Armor worn over the armor provides an additional defensive effect. It can also be used alone, but has little defensive effect.
MaxHP +10 per 1 refine rate.
Increase damage of Psychic Wave by 5%.
Increase damage of Psychic Wave by additional 2% per 2 refine rates.
SET BONUS
Psychic Shadow Armor
Psychic Shadow Shield
Psychic Shadow Shoes
Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate.
Location: Armor Weight: 0
A small shield that can be attached to the arm provides additional defensive effects. It can also be used alone, but has little defensive effect.
MaxHP +10 per 1 refine rate.
Increase neutral property magic damage by 3%.
When refined to +7 or higher, increase neutral property magic damage by additional 3%.
When refined to +9 or higher, increase neutral property magic damage by additional 4%.
SET BONUS
Psychic Shadow Armor
Psychic Shadow Shield
Psychic Shadow Shoes
Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate.
SET BONUS
Psychic Shadow Armor
Sorcerer Shadow Weapon
Ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Psychic Shadow Shield and Sorcerer Shadow Weapon.
Location : Shield Weight : 0
Love is the deepest curse.
Only those with pure love can fully unleash the power hidden in this equipment.
------------------------
MDEF + 15.
------------------------
ATK + 5%, MATK + 5%.
------------------------
STR + 5, INT + 5.
------------------------
Reduce Variable Casting Time by 5%.
------------------------
Increase physical and magic damage against Normal class monsters by 5%.
------------------------
For every 16 Base STR, ATK + 1%, After Cast Delay - 1%.
------------------------
For every 16 Base INT, MATK + 1%, Variable Casting Time - 1%.
------------------------
When equipped by Merchant classes,
increase melee and long-ranged physical damage by 10%.
------------------------
Set Bonus:
Pure Heart [1]
Scrap Remodel Shoes [1]
When equipped by Merchant classes,
ATK + 150, Variable Casting Time - 10%.
------------------------
Def : 10
Increase Cross Rain damage by 8%.
------------------------
For every 2 refine level, MATK + 7.
------------------------
For every 3 refine level, increase Cross Rain damage by additional 2%.
------------------------
Set Bonus:
Rain Pressure Shadow Armor
Rain Pressure Shadow Shoes
MATK + 2%, S.MATK + 2.
When the total refine level of set is 15 or higher,
increase magic damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore magic defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
Rain Pressure Shadow Armor
Rain Pressure Shadow Shoes
Master Shadow Shield
Increase magic damage against all property enemies by 3%, S.MATK + 2.
When the total refine level of set is 27 or higher,
Ignore magic resistance of all race monsters (except Player) by 10%.
------------------------
Location : Armor
An armor that can be worn additionally.
Increase damage of Severe Rainstorm by 5%.
Increase damage of Severe Rainstorm by additional 2% per 2 refine rate.
SET BONUS
Rainstorm Shadow Armor
Rainstorm Shadow Shield
Rainstorm Shadow Shoes
Increase damage of Severe Rainstorm Damage as percentage
equivalent to half the sum of refine rate.
Location: Armor Weight: 0
A shield that can be worn additionally.
Increase ranged attack damage by 3%.
When refined to +7 or higher,
increase range attack damage by additional 3%.
When refined to +9 or higher,
increase range attack damage by additional 4%.
SET BONUS
Rainstorm Shadow Armor
Rainstorm Shadow Shield
Rainstorm Shadow Shoes
Increase damage of Severe Rainstorm Damage as percentage
equivalent to half the sum of refine rate.
SET BONUS
Wanderer Shadow Weapon
Minstrel Shadow Weapon
Adds physical armor penetration to all races except players by 40%,
adds extra physical armor penetration as percentage equivalent to
the sum of refine rate of Rainstorm Shadow Shield
and Wanderer/Minstrel Shadow Weapon.
Location : Shield Weight : 0
A magical manteau endowed with the power of undead.
Reduces damage taken from Undead property enemies by 5%.
Increases damage taken from Demi-Human race enemies by 5%.
Set Bonus
Lamor Manteau
Lamor Shield
Increases damage on Undead property targets by 1% per upgrade level of Lamor Shield.
