A rod that improves its user's ability to command the supernatural power of magic.
MATK 180, indestructible
Water/Earth Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Diamond Dust and Earth Grave damage +30%
+11 Effect: Diamond Dust and Earth Grave damage +20% (Additional)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Diamond Grave) effect.
[Enchant Effect]
Diamond Dust and Earth Grave damage +15%
When refined to +7 or higher, Diamond Dust and Earth Grave damage +3% (Additional)
When refined to +11 or higher, Diamond Dust and Earth Grave damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
Diamond Dust and Earth Grave damage +15%
When refined to +7 or higher, Diamond Dust and Earth Grave damage +3% (Additional)
When refined to +11 or higher, Diamond Dust and Earth Grave damage +7% (Additional)
Earth Spike damage +10% and Heaven's Drive damage +7% for every 3 Boltigin upgrade levels
Psychic Wave damage +7% and Varetyr Spear cooldown -0.2 sec. for every 3 Psychic Spear Rod upgrade levels
Earth Grave damage +7% and Diamond Dust damage +5% for every 3 Dust Grave upgrade levels
A forbidden book filled with unfathomable records.
Those who do not know the truth should not study it.
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ASPD + 10%.
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For every refine level, MHP +100.
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For every 3 refine level, increase Water and Earth property magic damage by 4%.
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When refined to +9 or higher, DEX + 10, INT + 10.
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When refined to +11 or higher,
There's a 5% chance to activate the following for 10 seconds when dealing magical damage:
INT + 150.
Decrease 100 HP and SP each second.
Reduce Diamond Dust and Earth Grave cooldown by 4.5 seconds.
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Def : 100
Increases Diamond Dust and Earth Grave damage by 15%.
If refine rate is 7 or higher, increases Diamond Dust and Earth Grave damage by additional 15%.
If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 15%.
If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 15%, increases Diamond Storm and Terra Drive damage by 15%.
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases Diamond Dust and Earth Grave damage by 15%.
If refine rate is 7 or higher, increases Diamond Dust and Earth Grave damage by additional 15%.
If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 15%.
If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 15%, increases Diamond Storm and Terra Drive damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
MATK+150.
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Every 2 level refine, MATK+15.
Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%.
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When refined to +9 or higher, MATK+15%.
When refined to +11 or higher, increase magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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Set Bonus:
Jupiter Light Armor-LT
Nightmare Verit Card
MATK+100, MDEF+10.
Increase magic damage to all races by +15%.
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Set Bonus:
Jupiter Light Armor-LT
Fallen Bishop Card
MATK+100, MaxSP+50%, MDEF+20.
Increase magic damage to all races by +30%.
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[Grade Bonus]
[Grade D] Every 2 level refine, MATK+8.
Every 3 level refine, increase physical/magic damage to all sizes by 4%.
[Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds.
[Grade B] Every 2 level refine, S.MATK+1.
Every 3 level refine, increase physical/magic damage to all sizes by 5%.
[Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%.
When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second.
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Def: 30
The power of the king of the spirits was put in this jeweled circlet.
Position: Upper
Mdef + 15
Reduces the global delay of skills by 10%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by 10%.
If Warmer is level 5,
Reduces the cooldown of Earth Grave by 1 second
Reduces the cooldown of Diamond Dust by 1 second.
Reduces the cooldown of Varetyr Spear by 1 second.
If Elemental Shield is level 5,
Increases magical damage on boss monsters by 25%.
For every level of Spirit Sympathy known,
Reduces the variable casting time of skills by 6%.
Reduces the fixed casting time of skills by 7% per upgrade level of the item up to a maximum upgrade level of 10.
If upgrade level is +7 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 15%.
If upgrade level is +9 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 25%.
If upgrade level is +10 or higher,
Bypass 100% of hard magic defense of All race targets when performing a magical attack.
A book filled with the pain of grief.
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Indestructible in battle.
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MATK + 215.
MATK + 10%.
Increase Diamond Storm and Terra Drive damage by 10%.
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For every 2 refine level, increase Diamond Dust and Earth Grave damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Diamond Dust and Earth Grave damage by additional 25%.
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When refined to +11 or higher, reduce cooldown of Diamond Dust and Earth Grave by 2 seconds.
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[Grade Bonus]
[Grade D] Increase Diamond Storm and Terra Drive damage by additional 5%.
[Grade C] Increase Diamond Storm and Terra Drive damage by additional 8%. S.MATK + 1.
[Grade B] Increase Diamond Storm and Terra Drive damage by additional 12%. SPL + 1.
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A pair of mini glasses modeled after a girl who earned her doctorate at Juno Academy.
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Increase magical damage against all size enemies by 10%.
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Reduce damage taken from players by 5%.
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Immune to Sleep.
