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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Equipment in Renewal

Page 26 of 306
Anubis Helm

Anubis Helm [1]

#19180 · Armor · Headgear (Top + Mid)
DEF
8
Armor Lv.
1
Required Lv.
65
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
This ceremonial headdress holds the likeness of Anubis, god of the underworld. ------------------------ MDEF + 5. Reduces damage taken from boss monsters by 10%. Increases incoming heal effectiveness by 10%. ------------------------ Cannot be refined. ------------------------ Location : Upper Middle
Full item details & effects
Anubis Helm

Anubis Helm

#5490 · Armor · Headgear (Top + Mid)
DEF
8
Armor Lv.
1
Required Lv.
65
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
This ceremonial headdress holds the likeness of Anubis, god of the underworld. It is rumored that it empowers the wearer against powerful divine beings. Reduce damage from MVPs by 2% and Increase effectiveness of healing and healing items by 2%. If refined higher than +5 reduces damage by MVPs and effectiveness of healing further. +5 MVP -3% Heal +3% +6 MVP -4% Heal +4% +7 MVP -5% Heal +5% +8 MVP -7% Heal +7% +9 MVP -10% Heal +10% Location : Upper & Middle
Full item details & effects
Anulus Ira

Anulus Ira [1]

#490110 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An ordinary ring that was transformed into a creepy figure by the magical power interfering devices installed by Illusion. Str +7, increase damage to all enemies by 10%, increase damage of Rampage Blast by 1% per 3 BaseLv. When using Knuckle Arrow lv10, increase damage to all enemies by 10%. When using Lightning Walk lv5, increase chance to guide attack by 20%. When using Rising Dragon lv5, reduce after skill delay by 30%. When using Gentle Touch - Convert lv5, reduce variable casting by 15%, recovers HP100, SP10 when killing monsters using physical attacks.
Full item details & effects
Apollo Armor

Apollo Armor [1]

#15362 · Armor · Armor
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
An armor modeled after one of the twelve legendary pantheon. You can feel Apollo's divine power coming from it. ------------------------ MHP + 20%. ------------------------ For every 4 refine level, VIT + 3, MDEF + 5. ------------------------ When refined to +12 or higher, For every level of Dragon's Breath and Dragon's Water Breath learned, MHP + 1%, up to 10%. When receiving physical damage, there's a 5% chance to autocast Pneuma Lv.1. ------------------------ Set Bonus: Apollo Armor [1] Green Ferus Card ASPD + 1. Reduce After Cast Delay by 5%. ------------------------ Set Bonus: Apollo Armor [1] Eddga Card When receiving magic damage, there's a 50% chance to inflict Frozen, Stun, and Stone Curse on enemies. ------------------------ Def : 0
Full item details & effects
Apollo Armor-LT

Apollo Armor-LT [1]

#450295 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
MaxHP+20%, ------------------------ Every 2 level refine, MaxHP+1000/VIT+15. Every 3 level refine, increase Dragon's Breath/Dragon's Water Breath/Earth Drive/Shield Press skills damage by 20%. ------------------------ When refined to +9 or higher, MaxHP+10000. When refined to +11 or higher, reduce physical damage taken from all sizes enemies by 10%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Apollo Armor-LT Green Ferus Card Reduce After cast delay skill by 8%,? Increase melee/range physical damage by +15%. ------------------------ Set Bonus: Apollo Armor-LT Eddga Card Reduce After cast delay skill by 8%,? Increase melee/range physical damage by +30%. When receiving magical attack, have a chance 50% of inflicting Freezing/Stun/Stone Curse to the enemies. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, VIT+3. Every 3 level refine, increase melee/range physical attack by 3%. [Grade C] Every 3 level refine, MaxHP+3%. [Grade B] Every 2 level refine, VIT+5. Every 3 level refine, increase melee/range physical attack by 5%. [Grade A] Every 2 level refine, MaxHP+5%. When refined to +13 or higher, reduce physical/magic damage taken from all sizes by 10%. ------------------------ Def: 30
Full item details & effects
Applause Sandal

