A noble Monk uniform with the Rune-Midgarts crest engraved on it.
Max SP 10%
If refined to 7 or higher,
Max HP +5%
If refined to 9 or higher,
Max HP +5%
SET BONUS
Grace Attack Manteau
Grace Attack Boots
Grace Attack Ring
Max HP +5%, ATK +2%
Tiger Cannon damage +15%
SET BONUS
Grace Tiger Cannon Suit
Grace Attack Manteau
Grace Attack Boots
If combined refine levels are 27 or higher,
Additional Max HP +5%, additional ATK +3%,
Additional Tiger Cannon damage +15%
A cruciform mace that was blessed by the pope of the Rune-Midgarts kingdom.
Property: Holy
Restores 1 SP to the user when performing a physical attack on Undead race targets.
Restores 3 SP to the user when Undead race monster is killed by a physical attack.
Enables Level 3 Turn Undead.
Adds a 10% chance of casting Level 3 Turn Undead on the target when performing a physical attack.
A cruciform mace that was blessed by the pope of the Rune-Midgarts kingdom.
Property: Holy
Restores 1 SP to the user when performing a physical attack to Undead race targets.
Restores 3 SP to the user when Undead race monster is killed by a physical attack.
Enables Level 3 Turn Undead.
Adds a 10% chance of casting Level 3 Turn Undead on the target when performing a physical attack.
A crude looking
hat that lends a
look of cheerfulness
and agility, and is
coveted by most
skilled magic users.
Int +2, SP +150.
Position: Upper
and Soul Linker Job
The ceremonial ax used by the Glastheim Guards.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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Can't be destroyed,
ATK + 5%.
Increases long ranged physical damage by 1% per refine rate.
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If refine rate is 9 or higher, increases Power Swing damage by 20%.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Guardian Knight Axe
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
Alchemist's Blunt also usable in Herosria.
Indestructible.
Increases long ranged physical damage by 10%, reduces melee physical damage by 5%.
Reduces variable casting by 10%, reduces attack speed (increases delay after attack by 5%).
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Weapon Lv : 5
Alchemist's one-handed sword that can be used in Herosria.
Melee physical damage increased by 10%, ranged physical damage decreased by 5%.
Attack speed increased (post-attack delay decreased by 10%), DEF - 150.
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Weapon Lv : 5
An Assassin's dagger that can also be used in Herosria.
When equipped with Herosria Assassin Dagger II,
Melee physical damage increased by 15%, critical damage decreased by 7%,
HIT + 50, attack speed decreased (post-attack delay increased by 7%).
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Weapon Lv : 5
Assassins' Knife that can be used in Herosria.
When equipped with Herosria Assassin Knife II,
Increase melee physical damage by 10%, decrease critical damage by 5%,
Increase attack speed (decrease delay after attack by 10%), CRI - 5.
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Weapon Lv : 5
Blacksmith's one-handed axe that can be used in Herosria.
Indestructible.
Melee physical damage increased by 10%, ranged physical damage decreased by 5%.
Attack speed increased (post-attack delay decreased by 10%), DEF - 150.
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Weapon Lv : 5
One-handed staff of the Novices that can be used in Herosria.
Indestructible.
MATK + 130.
Increase earth and wind magic damage by 10%,
Reduced fire and water magic damage by 5%.
Reduced variable cast time by 10%,
Increase SP consumption when using skills by 5%.
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Weapon Lv : 5
Monk's Knuckles that can be used in Herosria.
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
Increases attack speed (reduces delay after attack by 10%), CRI - 5.
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Weapon Lv : 5
The Priest's Bible that can be used in Herosria.
Increase melee physical damage by 10%, decrease critical damage by 5%.
Increase attack speed (decrease delay after attack by 10%), CRI - 5.
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Weapon Lv : 5
A book of martial arts that can be used in Herosria.
Increase melee physical damage by 10%, decrease ranged physical resistance by 5%.
HIT + 30, decrease attack speed (increase delay after attack by 5%).
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Weapon Lv : 5
A ninja dagger that can also be used in Herosria.
When equipped with Herosria Ninja Dagger II,
Increase melee physical damage by 15%, decrease ranged physical damage by 7%,
Increase attack speed (decrease delay after attack by 15%), HIT - 25.
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Weapon Lv : 5
Dagger of the Rogues that can be used in Herosria.
MATK + 130.
Increase attributeless magic damage by 10%, decrease melee physical damage by 5%.
Decrease variable casting by 10%, decrease attack speed (increase delay after attack by 5%).
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Weapon Lv : 5
One-handed staff of Soul Linkers that can be used in Herosria.
Indestructible.
MATK + 130.
Increase attributeless magic damage by 10%, decrease long-range physical resistance by 5%.
Decrease variable casting by 10%, decrease SP consumption by 5% when using skills.
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Weapon Lv : 5
One-handed spear of the Crusader that can be used in Herosria.
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
HIT + 30, reduces attack speed (delay after attack is reduced by 5%).
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Weapon Lv : 5
One-handed staff of the Sages that can be used in Herosria.
Indestructible.
MATK + 110.
Damage received from players reduced by 10%, all attribute magic damage reduced by 5%.
Global cooldown reduced by 10%, variable casting + 5%.
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Weapon Lv : 5
Book of Powers that can be used in Herosria.
