------------------------
If refine rate is 11 or higher, increases long ranged physical damage by additional 7%.
------------------------
Set Bonus
Ravage Magic Manteau
Anti Conjurer Suit
ATK + 50,
If refine rate of Anti Conjurer Suit is 11 or higher, increases long ranged physical damage by 5%, increases ASPD by 10%.
------------------------
Set Bonus
Ravage Magic Manteau
Magic Protector Robe
ATK + 50,
If refine rate of Magic Protector Robe is 11 or higher, increases long ranged physical damage by 5%, reduces variable casting time by 10%.
------------------------
Def : 70
An improved muffler exclusively for anti-magic, not only has excellent magic defense ability,
but also greatly improves the wearer's physical abilities.
------------------------
MaxHP + 2000.
------------------------
MaxHP + 1% per refine rate.
------------------------
Increases ASPD by 1% and reduces variable casting time by 1% per 3 refine rate.
------------------------
If refine rate is 9 or higher, increases damage against all size monsters by 3%.
------------------------
If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to recover 350 HP and 20 SP per second for 10 seconds.
------------------------
Set Bonus
Ravage Magic Muffler
Anti Conjurer Suit
ATK + 50,
If refine rate of Anti Conjurer Suit is 11 or higher, ATK + 5%, increases ASPD by 10%.
------------------------
Set Bonus
Ravage Magic Muffler
Magic Protector Robe
MATK + 50,
If refine rate of Magic Protector Robe is 11 or higher, MATK + 5%, reduces variable casting time by 10%.
------------------------
Def : 90
Reduces global delay by 5%.
For every 2 level of skill Improve Concentration,
increases ranged physical damage to all enemies by 3%.
------------------------
Set Bonus
Old Camouflage Bunny Hood
Record of Archer
Increases critical damage by 15%.
Increases Focused Arrow Strike damage by 30%.
Able to use level 1 Cicada Skin Shed.
Increases cooldown time of skill Cicada Skin Shed by 10 seconds.
------------------------
Set Bonus
Old Maestro Song's Hat
Record of Archer
Or
Old Dying Swan
Record of Archer
Increases phyical damage to all size enemies by 15%.
Increases Severe Rainstorm damage by 30%.
Reduces cooldown skill of Severe Rainstorm by 1.5 seconds.
------------------------
ASPD + 10%.
Increases physical damage against enemies of all sizes by 6%.
Increase Focused Arrow Strike and Severe Rainstorm damage by 30%.
------------------------
Set Bonus:
Record of Archer vol.2 [1]
Old Camouflage Bunny Hood [1]
For every refine level of helmet,
Increases Focused Arrow Strike damage by 2%.
Reduce After Cast Delay by 1%.
------------------------
Set Bonus:
Record of Archer vol.2 [1]
Old Maestro Song's Hat [1]
OR
Record of Archer vol.2 [1]
Old Dying Swan [1]
Increases ranged physical damage by 2%.
Reduce After Cast Delay by 1%.
------------------------
Set Bonus:
Record of Archer vol.2 [1]
Record of Archer [1]
When equipped by Ranger class:
Reduces the Cooldown of No Limits skill by 90 seconds.
(No Limits skill will be canceled when unequipped.)
Reduce Variable Casting Time of Focused Arrow Strike by 100%.
When equipped by Maestro or Wanderer class:
Reduce SP consumption of Severe Rainstorm skill by 60.
Reduces cooldown of Severe Rainstorm skill by 2 seconds.
------------------------
Set Bonus:
Record of Archer vol.2 [1]
Record of Archer [1]
Old Camouflage Bunny Hood [1]
For every 3 refine level of helmet:
Increases physical damage against all size enemies by 3%.
Increases Focused Arrow Strike damage by 10%.
------------------------
Set Bonus:
Record of Archer vol.2 [1]
Record of Archer [1]
Old Maestro Song's Hat [1]
OR
Record of Archer vol.2 [1]
Record of Archer [1]
Old Dying Swan [1]
For every 3 refine level of helmet:
Increases physical damage against all size enemies by 3%.
Increases Severe Rainstorm damage by 10%.
------------------------
Def : 0
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic power.
------------------------
STR +12, Max HP +15%, Max SP +10%.
For every 2 refine level, ATK +2%.
For every 3 refine level, Increases physical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical damage against medium and large size
monsters by 10%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Red Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%.
For every 15 base STR, ATK +15.
[Dragon's Might]
When attacked, has a certain chance of ATK +10% for 10 seconds.
When base STR is 120 or higher, the activation rate of [Dragon's Might] increases
and ATK +15% is additionally increased.
If the sum of refine rate of Red Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increase attack speed (reduce delay after attack by 20%),
reduce global cooldown by 25%.
------------------------
Manteau engraved with Varmund's Death Rune magic.
The engraving is amplified with the essence of death.
