A box containing 1 'Baphomet Horns' in it.
A headgear made from the horns of Baphomet.
Inflicts 12% more damage to Demi-Humans.
Increases a certain amount of ATK based on the wearer's Job Lvl.
Location : Upper Weight : 80
For this item, the cancellation of purchase or refund is not allowed.
A sacred necklace that is said to protect the wearer. Elicits the wearer's potential abilities.
ATK + 5.
Increases ATK + 1 per 2 refine rate.
When equipped with Bearer's Shadow set (Armor, Shoes, Shield, Weapon, Earring And Pendant), all stats + 1.
If the sum of refine rate is 45 or higher, grants [Endure] effect. Max HP is reduced by 60%.
Increases the maximum HP % value reduced by the sum of refine rate.
ATK +5.
MHP +1%.
If refine rate is 7 or higher, additional MHP +2%.
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Set Bonus:
Bearer's Shadow Armor
Bearer's Shadow Shoes
Bearer's Shadow Shield
Bearer's Shadow Weapon
Bearer's Shadow Earring
Bearer's Shadow Pendant II
All Basic Stat +1.
If the sum of refine rate is 45 or higher, grants [Endure] effect, MHP -60%.
For every refine level of Bearer's Set, Increases MHP by 1%.
Location : Pendant
Compounds On: Weapon
Hit +20 Long-ranged Physical ATK +5% if the user has [Revolvers] equipped.
Additional Long-ranged Physical ATK +1% per upgrade level.
If upgrade level is +10 or higher,
Increases the damage of Fire Dance by an additional 15%.
The reductions applied won't fall below zero.
Compounds On: Garment
Max HP + 1000
Max HP - 200 for every 10 base Vit.
ATK + 25
ATK - 5 for every 10 base Str.
MATK + 25
MATK - 5 for every 10 base Int.
Aspd + 10%
Aspd - 2% for every 10 base Agi.
Increases long-ranged damage on targets by 5%.
Reduces long-ranged damage on targets by 1% for every 10 base Dex.
Increases critical damage on targets by 10%.
Reduces critical damage on targets by 2% for every 10 base Luk.
HIT + 5.
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For every 2 refine level, additional HIT +1.
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If refine rate is 7 or higher, ASPD + 1.
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Set Bonus
Blitz Shadow Earring
Blitz Shadow Pendant
Increase ATK by the sum of refine level of the set.
if the sum of refine rate is 15 or higher, ASPD + 1.
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Location : Earring
ATK + 5.
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For every 2 refine level, additional ATK +1.
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If refine rate is 7 or higher, ASPD + 1.
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Set Bonus
Blitz Shadow Earring
Blitz Shadow Pendant
Increase ATK by the sum of refine level of the set.
if the sum of refine rate is 15 or higher, ASPD + 1.
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Location : Pendant
ATK + 5%.
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When compounded on One-handed Axe or Two-handed Axe, gain the following effects:
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Increase long-range physical damage by 10%.
For every 3 refine level of Weapon, increase long-range physical damage by additional 2%.
When Base level is 200 or higher, for every 3 refine level of Weapon, increase long-range physical damage by additional 3%.
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Compounds On: Armor
ATK + 7%
Additional ATK + 7%, if the user's base Agi is 110 or higher.
Adds a chance of casting Level 5 Occult Impaction on the attacker when receiving a physical attack.
Varmund's concentration essence.
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CON +3.
ATK +5 and P.ATK +3 per 20 base CON of the user.
If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CON.
If the enchanted equipment is grade C, additional P.ATK +2 per 20 base CON.
If the enchanted equipment is grade B, additional P.ATK +2 per 20 base CON.
If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CON.
MHP + 500, MSP + 50
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Increase damage taken from angel race monsters by 50%.
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When equipped with Orc Baby Card, reduces damage taken from neutral property by 5%, FLEE + 5.
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When equipped with Baby Desert Wolf Card, INT + 3, MSP + 100, MATK + 5%.
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When equipped with Familiar Card, ATK + 15, increase physical damage against shadow property enemies by 20%.
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When equipped with Orc Warrior Card, reduce damage taken from Demi Human and Human Player race by 15%.
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When equipped with Desert Wolf Card, increase physical damage against medium and large enemies by 15%.
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When equipped with Phen Card, reduces variable casting time by 25%.
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When equipped with Orc Zombie Card, HIT + 15, FLEE + 15, Critical Damage + 15%.
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When equipped with Verit Card, MHP + 4%, MSP + 4%.
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When equipped with Megalodon Card, DEF + 100.
