A shield named after a star.
It contains the sacred power of Aries.
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MDEF + 15.
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POW + 15, SPL + 15.
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Reduce damage taken from Normal and Boss enemies by 40%.
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For every refine level, MHP + 3%, MSP + 3%.
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When refined to +9 or higher, reduce damage taken from Ghost property attacks by 25%.
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When refined to +11 or higher, reduce damage taken from Poison property attacks by 15%.
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Def : 170
Rental Item
A shield used by Gne, the messenger of Freyja while she served as a Valkyrie.
Reduces damage from Demihuman monsters by 30%
MaxHP + 5%
Adds 20% resistance against Water, Fire Property attacks.
Item Class : Shield Defense : 5
A cute shield made out of a special metal for the Novice class.
Reduces damage taken from Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost, and Undead property attacks by 20%.
The main component of the Hermod Armor set.
Set Bonus
Stone Buckler [1]
Magni's Cap
Odin's Blessing [1]
Str + 2
Def + 5
Mdef + 5
Swordsman Bonus
Additional Def + 6
Set Bonus
Valkyrja's Shield [1]
Fricca's Circlet
Odin's Blessing [1]
Def + 2
Mdef + 5
For every upgrade level of Valkyrja's Shield [1],
Def - 1
Mdef + 1
For every upgrade level of Fricca's Circlet,
Def - 1
Mdef + 1
Set Bonus
Ulle's Cap [1]
Odin's Blessing [1]
If the user's base Dex is 70 or higher,
Reduces the SP cost of skills by 10%.
Set Bonus
Fricco's Shoes
Falcon Muffler
Odin's Blessing [1]
Agi + 3
Max HP + 5%
Max SP + 5%
Set Bonus
Vali's Manteau
Vidar's Boots
Odin's Blessing [1]
Vit + 5
HP Recovery + 10%
SP Recovery + 10%
A shiny, round steel plate used for serving food.
Mdef + 2
Adds a 5% chance to reflect magical attacks that do not target the ground back to the attacker.
Set Bonus
Orleans's Server [1]
Orleans's Glove [1]
Reduces the variable casting time of skills by 10%.
Set Bonus
Orleans's Server [1]
Orleans's Necklace [1]
MATK + 2 per upgrade level of Orleans's Server [1].
Gloves that bring out potential capabilities of the wearer.
Increase physical damage to all size monsters by 3%.
When refined to +7 or higher, increase physical damage to all size monsters by 3%,
When refined to +9 or higher, increase physical damage to all size monsters by 4%,
SET BONUS
Feint Shadow Weapon
Feint Shadow Pendant
Feint Shadow Earrings,
Increase damage of Feint Bomb by 1% for every 2 refine levels
SET BONUS
Shadowchaser Shadow Shield,
Feint Shadow Weapon
Reduce variable casting time by 1% for every 2 refine levels.
Location: Weapon Weight: 0
For every 2 refine level, POW + 1.
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When refined to +7 or higher, P.ATK + 3.
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When refined to +9 or higher, additional P.ATK + 3.
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Location : Shield
For every 2 refine level, POW + 1.
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When refined to +7 or higher, P.ATK + 3.
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When refined to +9 or higher, additional P.ATK + 3.
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Set Bonus:
Physical Power Shadow Weapon
Physical Power Shadow Shield
P.ATK + 3.
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Location : Weapon
Increase physical damage against all size enemies by 5%.
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For every 2 refine level, increase physical damage against all size enemies by additional 1%.
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Location : Shield
A rose that is said to bloom only on frozen ground.
Is it really just an ordinary plastic rose?
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Increase physical and magical damage against Illusion of Frozen monsters by 20%.
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Set Bonus:
Plastic Blue Rose
Illusion Combo Battle Glove [2]
Reduce Tiger Cannon cooldown by 1 second.
For every 2 refine level of weapon,
MHP + 200,
Increase Sky Blow and Dragon Combo damage by 5%.
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Set Bonus:
Plastic Blue Rose
Illusion Huuma Fluttering Snow [2]
Reduce Swirling Petal cooldown by 1 second.
For every 2 refine level of weapon,
AGI + 3, DEX + 3.
Increase physical damage against all size enemies by 2%.
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Set Bonus:
Plastic Blue Rose
Illusion Sacred Mission [1]
ASPD + 1.
For every 2 refine level of shield,
Increase physical and magical damage against all property monsters by 3%.
When shield refined to +10 or higher,
ATK + 5%, MATK + 5%.
Reduce After Cast Delay by 7%.
