Set Bonus:
M. Meister Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Meister Shadow Armor
M. Meister Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Meister Shadow Armor
M. Meister Shadow Shoes
M. Meister Shadow Earring
M. Meister Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Meister Shadow Earring
Master Shadow Weapon
All Talent Status + 2.
------------------------
Set Bonus:
M. Meister Shadow Earring
M. Meister Shadow Pendant
Master Shadow Weapon
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location: Earring
Set Bonus:
M. Night Watch Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Night Watch Shadow Armor
M. Night Watch Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Night Watch Shadow Armor
M. Night Watch Shadow Shoes
M. Night Watch Shadow Earring
M. Night Watch Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location : Armor
Set Bonus:
M. Night Watch Shadow Earring
Master Shadow Weapon
All talent status +2.
------------------------
Set Bonus:
M. Night Watch Shadow Earring
M. Night Watch Shadow Pendant
Master Shadow Weapon
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location : Earring
Set Bonus:
M. Shadow Cross Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Shadow Cross Shadow Armor
M. Shadow Cross Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Shadow Cross Shadow Armor
M. Shadow Cross Shadow Shoes
M. Shadow Cross Shadow Earring
M. Shadow Cross Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Shadow Cross Shadow Earring
Master Shadow Weapon
All Talent Status + 2.
------------------------
Set Bonus:
M. Shadow Cross Shadow Earring
M. Shadow Cross Shadow Pendant
Master Shadow Weapon
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location: Earring
Set Bonus:
M. Shinkiro & Shiranui Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Shinkiro & Shiranui Shadow Armor
M. Shinkiro & Shiranui Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Shinkiro & Shiranui Shadow Armor
M. Shinkiro & Shiranui Shadow Shoes
M. Shinkiro & Shiranui Shadow Earring
M. Shinkiro & Shiranui Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Shinkiro & Shiranui Shadow Earring
Master Shadow Weapon
All Talent Status + 2.
------------------------
Set Bonus:
M. Shinkiro & Shiranui Shadow Earring
M. Shinkiro & Shiranui Shadow Pendant
Master Shadow Weapon
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location: Earring
Set Bonus:
M. Sky Emperor Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Sky Emperor Shadow Armor
M. Sky Emperor Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Sky Emperor Shadow Armor
M. Sky Emperor Shadow Shoes
M. Sky Emperor Shadow Earring
M. Sky Emperor Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Sky Emperor Shadow Earring
Master Shadow Weapon
All Talent Status + 2.
------------------------
Set Bonus:
M. Sky Emperor Shadow Earring
M. Sky Emperor Shadow Pendant
Master Shadow Weapon
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location: Earring
Set Bonus:
M. Soul Ascetic Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Soul Ascetic Shadow Armor
M. Soul Ascetic Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1,
If the sum of refinement is 27 or higher,
ignores physical / magical defense of all race monsters (except players) by 50%.
------------------------
Set Bonus:
M. Soul Ascetic Shadow Armor
M. Soul Ascetic Shadow Shoes
M. Soul Ascetic Shadow Earring
M. Soul Ascetic Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
ignores physical / magical resistance of all race monsters (except players) by 20%.
------------------------
Location : Armor
Set Bonus:
M. Soul Ascetic Shadow Earring
Master Shadow Weapon
All talent status +2.
------------------------
Set Bonus:
M. Soul Ascetic Shadow Earring
M. Soul Ascetic Shadow Pendant
Master Shadow Weapon
P.ATK +1, S.MATK +1.
If the sum of refinement is 27 or higher,
ignores physical / magical defense of all race monsters (except players) by 50%.
------------------------
Location : Earring
Set Bonus:
M. Spirit Handler Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Spirit Handler Shadow Armor
M. Spirit Handler Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Spirit Handler Shadow Armor
M. Spirit Handler Shadow Shoes
M. Spirit Handler Shadow Earring
M. Spirit Handler Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Spirit Handler Shadow Earring
Master Shadow Weapon
All Talent Status + 2.
------------------------
Set Bonus:
M. Spirit Handler Shadow Earring
M. Spirit Handler Shadow Pendant
Master Shadow Weapon
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location: Earring
Set Bonus:
M. Troubadour & Trouvere Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Troubadour & Trouvere Shadow Armor
M. Troubadour & Trouvere Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Troubadour & Trouvere Shadow Armor
M. Troubadour & Trouvere Shadow Shoes
M. Troubadour & Trouvere Shadow Earring
M. Troubadour & Trouvere Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Troubadour & Trouvere Shadow Earring
Master Shadow Weapon
All Talent Status + 2.
