A simple hat that would look inconspicuous in any crowd. It's very helpful to anyone who is trying to blend in.
Position: Upper
ATK + 10%
MATK + 10%
Increases long-ranged damage by 10%.
Increases magical damage on Small, Medium and Large size targets by 10%.
If upgrade level is +9 or higher,
Reduces the cast delay of skills by 15%.
A bag that resembles the homunculus, Amistr.
All Stats + 1
Enables Level 1 Increase AGI.
Increases the experience given from monsters by 1% per 2 upgrade levels of the item.
Increases the drop rate of items by 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Restores 3 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +12 or higher,
The users casting cannot be interrupted outside of WoE.
An eye patch of great power from a nameless warrior.
Increased attack speed by 15%.
MaxHP +15%.
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Set Bonus:
Injured Eyepatch
Lord Knight Card
Increased movement speed,
When a Physical Attack hits, there is a high probability (20%) when in Berserk state that ATK + 1000 for 5 seconds.
Def : 0
Location : Middle
A veil that can only be worn by those who have subdued the demonic power that dwells within the horns.
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POW + 3
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Reduce damage taken from Human and Doram Player by 13%.
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Reduce damage taken from Normal and Boss enemies by 20%.
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Increase physical damage against all class enemies by 40%.
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For every 10 Base Level, increase Oleum Sanctum, Massive Flame Blaster, and Explosion Blaster damage by 1%.
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For every refine level of Inquisitor Veil, POW + 1.
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When refined to +10 or higher, CRI + 25, After Cast Delay -20%.
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Def : 10
Location : Upper
Formal wear was worn by the priest who revered Odin's intelligence.
It's imbued with a blessing that enhances the wearer's intelligence.
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MaxHP +5%, MaxSP +15%
Reduces variable casting by 10%
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For every 2 refine levels, MATK +3%.
For every 3 refine levels, INT +5.
For every 4 refine levels, magical damage against angel and demon race monsters by 8%
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Set Bonus
Soutane of Intelligence
Clergy's Manteau
Clergy's Boots
INT +8, DEF +30, MDEF +15.
Reduces physical/magical damage taken from angel and demon race by 15%.
If the sum of refine rate of the Soutane of Intelligence, Clergy's Manteau, and Clergy's Boots is 27 or higher.
MATK +10%, reduces global cooldown by 20%, reduces fixed casting by 20%.
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A charm that looks just like a real saurel.
Account Bound
Required Jobs: Doram
VIT + 2
Set Bonus
Luxurious Doram Suit
Luxurious Doram Manteau
Luxurious Doram Shoes
Cute Grass Necklace
Fair Saurel Charm
Max HP + 20%
Max SP + 10%
Enables Level 7 Heal.
Increases the recovery rate of recovery skills by 20%.
A mysterious ring filled with dark energy.
It is said that a corrupted world will drag all life into the abyss.
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SPL + 3
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MATK + 10%
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Perfect Hit + 25%
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Reduce damage taken from Players by 3%.
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Enables to use Fire Wall Lv 10.
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Every 10 Base Level, increase damage of Abyss Square, Omega Abyss Strike, and From the Abyss by 1%.
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Def : 0
A hat embroidered with historic family crest.
It was once used by a legendary bow user known as the Invicible.
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CON + 3
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Reduce damage taken from Players by 13%.
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Reduce damage taken from normal and boss monsters by 20%.
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ATK + 40%
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Every 10 Base Level, increase damage of Crescive Bolt and Gale Storm by 1%.
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Every refine level, CON + 1.
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Def : 10
Location : Upper
An arm-length gauntlet with giant claws attached to it. The claws can penetrate even the thickest gloves.
Property: Neutral
Aspd - 5%
Aspd + 1% per 2 upgrade levels of the item.
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
ATK + 20, if Glacier Fist is at maximum level.
ATK + 20, if Raging Thrust is at maximum level.
ATK + 20, if Raging Quadruple Blow is at maximum level.
ATK + 40, if Chain Crush Combo is at maximum level.
This item is indestructible in battle.
A crown imbued with the special magic of Ysgard.
It is said to be endowed with power specialized for magical combat.
SPL +7, CON +7.
Increases all property magic damage by 10%.
