A knuckle that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Str + 2
Agi + 1
Increases physical damage on Demi-Human race targets by 95%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 95%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
Adds a 2% chance of casting Level 1 Zen on the user when performing a physical attack.
This item is indestructible in battle.
A whip that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Dex + 2
Increases physical damage on Demi-Human race targets by 95%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human race targets by 95%.
Bypass 20% of hard defense of Human race targets when performing a physical attack.
This item is indestructible in battle.
A book written by ancient strategists from a far east country, especially designed for battles against humans.
Account Bound
Property: Neutral
Str + 1
Int + 2
Bypass 20% of hard magic defense of Demi-Human race targets when performing a magical attack.
Bypass 20% of hard magic defense of Human Player race targets when performing a magical attack.
This item is indestructible in battle.
A musical instrument that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Dex + 2
Increases physical damage on Demi-Human race targets by 95%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 95%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
Vanargand is a another name of Fenrir: the God Biter, which inspired the design of this helmet.
Position: Upper
If upgrade level is +4 or less, adds a chance of restoring 1% of damage as HP/SP when performing a physical attack.
If upgrade level is +5 or higher, adds a chance of restoring additional 2% of damage as HP when performing a physical attack.
If upgrade level is +7 or higher, adds an additional chance of restoring additional 2% of damage as HP and additional 1% of damage as SP when performing a physical attack.
If upgrade level is +8 or higher, adds an additional chance of restoring additional X% of damage as HP and X% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher, adds an additional chance of restoring additional 3% of damage as HP and additional 2% of damage as SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Vanargand Helm [1]
Disables the following effect of Vanargand Helm [1],
Restoring damage as HP/SP when performing a physical attack.
Set Bonus
Fenrir Chain [1]
Vanargand Helm [1]
If Vanargand Helm [1] upgrade level is +6 or higher,
ATK + 5%
Aspd + 5%
Reduces the global delay of skills by 5%.
Bypass 25% of hard defense of all race targets when performing a physical attack.
If Vanargand Helm [1] upgrade level is +8 or higher,
Additional ATK + 5%.
Additional Aspd + 10%.
Reduces the global delay of skills by an additional 10%.
Bypass an additional 25% of hard defense of all race targets when performing a physical attack.
Gloves that bring out potential capabilities of the wearer.
Adds +1 ATK and MATK based on refine level.
Increase wind property magic damage by 3%.
When refined to +7 or higher, increase wind property magic damage by additional 3%.
When refined to +9 or higher, increase wind property magic damage by additional 4%.
SET BONUS
Varetyr Shadow Weapon
Varetyr Shadow Pendant
Varetyr Shadow Earring
Increase damage of Varetyr Spear as a percentage that is equivalent to sum of its refine rates.
SET BONUS
Varetyr Shadow Weapon
Sorcerer Shadow Shield,
Ignores magical defense of all race except players by 40%, additionally ignores magical defense as a percentage that is equivalent to sum of refine rates of Varetyr Shadow Weapon/Sorcerer Shadow Shield.
Location: Weapon Weight: 0
Boots imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
MATK +5%.
When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases all property magical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] MATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] MATK +2%, S.MATK +2.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
reduces variable casting time by 10%.
When refined to +9 or higher,
increases all property magical damage by 10%.
When armor refined to +11 or higher,
MATK +5%.
------------------------
Set Bonus:
Varmund Death Rune Manteau[1]
Varmund Death Rune Boots[1]
Varmund Death Rune Armor[1]
increases all property magical damage by 5%,
reduces variable casting time by additional 5%.
------------------------
[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] MATK +3%, S.MATK +2.
[Grade B] Increases all property magical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
SPL +1 per 25 base Int of the user.
------------------------
When armor refined to +7 or higher,
MATK +5%.
When armor refined to +9 or higher,
reduces variable casting time by 10%.
When armor refined to +11 or higher,
Increases all property magical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] SPL +3, MATK +3%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
POW +1 per 25 base Str of the user.
------------------------
When armor refined to +7 or higher,
ATK +5%.
When armor refined to +9 or higher,
Increases critical damage by 10%.
When armor refined to +11 or higher,
Increases melee physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] POW +3, ATK +3%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Boots imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases melee physical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] ATK +2%, P.ATK +2.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
reduces variable casting time by 10%.
When refined to +9 or higher,
increases critical damage by 10%.
When armor refined to +11 or higher,
ATK +5%.
------------------------
Set Bonus:
Varmund Fire Rune Manteau[1]
Varmund Fire Rune Boots[1]
Varmund Fire Rune Armor[1]
increases melee physical damage by 5%,
reduces variable casting time by additional 5%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] ATK +3%, P.ATK +2.