Reduces damage taken from Demi-Human race enemies by 1% per upgrade level of Lamor Manteau.
Set Bonus
Lamor Manteau
Lamor Shoes
Max HP + 1% per upgrade level of Lamor Manteau.
Max SP + 1% per upgrade level of Lamor Manteau.
Increases damage on Undead property targets by 5%.
A magical shield endowed with the power of undead.
Reduces damage taken from Undead property enemies by 5%.
Increases damage taken from Human race enemies by 5%.
Increases the experience given from monsters by 10% if the user has active vip.
Set Bonus
Lamor Manteau
Lamor Shield
Increases damage on Undead property targets by 1% per upgrade level of Lamor Shield.
Reduces damage taken from Demi-Human race enemies by 1% per upgrade level of Lamor Manteau.
Set Bonus
Lamor Shield
Lamor Shoes
Reduces damage taken from Undead property enemies by 5%.
Reduces damage taken from Undead property attacks by 2% per upgrade level of Lamor Shield.
Increases ranged physical damage by 3%.
------------------------
When refined to 7 or higher, increases long ranged physical damage by 3%.
When refined to 9 or higher, increases long ranged physical damage by 4%.
------------------------
Set Bonus
Rampage Shadow Armor
Rampage Shadow Shield
Rampage Shadow Shoes
Increases Rampage Blast damage by half of the sum of refine rate.
------------------------
Location : Shield
A special set of boots for your rapid growth.
Specialized in Ranged Physical Attack.
Cannot be refined.
ATK + 20
HIT + 15
For every 3 refine levels, increases MSP + 50.
If refined to +7, increases MSP + 300.
If refined to +9, decreases fixed casting time by 0.5 seconds.
Boots made by the royal family as a token of gratitude for hunters with outstanding skills in hunting competitions.
Reduce delay after attack by 5%.
HIT + 2 per 3 refiner rates.
When equipped with Regia Hunting Mail, increase ranged physical damage by 7%.
When each refine rate of Regia Hunting Boots, Regia Hunting Mail is +9 or higher, increase critical damage by 7%.
An armor that emits a strange energy obtained from infinite space.
------------------------
MHP + 500, MSP -100.
------------------------
When refined to +7 or higher, MHP + 400.
------------------------
When refined to +9 or higher, MHP + 600.
------------------------
Set Bonus:
Rift Ancient Armor [1]
Rift Ancient Ornament [1]
MSP + 100.
Casting will not be interrupted.
------------------------
Set Bonus:
Rift Ancient Armor [1]
Rift Manteau [1]
Rift Shoes [1]
MHP + 1000.
Increase incoming healing rate by 5%.
Increase outgoing healing rate by 5%.
Additionally, increase incoming and outgoing healing rate by the total of refine level of set as percentage, up to 30%.
------------------------
Def : 30
A blessed artifact, said to have been used by priests to ease the suffering of people during an ancient war.
Property: Holy
Int + 1
Mdef + 10
Reduces the SP cost of Clementia by 50.
The user's property becomes Level 1 Holy.
Set Bonus
Wand of Affection [2]
Robe of Affection
Shoes of Affection
Shawl of Affection
Increases the recovery rate of recovery skills by 25%.
Increases SP cost of Heal by 20.
Reduces the cooldown of Lauda Agnus, Lauda Ramus and Sacrament by 2 seconds.
Set Bonus
Empowered Wand of Affection [1]
Robe of Affection
Shoes of Affection
Shawl of Affection
Increases the recovery rate of recovery skills by 45%.
Increases SP cost of Heal by 50.
Reduces the cooldown of Lauda Agnus, Lauda Ramus and Sacrament by 3 seconds.
An armor artifact used by a priest who had struggled with many demons during the ancient war.
Property: Shadow
Str + 1
Int + 1
Mdef + 10
Reduces damage taken from Demon and Undead race enemies by 10%.
Increases damage taken from All race enemies by 10% expect Demon and Undead.
Set Bonus
Mace of Judgement [2]
Robe of Judgement
Shoes of Judgement
Shawl of Judgement
Increases physical and magical damage on Undead race targets by 15%.
Increases the damage of Adoramus by 200%.