------------------------
When refined to +7 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +9 or higher, increase all property magic damage by 10%.
------------------------
When refined to +11 or higher, MATK + 10%.
------------------------
Set Bonus:
Death Rune Manteau [1]
Death Rune Armor [1]
Death Rune Boots [1]
For every 30 Base INT, SPL + 1.
Increase all property magic damage by 10%.
Reduce Variable Casting Time by 10%.
------------------------
[Grade Bonus]
[Grade D] MATK + 5%.
[Grade C] MATK + 5%, S.MATK + 5.
[Grade B] Increase all property magic damage by 10%.
[Grade A] Reduce After Cast Delay by 10%, S.MATK + 2.
------------------------
Def : 45
Manteau engraved with Varmund's Flame Rune magic.
The engraving is amplified with the essence of flame.
------------------------
When refined to +7 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +9 or higher, increase Critical Damage by 10%.
------------------------
When refined to +11 or higher, ATK + 10%.
------------------------
Set Bonus:
Flame Rune Manteau [1]
Flame Rune Armor [1]
Flame Rune Boots [1]
For every 30 Base STR, POW + 1.
Increase melee physical damage by 10%.
Reduce Variable Casting Time by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK + 5%.
[Grade C] ATK + 5%, P.ATK + 5.
[Grade B] Increase melee physical damage by 10%.
[Grade A] Reduce After Cast Delay by 10%, P.ATK + 2.
------------------------
Def : 45
Manteau engraved with Varmund's Ice Rune magic.
The engraving is amplified with the essence of ice.
------------------------
When refined to +7 or higher, ATK + 5%.
------------------------
When refined to +9 or higher, increase Critical Damage by 10%.
------------------------
When refined to +11 or higher, increase long-range physical damage by 10%.
------------------------
Set Bonus:
Ice Rune Manteau [1]
Ice Rune Armor [1]
Ice Rune Boots [1]
For every 30 Base DEX, CON + 1.
Increase long-range physical damage by 10%.
Reduce Variable Casting Time by 15%.
------------------------
[Grade Bonus]
[Grade D] ATK + 5%.
[Grade C] ATK + 5%, P.ATK + 5.
[Grade B] Increase long-range physical damage by 10%.
[Grade A] Reduce After Cast Delay by 10%, P.ATK + 2.
------------------------
Def : 45
Manteau engraved with Varmund's Grass Rune magic.
The engraving is amplified with the essence of plain.
------------------------
When refined to +7 or higher, MHP + 3%.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase physical damage against all race enemies by 10%.
------------------------
Set Bonus:
Grass Rune Manteau [1]
Grass Rune Armor [1]
Grass Rune Boots [1]
For every 30 Base VIT, STA + 1.
MHP + 20%.
Reduce physical damage taken from Earth property enemies by 10%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] MHP + 5%, RES + 5, MRES + 5.
[Grade B] Reduce After Cast Delay by 5%, RES + 5, MRES + 5.
[Grade A] Reduce After Cast Delay by additional 10%, P.ATK + 2.
------------------------
Def : 45
A manteau that contains the reliquary remains of an ancient Assassin.
Flee + 12
--Inflict 1% more damage with Critical attacks per refine level.
Increases critical damage on targets by 1% per upgrade level of Sapha Hood.
Set Bonus
Sapha's Cloth [1]
Sapha Hood
Sapha Shoes [1]
Sapha Ring
Flee +10
Crit +15
Increases critical damage on targets by 40%.
Increases the damage of Cross Impact by 20%.
Increases the SP cost of skills by 10%.
A ring that has long been known to be from the world of darkness.
Crit + 3
Reduces the SP cost of Dark Illusion by 5%.
Set Bonus
Sapha's Cloth [1]
Sapha Hood
Sapha Shoes [1]
Sapha Ring
Flee +10
Crit +15
Increases critical damage on targets by 40%.
Increases the damage of Cross Impact by 20%.
Increases the SP cost of skills by 10%.
Shoes that have long been known to be from the world of darkness.
Luk + 3
Max SP + 30
Set Bonus
Sapha's Cloth [1]
Sapha Hood
Sapha Shoes [1]
Sapha Ring
Flee +10
Crit +15
Increases critical damage on targets by 40%.
Increases the damage of Cross Impact by 20%.
Increases the SP cost of skills by 10%.
Armor that contains the reliquary remains of an ancient Assassin.
Luk + 3
Adds a chance of casting Level 1 Meteor Assault on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
Set Bonus
Sapha's Cloth [1]
Sapha Hood
Sapha Shoes [1]
Sapha Ring
Flee +10
Crit +15
Increases critical damage on targets by 40%.
Increases the damage of Cross Impact by 20%.
Increases the SP cost of skills by 10%.
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic luck.
------------------------
LUK +12, MHP +15%, MSP +15%.
