A hard, firm-looking shield made from the scales of Naga. The scales are as sharp as blades.
Mdef +3
Has a chance of reflecting physical damage for 5 secs. when physically damaged.
The rate of the damage reflection increases by 3% with each refine level up to +10
When refine level is over 11, reflective duration increases by 1 sec for every 2 refinement
A shield modeled after a phoenix. It is said that the wearer is blessed.
When resurrected, recovers 100% HP, SP.
When Inspiration lv5, increase healing received by 10%.
When Kings Grace lv5, increase resistance of Water, Earth, Shadow, Poison by 20%.
When Vanguard Force lv5, reduce after cast delay by 30%
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Shield Shooting increased by 5%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Shield Shooting additionally increased by 1%.
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Set Bonus:
Shield Shooter Shadow Armor
Shield Shooter Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Shield Shooter Shadow Armor
Shield Shooter Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Armor
Reduce delay after skill by 10%. Increase Catnip Meteor and Silvervine Stem Spear damage by 10%.
Recover HP by 30 times of refine rate and SP by 3 times of refine rate when killing monsters.
If refine rate is 7 or higher, reduces casting time of Stoop and Lope by 50%, increases Catnip Meteor and Silvervine Stem Spear damage by 15%.
If refine rate is 9 or higher, reduces casting time of Stoop and Lope by 50%, increases Catnip Meteor and Silvervine Stem Spear damage by 25%.
If refine rate is 10, has a chance to reduce SP consumption of skills by 100% for 20 seconds when dealing magical damage.
If user learned Spirit of Land level 1, reduces casting time of Catnip Meteor and Silvervine Stem Spear by 4% per each level of Catnip Powdering, Catnip Meteor, Nyang Grass, Silvervine Stem Spear and Silvervine Root Twist user learned.
Attack Speed + 3% per each level of Chattering user learned.
If user learned Nyang Grass level 5, reduces delay after skill by 20%.
If user learned Meow Meow level 5, increases magical damage against boss monsters by 25%.
Location: Upper Weight: 100
A replica of the hats worn by the strange antlered captains of the airships that cross Rune Midgard.
Dex +1, HP +100
Increases ranged attack power by 7% when worn
Location : Upper
A blessed artifact, said to have been used by priests to ease the suffering of people during an ancient war.
Max HP + 500
Increases damage taken from All race enemies by 10%.
Reduces damage taken from Demi-Human race enemies by 10%.
Reduces damage taken from Human Player race enemies by 10%.
Set Bonus
Wand of Affection [2]
Robe of Affection
Shoes of Affection
Shawl of Affection
Increases the recovery rate of recovery skills by 25%.
Increases SP cost of Heal by 20.
Reduces the cooldown of Lauda Agnus, Lauda Ramus and Sacrament by 2 seconds.
Set Bonus
Empowered Wand of Affection [1]
Robe of Affection
Shoes of Affection
Shawl of Affection
Increases the recovery rate of recovery skills by 45%.
Increases SP cost of Heal by 50.
Reduces the cooldown of Lauda Agnus, Lauda Ramus and Sacrament by 3 seconds.
A footwear artifact used by a priest who had struggled with many demons during the ancient war.
Max SP + 150
Increases the damage of Judex by 30%.
Increases the SP cost of Judex by 40.
Set Bonus
Mace of Judgement [2]
Robe of Judgement
Shoes of Judgement
Shawl of Judgement
Increases physical and magical damage on Undead race targets by 15%.
Increases the damage of Adoramus by 200%.
Increases the SP cost of Adoramus by 30.
Set Bonus
Empowered Mace of Judgement [1]
Robe of Judgement
Shoes of Judgement
Shawl of Judgement
Increases physical and magical damage on Undead race targets by 30%.
Increases the damage of Adoramus by 200%.
Increases the SP cost of Adoramus by 30.
Reduces the variable casting time of the following skills by 50%,
Holy Light
Turn Undead
Magnus Exorcismus
Judex
Adoramus
Shoes worn by those who carry out the punishments deemed suitable by the gods themselves.
Max HP + 3%
Max SP + 3%
MATK + 2%
Mdef + 15
Increases the damage of Holy property magical attacks on targets by 2%.