Increases the SP cost of Adoramus by 30.
Set Bonus
Empowered Mace of Judgement [1]
Robe of Judgement
Shoes of Judgement
Shawl of Judgement
Increases physical and magical damage on Undead race targets by 30%.
Increases the damage of Adoramus by 200%.
Increases the SP cost of Adoramus by 30.
Reduces the variable casting time of the following skills by 50%,
Holy Light
Turn Undead
Magnus Exorcismus
Judex
Adoramus
Shadow equipment that can be worn on top of an armor.
Increase damage of Rolling Cutter by 5%.
Increase damage of Rolling Cutter by additional 2% per 2 refine rate.
MaxHP +10 per 1 refine rate.
SET BONUS
Rolling Shadow Armor
Rolling Shadow Shield
Rolling Shadow Shoes
Increase damage of Rolling Cutter as a percentage equivalent to sum of its refine rates.
Location: Armor Weight: 0
Shadow equipment that can be worn on top of a shield.
Increase physical damage to all size monsters by 3%.
When refined to +7 or higher, increase physical damage to all size monsters by additional 3%.
When refined to +9 or higher, increase physical damage to all size monsters by additional 4%.
MaxHP +10 per 1 refine rate.
SET BONUS
Rolling Shadow Armor
Rolling Shadow Shield
Rolling Shadow Shoes
Increase damage of Rolling Cutter as a percentage equivalent to sum of its refine rates.
SET BONUS
Guillotine Cross Shadow Weapon
Rolling Shadow Shield
40% armor penetration to all race except players, additional armor penetration as a percentage equivalent sum of refine rates of Guillotine Cross Shadow Weapon/Rolling Shadow Shield.
Location : Shield Weight : 0
Black leather boots engraved Rune.
Unable to destroy.
When pure STR is 90 or higher, ATK + 10. When pure STR is 120 or higher, ATK + 10 additionally.
When pure INT is 90 or higher, MATK + 3%. When pure INT is 120 or higher, MATK + 2% additionally.
Boots engraved with Varmund's Death Rune magic.
The engraving is amplified with the essence of death.
------------------------
When refined to +7 or higher, MATK + 5%, S.MATK + 2.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
When refined to +11 or higher, increase all property magic damage by 10%, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] MATK + 5%.
[Grade C] Reduce Fixed Casting Time by 0.3 seconds.
[Grade B] MATK + 5%, S.MATK + 5.
[Grade A] Reduce Fixed Casting Time by additional 0.2 seconds, S.MATK + 2.
------------------------
Def : 45
Boots engraved with Varmund's Flame Rune magic.
The engraving is amplified with the essence of flame.
------------------------
When refined to +7 or higher, ATK + 5%, P.ATK + 2.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
When refined to +11 or higher, increase melee physical damage by 10%, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK + 5%.
[Grade C] Reduce Fixed Casting Time by 0.3 seconds.
[Grade B] ATK + 5%, P.ATK + 5.
[Grade A] Reduce Fixed Casting Time by additional 0.2 seconds, P.ATK + 2.
------------------------
Def : 45
Boots engraved with Varmund's Ice Rune magic.
The engraving is amplified with the essence of ice.
------------------------
When refined to +7 or higher, ATK + 5%, P.ATK + 2.
------------------------
When refined to +9 or higher, increase Critical Damage by 10%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
When refined to +11 or higher, increase long-range physical damage by 5%, reduce Fixed Casting Time by additional 0.4 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK + 5%.
[Grade C] Reduce Fixed Casting Time by 0.3 seconds.
[Grade B] ATK + 5%, P.ATK + 5.
[Grade A] C.RATE + 1, P.ATK + 2.
------------------------
Def : 45
Boots engraved with Varmund's Grass Rune magic.
The engraving is amplified with the essence of plain.
------------------------
When refined to +7 or higher, MHP + 10%, P.ATK + 2.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
When refined to +11 or higher, increase physical damage against all size enemies by 10%, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%
[Grade C] Reduce Fixed Casting Time by 0.3 seconds.
[Grade B] MHP + 7%, reduce Variable Casting Time by 5%.
