A hat that looks like the eyes of a dark mage, which are rumored to blink sometimes.
Reduce Variable Casting Time by 10% and increase SP Consumption by 20%.
MDEF + 5.
Location : Upper
The uniforms of Geffen mages. It has the ability to improve magic efficiency when casting spells.
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Increases incoming heal effectiveness by 10%.
Reduces SP consumption of skills by 10%.
MaxHP + 3%, Int + 3, Dex + 3.
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MATK + 10 per refine rate.
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Reduces variable casting time by 2% per 2 refine rate.
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If refine rate is 9 or higher, increases all property magical damage by 10%.
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If refine rate is 11 or higher, reduces variable casting time by additional 7%.
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If refine rate is 13 or higher, additional MATK + 60.
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Def : 110
A top hat modeled after a magician who became famous for making rabbits appear out of thin air.
Int +1, MaxSP +50.
Has a chance of casting Level 1 Heal on its wearer when being attacked physically.
Has a chance of casting Lighting Bolt, Fire Bolt or Cold Bolt between Level 1 to 3 while physically attacking a target.
Location : Upper
A hat worn by famous magician.
I feel like I can understand some magic tricks.
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DEX +1, AGI +1, MDEF +1.
Increases ASPD by 5%.
Reduces after cast delay by 4%.
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Location: Upper
This anti-magic shield effectively reflects magic.
Mdef + 10
Adds a 3% chance to reflect magical attacks that do not target the ground back to the attacker.
If upgrade level is +7 or higher, additional 3% chance to reflect magical attacks.
If upgrade level is +9 or higher, additional 3% chance to reflect magical attacks.
a shawl with magical needlework in it.
Max SP + 3%
Mdef + 3
Reduces the SP cost of skills by 5%.
If upgrade level is +6 or higher, additional Max SP + 3%.
A hat which is decorated with minerals from an unknown world that has magical power in it.
Int +1, Dex +1, Mdef +5.
When pure Dex is 120, MATK +10, reduces Variable Casting Time 2%.
A magic sword said to have been used by a powerful swordsman in the past.
You can feel some of the power still contained in it.
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When Base Level is 210 or higher, P.ATK + 3, S.MATK + 3.
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When Base Level is 230 or higher, additional P.ATK + 2, S.MATK + 2.
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For every 3 refine level, increase melee, long-range physical, and all property magical damage by 2%.
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For every 5 refine level, increase physical and magical damage against Medium and Large sized enemies by 5%.
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When refined to +9 or higher, ignore physical and magical defense of Dragon and Angel race monsters by 20%.
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When refined to +11 or higher, ignore physical and magical defense of Dragon and Angel race monsters by additional 10%.
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Set Bonus:
Thanatos Magic Sword [1]
The Agony of Thanatos [1]
Reduce Variable Casting Time by 10%.
When the refine level of Headgear is +7 or higher,
increase physical and magical damage against Shadow and Holy property enemies by 15%.
When the refine level of Headgear is +9 or higher,
increase physical and magical damage against Dragon and Angel race enemies by 15%.
When the refine level of Headgear is +11 or higher,
increase physical and magical damage against Medium and Large sized enemies by 15%.
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Set Bonus:
Thanatos Magic Sword [1]
Red Force Pendant [1] OR Blue Mental Pendant [1]
ATK + 50, MATK + 50.
Increase physical and magical damage against Medium and Large sized enemies by 15%.
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Def: 60
An improved version of the magic sword said to have been used by a powerful swordsman in the past.
The power contained within has been amplified.
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When base level is 250 or higher, S.MATK +8, P.ATK +8.
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For every 2 refine level,
increases melee/ranged physical damage by 3%,
increases all property magical damage by 3%.
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For every 4 refine level,
increases physical/magical damage to Medium and Large size monsters by 5%.
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When refined +9 or higher,
increases physical/magical damage to Dragon and Angel race by 7%.
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When refined +11 or higher,
increases physical/magical damage to Dragon and Angel race by an additional 7%.
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Set Bonus:
Thanatos Sword-FA [1]
The Agony of Thanatos-LT [1]
Reduces Variable Casting Time by 10%.
When headgear refined +7 or higher,
increases physical/magical damage to Holy and Shadow enemies by 20%.
When headgear refined +9 or higher,
increases physical/magical damage to Angel and Dragon race by 15%.
When headgear refined +11 or higher,
increases physical/magical damage to Medium and Large size by 15%.
