Insignia used by King Schmidt.
MATK +10%.
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Set Bonus
King Schmidt's Insignia (Int)
King Schmidt's Suit
King Schmidt's Manteau
MATK +25,
Reduces variable casting time by 8%.
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This ceremonial headdress holds the likeness of Anubis, god of the underworld.
It is rumored that it empowers the wearer against powerful divine beings.
Reduce damage from MVPs by 2% and Increase effectiveness of healing and healing items by 2%.
If refined higher than +5 reduces damage by MVPs and effectiveness of healing further.
+5 MVP -3% Heal +3%
+6 MVP -4% Heal +4%
+7 MVP -5% Heal +5%
+8 MVP -7% Heal +7%
+9 MVP -10% Heal +10%
Location : Upper & Middle
An armor modeled after one of the twelve legendary pantheon.
You can feel Apollo's divine power coming from it.
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MHP + 20%.
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For every 4 refine level, VIT + 3, MDEF + 5.
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When refined to +12 or higher,
For every level of Dragon's Breath and Dragon's Water Breath learned, MHP + 1%, up to 10%.
When receiving physical damage, there's a 5% chance to autocast Pneuma Lv.1.
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Set Bonus:
Apollo Armor [1]
Green Ferus Card
ASPD + 1.
Reduce After Cast Delay by 5%.
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Set Bonus:
Apollo Armor [1]
Eddga Card
When receiving magic damage, there's a 50% chance to inflict Frozen, Stun, and Stone Curse on enemies.
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Def : 0
A sacred symbol materialized by the power of true faith.
It provides divine power and protection to the user.
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Increase physical and magic damage against all size enemies by 15%.
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Def : 0
Location : Lower
Crown imbued with the power of good and evil.
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For every 3 refine level, increase physical damage against all races enemies by 5%.
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For every 4 refine level, increase melee and long-range physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, CRI + 5, ASPD + 5%.
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When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Meister) [1]
Destruction Axe [2]
For every 3 refine level of Weapon, increase Triple Laser damage by 4%, and Critical Damage by 10%.
When weapon grade is B or higher, increase Triple Laser damage by additional 10%.
When equipped with Evil Spell, increase Triple Laser damage by additional 15% and Critical Damage by additional 25%.
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Set Bonus:
Crown of Good and Evil (Meister) [1]
Divine Buster [2]
For every 3 refine level of Weapon, increase Mighty Smash damage by 4%, and Axe Stomp damage by 5%.
When weapon grade is B or higher, increase Mighty Smash damage by additional 10%.
When equipped with Good Spell, increase Mighty Smash damage by additional 15% and Axe Stomp damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
An extravagant suit modeled after one of the twelve legendary pantheon.
You can feel Diana's divine power coming from it.
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For every 4 refine level, DEX + 3, MHP + 3%, and reduce Lope cooldown by 1 second.
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When refined to +12 or higher,
reduce Purring cooldown by 20 seconds,
when performing physical attack, there's a low chance to gain DEX + 80 for 5 seconds,
when casting SV Root Twist, gain MATK + 100 for 3 seconds.
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Set Bonus:
Diana Suit [1]
Matyr Card
When armor is refined to +10 or higher, ASPD + 10%, reduce Stoop cooldown by 3 seconds.
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Set Bonus:
Diana Suit [1]
Cutie Card
ASPD + 10%, reduce Stoop cooldown by 6 seconds,
increase magic damage against all race enemies (including Player and Doram) by 40%.
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Def : 0
A two-handed axe imbued with holy power, once wielded by the Divine Order.
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Indestructible in battle.
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ATK + 5%, POW + 2.
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Increases Mighty Smash damage by 5%.
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When refined to +5 or higher, increases Mighty Smash damage by 10%.
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When refined to +7 or higher, increases melee physical damage by 5%.
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When refined to +9 or higher, increases Mighty Smash damage by 10%.
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When refined to +10 or higher, ASPD + 10%.
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When refined to +11 or higher, increases Mighty Smash damage by 5%, and Axe Stomp damage by 15%.
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[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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This staff is made of two parts that can be recombined to form a cross that will endow Holy power to its user.
Property: Holy
Dex + 4
Reduces damage taken from Demon and Undead race enemies by 15%.
Set Bonus
Divine Cross
Spiritual Ring
Dex + 2
MATK + 10%
Reduces damage taken from Demon and Undead race enemies by 10%.
A boots crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
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MHP + 8%, MSP + 4%.
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For every 2 refine level, MSP + 1%, DEF + 15.
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When refined to +7 or higher, increases melee and long ranged physical damage by 7%.
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When refined to +9 or higher, P.ATK + 3.
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When refined to +10 or higher, DEF + 100, ASPD + 7%.
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Set Bonus:
Glacier Boots [1]
Glacier Armor [1]
ATK + 7%.
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[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] P.ATK + 2, POW + 2, CON + 2.