[Grade A] Reduce Fixed Casting Time by additional 0.2 seconds, P.ATK + 2.
------------------------
Def : 45
Greaves created by concentrating the power of rune stones.
MaxHP + 3% , MaxSP + 3%
Increase movement speed
Dragon Breath (Water),
All Stats + 3 per 2 levels of Dragon Breath
When Dragon Training lv5,
reduce cooldown of Hundred Spears by 1 sec
Increase damage of Clashing Spiral, Hundred Spears by 40% per 1 skill level of Dragon Howling.
When Phantom Thrust lv5, reduce fixed casting time by 50%
When refined to +5 or higher, additional MaxHP + 7% , MaxSP + 7%
reduce after cast delay by 10%
When refined to +7 or higher, additional MaxHP + 10% , MaxSP + 10%
reduce after cast delay by an additional 10%
Cute, feminine shoes that are a part of the standard schoolgirl's uniform. Fortunately, these are unisex.
Set Bonus
Old Pink Poo Hat [1]
Sandals [1]
Chonchon Card
Max HP + 4%
Max SP + 4%.
Additional Max HP + 2% and Max SP + 2% per upgrade level of Sandals [1].
A pair of boots used by a certain Santa Claus.
------------------------
MHP + 5%, MSP + 5%.
------------------------
For every 2 refine level, ATK + 10, MATK + 10.
------------------------
For every 3 refine level, increase physical and magic damage against all race enemies by 3%.
------------------------
When refined to +7 or higher, increase melee, long-range physical, and all property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
When refined to +13 or higher, when performing physical or magic attack, there's 1% chance to transform into Antonio for 5 seconds.
While transformed, LUK + 200, Drop Rate + 10%, EXP + 10%.
------------------------
Set Bonus:
Santa Red Boots [1]
Santa Poring Card
Increase physical and magic damage against Normal class enemies by 18%.
------------------------
Set Bonus:
Santa Red Boots [1]
Celine Kimi Card
Increase physical and magic damage against Boss class enemies by 30%.
Ignore physical and magic defense of Boss class enemies by 50%.
------------------------
[Grade Bonus]
[Grade D] ATK + 100, MATK + 100.
[Grade C] Reduce Fixed Casting Time by 0.3 seconds.
[Grade B] EXP Gain from Monster + 8%.
[Grade A] Item Drop Rate + 8%.
------------------------
Def : 20
A manteau that contains the reliquary remains of an ancient Assassin.
Flee + 12
--Inflict 1% more damage with Critical attacks per refine level.
Increases critical damage on targets by 1% per upgrade level of Sapha Hood.
Set Bonus
Sapha's Cloth [1]
Sapha Hood
Sapha Shoes [1]
Sapha Ring
Flee +10
Crit +15
Increases critical damage on targets by 40%.
Increases the damage of Cross Impact by 20%.
Increases the SP cost of skills by 10%.
A ring that has long been known to be from the world of darkness.
Crit + 3
Reduces the SP cost of Dark Illusion by 5%.
Set Bonus
Sapha's Cloth [1]
Sapha Hood
Sapha Shoes [1]
Sapha Ring
Flee +10
Crit +15
Increases critical damage on targets by 40%.
Increases the damage of Cross Impact by 20%.
Increases the SP cost of skills by 10%.
Armor that contains the reliquary remains of an ancient Assassin.
Luk + 3
Adds a chance of casting Level 1 Meteor Assault on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
Set Bonus
Sapha's Cloth [1]
Sapha Hood
Sapha Shoes [1]
Sapha Ring
Flee +10
Crit +15
Increases critical damage on targets by 40%.
Increases the damage of Cross Impact by 20%.
Increases the SP cost of skills by 10%.
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
------------------------
Damage of Savage Impact increased by 5%.
------------------------
For every 2 Refine Levels, CRI + 1, ATK + 4.
------------------------
For every 3 Refine Levels, Damage of Savage Impact additionally increased by 1%.
------------------------
Set Bonus:
Savage Shadow Armor
Savage Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Savage Shadow Armor
Savage Shadow Shoes
Master Shadow Shield
CRI + 3, C.RATE + 1,
If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players).
------------------------
Location : Armor