Applause Sandal [1]

#22071 · Armor · Footgear
DEF
7
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
Shoes sent to a woman. Do you have the power to make the impossible possible? Mdef +10, reduce after cast delay by 2% per 1 refine rate When equipped with Crown, reduce variable casting time by 10%. Increase physical damage by 1% and reduce variable casting time by additional 1% per 2 refine rates of Crown and Applause Sandals combined. When equipped with Tiara, reduce variable casting time by 10%. Increase magic damage by 1% and reduce variable casting time by additional 1% per 2 refine rates of Tiara and Applause Sandals combined. When equipped with Amon Ra Card, Autospell Kyrie Eleison does not activate. Reduce variable casting time by 10%, All Stats +3 per 1 refine rate
Full item details & effects
Apple of Archer

Apple of Archer

#5265 · Armor · Headgear (Top)
DEF
12
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
0
Buy value
1 z
Sell value
0 z
Rental Item A headgear made in honor of the legendary archer known for shooting an apple perched on a friend's head from a great distance. Dex +4 This item cannot be Dropped or Traded. Location : Upper
Full item details & effects
Aqua Bunny Band

Aqua Bunny Band [1]

#18887 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A hairband that attracts individuals. You can wear it when you want to look sexy. Position: Upper Required Jobs: All Jobs Vit + 3 MATK + 2% Mdef + 2 Increases sexiness by 100%. If upgrade level is +9 or higher, Additional MATK + 4% Additional Mdef + 5 If upgrade level is +12 or higher, Reduces the fixed casting time of skills by 10%.
Full item details & effects
Aqua Orb

Aqua Orb

#2860 · Armor · Accessory
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
20
Buy value
20 z
Sell value
10 z
A sea-blue crystal ball imbued with the power of water. Int + 1 Mdef + 2 Reduces damage taken from Water property attacks by 15%. Adds a chance of casting Level 3 Frost Nova on the attacker when receiving a physical or a magical attack. Set Bonus Aqua Staff [2] Aqua Robe Aqua Shoes [1] Aqua Orb [1] Increases the damage of Water property magical attacks on targets by 40%. Reduces the damage of Wind property magical attacks on targets by 30%. Increases damage taken from Wind property attacks by 50%. Set Bonus Empowered Aqua Staff [1] Aqua Robe Aqua Shoes [1] Aqua Orb [1] Increases the damage of Water property magical attacks on targets by 60%. Reduces the damage of Wind property magical attacks on targets by 60%. Increases damage taken from Wind property attacks by 50%.
Full item details & effects
Aqua Robe

Aqua Robe

#15026 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
An elegant blue robe imbued with the power of water. Property: Water Int + 1 Mdef + 10 Reduces the variable casting time of Storm Gust by 3 seconds. If the user's base Int is 120 or higher, additional Int + 1. Set Bonus Aqua Staff [2] Aqua Robe Aqua Shoes [1] Aqua Orb [1] Increases the damage of Water property magical attacks on targets by 40%. Reduces the damage of Wind property magical attacks on targets by 30%. Increases damage taken from Wind property attacks by 50%. Set Bonus Empowered Aqua Staff [1] Aqua Robe Aqua Shoes [1] Aqua Orb [1] Increases the damage of Water property magical attacks on targets by 60%. Reduces the damage of Wind property magical attacks on targets by 60%. Increases damage taken from Wind property attacks by 50%.
Full item details & effects
Aqua Shoes

Aqua Shoes

#2468 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
A pair of sea-blue long boots imbued with the power of water. Max HP + 500 Mdef + 2 Reduces damage taken from Water property attacks by 15%. Set Bonus Aqua Staff [2] Aqua Robe Aqua Shoes [1] Aqua Orb [1] Increases the damage of Water property magical attacks on targets by 40%. Reduces the damage of Wind property magical attacks on targets by 30%. Increases damage taken from Wind property attacks by 50%. Set Bonus Empowered Aqua Staff [1] Aqua Robe Aqua Shoes [1] Aqua Orb [1] Increases the damage of Water property magical attacks on targets by 60%. Reduces the damage of Wind property magical attacks on targets by 60%. Increases damage taken from Wind property attacks by 50%.
Full item details & effects
Aqua Staff