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Def : 98
An earring crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
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MATK + 8%, MSP + 7%.
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Set Bonus:
Glacier Earring [1]
Glacier Necklace [1]
DEF + 50.
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A shield crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
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RES + 15, MRES + 15.
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For every 2 refine level, DEF + 10, MDEF + 2.
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When refined to +7 or higher, ASPD + 15%.
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When refined to +9 or higher, reduces variable casting time by 10%.
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When refined to +10 or higher, DEF + 50, MDEF + 10.
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[Grade Bonus]
[Grade D] RES + 10, MRES + 10.
[Grade C] P.ATK +2, S.MATK + 2.
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Def : 220
A cloak crafted by imbuing the sacred power of divine cat whiskers into the glaciers of Issgard.
It can be enhanced with special magical folktale feline power to grant additional abilities.
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MHP + 2500, MSP + 500.
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Every 2 refine level, MHP + 200, MSP + 50.
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When refine level is 7 or more, ASPD +7%.
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When refine level is 9 or more, POW + 3.
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When refine level is 10 or more, Variable Cast Time -5%.
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Set Bonus:
Glacier Manteau [1]
Glacier Boots [1]
Melee / Ranged Physical Damage +15%.
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[Grade Bonus]
[Grade D] ATK + 3%, P.ATK + 2.
[Grade C] Variable Cast Time -10%.
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A muffler forged with the sacred power of divine cat whiskers, drawn from the glaciers of Issgard.
It can be imbued with special mystical feline power to grant additional abilities.
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MHP + 2000, MSP + 1000.
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Every 2 refine level, MHP + 150, MSP + 100.
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When refine level 7 or more, Variable Cast Time -7%.
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When refine level 9 or more, SPL + 3.
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When refine level 10 or more, ASPD +5%.
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Set Bonus:
Glacier Muffler [1]
Glacier Shoes [1]
All property magic damage +15%.
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[Grade Bonus]
[Grade D] MATK + 3%, S.MATK + 2.
[Grade C] ASPD +10%.
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Location : Garment
A necklace crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
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MATK + 8%, MHP + 7%.
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Set Bonus:
Glacier Necklace [1]
Glacier Earring [1]
Glacier Robe [1]
Reduces Fixed Casting Time by 0.3 seconds, MATK + 5%.
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Set Bonus:
Glacier Necklace [1]
Glacier Earring [1]
Glacier Muffler [1]
Increases all property magic damage by 5%.
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Set Bonus:
Glacier Necklace [1]
Glacier Earring [1]
Glacier Shoes [1]
S.MATK + 3, DEF + 30.
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A pendant crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
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ATK + 8%, MHP + 7%.
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Set Bonus:
Glacier Pendant [1]
Glacier Ring [1]
Glacier Armor [1]
Reduces Fixed Casting Time by 0.3 seconds, ATK + 5%.
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Set Bonus:
Glacier Pendant [1]
Glacier Ring [1]
Glacier Manteau [1]
Increases melee and long-ranged physical damage by 5%.
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Set Bonus:
Glacier Pendant [1]
Glacier Ring [1]
Glacier Boots [1]
P.ATK + 3, DEF + 30.
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A ring crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
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ATK + 8%, MSP + 7%.
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Set Bonus:
Glacier Ring [1]
Glacier Pendant [1]
DEF + 50.
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A one-handed spear imbued with divine power to eridicate evil.
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ATK + 5%, POW + 2.
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Increase Overslash damage by 5%.
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When refined to +5 or higher, increase Overslash damage by additional 10%.
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When refined to +7 or higher, increase melee physical damage by 5%.
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When refined to +9 or higher, increase Overslash damage by additional 10%.
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When refined to +10 or higher, ASPD + 10%.
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When refined to +11 or higher, increase Overslash damage by additional 5% and melee physical damage by 15%.
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[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
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An armor modeled after one of the twelve legendary pantheon.
You can feel Mars divine power coming from it.
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When using Back Slide, ASPD + 2 for 10 seconds.
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For every 4 refine level, DEX + 3, MaxHP + 3%,
ignore physical defense of Brute, Demihuman, and Human/Doram Player enemies by 15%.
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When refined to +12 or higher,
Reduce Dark Claw cooldown by 5 seconds.
For every level of Double Strafe learned, increase Triangle Shot damage by 2%.
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Set Bonus:
Mars Armor [1]
Giant Whisper Card
FLEE + 20, ATK + 30.
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Set Bonus:
Mars Armor [1]
Kades Card
Reduce damage taken from Holy and Ghost property attacks by 20%.
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Def : 0
A shinobi suit modeled after one of the twelve legendary pantheon.
You can feel Mercury's divine power coming from it.
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Increase Pure Soul cooldown by 50 seconds.
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When casting Pure Soul, gain DEF + 300 and MDEF + 100 for 50 seconds.
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For every 4 refine level, All Basic Status + 2.
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When refined to +12 or higher, reduce After Cast Delay by 10%.