------------------------
Set Bonus:
M. Troubadour & Trouvere Shadow Earring
M. Troubadour & Trouvere Shadow Pendant
Master Shadow Weapon
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location: Earring
Set Bonus:
M. Windhawk Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Windhawk Shadow Armor
M. Windhawk Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Windhawk Shadow Armor
M. Windhawk Shadow Shoes
M. Windhawk Shadow Earring
M. Windhawk Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location : Armor
Set Bonus:
M. Windhawk Shadow Earring
Master Shadow Weapon
All talent status +2.
------------------------
Set Bonus:
M. Windhawk Shadow Earring
M. Windhawk Shadow Pendant
Master Shadow Weapon
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location : Earring
A giant bunny modeled after the doll that Piamette always carries around.
It certainly looks more menacing than its costume counterpart.
------------------------
Reduce damage taken from Neutral property attacks by 10%.
------------------------
For every 2 refine level, ATK + 10, MATK + 10.
------------------------
For every 3 refine level, POW + 2, CON + 2, SPL + 2.
------------------------
When refined to +7 or higher, ATK + 10%, MATK + 10%.
------------------------
When refined to +9 or higher, increase melee, long-range physical, and all property magic damage by 12%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 10%.
------------------------
When refined to +13 or higher, increase physical damage against all race enemies by 15%.
------------------------
Set Bonus:
Giant Mad Bunny [1]
Mad Bunny Special
OR
Mad Bunny Special [1]
Increase physical and magic damage against Boss class enemies by 10%.
When performing physical or magic attack, there's a 1% chance to tranform into Piamette for 7 seconds.
During transformation, for every 2 level of total refine level of Garment and Shield, ATK + 20, MATK + 20.
------------------------
Set Bonus:
Giant Mad Bunny [1]
Mad Bunny-LT [1]
Increase physical and magic damage against Boss class enemies by 15%.
When performing physical or magic attack, there's a 2% chance to tranform into Piamette for 7 seconds.
During transformation, increase physical and magic damage against Boss class enemies by 2%,
for every 3 level of total refine level of Garment and Shield, ATK + 30, MATK + 30.
When Shield grade is B or higher, increase the chance of transformation by additional 1%.
When Shield grade is A, increase the chance of transformation by additional 1%.
------------------------
Def : 0
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Madness Crusher increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Madness Crusher additionally increased by 2%.
------------------------
Set Bonus:
Madness Breath Shadow Armor
Madness Breath Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Madness Breath Shadow Armor
Madness Breath Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
It has a cute design with high defensive power.
All stats +1.
Mdef +6.
DemiHuman resistance +5%
Player resistance +1%
Fire, Wind, Water, Earth resistance +5%.
Location : Middle, Lower Weight : 20
An improved version of cloth that was given out at certain magic contest.
It doesn't seem to be a genuine product, but safety is guaranteed.
------------------------
ASPD + 5%.
------------------------
Reduce after cast delay by 5%.
------------------------
ATK + 50, MATK + 50
------------------------
Reduce damage taken from players by 5%.
------------------------
When refined to +6 or higher,
Increase ASPD and reduce after cast delay by additional 5%.
------------------------
When refined to +8 or higher,
Increase ASPD and reduce after cast delay by additional 10%.
------------------------
Set Bonus:
Magic Barrier Cloth [1]
Anti Conjurer Suit [1]
MHP + 25%, MDEF + 50.
------------------------
Set Bonus:
Magic Barrier Cloth [1]
Magic Protector Robe [1]
When using recovery skills, HP recovery amount + 30%.
Reduce SP consumption when using skills by 10%.
------------------------
Def : 38
A coat that compresses the power of the spirits and contains magic power in every fiber.
------------------------
ASPD + 5%, ASPD + 5.
------------------------
MATK + 30%.
------------------------
Reduce damage taken from Normal and Boss enemies by 5%.
------------------------
Reduce damage taken from Human and Doram Player by 5%.
------------------------
For every level of Spirit Sympathy learned, INT + 5, After Cast Delay -5%.
------------------------
For every level of Striking learned, increase Fire Bolt, Cold Bolt, Lightning Bolt, and Earth Spike damage by 20%.
------------------------
When learned Psychic Wave Lv. 5, there's a chance to cast Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, and Psychic Wave when performing physical attack.
(Skill level is based on learned level.)
------------------------
When learned Spell Fist Lv. 10, there's a chance to cast Safety Wall Lv. 3 when performing physical attack.
(If a higher Safety Wall skill level is available, it will be cast instead of Lv. 3.)
------------------------
When refined to +7 or higher, additional ASPD + 5%, MATK + 5%.
------------------------
When refined to +9 or higher, additional ASPD + 10%, MATK + 10%.
------------------------
Def : 12
A hat that looks like the eyes of a dark mage, which are rumored to blink sometimes.
Reduce Variable Casting Time by 10% and increase SP Consumption by 20%.
MDEF + 5.