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When learned Psychic Wave Level 5,
reduce Fixed Casting Time of Psychic Wave by 100%,
reduce Earth Grave and Diamond Dust cooldown by 4 seconds.
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When learned Extreme Vacuum Level 5, reduce After Cast Delay by 15%.
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Def : 2
Location : Middle
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Sorcerer Classes.
Reduces Earth Grave cool down time 1 second.
Each refine rate additionally reduces Earth Grave cool down time 0.3 seconds.
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With Sorcerer Shadow Weapon, can get the additional effect.
Add Diamond Dust and Earth Grave 20% damage.
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With the all of Mage Shadow 2type, Sage Shadow 2type, Sorcerer Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
For every level of Earth Grave, increase magical damage of all property by 2%.
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Set Bonus
Sorcerer Stone (Lower)
Sorcerer Stone (Garment)
Increase Poison Burst damage by 15%.
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Set Bonus
Sorcerer Stone (Lower)
Sorcerer Stone II (Garment)
Increase Diamond Dust damage by 15%.
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[Aver De Dosh]
For every level of Earth Grave, increase magical damage of all property by 2%.
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Set Bonus
Sorcerer Stone (Lower)
Sorcerer Stone (Garment)
Increase Poison Burst damage by 15%.
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Set Bonus
Sorcerer Stone (Lower)
Sorcerer Stone II (Garment)
Increase Diamond Dust damage by 15%.
Stone that awakens the power of Sorcerer.
Give the following abilities to the costume Garment slot.
Increase damage of Diamond Dust by 15%
When equipped with Scholar Stone II(Upper), increase damage of Diamond Dust by additional 10%.
When equipped with Scholar Stone II(Middle), increase damage of Earth Grave by 20%.
When equipped with Scholar Stone II(Lower), reduce cooltime of Varetyr Spear by 1 sec.
[Lace La Zard]
Increase damage of Diamond Dust by 15%
When equipped with Scholar Stone II(Upper), increase damage of Diamond Dust by additional 10%.
When equipped with Scholar Stone II(Middle), increase damage of Earth Grave by 20%.
When equipped with Scholar Stone II(Lower), reduce cooltime of Varetyr Spear by 1 sec.
For every 2 refine levels, MATK +2% and increases SP recovery rate by 6%.
If refine rate is 7 or higher, All Basic Stat +3.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Neutral, Earth, and Water property magical damage by 20%.
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Set Bonus:
Biolab Aquarius Diadem
Boltgin
MATK +2%.
increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 3% per refine rate of Boltgin.
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Set Bonus:
Biolab Aquarius Diadem
Psychic Spear Rod
Increases Neutral and Wind property magical damage by 3%.
Increases Varetyr Spear damage by 3% per refine rate of Psychic Spear Rod.
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Set Bonus:
Biolab Aquarius Diadem
Dust Grave
Increases Water and Earth property magical damage by 3%.
Increases Diamond Dust damage by 3% per refine rate of Dust Grave.
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Def : 10
Location : Upper
This ring contains the power of the Spirit King.
Vit + 5
Reduces the global delay of skills by 5%.
Reduces the cooldown of Diamond Dust and Earth Grave by 2 seconds.
Reduces the variable casting time of Varetyr Spear by 1.5 seconds.
Reduces the cooldown of Varetyr Spear by 0.5 seconds.
Reduces the variable casting time of Warmer by 50%.
Reduces the fixed casting time of Warmer by 50%.
Reduces the cooldown of Warmer by 15 seconds.
Increases the damage of Diamond Dust and Earth Grave by 1% for every 8 base levels.
ASPD +2, MATK +20%.
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For every refine level, MATK +4.
For every 3 refine level, increase all property magical damage by 2%.
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When refined +7 or higher, increase attack speed (reduces delay after attack) by 10%.
When refined +9 or higher, MATK+10%.
When refined +11 or higher, There's a 5% chance to cast Thunder Storm Lv. 5 and Heaven's Drive lv.5, when doing melee physical attacks.
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When learned Shadow Spell Lv.10.
MATK+150.
Increase magic damage against all property enemies by 10%.
When refined +9 or higher, there's a 5% chance to cast Hell Inferno Lv. 3 and Diamond Dust lv.3, when doing melee physical attacks.
When refined +11 or higher, there's a 5% chance to cast Earth Grave Lv. 3 and Chain Lightning lv.3, when doing melee physical attacks.
When refined +13 or higher, ignore magic defense of Normal and Boss monster by 15%.
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Def : 40
Increase Diamond Dust and Earth Grave damage by 15%.
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When refine level is 7 or higher, increase Diamond Dust and Earth Grave damage by additional 15%.
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When refine level is 9 or higher, increase Diamond Dust and Earth Grave damage by additional 15%.
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When refine level is 11 or higher, increase Diamond Dust and Earth Grave damage by additional 15%.