Increases the damage of Judex by 30%.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Additional MATK + 3%
Increases the damage of Holy property magical attacks on targets by an additional 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Additional MATK + 5%
Increases the damage of Holy property magical attacks on targets by an additional 5%.
Set Bonus
Shoes Of Punishment
Holy Stick [1]
Reduces the variable casting time of Adoramus by 5% per level of Oratio known.
Reduces the variable casting time of Judex by 5% per level of Oratio known.
Increases the damage of Adoramus by 10% per level of Lauda Ramus, Lauda Agnus, and Clearance known.
If Holy Stick [1] upgrade level is +7 or higher,
Increases magical damage on Demon and Undead race targets by 30%.
Increases magical damage on Shadow and Undead property targets by 30%.
If Holy Stick [1] upgrade level is +9 or higher,
Increases the damage of Adoramus by an additional 20%.
Increases magical damage on Demon and Undead race targets by an additional 20%.
Increases magical damage on Shadow and Undead property targets by an additional 20%.
MHP +3% and MSP +3%.
Reduces the cooldown time of High Heal by 1 second.
When refine level is 10 or higher,
increases MHP and MSP by additional 7%,
reduces global cooldown by 10%.
When refine level is 11 or higher,
increases MHP and MSP by additional 10%,
reduces global cooldown by additional 10%.
When learned Oratio Level 10,
reduces variable casting time by 50%, and reduces global cooldown by 50%.
When learned Clearance Level 5,
increases magical damage against all property enemies by 25%.
When performing Offertorium,
for every base level, increases Judex damage by 1% for 15 seconds.(Up to level 250)
For every level of Lauda Agnus and Lauda Ramus learned,
MDEF +10, increases healing by 8%.
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Def : 15
Cannot be traded with others.
Armor designed to show your skills in hunting competitions.
Character Bound
Cannot be refined.
Max HP + 2000
Max SP + 300
Increases Physical and Magical Damage dealt to Beast and Insect monster by 10%.
If equipped with Short-term Hunting Manteau and Short-term Hunting Boots, reduces Skill Delay by 5%.
Cannot be traded with others.
A Manteau made to show your skills in hunting competitions.
Character Bound
Cannot be refined.
FLEE + 15
Reduces Variable Casting Time by 15%.
Reduces Physical Damage taken from Beast and Insect Monsters by 10%.
If equipped with Short-term Hunting Boots, reduces Fixed Casting Time by 0.3 sec.
Wear this hat to be a show off!
STR + 3, INT + 2.
Location : Upper
Req Level : none
Do you want be taller? Wear it now!
STR+3, INT+2.
Series : Headgear Defense : 3
Location : Upper Weight : 20
A ribbon once worn by a shrine maiden as she fought off hordes of demons and youkai. Wearing it demonstrates and rewards your resolve to follow the same path.
Position: Upper
Reduces the variable casting time of Magnus Exorcismus by 100%.
Reduces the fixed casting time of Magnus Exorcismus by 100%.
Adds a 5% chance of casting Level 1 Heal on the user when receiving a physical or magical attack, if a higher level of this skill is known, it will be cast instead.
If upgrade level is +9 or higher,
Increases the damage of Magnus Exorcismus by 120%.
This cap's design is best appreciated when worn slightly off to the side.
Position: Upper
Increases damage inflicted on Demihuman monsters by 3%
Reduces damage received from Demihuman monsters by 5%.
Increases damage inflicted on Human Player monsters by 3%
Reduces damage received from Human Player monsters by 5%.
Vit +1
Dex +1
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
*Stats during WoE & PVP
Mdef +1.
Reduces damage taken from enemy players by 2%.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
*Stats during WoE & PVP
Mdef +1.
Reduces damage taken from enemy players by 2%.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
*Stats during WoE & PVP
Mdef +5.
Reduces damage taken from enemy players by 2%.
If refined to +6 or higher, increases healing effectiveness from potions by 12%.
If refined to +9 or higher, MaxHP +25%
If worn with WoE Greave and WoE Manteau, Vit +5, reduces damage taken from enemy players by an additional 15%.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
*Stats during WoE & PVP
Mdef +10.