Melee physical damage increased by 10%, ranged physical resistance decreased by 5%.
Attack speed increased (post-attack delay decreased by 10%), global cooldown decreased by 5%.
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Weapon Lv : 5
Summoner's Puppy Pool available in Herosria.
Indestructible.
MATK + 110.
Healing amount increased by 10%, damage received from players increased by 5%.
Global cooldown decreased by 10%, SP consumption when using skills increased by 5%.
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Weapon Lv : 5
A single-handed staff of wizards that can be used in Herosria.
Indestructible.
MATK + 130.
Increase dark/immortal attribute magic damage by 10%, decrease fire/fire attribute magic damage by 5%.
MATK + 5%, decrease attack speed (increase delay after attack by 5%).
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Weapon Lv : 5
A popular clothing brand in Rune Midgard.
These wild pajama costumes are made of flexible materials, so even adults can wear them comfortably.
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Reduce damage taken from Human and Doram Player by 7%.
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For every 10 Base Level, increase Chulho Sonic Claw, Howling of Chulho, and Hogogong Strike damage by 1%.
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For every refine level, increase physical and magic damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, Immune to Knockback.
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When refined to +9 or higher, Armor will be indestructible in battle, reduce Hiss cooldown by 45 seconds.
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When refined to +10 or higher, increase physical damage against all property enemies by 15%.
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When refined to +12 or higher, ATK + 150, POW + 15.
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Def : 100
A Fire property Huuma
shuriken that sparks
like a firecracker when it strikes enemies.
Each short range
physical attack has
a low chance of auto
casting Level 5 Fire
Ball. DEX -2.
Property:Fire
A long staff carved with the image of the Holy Goddess of Light.
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Indestructible in battle.
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MATK + 190, INT + 6, VIT + 2.
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There's a low chance to recover 150 SP every second, up to 4 times when dealing magical attacks.
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For every 3 refine level, increase Judex damage by 20%.
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When refined to +7 or higher, increase Holy property magical damage by 15%.
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When refined to +9 or higher, increase Judex damage by 30%, reduce After Cast Delay by 15%.
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When refined to +11 or higher, increase magical damage against all size enemies by 20% for 15 seconds when casting Magnus Exorcismus.
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Set Bonus:
Illusion Dea Staff [2]
Illusion Saint Robe [1]
MATK + 50, reduce After Cast Delay by 10%.
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When the refine level of each item in the set is 7 or higher, MATK + 10%, ASPD + 2.
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When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%.
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When the total refine level of set is 22 or higher, reduce Variable Casting Time by 15%, reduce After Cast Delay by additional 10%.
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Property : Holy
A dagger imbued with lunar spirit and the power to drain an enemy's soul.
Property: Neutral
Max SP + 10%
Restores 3 SP to the user when performing a physical attack.
If upgrade level is +10 or higher,
Restores an additional 4 SP to the user when performing a physical attack.
Set Bonus
Illusion Ancient Cape [1]
Illusion Moonlight Dagger [1]
Shadow Chaser Bonus
MATK + 80
If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher,
Additional MATK + 80
If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher,
Additional MATK + 40
If the combined upgrade levels are +22 or higher,
Increases the damage of Fire property magical attacks on targets by 15%.
Large one-handed Spear.
A spear with a long body and a weapon like a sickle,
so that it can have various attack patterns.
STR +3, INT+ 2, DEX +2.
If refine rate is 9 or higher, reduces the cooldown of Hundred Spear by 1 second.
If refine rate is 13 or higher, further reduces the cooldown of Hundred Spear by 1 second.
If equipped with Illusion Shoes,
ATK + 40.
If refine rate of both is 7 or higher, increases the damage of Hundred Spear by 20%.
If the sum of their refine rates is 18 or higher, ATK + 10%.
If the sum of their refine rates is 22 or higher, further increases the damage of 2004.png Hundred Spear by 20%.
VIT +5, increases HP recovery rate by 20%.
When refined +7 or higher, increases HP recovery rate by additional 20%.
When refined +9 or higher, reduces global cooldown by 5%.
[When refined +11 or higher, reduces global cooldown by additional 7%.
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Set Bonus:
Illusion Sprint Mail
Illusion Sprint Shoes
ATK +10%.
When each equipment refined +7 or higher, ATK +70.
If the sum of refine rate is 18 or higher, increases melee and long ranged physical damage by 15%.
If the sum of refine rate is 22 or higher, reduces fixed casting time by 0.7 seconds, increases physical damage against boss monsters by 25%.
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Set Bonus:
Illusion Sprint Mail
Illusion Sprint Ring
Illusion Sprint Glove
MHP +15%, MSP +15%.
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Def : 40
AGI +5, increases SP recovery rate by 20%.
When refined +7 or higher, increases SP recovery rate by additional 20%.
When refined +9 or higher, MHP +5%, MSP +5%.
When refined +11 or higher, increases physical damage against all size enemies by 15%.
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Set Bonus:
Illusion Sprint Shoes
Illusion Sprint Ring
Drain 500 HP every second, and when performing physical attack, there's a chance STR +150 for 10 seconds.
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Set Bonus:
Illusion Sprint Shoes
Illusion Sprint Glove
Drain 50 SP every second, and when performing physical attack, there's a chance AGI +150 for 10 seconds.
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Def : 20