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Def : 0
Location : Lower
A magnificent platinum shield that is rumored to be able to reflect harmful magic.
Mdef + 5
Reduces damage taken from medium and large size enemies by 15%.
Reduces damage taken from Undead property enemies by 10%.
Adds a 40% chance to reflect magical attacks back to the attacker for 2 seconds.
A sword filled with the pain of grief.
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ATK + 5%.
Increase Shield Chain Rush and Double Bowling Bash damage by 10%.
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For every 2 refine level, increase Shield Boomerang and Back Stab damage by 3%.
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When refined to +7 or higher, ASPD + 20%.
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When refined to +9 or higher, increase Shield Boomerang and Back Stab damage by additional 25%.
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When refined to +11 or higher, increase physical damage against all size enemies by 15%.
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[Grade Bonus]
[Grade D] Increase Shield Chain Rush and Double Bowling Bash damage by additional 5%.
[Grade C] Increase Shield Chain Rush and Double Bowling Bash damage by additional 3%. P.ATK + 1.
[Grade B] Increase Shield Chain Rush and Double Bowling Bash damage by additional 5%. POW + 1.
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Armor worn over the armor provides an additional defensive effect. It can also be used alone, but has little defensive effect.
MaxHP +10 per 1 refine rate.
Increase damage of Psychic Wave by 5%.
Increase damage of Psychic Wave by additional 2% per 2 refine rates.
SET BONUS
Psychic Shadow Armor
Psychic Shadow Shield
Psychic Shadow Shoes
Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate.
Location: Armor Weight: 0
Shoes that can be worn in addition to shoes. It can also be used alone, but the effect is small.
MaxHP +10 per 1 refine rate.
Reduce SP consumption of Psychic Wave by 4%.
Reduce SP consumption of Psychic Wave by additional 1% per 2 refine rates.
SET BONUS
Psychic Shadow Armor
Psychic Shadow Shield
Psychic Shadow Shoes
Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate.
Location : Shoes Weight : 0
A shield of knights whose curses are perfectly purified.
The shield seems to have regained its original strength, which was hidden by a curse.
Increases attack speed (reduces delay after attack by 10%).
ATK + 5%, MATK + 5%.
Reduces damage taken from all properties by 10%.
When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 20, MATK + 20.
If refine rate is 9 or higher, ASPD + 2.
If refine rate is 12 or higher, reduces delay after skill by 5%.
Increase Cross Rain damage by 8%.
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For every 2 refine level, MATK + 7.
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For every 3 refine level, increase Cross Rain damage by additional 2%.
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Set Bonus:
Rain Pressure Shadow Armor
Rain Pressure Shadow Shoes
MATK + 2%, S.MATK + 2.
When the total refine level of set is 15 or higher,
increase magic damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore magic defense of all race monsters (except Player) by 50%.
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Set Bonus:
Rain Pressure Shadow Armor
Rain Pressure Shadow Shoes
Master Shadow Shield
Increase magic damage against all property enemies by 3%, S.MATK + 2.
When the total refine level of set is 27 or higher,
Ignore magic resistance of all race monsters (except Player) by 10%.
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Location : Armor
An armor that can be worn additionally.
Increase damage of Severe Rainstorm by 5%.
Increase damage of Severe Rainstorm by additional 2% per 2 refine rate.
SET BONUS
Rainstorm Shadow Armor
Rainstorm Shadow Shield
Rainstorm Shadow Shoes
Increase damage of Severe Rainstorm Damage as percentage
equivalent to half the sum of refine rate.
Location: Armor Weight: 0
Shoes that can be worn additionally.
Reduce SP consumption of Severe Rainstorm by 2%.
Reduce Sp consumption of Severe Rainstorm by additional 1% per 2 refine rate.
SET BONUS
Rainstorm Shadow Armor
Rainstorm Shadow Shield
Rainstorm Shadow Shoes
Increase damage of Severe Rainstorm Damage as percentage
equivalent to half the sum of refine rate.
Location : Shoes Weight : 0
A magical manteau endowed with the power of undead.
Reduces damage taken from Undead property enemies by 5%.
Increases damage taken from Demi-Human race enemies by 5%.
Set Bonus
Lamor Manteau
Lamor Shield
Increases damage on Undead property targets by 1% per upgrade level of Lamor Shield.
Reduces damage taken from Demi-Human race enemies by 1% per upgrade level of Lamor Manteau.
Set Bonus
Lamor Manteau
Lamor Shoes
Max HP + 1% per upgrade level of Lamor Manteau.