[Grade B] Increases melee physical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's Grass rune magic.
It is imprinted with power.
------------------------
STA +1 per 25 base Vit of the user.
------------------------
When armor refined to +7 or higher,
MHP +5%.
When armor refined to +9 or higher,
Increases imcoming heal effectiveness by 10%.
When armor refined to +11 or higher,
Additional MaxHP +10%.
------------------------
[Grade Bonus]
[Grade D] MHP +3%.
[Grade C] STA +3, MHP +3%.
[Grade B] Reduces after cast delay by 5%.
[Grade A] Reduces after cast delay by additional 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Boots imprinted with Varmund's Grass rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
MHP +10%.
When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
additional MaxHP +5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] MHP +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] MHP +2%, reduces variable casting time by additional 5%.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Grass rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
MHP +3%.
When refined to +9 or higher,
reduces variable casting time by 10%.
When armor refined to +11 or higher,
additional MaxHP +3%,
------------------------
Set Bonus:
Varmund Grass Rune Manteau[1]
Varmund Grass Rune Boots[1]
Varmund Grass Rune Armor[1]
MHP +10%,
reduces physical damage taken from earth property enemies by 10%.
------------------------
[Grade Bonus]
[Grade D] MHP +3%.
[Grade C] MHP +3%,RES +2, Mres +2.
[Grade B] Reduces after cast delay by 5%.
[Grade A] Reduces after cast delay by additional 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
CON +1 per 25 base Dex of the user.
------------------------
When armor refined to +7 or higher,
ATK +5%.
When armor refined to +9 or higher,
Increases critical damage by 10%.
When armor refined to +11 or higher,
Increases long ranged physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] CON +3, ATK +3%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Boots imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
increases critical damage by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases long ranged physical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] ATK +2%, P.ATK +2.
[Grade A] C.Rate +1.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
increases critical damage by 10%.
When armor refined to +11 or higher,
increases long ranged physical damage by 5%.
------------------------
Set Bonus:
Varmund Ice Rune Manteau[1]
Varmund Ice Rune Boots[1]
Varmund Ice Rune Armor[1]
increases long ranged physical damage by 5%,
reduces variable casting time by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] ATK +3%, P.ATK +2.
[Grade B] Increases long ranged physical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A two-handed staff that has been designed specifically for battles against players.
Property: Neutral
This item is indestructible in battle.
Stats during WoE, WoE TE, PvP
Increases magical damage on Human Player and Doram Player race targets by 25%.
Bypass 25% of hard magic defense of Human Player and Doram Player race targets when performing a magical attack.
If upgrade level is +6 or higher,
MATK + 15%
If upgrade level is +9 or higher,
Reduces the variable casting time of skills by 20%.
Reduces the fixed casting time of skills by 0.2 seconds.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A two-handed sword that has been designed specifically for battles against players.
Property: Neutral
Stats during WoE, PvP
Increases physical damage on Human Player and Doram player race targets by 80%.
Bypass 30% of hard defense of Human Player and Doram Player race targets when performing a physical attack.
If upgrade level is +6 or higher,
Increases physical damage on Human Player and Doram Player race targets by an additional 40%.
If upgrade level is +9 or higher,
Reflects 20% of the received short-ranged and magical damage back to the attacker.
Adds a 30% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A bow that has been designed specifically for battles against players.
Property: Neutral
Stats during WoE, PvP
Increases physical damage on Human Player and Doram Player race targets by 30%.
Increases physical damage on Human Player and Doram Player race targets by an additional 1% per upgrade level of the item.
Bypass 30% of hard defense of Human Player and Doram Player race targets when performing a physical attack.
Set Bonus
Bellum Crossbow
WoE Arrow S
Increases long-ranged damage on Human Player and Doram Player race targets by 70%.
Set Bonus
Bellum Crossbow
WoE Arrow A
Increases long-ranged damage on Human Player and Doram Player race targets by 40%.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A dagger that has been designed specifically for battles against players.
Skills are not counted as a physical attack for this item.
Property: Neutral
Stats during WoE, PvP
Aspd + 1% per upgrade level of the item.
Adds a 100% chance to reduce hard defense and hard magic defense to 1 on Human Player and Doram Player race targets for 5 seconds when performing a short-ranged attack.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A book that has been designed specifically for battles against players.
Property: Neutral
Stats during WoE, PvP
Increases physical damage on Human Player and Doram Player race targets by 80%.
Increases physical damage on Human Player and Doram Player race targets by an additional 1% per upgrade level of the item.
Bypass 30% of hard defense of Human Player and Doram Player race targets when performing a physical attack.