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Set Bonus:
Mercury Suit [1]
Faceworm Larva Card
Increase Freezing Spear damage by 30%.
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Set Bonus:
Mercury Suit [1]
Gioia Card
Increase Wind Blade damage by 30%,
reduce damage taken from all property attacks by 40%.
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Set Bonus:
Mercury Suit [1]
Assaulter Card
Increase long-range physical damage by 8%,
when using Killing Strike, Reduces the global delay of skills by 20% for 3 seconds.
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Set Bonus:
Mercury Suit [1]
Samurai Specter Card
Increase long-range physical damage by 10%,
reduce global delay by 20%,
when using Killing Strike, Reduces the global delay of skills by 30% per 3 seconds.
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Def : 0
A traditional garb modeled after one of the twelve legendary pantheon.
You can feel Neptune's divine power coming from it.
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For every 2 level of Sprint learned, ATK + 1%, MATK + 1%, MHP + 2%.
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For every 4 refine level, All Basic Statu + 2.
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When refined to +12 or higher,
Casting will not be interrupted.
Reduce Soul Harvest cooldown by 60 seconds.
Reduce Solar, Lunar and Stellar Opposition Fixed Casting Time by 50%.
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Set Bonus:
Neptune Uniform [1]
Khalitzburg Knight Card
Increase Eswoo and Falling Stars damage by 20%.
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Set Bonus:
Neptune Uniform [1]
Maya Card
Reduce physical and magic damage taken from all size enemies by 30%.
Increase Eswoo and Falling Stars damage by 40%.
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Def : 0
Seeing the divine power, he began to exert his natural power.
Bibliography of the Devil's Eradication, which is said to have been used by a high-ranking priest
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 190.
ATK + 10, MATK + 10 per 2 refine rates.
Increase damage of Duple Light and Judex by 25 per 3 refine rates.
When refined to +7 or higher, reduce delay after attack by 10%, increase holy property magic damage by 15%.
When refined to +9 or higher, increase damage of Duple Light and Judex by 30%.
When refined to +11 or higher, adds a chance to autocast Judex slv5 when melee physical attack(will cast higher slv if learned).
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
The hall is said to have been used by a saint
Seeing the divine power, he began to exert his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 200, MATK + 3%.
Increase holy property magic damage by 1% per 2 refine rates.
Increase damage of Adoramus by 5% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase holy property magic damage by 10%.
When refined to +9 or higher, increase magic damage to all race mononsters by 15% (except players).
When refined to +11 or higher, increase damage of Adoramus by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
A beautiful ring imbued with strange spiritual powers that result in surprising effects when worn with the right items.
Int + 2
Dex + 1
Set Bonus
Wizardry Staff
Spiritual Ring
Dex + 2
MATK + 6%
Reduces the variable casting time of skills by 1% per upgrade level of the staff.
Set Bonus
Soul Staff
Spiritual Ring
Dex + 2
MATK + 6%
Reduces the variable casting time of skills by 1% per upgrade level of the staff.
Set Bonus
Clip [1]
Spiritual Ring
SP Recovery + 9%
Increases the damage of Heal on Undead race enemies by 50%.
Increases the damage of Magnus Exorcismus by 30%.
Set Bonus
Rosary or
Rosary [1]
Spiritual Ring
SP Recovery + 9%
Increases the damage of Heal on Undead race enemies by 50%.
Increases the damage of Magnus Exorcismus by 30%.
Set Bonus
Divine Cross
Spiritual Ring
Dex + 2
MATK + 10%
Reduces damage taken from Demon and Undead race enemies by 10%.
Crystallized teardrops of a Valkyrie who mourned for the death of a comrade. The drop possesses divine powers.
SP Recovery + 50%
Reduces the variable casting time of skills by 10%.
Reduces the variable casting time of Oratio by 50%.
Reduces the fixed casting time of Oratio by 100%.
Reduces the cast delay of skills by 5%.
Increases magical damage on Small, Medium and Large size targets by 3% per level of Impositio Manus known.
Enables Level 2 Odin's Power, if Impositio Manus is at maximum level.
Increases the damage of Magnus Exorcismus by 3% for every 2 base levels.
An armor modeled after one of the twelve legendary pantheon.
You can feel Venus divine power coming from it.
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For every level of Heal learned, reduce long-range physical damage taken by 1%, MHP + 1%.
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For every 4 refine level, INT + 2, MDEF + 7.
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When refined to +12 or higher,
Reduce Clearance and Silentium cooldown by 5 seconds.
Reduce Crescent Elbow cooldown by 3 seconds.
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Set Bonus:
Venus Feather Armor [1]
Firelock Soldier Card
Reduce damage taken from all race enemies (including Player) by 5%.
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Set Bonus:
Venus Feather Armor [1]
Lady Tanee Card
ATK + 50.
Increase physical and magic damage against Boss class enemies by 25%.
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Def : 0