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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Shadow Armor” in Renewal

Page 5 of 7
Celine's Dress

Celine's Dress [1]

#450179 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A dress worn by Celine. There are marks that look like old blood. MATK + 50. When Refined to 7, Variable Casting Time decreased by 10%. When Refined to 9, all element magic damage increased by 10%. When Refined to 11, Delay After Skill decreased by 10%. When Refined to 12, Delay After Skill additionally decreased by 5%. When worn together with Evilspirit Gloves, MATK + 10%, probability of Perfect Hit increased by 10%, magical damage given to enemies of all sizes increased by 15%, When attacking with physical attacks, increases magic damage too all race monsters by 15% for 10 seconds with a fixed probability(excluding players). When worn together with Celine Ribbon, Holy, Shadow, Poison, Ghost element magic damage increased by % based on sum of Celine Ribbon and Celine Dress refine level. When the sum of Refine is higher than 19, MATK + 15%. When the sum of Refine is higher than 23, 20% increase in magic damage to enemies of all elements. When worn together with Celine Brooch Type K, Per each Refine of Celine Dress, MATK + 10. When Celine Dress is Refined to 9, Variable Casting Time decreased by 5%. When Celine Dress is Refined to 11, damage of Water, Wind, Earth, Fire, Neutral element magic attacks increased by 10%. When Celine Dress is Refined to 13, the armor is indesctructible.
Full item details & effects
Cloak of Gray

Cloak of Gray [1]

#20721 · Armor · Garment
DEF
45
Armor Lv.
1
Required Lv.
120
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this manteau protects its wearer against holiness and fear. Reduces damage taken from Holy property attacks by 5%. For every 2 upgrade levels of the item, Reduces damage taken from Holy property attacks by an additional 1%. Set Bonus Cloak Of Gray [1] Armor Of Gray [1] Helmet Of Gray [1] Boots Of Gray [1] Reduces damage taken from Neutral property attacks by 15%. Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack. Set Bonus Cloak Of Gray [1] Robe Of Gray [1] Helmet Of Gray [1] Boots Of Gray [1] Reduces damage taken from Neutral property attacks by 15%. Max HP + 25% Max SP + 25% MATK + 10%
Full item details & effects
Confession Domineering Crown

Confession Domineering Crown [1]

#400457 · Armor · Headgear (Top)
DEF
40
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A crown filled with ambition. It might resonate well with equipment from a certain tomb palace. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, ATK + 15. ------------------------ For every 3 refine level, Critical Damage + 5%. ------------------------ For every 4 refine level, Melee Physical Damage + 4%. ------------------------ When refined to +9 or higher, CRI + 8. ------------------------ When refined to +11 or higher, increase physical damage against all size enemies by 15%. ------------------------ When refined to +13 or higher, increase physical damage against all race enemies by 20%, Fixed Casting Time - 0.5 seconds. ------------------------ Set Bonus: Poenetentia Ambition Crown [1] Poenitentia Manus [2] P.ATK + 10. For every 2 refine level of Weapon, increase Rolling Cutter and Impact Crater damage by 10%. ------------------------ Set Bonus: Poenetentia Ambition Crown [1] Poenitentia Mucro [2] Critical Damage + 20%. For every 2 refine level of Weapon, increase Cross Impact and Shadow Stab damage by 10%. ------------------------ Set Bonus: Poenetentia Ambition Crown [1] Poenitentia Dilacero [2] P.ATK + 10. For every 2 refine level of Weapon, increase Fatal Menace and Deft Stab damage by 10%. ------------------------ Set Bonus: Poenetentia Ambition Crown [1] Poenitentia Caestus [2] Melee Physical Damage + 15%. For every 2 refine level of Weapon, increase Tiger Cannon and Second Faith damage by 8%. ------------------------ Set Bonus: Poenetentia Ambition Crown [1] Poenitentia Ungula [2] Long Ranged Physical Damage + 15%. For every 2 refine level of Weapon, increase Rampage Blast and Explosion Blaster damage by 8%. ------------------------ Def : 40 Location : Upper
Full item details & effects
Consultation Robe

Consultation Robe [1]