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For every 2 refines, MATK +3%.
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For every 3 refines, increases magical damage to all size enemies by 4%.
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When refined to +7, reduces Global Cooldown by 8%.
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When refined to +9, S.MATK +10, increases all property magic damage by 10%.
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Set Bonus:
Issgard Magician Crown [1]
Glacier Weapon Series
MATK +5%, MATK +50,
For every 3 refines of the weapon, increases ASPD +4% and increases all property magic damage by 5%.
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[Grade Bonus]
[Grade D] S.MATK +5.
[Grade C] DEF +150, MDEF +30.
[Grade B] SPL +5, CON +5.
[Grade A] RES +50, MRES +50.
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Location : Upper
A crown imbued with the special magic of Ysgard.
It is said to be endowed with power specialized for ranged combat.
POW +7, CON +7.
Increases ranged physical damage by 10%.
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For every 2 refines, ATK +3%.
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For every 3 refines, increases physical damage to all size enemies by 4%.
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When refined to +7, reduces Global Cooldown by 8%.
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When refined to +9, P.ATK +10, increases ranged physical damage by 10%.
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Set Bonus:
Issgard Ranger Crown [1]
Glacier Weapon Series
ATK +5%, ATK +50,
For every 3 refines of the weapon, increases ASPD +4% and increases ranged physical damage by 5%.
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[Grade Bonus]
[Grade D] P.ATK +5.
[Grade C] DEF +150, MDEF +30.
[Grade B] POW +5, CON +5.
[Grade A] RES +50, MRES +50.
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Location : Upper
A common familiar often summoned by vampires. Very useful in scouting danger ahead of time.
Position: Lower
Flee + 5
Set Bonus
Jakk's Castle Bat
Magestic Goat [1]
Str + 3
Flee + 5
For every 2 refine levels, MATK +2% and increases SP recovery rate by 6%.
If refine rate is 7 or higher, All Basic Stat +3.
If refine rate is 9 or higher, MATK +4%.
If refine rate is 11 or higher, increases Neutral, Fire, and Ghost property magical damage by 20%.
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Set Bonus:
Biolab Aquarius Crown
Crimson Rose Stick
Reduces cooldown of Crimson Rock by 1 second.
increases Crimson Rock damage by 3% per refine rate of Crimson Rose Stick.
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Set Bonus:
Biolab Aquarius Crown
Staff of Miracle
Increases Ghost property magical damage by 3%.
Increases Soul Expansion damage by 3% per refine rate of Staff of Miracle.
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Set Bonus:
Biolab Aquarius Crown
Gravitation Staff
Increases Neutral property magical damage by 3%.
Increases Gravitational Field and Comet damage by 3% per refine rate of Gravitation Staff.
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Def : 10
Location : Upper
A pair of boots once used by a legendary Rebellion.
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MHP + 3% , MSP + 3%.
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Enable to use Lv.1 Improve Concentration.
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Reduce Rich's Coin cooldown by 3 seconds.
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When refined to +5 or higher, MHP + 7%, MSP + 7%.
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When refined to +7 or higher, MHP + 10%, MSP + 10%.
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When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20.
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When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%,
Auto cast Rich's Coin when using God's Hammer.
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For every level of Vanishing Buster learned,
increase Vanishing Buster damage by 60%,
reduce Vanishing Buster Fixed Casting Time by 20%.
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For every level of Fire Rain learned,
increase physical damage against all class enemies by 4%,
increase Fire Rain damage by 50%.
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For every level of Howling Mine learned,
reduce After Cast Delay by 8%,
increase Howling Mine damage by 40%.
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Def : 12
A pair of boots once used by a legendary Rebellion.
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MHP + 3% , MSP + 3%.
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Enable to use Lv.1 Improve Concentration.
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Reduce Rich's Coin cooldown by 3 seconds.
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When refined to +5 or higher, MHP + 7%, MSP + 7%.
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When refined to +7 or higher, MHP + 10%, MSP + 10%.
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When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20.
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When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%,
Auto cast Rich's Coin when using God's Hammer.
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For every level of Vanishing Buster learned,
increase Vanishing Buster damage by 60%,
reduce Vanishing Buster Fixed Casting Time by 20%.