Max SP + 1% per upgrade level of Lamor Manteau.
Increases damage on Undead property targets by 5%.
A magical shield endowed with the power of undead.
Reduces damage taken from Undead property enemies by 5%.
Increases damage taken from Human race enemies by 5%.
Increases the experience given from monsters by 10% if the user has active vip.
Set Bonus
Lamor Manteau
Lamor Shield
Increases damage on Undead property targets by 1% per upgrade level of Lamor Shield.
Reduces damage taken from Demi-Human race enemies by 1% per upgrade level of Lamor Manteau.
Set Bonus
Lamor Shield
Lamor Shoes
Reduces damage taken from Undead property enemies by 5%.
Reduces damage taken from Undead property attacks by 2% per upgrade level of Lamor Shield.
A revised edition of an encyclopedia that is printed by a Prontera publisher. Thick and sharp-edged, this book is popularly used as a shield.
Int + 3
Dex + 2
MATK + 5
Crit + 3
If Revised Encyclopedia [1] upgrade level is +7 or higher,
Additional Crit + 2.
If upgrade level is +9 or higher,
Additional MATK + 5.
Set Bonus
Encyclopedia [2]
Revised Encyclopedia [1]
Aspd + 1% per upgrade level of Encyclopedia [2].
Set Bonus
Rental Encyclopedia [2]
Revised Encyclopedia [1]
Aspd + 1% per upgrade level of 0Rental Encyclopedia [2].
Shadow equipment that can be worn on top of an armor.
Increase damage of Rolling Cutter by 5%.
Increase damage of Rolling Cutter by additional 2% per 2 refine rate.
MaxHP +10 per 1 refine rate.
SET BONUS
Rolling Shadow Armor
Rolling Shadow Shield
Rolling Shadow Shoes
Increase damage of Rolling Cutter as a percentage equivalent to sum of its refine rates.
Location: Armor Weight: 0
Shadow equipment that can be worn on top of shoes.
Reduce SP consumption of Rolling Cutter by 2%.
Reduce SP consumption of Rolling Cutter by additional 1% per 2 refine rate.
MaxHP +10 per 1 refine rate.
SET BONUS
Rolling Shadow Armor
Rolling Shadow Shield
Rolling Shadow Shoes
Increase damage of Rolling Cutter as a percentage equivalent to sum of its refine rates.
Location : Shoes Weight : 0
A cloak worn by the merchant union of Alberta.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 2, POW + 2.
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For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, ATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
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When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%.
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When refined to +14 or higher, enables to use Lv.3 Shield Spell.
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Set Bonus:
Royal Alberta Cape [1]
Drake Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
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Set Bonus:
Royal Alberta Cape [1]
Pirate Skeleton Card
MHP + 15%.
Increase long-range physical damage by 20%.
When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%.
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Def : 0
A cloak worn by the Geffen Royal Wizard Association.
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Increase all property magic damage by 20%.
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Immune to Knockback.
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For every 2 refine level, MATK + 20, CON + 2, SPL + 2.
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For every 3 refine level,
increase all property magic damage by 7%,
increase magic damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase all property magic damage by 10%.
------------------------
When refined to +9 or higher, increase magic damage against all property enemies by 15%.
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When refined to +10 or higher, MATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, SPL + 10, increase all property magic damage by 20%.
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When refined to +13 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
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When refined to +14 or higher, enable to use Lv.3 Shield Spell.
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Set Bonus:
Royal Geffen Cape [1]
Dracula Card
Increase magic damage against Boss enemies by 40%.
When Garment is refined to +14 or higher, there's 5% chance to gain DEX + 250, INT + 250, and LUK + 250 for 10 seconds when performing magic attack.
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Set Bonus:
Royal Geffen Cape [1]
Nightmare Verit Card
MHP + 15%.
Increase all property magic damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using magic attack.
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[Grade Bonus]
[Grade D] MATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] S.MATK + 20.
[Grade A] When refined to +14 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
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Def : 100
A cloak worn by the Nightwatch.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 4.
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For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, ATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
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When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%.
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When refined to +14 or higher, enables to use Lv.3 Shield Spell.
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Set Bonus:
Royal Nightwatch Cape [1]
Turtle General Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 1 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Vanishing Buster damage by 30%.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 2 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Fire Dance damage by 30%.
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[Grade Bonus]
[Grade D] ATK + 50.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 10.
[Grade A] When refined to +15 or higher, long-range physical damage + 40%.
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Def : 0