#15164 · Armor · Armor
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
An elegant robe worn by ranking officials. Property: Neutral Vit + 5 Reduces damage taken from Fire and Shadow property attacks by 3% per upgrade level of the item. Enables Level 1 Martyr's Reckoning. Set Bonus Consultation Robe Morrigane's Manteau Agi + 1 per upgrade level of Consultation Robe. Flee + 2 per upgrade level of Consultation Robe. The users property becomes Level 1 Ghost. Set Bonus Consultation Robe Deviling Card Valkyrie Manteau Disables the effects of Deviling Card. Set Bonus Consultation Robe Valkyrie Manteau Vit + 5 Additional Vit + 1 per upgrade level of Consultation Robe. Luk + 1 per upgrade level of Consultation Robe. Reduces damage taken from Neutral, Fire and Shadow property attacks by 10%. If Consultation Robe upgrade level is +10 or higher, Reduces damage taken from Neutral property attacks by an additional 10%.
Full item details & effects
Crimson Shadow Shield

Crimson Shadow Shield

#24519 · Shadow Gear · Shadow shield
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Can be worn on top of the shield. It can be worn by itself, but it's not effective. Increase fire property damage by 3%. When refined to +7 or higher, increase fire property damage by additional 3%. When refined to +9 or higher, increase fire property damageb by additional 4%. When equipped with Crimson Shadow Armor/Shield/Shoes, Increase Crimson Rock damage as percentage equal to the sum of refine rates of set. When equipped with Warlock Shadow Weapon, Ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Crimson Shadow Shield and Warlock Shadow Weapon. Location : Shield Weight : 0
Full item details & effects
Cross Shuriken Shadow Earring

Cross Shuriken Shadow Earring

#24625 · Shadow Gear · Shadow right accessory
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increases long ranged physical damage by 3%. ------------------------ When refined to 7 or higher, increases long ranged physical damage by 3%. When refined to 9 or higher, reduces SP consumption of Cross Slash by 10%. ------------------------ Set Bonus Cross Shuriken Shadow Earring Cross Shuriken Shadow Pendant Cross Shuriken Shadow Shoes Increases Swirling Petal damage equal to the half sum of refine rate of set as percentage. ------------------------ Set Bonus Kagerou Shadow Armor Cross Shuriken Shadow Earring Ignores physical defense of all race monsters (except players) by 40%. Additional Ignores physical defense (except players) equal to the sum of refine rate of set. ------------------------ Location : Earring
Full item details & effects
Crown of Good and Evil (Arch Mage)

Crown of Good and Evil (Arch Mage) [1]

#400376 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Devil Wing Staff [2] For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%. When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Devil Wing Staff [2] Evil Spell Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Destiny Staff [2] For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%. When weapon grade is B or higher, increase Frozen Slash damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Destiny Staff [2] Good Spell Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Shadow Cross)

Crown of Good and Evil (Shadow Cross) [1]

#400382 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] The Ripper [2] For every 3 refine level of Weapon, increase Impact Crater damage by 4%, increase melee physical damage by 5%. When weapon grade is B or higher, increase Impact Crater damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] The Ripper [2] Evil Spell Increase Impact Crater damage by additional 15%, increase melee physical damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] Shining Light Katar [2] For every 3 refine level of Weapon, increase Eternal Slash damage by 4%, increase Savage Impact damage by 5%. When weapon grade is B or higher, increase Eternal Slash damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] Shining Light Katar [2] Good Spell Increase Eternal Slash damage by additional 15%, increase Savage Impact damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Dark Triad

Dark Triad [1]

#450214 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Robes kept in a Great Wizard's mansion. When equipped, it is possible to perform actions beyond physical limitations. MaxHP + 10%, MaxSP + 10%. When Shadow Spell is level 10 or higher and when using Triangle Shot, adds 3% chance to give No Limits buff for 5 seconds. When item is unequipped, cancels effects of No Limits. Increase physical damage to all monster race by 7% per 1 skill level of Triangle Shot learned. Agi + 10 and ATK + 50 per each level of Maelstrom learned. If refine rate is 5 or higher, Perfect Hit + 25. If refine rate is 7 or higher, Perfect Hit + 25.
Full item details & effects
Dictator Earrings

Dictator Earrings [1]