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For every level of Fire Rain learned,
increase physical damage against all class enemies by 4%,
increase Fire Rain damage by 50%.
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For every level of Howling Mine learned,
reduce After Cast Delay by 8%,
increase Howling Mine damage by 40%.
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Def : 12
MATK+150.
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Every 2 level refine, MATK+15.
Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%.
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When refined to +9 or higher, MATK+15%.
When refined to +11 or higher, increase magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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Set Bonus:
Jupiter Light Armor-LT
Nightmare Verit Card
MATK+100, MDEF+10.
Increase magic damage to all races by +15%.
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Set Bonus:
Jupiter Light Armor-LT
Fallen Bishop Card
MATK+100, MaxSP+50%, MDEF+20.
Increase magic damage to all races by +30%.
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[Grade Bonus]
[Grade D] Every 2 level refine, MATK+8.
Every 3 level refine, increase physical/magic damage to all sizes by 4%.
[Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds.
[Grade B] Every 2 level refine, S.MATK+1.
Every 3 level refine, increase physical/magic damage to all sizes by 5%.
[Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%.
When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second.
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Def: 30
Sturdy yet light, practical shield made from rattan.
Reduces damage taken from boss monsters by 1% per 3 upgrade levels of the item.
Set Bonus
Kalasag
Buwaya Sack Cloth
Bakonawa Scale Armor
Bangungot Boots of Nightmare
Max HP + 20%
Max SP + 10%
Reduces damage taken from Malaya monsters by 30%.
A headgear that is shaped like a gourd bowl used for drawing water.
Position: Upper
Mdef + 5
Adds a chance of casting Level 1 Deluge when receiving a Physical attack.
If upgrade level is +3 or higher, adds a chance of casting Level 1 Waterball when performing a Physical attack.
Waterball level increases by 1 per 3 upgrade levels of the item.
MATK +2 per 10 base Dex.
When base Dex is higher than 108, reduce variable casting by 10%, MATK +60.
When base Dex is higher than 120, reduce variable casting by additional 5%, additional MATK +100.
When equipped with Lapine Shield, and refined to +7 or higher, reduce cooldown of Comet by 20 sec.
When equipped with Lapine Shield, and refined to +9 or higher, reduce cooldown of Comet by additional 40 sec.
When equipped with Fallen Bishop Card, the cooldown reduction from previous set bonus will be disabled.
When equipped with Runaway Magic, the cooldown reduction from previous set bonus will be disabled
When equipped with Tendrillion Card and Book/Staff/Two handed Staff, increase magic damage to players by 2% per 1 refine rate (maximum cap 20%)
Location : Middle Weight : 30
A helm worn by the Knights of Khalitzburg.
It seems to have been purified during the dimension investigation.
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SPL + 3
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Reduce damage taken from Players by 13%.
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Reduce damage taken from normal and boss monsters by 20%.
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MATK + 40%
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Every 10 Base Level, increase damage of Cross Rain and Judgement Cross by 1%.
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Every refine level, SPL + 1.
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Def : 10
Location : Upper
Insignia used by King Schmidt.
Increases long ranged physical damage by 7%.
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Set Bonus
King Schmidt's Insignia (Dex)
King Schmidt's Suit
King Schmidt's Manteau
ASPD +1,
Increases long ranged physical damage by 3%.
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Insignia used by King Schmidt.
MATK +10%.
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Set Bonus
King Schmidt's Insignia (Int)
King Schmidt's Suit
King Schmidt's Manteau
MATK +25,
Reduces variable casting time by 8%.
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Insignia used by King Schmidt.
ASPD +5%.
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Set Bonus
King Schmidt's Insignia (Agi)
King Schmidt's Suit
King Schmidt's Manteau
ASPD +3%,
Crit +7.
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Insignia used by King Schmidt.
Increases critical damage by 7%.
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Set Bonus
King Schmidt's Insignia (Luk)
King Schmidt's Suit
King Schmidt's Manteau
ATK +5%,
Increases critical damage by 3%.
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Insignia used by King Schmidt.
ATK +10%.
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Set Bonus
King Schmidt's Insignia (Str)
King Schmidt's Suit
King Schmidt's Manteau
ATK +25, HIT +10.
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