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Set Bonus:
Thanatos Sword-FA [1]
Red Force Pendant-LT [1]
or
Blue Mental Pendant-LT [1]
ATK +50, MATK +50, P.ATK +3, S.MATK +3.
increases physical/magical damage to Medium and Large size by 15%.
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[Grade Bonus]
[Grade D] P.ATK + 5, S.MATK + 5.
[Grade C] Ignores physical/magical resistance of Dragon and Angel monsters by 5%.
[Grade B] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%.
[Grade A] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%.
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A helm which increases the magical powers of the wearer by controlling the brainwaves. It has voice recognition function and interacts with other equipment.
MATK + 3%
Set Bonus
Hypnotist's Staff
Magical Booster
MATK + 20 per upgrade level of Hypnotist's Staff.
If Hypnotist's Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the cast delay of skills by 10%.
Set Bonus
Magical Booster
Piercing Staff
MATK +15 per upgrade level of Piercing Staff.
If Piercing Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the variable casting time of skills by 10%.
Set Bonus
Magical Booster
Southern Cross
Increases magical damage on boss monsters by 2%.
If Southern Cross upgrade level is +5 or higher,
Increases magical damage on boss monsters by an additional 3%.
Increases damage taken from normal monsters by 5%.
If Southern Cross upgrade level is +7 or higher,
Increases magical damage on boss monsters by an additional 4%.
Increases damage taken from normal monsters by an additional 5%.
A helm which increases the magical powers of the wearer by controlling the brainwaves.
It has voice recognition function and interacts with other equipment!
Location : Middle Weight : 30
Position: Middle
Increase fire, water, wind, earth property magic damage by 5%.
When refined to +7 or higher, additional increase in fire, water, wind, earth property magic damage by 2%, increase ASPD by 10%
When refined to +8 or higher, additional increase in fire, water, wind, earth property magic damage by 3%, armor cannot be destroyed.
When refined to +9 or higher, additional increase in fire, water, wind, earth property magic damage by 5%, adds a chance to increase damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 100% for 10 sec.
SET BONUS
Magical Cloth
True Celia Alde Card
MATK +5%, ignores magical defense of all races by 50%.
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
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Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
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Location : Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
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Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
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Location : Earring
A ring created to enhance magical powers. The sorceress who made this ring was a great admirer of rune knights.
Required Jobs: All Jobs
Increases the damage of Water property magical attacks on targets by 5%.
Increases the damage of Earth property magical attacks on targets by 5%.
Increases the damage of Fire property magical attacks on targets by 5%.
Increases the damage of Wind property magical attacks on targets by 5%.
Increases the damage of Cold Bolt by 1% for every 5 base levels.
Increases the damage of Earth Spike by 1% for every 5 base levels.
Increases the damage of Fire Bolt by 1% for every 5 base levels.
Increases the damage of Lightning Bolt by 1% for every 5 base levels.
A hat worn by magicians. Rabbits are usually pulled out of this hat. Pretty stout, it won't be destroyed easily.
Position: Upper
Agi + 1
Dex +1
Max SP +50
Set Bonus
Gentleman Staff [1]
Magician Hat
Int + 2
Dex + 2
SP Recovery + 5%
MATK + 1% per upgrade level of Gentleman Staff [1].
A knit hat worn by a great magician. It contains fibers that has an absolute effect on the undead.
Position: Upper
Mdef + 10
Increases physical and magical damage on Undead race targets by 5%.
Reduces damage taken from Undead race enemies by 2%.
Restores 5 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +7 or higher,
Additional Mdef + 5
Increases physical and magical damage on Undead race targets by an additional 10%.
Reduces damage taken from Undead race enemies by an additional 3%.
Restores an additional 10 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +9 or higher,
Additional Mdef + 5
Increases physical and magical damage on Undead race targets by an additional 10%.
Reduces damage taken from Undead race enemies by an additional 5%.
Restores an additional 10 SP to the user when a monster is killed by a physical or magical attack.
A pair of gloves once owned by a genius magician. They allow the wearer to use their magic more efficiently.
Increases the damage of Water, Earth, Fire, Wind and Neutral property magical attacks on targets by 5%.
Reduces the variable casting time of skills by 10%.
Bypass 50% of hard magic defense of All Races when performing a magical attack.
Reduce incoming physical damage from boss monsters by 5%.
Increase damage dealt to all size monsters by 5%.