Aqua Staff [2]

#2008 · Two-Handed Staff · Weapon (Two-Handed)
ATK
30
MATK
230
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
90
Buy value
20 z
Sell value
10 z
A magic staff charged with the freezing power of water. Property: Water Int + 3 Increases the damage of Cold Bolt and Frost Driver by 10%. Set Bonus Aqua Staff [2] Aqua Robe Aqua Shoes [1] Aqua Orb [1] Increases the damage of Water property magical attacks on targets by 40%. Reduces the damage of Wind property magical attacks on targets by 30%. Increases damage taken from Wind property attacks by 50%.
Full item details & effects
Aquarius Crown

Aquarius Crown

#5513 · Armor · Headgear (Top)
DEF
6
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
This crown honors Aquarius, the 11th astrological sign in the zodiac calendar. Position: Upper Str + 2 Flee + 10 Reduces damage taken from Wind property attacks by 5%. If upgrade level is +7 or higher, ATK + 15 Def + 1
Full item details & effects
Aquarius Diadem

Aquarius Diadem

#5512 · Armor · Headgear (Top)
DEF
6
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
This diadem honors Aquarius, the 11th astrological sign in the zodiac calendar. Its power increases defense from Wind attacks. Position: Upper Str + 2 Flee + 10 Reduces damage taken from Wind property attacks by 5%. If upgrade level is +7 or higher, ATK + 15 Def + 1
Full item details & effects
Aquatic Spear

Aquatic Spear [2]

#32018 · One-Handed Spear · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Spear used by a hero who received the blessing of the water spirit in the past. A beautiful spear that reminisces a crashing wave. It seems to resonate with Ancient Hero Boots. For each 2 refine levels, ATK + 10. For each 3 refine levels, increase ranged physical damage dealth by 4%. When refined to +7 or higher, increases damage of Cannon Spear, Banishing Point by 15%. When refined to +9 or higher, increases attack speed (reduces delay after attack by 10%. When refined to +11 or higher, increases damage of Cannon Spear, Banishing Point by additional 20%. When equipped with Ancient Hero Boots, adds random chance to increase STR +20, ATRK+15% for 7 sec when wearer physical attacks. Weapon Lv : 4 Required Lv : 100 Required Job: Royal Guard Jobs
Full item details & effects
Aquatic Spear-LT

Aquatic Spear-LT [2]

#530019 · One-Handed Spear · Weapon
ATK
205
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
ATK +5%. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK +15. For every 3 refine level, increases long range physical damage by 4%. When refined to +7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, ASPD +10%. When refined to +9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35%. When refined to +11 or higher, Perfect Hit +15%, increases physical damage to all size enemies by 15%. Set Bonus: Aquatic Spear-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Grade Bonus] [Grade D] ATK + 3%. [Grade C] Increases physical damage against all property enemies by 15%, P.ATK + 1. [Grade B] POW + 3, P.ATK + 2. ------------------------
Full item details & effects
Arabian Manteau

Arabian Manteau [1]

#480023 · Armor · Garment
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
MaxHP + 10% Increase critical damage by 5%. When refined to +8 or higher CRIT + 5 Increase critical damage by an additional 5%. When refined to +9 CRIT + 10 Increase critical damage by an additional 20%. When refined to +10 CRIT + 20 Increase critical damage by an additional 30%. When refined to +11 CRIT + 30 Increase critical damage by an additional 50%. Set Bonus When equipped with Ifrit Card Increase resistance to fire property attacks by 100% Reduce incoming damage of Critical Slash by 100%.
Full item details & effects
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