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Compounds On: Weapon
ATK + 20
Adds a chance of inflicting Curse, Sleep, and Stone on any target within 5-5 cells of the user when performing a short-ranged attack.
A box that contains enchantment stones for costume equipment.
Opening this will give you one of the following enchantment stones:
HP Absorption Stone (Garment)
SP Absorption Stone (Garment)
ASPD Stone(Garment)
ATK Stone (Upper)
MATK Stone (Upper)
ATK Stone (Middle)
MATK Stone (Middle)
STR Stone (Upper)
INT Stone (Upper)
AGI Stone (Upper)
DEX Stone (Upper)
VIT Stone (Upper)
LUK Stone (Upper)
STR Stone (Middle)
INT Stone (Middle)
AGI Stone (Middle)
DEX Stone (Middle)
VIT Stone (Middle)
LUK Stone (Middle)
HP Stone (Middle)
SP Stone (Middle)
HP Stone (Lower)
Large Stone (Upper)
Medium Stone (Upper)
Small Stone (Upper)
Recovery Stone (Upper)
Recovery Skill Stone (Upper)
Recovery Stone (Middle)
Recovery Stone (Lower)
HIT Stone (Lower)
FLEE Stone (Lower)
Compounds On: Weapon
ATK + 5
Increases physical damage on Aster by 30%.
Set Bonus
Aster Card
Crab Card
Shellfish Card
Increases physical damage on Water property targets by 30%.
Adds a chance of gaining Raw Fish when a Fish race monster is killed.
Shrimp cream pasta made with ribbon-shaped noodles,
shrimp and cream have a mild taste, and you can feel the deep and rich flavor of the sea.
Recovers 15% HP when used, and increases ATK + 5% for 10 minutes.
Varmund's fatal essence.
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CRT +3.
ATK +5, P.ATK +2 and critical damage +5% per 20 base CRT of the user.
If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade C, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade B, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CRT.
An armor worn to enhance critical attacks.
Max HP + 10 per upgrade level of the item.
Crit + 5
If upgrade level is +7 or higher,
Additional Crit + 5
Set Bonus
Critical Shadow Armor
Critical Shadow Weapon
ATK + 1 per upgrade level of Critical Shadow Armor and Critical Shadow Weapon.
If the combined upgrade levels of Critical Shadow Armor and Critical Shadow Weapon are +15 or higher,
Increases critical damage on targets by 1%.
An essence of Dark Lord Morocc. Contains part of Morroc's ability.
Caution: This is a special enchant item, it is exempt from card protection and card desocketing.
Compounds On: All
Str + 1
Int - 1
ATK + 3
Set Bonus
Darklord Essence Force1
Demon God's Ring [1]
ATK + 5%
An essence of Dark Lord Morocc. Contains part of Morroc's ability.
Caution: This is a special enchant item. It is exempt from card protection and card desocketing.
Compounds On: All
Str + 2
Int - 2
ATK + 6
Set Bonus
Darklord Essence Force2
Demon God's Ring [1]
ATK + 5%
An essence of Dark Lord Morocc. Contains part of Morroc's ability.
Caution: This is a special enchant item. It is exempt from card protection and card desocketing.
Compounds On: All
Str + 4
Int - 4
ATK + 12
Set Bonus
Darklord Essence Force3
Demon God's Ring [1]
ATK + 5%
ATK + 5%
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When compounded item is refined to +7 or higher, ATK + 3%.
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When compounded item is refined to +9 or higher, ATK + 2%.
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Bypass 5% of hard defense of Demi Human (Except Player) Race monsters when performing a physical attack.
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For every 2 refine levels, bypass additional 1% of hard defense of Demi Human (Except Player) Race monsters when performing a physical attack.
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Set Bonus
Executioner Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
ATK +5,
If sum total refine level of the set is 25 or higher,
Bypass 100% of hard defense of Demi Human (Except Player) Race monsters when performing a physical attack.
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Location : Weapon
Transforms into Despair God Morocc for 5 seconds when using First Aid.
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ATK + 10%, MHP - 50%.
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Increase physical damage against Demi Human, Angel, and Human Player race by 30%.
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A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
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ATK + 3%.
If uses [Arclouse Dash] skill to player-self, ASPD + 1 for 50 secs.
Skill Cooldown of [Lunatic Carrot Beat] - 0.2 sec per every refine level.
If the refine level is 7 or higher, Damage of [Lunatic Carrot Beat] +5%.
If the refine level is 9 or higher, Damage of [Lunatic Carrot Beat] +5%.
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If equipped with Doram Physical Shadow Weapon, it gives additional effect below.
All State + 3, MaxHP + 2%, MaxSP + 2%.
SP consumption -10%.
Location : Shield