When refined to +5 or higher, MaxHP + 3% , MaxSP + 3%, reduce delay after attack by 5%.
When refined to +7 or higher, MaxHP + 5% , MaxSP + 5%, reduce delay after attack by 5%.
If user learned FAW Magic Decoy level 5, Perfect Hit + 50.
Increases Axe Tornado and Power Swing damage by 20% per each level of Axe Boomerang user learned.
If user learned Lava Flow level 5, reduces damage taken from fire and earth property by 50%.
Once owned by Magni, son of Thor, the wearer of this cap is supposedly granted a measure of Magni's awesome might.
Position: Upper
Str + 2
Set Bonus
Stone Buckler [1]
Magni's Cap
Odin's Blessing [1]
Str + 2
Def + 5
Mdef + 5
Swordsman Bonus
Additional Def + 6
what looks like a fried egg in a skillet is actually a furious Magnolia monster.
ATK +5. Has a low chance of auto-casting 'Greed' while receiving physical melee attacks.
Location: Upper
A bag that resembles the homunculus, Amistr.
All Stats + 1
Enables Level 1 Magnum Break.
Increases the experience given from monsters by 1% per 2 upgrade levels of the item.
Increases the drop rate of items by 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Restores 3 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +12 or higher,
The users casting cannot be interrupted outside of WoE.
The weapon worn over the armor provides additional defensive effects. It can be used as a single, but has little offense effect.
Increase holy magical property damage by 3%.
When refined to +7 or higher, increase holy magical property damage by 3%.
When refined to +9 or higher, increase holy magical property damage by 4%.
SET BONUS
Magnus Shadow Weapon
Magnus Shadow Pendant
Magnus Shadow Earrings
increase damage of Magnus Exorcismus as a percentage equivalent to the sum of refine level.
SET BONUS
Magnus Shadow Weapon
Archbishop Shadow Shield
Ignores 40% of all race's magical defense, additionally ignores magical defense as a percentage equivalent to the sum of refine level of Magnus Shadow Weapon/Archbishop Shadow Shield.
Location: Weapon Weight: 0
A helmet that has been fashioned to give its wearer the appearance of having mighty goat horns. It's a helm that evokes power!
Position: Upper
Str + 1
Set Bonus
Jakk's Castle Bat
Magestic Goat [1]
Str + 3
Flee + 5
An accessory worn by a believer in the Yggdrasil.
It was made using Alfheim tech, which can withstand the power of the world tree.
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All Basic Status + 3
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ASPD + 10%
------------------------
Reduce After Cast Delay by 15%
------------------------
ATK + 25%, MATK + 25%
------------------------
Reduce damage taken from Players by 3%.
------------------------
Def : 0
The cat ears makes this a cute hat to wear.
Position: Upper
Required Jobs: All Jobs
Increases physical and magical damage on Malangdo monsters by 15%.
Reduces damage taken from Malangdo monsters by 15%.
Reduces damage taken from Wind property attacks by 10%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Malangdo monsters by an additional 15%.
Reduces damage taken from Malangdo monsters by an additional 15%.
If upgrade level is +8 or higher,
Reduces damage taken from Wind property attacks by an additional 15%.
If upgrade level is +9 or higher,
Increases physical and magical damage on Malangdo monsters by an additional 20%.
Reduces damage taken from Malangdo monsters by an additional 20%.
Shoes named after a god passed down in a vast island country.
It contains the power of thunder.
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Increase magic damage against boss monster by 15%.
------------------------
Enables to use Lord of Vermilion Lv 5.
------------------------
Reduce Varetyr Spear cooldown by 1 second.
------------------------
For every refine level,
MHP + 2%, MSP + 2%.
FLEE + 5
Increase wind property magic damage by 3%.
------------------------
When refined to +13 or higher, increase wind property magic damage by 50%.
------------------------
Def : 15
DEF +5.
------------------------
For every 2 refine level, additional DEF +2.
------------------------
If refine rate is 9 or higher, reduces the global delay of skills by 3%.
Location : Shield
An object that closely resembles the hairstyle of a man who is always looking for someone to fight with.
When performing a physical attack, adds a chance to autocast Provoke Lv.5.
When refined to +6 or higher, increase Lv. of Provoke per 1 refine level.
SET BONUS
Sunglasses
Man's Pride
Extra chance to autocast Provoke.
SET BONUS
Sunglasses
Cigarette
Extra chance to autocast Provoke.
Location : Upper Weight : 30