If upgrade level is +9 or higher,
Adds a 3% chance of buffing the user for 3 seconds when performing a physical attack; ATK + 200.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A two-handed axe that has been designed specifically for battles against players.
Property: Neutral
Stats during WoE, PvP
Increases physical damage on Human Player and Doram Player race targets by 40%.
Bypass 30% of hard defense of Human Player and Doram Player race targets when performing a physical attack.
If upgrade level is +6 or higher,
Increases the damage of Axe Boomerang and Power Swing by 80%.
If upgrade level is +9 or higher,
Increases physical damage on Human Player and Doram Player race targets by an additional 60%.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A katar that has been designed specifically for battles against players.
Skills are not counted as a physical attack for this item.
Property: Neutral
Stats during WoE, PvP
Aspd + 1% per upgrade level of the item.
Adds a 100% chance to reduce hard defense and hard magic defense to 1 on Human Player and Doram Player race targets for 5 seconds when performing a short-ranged attack.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A mace that has been designed specifically for battles against players.
Skills are not counted as a physical attack for this item.
Property: Neutral
This item is indestructible in battle.
Stats during WoE, PvP
Adds a 100% chance to reduce hard defense and hard magic defense to 1 on players for 5 seconds when performing a short-ranged attack.
Per upgrade level of the item,
Aspd + 1%
Adds a 3% chance of inflicting Stun on the target when performing a short-ranged or long-ranged attack.
ATK/MATK+100.
------------------------
Every 2 level refine, ATK/MATK+10.
Every 3 level refine, increase Rampage Blast/Lightning Ride/Duple Strike/Duple Magic/Adoramus skills damage by 20%.
------------------------
When refined to +9 or higher, ATK/MATK+10%.
When refined to +11 or higher, increase physical/magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
------------------------
Set Bonus:
Venus Feather Armor-LT
Firelock Soldier Card
ATK+100,
Damage taken from all races -5%.
Increase physical damage to boss-level by 10%.
------------------------
Set Bonus:
Venus Feather Armor-LT
Lady Tanee Card
MaxHP+50%,
ATK+100,
Damage taken from all races -5%.
Increase physical damage to boss-level by 30%.
------------------------
[Grade Bonus]
[Grade D] Clearance skills cooldown time -5 seconds, Silentium skills cooldown time -5 seconds and Crescent Elbow skills cooldown time -1 second.
Every 3 level refine, increase physical/magic damage to enemies of all sizes by 4%.
[Grade C] Every 3 level refine, increase Flamen/Explosion Blaster skills damage by 5%.
[Grade B] Every 2 level refine, P.ATK+1/S.MATK+1.
Every 3 level refine, increase physical/magic damage to enemies of all sizes by 5%.
[Grade A] Every 3 level refine, increase Flamen/Explosion Blaster skills damage by 5%.
When refined to +13 or higher, Clearance skills cooldown time -5 seconds, Silentium skills cooldown time -5 seconds and Knuckle Arrow skills cooldown time -1 second.
------------------------
Def: 30
A helm made by combining parts found in Juperos Ruins. Players can get anxious just by looking at the parts that look like a face.
Reduce casting time by 10%
When refine rate is 9 or higher, additional
Reduce casting time by 10%
If refine rate is 12 or higher, additional
Reduce the casting time by 10%
When equipped with [Main_Memory_JP], additional
Reduce casting by 20%
When equipped with [Vesper card], additional
Ignores Mdef of boss monsters by 70%
Holy and neutral property magical damage increased by 30%
When equipped with [Beelzebub Card], additional
Increase cast time by 30%
Position: Upper
DEF : 8
Gloves that bring out potential capabilites of the wearer.
Increase neutral property magic damage by 3%.
When refined to +7 or higher,
increase neutral property magic
damage by additional 3%.
When refined to +9 or higher,
increase neutral property magic
damage by additional 4%.
SET BONUS
Reverberation Shadow Weapon
Reverberation Shadow Pendant
Reverberation Shadow Earring
Increase damage of Reverberation
as a percentage
that is equivalent to half
the sum of its refine rate.
SET BONUS
Wanderer/Maestro Shadow Shield
Reverberation Shadow Weapon
Ignores physical/magical defense by 40%
for all race except players, ignores
physical/magical defense by additional
percentage that is equivalent to sum of
Reverberation Shadow Weapon and
Wanderer/Maestro Shadow Shield refine rate.
Location: Weapon Weight: 0
The boots worn by Vidar, son of Odin, when he killed the Fenrir Wolf. These represent the great physical and mental strength Vidar displayed in that epic final battle.
Max HP + 9%
Max SP + 9%
Set Bonus
Vali's Manteau
Vidar's Boots
Odin's Blessing [1]
Vit + 5
HP Recovery + 10%
SP Recovery + 10%