#490084 · Armor · Accessory
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring used to symbolize the power held by Caesar of the Ancient Rome. ------------------------ All Basic Status + 1. ------------------------ Reduce After Cast Delay by 3%. ------------------------ Set Bonus: Dictator Ring [1] Diana Suit [1] Reduce Picky Peck Variable Casting Time by 50%. Picky Peck damage increases based on the user's Base DEX, Base AGI, and Skill Level. Reduce SV Stem Spear Variable Casting Time by 50%. SV Stem Spear damage increases based on the user's Base INT, Base LUK, and Skill Level. ------------------------ Set Bonus: Dictator Ring [1] Mercury Suit [1] For every 2 level of Killing Strike learned, MHP + 3%. Reduce Illusion - Shadow cooldown by 7 seconds. There's a low chance to auto cast Lv.1 Recognized Spell when performing magic attack. ------------------------ Set Bonus: Dictator Ring [1] Bacchus Armor [1] ASPD + 5%. Increase physical damage against all size enemies by 8%. ------------------------ Set Bonus: Dictator Ring [1] Neptune Uniform [1] MHP + 8%, MATK + 6%. Reduce Book of Dimensions cooldown by 10 seconds. Reduce Soul Harvest and Soul Explosion cooldown by 30 seconds. ------------------------ Def : 40
Full item details & effects
Drooping Thanatos's Dolor-LT

Drooping Thanatos's Dolor-LT [1]

#400465 · Armor · Headgear (Top)
DEF
30
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An improved version of the doll hat that resembles Thanatos agony. ------------------------ Increases physical/magical damage to Holy and Shadow attribute by 10%, Increases physical/magical damage to Dragon and Angel race by 10%. For every 3 refine level, additional 2% of each bonus damage above. ------------------------ MHP +10%, MSP +7%. ------------------------ When refined +7 or higher, ATK +5%, MATK +5%. ------------------------ When refined +9 or higher, reduces Variable Casting Time by 15%. ------------------------ When refined +11 or higher, reduces After Cast Delay by 15%. ------------------------ [Grade Bonus] [Grade D] All talent status + 2. [Grade C] RES +50, MRES +50. [Grade B] Increases physical/magical damage to all size monsters by 10% [Grade A] Reduces physical/magical damage taken from Dragon and Angel race by 5%. ------------------------ Def : 30 Location : Upper
Full item details & effects
Duplex Shadow Shield

Duplex Shadow Shield

#24489 · Shadow Gear · Shadow shield
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A small shield that can be equipped on your arm. It provides additional defense effect. Increase physical damage dealt to all size monsters by 1%, increase holy magic damage by 1%. When refined to +7 or higher, increase physical damage dealt to all size monsters by 2%, increase holy magic damage by 2%. When refined to +9 or higher, increase physical damage dealt to all size monsters by 2%, increase holy magic damage by 2%. SET BONUS ArchBishop Shadow Weapon Duple Shadow Shield Adds physical/magical penetration to all races except players by 40%, additional physical/magical penetration as percentage equivalent to the sum of refine rate of Duple Shadow Shield and ArchBishop Shadow Weapon. SET BONUS Duple Shadow Armor Duple Shadow Shield Duple Shadow Shoes Increase damage of Duple Light's damage as percentage equivalent to the sum of refine rate. Location : Shield Weight : 0
Full item details & effects
Duplex Shadow Shoes

Duplex Shadow Shoes

#24490 · Shadow Gear · Shadow footgear
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Shoes that can be worn additionally. Increase critical damage by 5%. Increase critical damage by additional 1% per 2 refine rate. SET BONUS Duple Shadow Armor Duple Shadow Shield Duple Shadow Shoes Increase damage of Duple Light's damage as percentage equivalent to the sum of refine rate. Location : Shoes Weight : 0
Full item details & effects
Dust Shadow Shield

Dust Shadow Shield

#24549 · Shadow Gear · Shadow shield
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A small shield worn on the arm that provides additional defensive effects. It can be used alone, but the defensive effect is small. ------------------------ Increases Water property magic damage by 3%. ------------------------ When refined to +7 or higher, Water property magic damage +3% additional. ------------------------ When refined to +9 or higher, Water property magic damage +4% additional. ------------------------ Set Bonus: Dust Shadow Shield Dust Shadow Shoes Dust Shadow Armor By total refine sum, increases [Diamond Dust] damage %. ------------------------ Set Bonus: Dust Shadow Shield Sorcerer Shadow Weapon Ignores 40% magic defense of all race enemies except players, By the total refine sum, additionally ignores magic defense. ------------------------ Location : Shield
Full item details & effects
Evil Dragon Armor

Evil Dragon Armor [1]