For every 2 refine level, CRI +2, increases critical damage by 4%.
For every 3 refine level, Increases physical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical damage against medium and
large size monsters by 10%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Silver Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%.
For every 15 base LUK, CRI + 2, Critical damage +3%.
[Dragon's Luck]
When attacked, has a chance to increase ATK +7% and increases critical damage +7% for 10 seconds.
If the base LUK is 120 or higher,increases the activation rate of [Dragon's Luck],
additional increase ATK +10%, and critical damage +10%
If the sum of refine rate Silver Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%.
------------------------
A ring stained with sin embedded with violet amethyst.
It is sending out evil and powerful energy from the deep.
ATK + 7%, MATK + 7%, ASPD + 7%.
------------------------
Set Bonus
Sinful Amethyst Ring
Purple Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical/magical damage to Angel type and Dragon Type monster by 20%.
Reduce damage received from Angel type and Dragon Type monster by 10%.
------------------------
A ring stained with sin, embedded with green emeralds.
It is sending out evil and powerful energy from the deep.
ATK + 10%, ASPD + 7%.
------------------------
Set Bonus
Sinful Emerald Ring
Green Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Dragon Type monster by 20%.
Reduce damage received from Angel type and Dragon Type monster by 10%.
------------------------
A ring stained with sin, encrusted with a white opal.
It is sending out an evil and powerful energy from deep within.
ATK + 10%, ASPD + 7%.
------------------------
Set Bonus
Sinful Opal Ring
Silver Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Dragon Type monster by 20%.
Reduce damage received from Angel type and Dragon Type monster by 10%.
------------------------
A ring stained with sinful red rubies.
It is sending out evil and powerful energy from the deep.
ATK + 10%, ASPD + 7%.
------------------------
Set Bonus
Sinful Ruby Ring
Red Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Dragon Type monster by 20%.
Reduce damage received from Angel type and Dragon Type monster by 10%.
------------------------
A ring stained with sin, studded with sapphires that glow in blue.
It is sending out evil and powerful energy from the deep.
MATK + 10%, ASPD + 7%.
------------------------
Set Bonus
Sinful Sapphire Ring
Blue Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase magical damage to Angel type and Dragon Type monster by 20%.
Reduce damage received from Angel type and Dragon Type monster by 10%.
------------------------
A ring stained with sin embedded with golden topaz.
It is sending out evil and powerful energy from the deep.
ATK + 7%, MATK + 7%, ASPD + 7%.
------------------------
Set Bonus
Sinful Topaz Ring
Gold Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical/magical damage to Angel type and Dragon Type monster by 20%.
Reduce damage received from Angel type and Dragon Type monster by 10%.
------------------------
This frightening hooded mask is so scary that you don't have to worry about the nasty ghosts bothering you as you Trick or Treat!
Increases tolerance to Undead and Demon type monsters by 10%
If refined to +7 or higher, has a chance of adding Critical Rate +30% and Hit +10 for 10 seconds while physically attacking.
Location : Upper & Middle
A squirrel hat with adorable pointed ears.
When you wear it, you'll feel like a squirrel with beautiful white fur.
------------------------
POW + 3
------------------------
Reduce damage taken from Players by 13%.
------------------------
Reduce damage taken from normal and boss monsters by 20%.
------------------------
ATK + 40%
------------------------
Every 10 Base Level, increase damage of Petitio and Effligo by 1%.
------------------------
Every refine level, POW + 1.
------------------------
Def : 10
Location : Upper
A squirrel hat with adorable pointed ears.
When you wear it, you can become like a squirrel, which is small but deadly.
------------------------
ASPD + 1.
------------------------
When performing long ranged physical attack, CRI + 5.
------------------------
Increase critical damage by 10%.
------------------------
Ignore physical defense of all races enemies (including players) by 10%.
------------------------
When refined to +10 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 10,
Increase critical damage by additional 2%,
Ignore physical defense of all races enemies (including players) by additional 20%.
------------------------
When refined to +11 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 15,
Increase critical damage by additional 6%,
Ignore physical defense of all races enemies (including players) by additional 30%.
------------------------
When refined to +12 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 20,
Increase critical damage by additional 12%,
Ignore physical defense of all races enemies (including players) by additional 40%.
There's a 7% chance to increase critical damage by 100% for 5 seconds.
------------------------
Def : 10
Location : Upper
Manteau imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
reduces variable casting time by 10%.
When refined to +9 or higher,
increases all property magical damage by 10%.
When armor refined to +11 or higher,
MATK +5%.
------------------------
Set Bonus:
Varmund Death Rune Manteau[1]
Varmund Death Rune Boots[1]
Varmund Death Rune Armor[1]
increases all property magical damage by 5%,
reduces variable casting time by additional 5%.
------------------------
[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] MATK +3%, S.MATK +2.
[Grade B] Increases all property magical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210