Reduces damage taken from enemy players by 1%.
A bag that resembles the homunculus, Amistr.
All Stats + 1
Enables Level 1 Sight.
Increases the experience given from monsters by 1% per 2 upgrade levels of the item.
Increases the drop rate of items by 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Restores 3 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +12 or higher,
The users casting cannot be interrupted outside of WoE.
Ear adornments that symbolize rebirth. They have the ability to change its effects depending on the job of the wearer.
Position: Middle
Novice Bonus
Max HP + 80
Max SP + 30
Swordman, Merchant, Thief, Taekwon Bonus
Str + 1
Mage, Acolyte, Ninja, Soul Linker Bonus
Int + 1
Archer, Gunslinger Bonus
Dex + 1
Concept by Eleotea.
Ear adornments that symbolize rebirth.
They have the ability to change its effects depending on the job of the wearer.
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Swordman, Merchant, Thief, Taekwon Class
ASPD + 1, AGI - 2.
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Magician, Acolyte, Ninja, Soul Linker Class
MATK + 5.
Increases Healing by 1%.
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Archer, Gunslinger Class
Increases Ranged Physical attack by 1%.
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Novice Bonus
HP + 60, SP + 30.
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Position : Middle
A hairband that attracts men.
You can wear it when you want to look sexy.
Your sexiness increases to 100%
VIT + 1, INT + 3, STR + 2
If refined to 9, increase ATK and MATK by 2%
If refined to 12, reduce fix casting time by 10%
Location : Upper weight : 1
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic luck.
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LUK +12, MHP +15%, MSP +15%.
For every 2 refine level, CRI +2, increases critical damage by 4%.
For every 3 refine level, Increases physical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical damage against medium and
large size monsters by 10%, reduces fixed casting time by 0.2 seconds.
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Set Bonus
Silver Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%.
For every 15 base LUK, CRI + 2, Critical damage +3%.
[Dragon's Luck]
When attacked, has a chance to increase ATK +7% and increases critical damage +7% for 10 seconds.
If the base LUK is 120 or higher,increases the activation rate of [Dragon's Luck],
additional increase ATK +10%, and critical damage +10%
If the sum of refine rate Silver Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%.
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Necklace stained with sin decorated with violet amethyst.
It is sending out dark and cold energy from the deep.
ATK + 7%, MATK + 7%, reduces variable casting time by 7%.
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Set Bonus
Sinful Amethyst Necklace
Sinful Amethyst Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,3 seconds.
Increase physical/magical damage to Angel type and Dragon Type monster by 15%.
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Necklace stained with sin, adorned with green emeralds.
It is sending out dark and cold energy from the deep.
ATK + 10%, reduces variable casting time by 7%.
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Set Bonus
Sinful Emerald Necklace
Sinful Emerald Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,3 seconds.
Increase physical damage to Angel type and Dragon Type monster by 15%.
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Necklace stained with sin decorated with white opals.
It is sending out dark and cold energy from the deep.
ATK + 10%, reduces variable casting time by 7%.
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Set Bonus
Sinful Opal Necklace
Sinful Opal Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,3 seconds.
Increase physical damage to Angel type and Dragon Type monster by 15%.
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Necklace stained with sin, adorned with red rubies.
It is sending out dark and cold energy from the deep.
ATK + 10%, reduces variable casting time by 7%.
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Set Bonus
Sinful Ruby Necklace
Sinful Ruby Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,3 seconds.
Increase physical damage to Angel type and Dragon Type monster by 15%.
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Necklace stained with sin decorated with blue sapphires.
It is sending out dark and cold energy from the deep.
MATK + 10%, reduces variable casting time by 7%.
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Set Bonus
Sinful Sapphire Necklace
Sinful Sapphire Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,3 seconds.
Increase magical damage to Angel type and Dragon Type monster by 15%.
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Necklace stained with sin decorated with golden topaz.
It is sending out dark and cold energy from the deep.
ATK + 7%, MATK + 7%, reduces variable casting time by 7%.
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Set Bonus
Sinful Topaz Necklace
Sinful Topaz Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,3 seconds.
Increase physical/magical damage to Angel type and Dragon Type monster by 15%.
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