#15145 · Armor · Armor
DEF
60
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
400
Buy value
0 z
Sell value
0 z
An armor made from the scales of a powerful evil dragon. Property: Neutral If upgrade level is +8 or higher, Adds a 3% chance of restoring 3% of damage as HP when performing a physical attack. Adds a 2% chance of restoring 2% of damage as SP when performing a physical attack. If upgrade level is +9 or higher, Adds an additional 1% chance of restoring an additional 1% of damage as HP when performing a physical attack. Adds an additional 1% chance of restoring an additional 1% of damage as SP when performing a physical attack. If upgrade level is +10 or higher, Adds an additional 2% chance of restoring an additional 2% of damage as HP when performing a physical attack. Adds an additional 2% chance of restoring an additional 2% of damage as SP when performing a physical attack. Set Malus Evil Dragon Armor [1] Rideword Hat [1] Disables the following effect of Rideword Hat [1], Restoring damage as HP/SP when performing a physical attack. Set Malus Evil Dragon Armor [1] Vanargand Helm [1] Disables the following effect of Vanargand Helm [1], Restoring damage as HP/SP when performing a physical attack. Set Malus Evil Dragon Armor [1] Nidhoggur's Shadow Garb [1] Disables the following effect of Nidhoggur's Shadow Garb [1], Restoring damage as SP when performing a physical attack.
Full item details & effects
Felrock's Cloak

Felrock's Cloak [1]

#20744 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
125
Slots
1
Weight
40
Buy value
10 z
Sell value
5 z
Airship captain Felrock's possessions. Resolved the airship attack incident and acquired as a trophy. Flee + 20 Reduces damage taken from Neutral property attacks by 10%. Reduces the variable casting time of skills by 10%. If upgrade level is +7 or higher, reduces the variable casting time of skills by an additional 10%. If upgrade level is +9 or higher, reduces the variable casting time of skills by an additional 10%. If upgrade level is +12 or higher, reduces the variable casting time of skills by an additional 5%. Set Bonus Felrock‘s Cloak [1] Ferlock's Armor Ferlock's Boots Max HP + 25% Max SP + 25% Increased Movement Speed. If the combined upgrade levels of Felrock‘s Cloak [1], Ferlock's Armor and Ferlock's Boots are +30 or higher, additional Max HP + 5% and Max SP + 5%.
Full item details & effects
Flare Dance Shadow Earring

Flare Dance Shadow Earring

#24604 · Shadow Gear · Shadow right accessory
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A sacred earring that is said to protect the wearer. Brings out the wearer's potential. MaxHP +10 per refine rate. MaxHP + 5%. When refined to +7 or higher, additional MaxHP + 5%. When refined to +9 or higher, MaxHP + 2000, MaxSP + 200, increases long ranged physical damage by 7%. When equipped with Fire Dance Shadow Earring/Pendant/Shoes, Increases Fire Dance damage by half of the sum of the refine rate. When equipped with Rebellion Shadow Armor, Ignores 40% of physical defense of all races except the player, additionally ignores physical defense equal to the sum of the refine rate of Fire Dance Shadow Earring/Rebellion Shadow Armor. Location: Earrings Weight: 0
Full item details & effects
Gold Fish Head Hat-LT

Gold Fish Head Hat-LT [1]

#400155 · Armor · Headgear (Top)
DEF
2
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
An improved version of the Gold Fish Hat that gapes. ------------------------ When base level is 210 or higher, P.ATK + 2, S.MATK + 2. ------------------------ There's a chance to grant the weapon Holy property for 60 seconds, when doing physical attacks. ------------------------ There's a chance to increases Holy magical damage by 20% for 60 seconds, when doing magical attacks. ------------------------ When refined +7 or higher, Increases melee physical damage by 10%, increases Holy magical damage by 10%. ------------------------ When refined +9 or higher, ATK + 5%, MATK + 5%. ------------------------ When refined +11 or higher, increases physical/magical damage to Shadow property monster by 20%. ------------------------ [Grade Bonus] [Grade D] Increases melee physical damage by 5%, increases Holy magical damage by 5%. [Grade C] P.ATK + 2, S.MATK + 2. [Grade B] When refine rate is 12 or higher, reduces Fixed Casting Time by 0.5 seconds. ------------------------ Def : 2 Location : Upper
Full item details & effects
Grace Eswhoo Robe

Grace Eswhoo Robe [1]