Location : Upper
A magic sword said to have been used by a powerful swordsman in the past.
You can feel some of the power still contained in it.
------------------------
When Base Level is 210 or higher, P.ATK + 3, S.MATK + 3.
------------------------
When Base Level is 230 or higher, additional P.ATK + 2, S.MATK + 2.
------------------------
For every 3 refine level, increase melee, long-range physical, and all property magical damage by 2%.
------------------------
For every 5 refine level, increase physical and magical damage against Medium and Large sized enemies by 5%.
------------------------
When refined to +9 or higher, ignore physical and magical defense of Dragon and Angel race monsters by 20%.
------------------------
When refined to +11 or higher, ignore physical and magical defense of Dragon and Angel race monsters by additional 10%.
------------------------
Set Bonus:
Thanatos Magic Sword [1]
The Agony of Thanatos [1]
Reduce Variable Casting Time by 10%.
When the refine level of Headgear is +7 or higher,
increase physical and magical damage against Shadow and Holy property enemies by 15%.
When the refine level of Headgear is +9 or higher,
increase physical and magical damage against Dragon and Angel race enemies by 15%.
When the refine level of Headgear is +11 or higher,
increase physical and magical damage against Medium and Large sized enemies by 15%.
------------------------
Set Bonus:
Thanatos Magic Sword [1]
Red Force Pendant [1] OR Blue Mental Pendant [1]
ATK + 50, MATK + 50.
Increase physical and magical damage against Medium and Large sized enemies by 15%.
------------------------
Def: 60
An improved version of the magic sword said to have been used by a powerful swordsman in the past.
The power contained within has been amplified.
------------------------
When base level is 250 or higher, S.MATK +8, P.ATK +8.
------------------------
For every 2 refine level,
increases melee/ranged physical damage by 3%,
increases all property magical damage by 3%.
------------------------
For every 4 refine level,
increases physical/magical damage to Medium and Large size monsters by 5%.
------------------------
When refined +9 or higher,
increases physical/magical damage to Dragon and Angel race by 7%.
------------------------
When refined +11 or higher,
increases physical/magical damage to Dragon and Angel race by an additional 7%.
------------------------
Set Bonus:
Thanatos Sword-FA [1]
The Agony of Thanatos-LT [1]
Reduces Variable Casting Time by 10%.
When headgear refined +7 or higher,
increases physical/magical damage to Holy and Shadow enemies by 20%.
When headgear refined +9 or higher,
increases physical/magical damage to Angel and Dragon race by 15%.
When headgear refined +11 or higher,
increases physical/magical damage to Medium and Large size by 15%.
------------------------
Set Bonus:
Thanatos Sword-FA [1]
Red Force Pendant-LT [1]
or
Blue Mental Pendant-LT [1]
ATK +50, MATK +50, P.ATK +3, S.MATK +3.
increases physical/magical damage to Medium and Large size by 15%.
------------------------
[Grade Bonus]
[Grade D] P.ATK + 5, S.MATK + 5.
[Grade C] Ignores physical/magical resistance of Dragon and Angel monsters by 5%.
[Grade B] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%.
[Grade A] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%.
------------------------
A helm which increases the magical powers of the wearer by controlling the brainwaves. It has voice recognition function and interacts with other equipment.
MATK + 3%
Set Bonus
Hypnotist's Staff
Magical Booster
MATK + 20 per upgrade level of Hypnotist's Staff.
If Hypnotist's Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the cast delay of skills by 10%.
Set Bonus
Magical Booster
Piercing Staff
MATK +15 per upgrade level of Piercing Staff.
If Piercing Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the variable casting time of skills by 10%.
Set Bonus
Magical Booster
Southern Cross
Increases magical damage on boss monsters by 2%.
If Southern Cross upgrade level is +5 or higher,
Increases magical damage on boss monsters by an additional 3%.
Increases damage taken from normal monsters by 5%.
If Southern Cross upgrade level is +7 or higher,
Increases magical damage on boss monsters by an additional 4%.
Increases damage taken from normal monsters by an additional 5%.
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
------------------------
Location : Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
------------------------
Location : Earring
A ring created to enhance magical powers. The sorceress who made this ring was a great admirer of rune knights.
Required Jobs: All Jobs
Increases the damage of Water property magical attacks on targets by 5%.
Increases the damage of Earth property magical attacks on targets by 5%.
Increases the damage of Fire property magical attacks on targets by 5%.
Increases the damage of Wind property magical attacks on targets by 5%.
Increases the damage of Cold Bolt by 1% for every 5 base levels.
Increases the damage of Earth Spike by 1% for every 5 base levels.
Increases the damage of Fire Bolt by 1% for every 5 base levels.
Increases the damage of Lightning Bolt by 1% for every 5 base levels.