#450118 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
150
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
A noble Soul Reaper robe with the Rune-Midgarts crest engraved on it. MATK +100 If refined to 7 or higher, Shadow Magic damage +10% If refined to 9 or higher, Shadow Magic damage +10% SET BONUS Grace Magic Manteau Grace Magic Boots Grace Magic Ring Variable Cast Time -5%, MATK +2%, Eswoo damage +15% SET BONUS Grace Eswoo Robe Grace Magic Manteau Grace Magic Boots If combined refine levels are 27 or higher, Additional Variable Cast Time -5%, Additional MATK +3%, Additional Eswoo damage +15%
Full item details & effects
Grace Explosion Robe

Grace Explosion Robe [1]

#450119 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
150
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
A noble Soul Reaper robe with the Rune-Midgarts crest engraved on it. MATK +100 If refined to 7 or higher, Shadow Magic damage +10% If refined to 9 or higher, Shadow Magic damage +10% SET BONUS Grace Magic Manteau Grace Magic Boots Grace Magic Ring Variable Cast Time -5%, MATK +2%, Curse Explosion damage +15% SET BONUS Grace Curse Robe Grace Magic Manteau Grace Magic Boots If combined refine levels are 27 or higher, Additional Variable Cast Time -5%, Additional MATK +3%, Additional Curse Explosion damage +15%
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Grace Fatal Suit

Grace Fatal Suit [1]

#450104 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
150
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
Noble Shadow Chaser armor with the Rune-Midgarts crest engraved on it. ATK +100 If refined to 7 or higher, Increased ASPD +7% If refined to 9 or higher, Physical damage +10% on enemies of all sizes SET BONUS Grace Attack Manteau Grace Attack Boots Grace Attack Ring After cast delay -10%, ATK +2%, Fatal Menace damage +15% SET BONUS Grace Fatal Suit Grace Attack Manteau Grace Attack Boots If combined refine levels are 27 or higher, Additional after cast delay -10%, Additional ATK +3%, Additional Fatal Menace damage +15%
Full item details & effects
Grace of Seth

Grace of Seth [1]

#450309 · Armor · Armor
DEF
150
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Those who receive the grace of the foreign war god will be freed from all shackles and will gain the power of storms and thunder. ------------------------ SPL + 15, POW + 15. ------------------------ ASPD + 10%. ------------------------ Increase physical and magical damage against Formless and Demi Human race enemies by 40%. ------------------------ Increase physical and magical damage against Human/Doram Player by 40%. ------------------------ Increase physical and magical damage against Neutral and Shadow property enemies by 40%. ------------------------ For every refine level, reduce damage taken from Holy property attacks by 2%. ------------------------ When refined to +11 or higher, DEF + 300, MDEF + 30. Reduce damage taken from Human/Doram Player by 7%. ------------------------ When refined to +12 or higher, Reduce After Cast Delay by 15%. ------------------------ Def: 150
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Grace Stalker Suit

Grace Stalker Suit [1]

#450105 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
150
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
Noble Shadow Chaser armor with the Rune-Midgarts crest engraved on it. MATK +100 If refined to 7 or higher, Increased ASPD +7% If refined to 9 or higher, Fire Magic damage +10% SET BONUS Grace Magic Manteau Grace Magic Boots Grace Magic Ring ASPD +1, MATK +2%, Meteor Storm damage +30% SET BONUS Grace Stalker Suit Grace Magic Manteau Grace Magic Boots If combined refine levels are 27 or higher, Additional ASPD +1, additional MATK +3%, Additional Meteor Storm damage +30%
Full item details & effects
Gray Helmet

Gray Helmet [1]

#18820 · Armor · Headgear (Top)
DEF
35
Armor Lv.
1
Required Lv.
120
Slots
1
Weight
45
Buy value
20 z
Sell value
10 z
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this helm protects its wearer against holiness and fear. Position: Upper Reduces damage taken from Holy property attacks by 3%. For every 2 upgrade levels of the item, Reduces damage taken from Holy property attacks by an additional 1%. Set Bonus Cloak Of Gray [1] Armor Of Gray [1] Helmet Of Gray [1] Boots Of Gray [1] Reduces damage taken from Neutral property attacks by 15%. Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack. Set Bonus Cloak Of Gray [1] Robe Of Gray [1] Helmet Of Gray [1] Boots Of Gray [1] Reduces damage taken from Neutral property attacks by 15%. Max HP + 25% Max SP + 25% MATK + 10%
Full item details & effects
Hatred Darkness

Hatred Darkness [1]

#450410 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Striping the skin, scraping the flesh, stealing the bones. But it's still not enough. ------------------------ POW + 15. ------------------------ Reduce damage taken from Human and Doram Player by 7%. ------------------------ For every 10 Base Level, increase Dancing Knife, Shadow Stab, Eternal Slash, and Fatal Shadow Claw damage by 1%. ------------------------ For every refine level, increase physical damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, reduce damage taken from Normal and Boss class enemies by 5%. ------------------------ When refined to +9 or higher, Armor will be indestructible in battle. For every 3 Base Level, increase Counter Slash damage by 1%. ------------------------ When refined to +10 or higher, increase physical damage against all property enemies by 15%. ------------------------ Def : 100
Full item details & effects
Helm of Faith (Shadow Chaser)

Helm of Faith (Shadow Chaser) [1]

#400191 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, POW +2, P.ATK +1. If the user base level is 230 or higher, POW +3, P.ATK +2. ATK +10 per 2 refine rate. Increases Fatal Menace damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith (Shadow Chaser) Adulter Fides Dagger increases melee physical damage by 10%, increases Fatal Menace damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith (Shadow Chaser) Vivatus Fides Dagger increases melee physical damage by 10%, increases Fatal Menace damage by 5% and Abyss Dagger damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Abyss Dagger damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Helm of Faith II (Shadow Chaser)

Helm of Faith II (Shadow Chaser) [1]

#400192 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ When base level is 210 or higher, POW + 2, P.ATK + 1. When base level is 230 or higher, POW + 3, P.ATK + 2. ------------------------ For every 2 refine level, ATK + 10. ------------------------ For every 3 refine level, Increase Triangle Shot damage by 15%. ------------------------ For every 4 refine level, Increase long ranged physical damage by 7%. ------------------------ If refine rate is 7 or higher, CRI + 15. ------------------------ If refine rate is 9 or higher, Reduces Fixed Casting Time by 0.2 seconds. ------------------------ If refine rate is 11 or higher, ATK + 5%, reduces Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Helm of Faith II (Shadow Chaser) [1] Adulter Fides Crossbow [2] Increase long ranged physical damage by 10%, Increase Triangle Shot damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith II (Shadow Chaser) [1] Vivatus Fides Cross Bow [2] Increase long ranged physical damage by 10%, Increase Triangle Shot damage by 5% and Frenzy Shot damage by 7%, If Grade of weapon is C or higher, increase Frenzy Shot damage by additional 15%. ------------------------ Location : Upper
Full item details & effects
Helm of Faith II (Warlock)

Helm of Faith II (Warlock) [1]

#400179 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, SPL +2, S.MATK +1. If the user base level is 230 or higher, SPL +3, S.MATK +2. MATK +10 per 2 refine rate. Increases Comet damage by 15% per 3 refine rate. Increases Neutral and Shadow property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith II (Warlock) Adulter Fides Two-handed Staff increases Neutral and Shadow property magical damage by 10%, increases Comet damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith II (Warlock) Vivatus Fides Two-handed Staff increases Neutral and Shaodow property magical damage by 10%, increases Comet damage by 5% and Mystery Illusion damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Mystery Illusion damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Heroic Token (Elemental Master)

Heroic Token (Elemental Master) [1]

#490171 · Armor · Accessory
DEF
10
Armor Lv.
2
Required Lv.
205
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A mysterious accessory that brings out the potential of Hero-LT weapons. It contains the spirit of Elemental Master. ------------------------ ATK + 10%, MATK + 10%, ------------------------ Reduce Variable Casting Time by 10%. ------------------------ Set Bonus: Heroic Token (Elemental Master) [1] Chilling Cane-LT [2] Increase magic damage against all size enemies by 15%. When weapon is refined to +10 or higher, increase all property magic damage by 10%, increase Lightning Land and Diamond Storm damage by 10%. When weapon grade is C or higher, SPL + 5, S.MATK + 5, increase Lightning Land and Diamond Storm damage by additional 10%. ------------------------ Set Bonus: Heroic Token (Elemental Master) [1] Shadow Staff-LT [2] Increase magic damage against all size enemies by 15%. When weapon is refined to +10 or higher, increase all property magic damage by 10%, increase Terra Drive and Venom Swamp damage by 10%. When weapon grade is C or higher, SPL + 5, S.MATK + 5, increase Terra Drive and Venom Swamp damage by additional 10%. ------------------------ Def : 10
Full item details & effects
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