Potions that increase the Energy of your body.
For 60 minutes; ATK, MATK + 30, ATK, MATK + 1%,
HIT, FLEE + 30, ASPD + 1, SP consumption -5%,
Fixed cast-time -30%.
Increases movement speed for 10 minutes.
The effect will be lost if the character dies.
You can make an all-in-one buff potion by taking it to the NPC below along with the True Shining Def Scroll and True Infinity Drink.
[Nyantime]
[Nyantime]
Compounds On: Weapon
Increases the damage of Earth Drive by 20%.
Increases the damage of Earth Drive by an additional 20% when compounded to a level 4 weapon.
If upgrade level is +10 or higher,
Increases the damage of Earth Drive by an additional 20%.
Set Bonus
Royal Guard Randel Card
True Randel Lawrence Card
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 100.
An energy drink that activates the energy in the body and helps in the fight, but be careful because it will bring side effects to health.
For 60 minutes; Increases ATK, MATK + 30, ASPD + 5% , variable cast-time -5%, Max HP, Max SP - 10%.
When attacking physically or magically, there is a chance to autocast Lv 3 Improve Concentration (If the character has a higher skill level, it will autocast the highest level.)
Increases movement speed for 10 minutes.
The effect will be lost if the character dies.
Compounds On: Weapon
Increases the damage of Ignition Break by 20%.
Increases the damage of Ignition Break by an additional 20% when compounded to a level 4 weapon.
If upgrade level is +10 or higher,
Increases the damage of Ignition Break by an additional 20%.
Set Bonus
Rune Knight Seyren Card
True Seyren Windsor Card
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 100.
Compounds On: Weapon
Increases the damage of Severe Rainstorm by 20%.
Increases the damage of Severe Rainstorm by an additional 20% when compounded to a level 4 weapon.
If upgrade level is +10 or higher,
Increases the damage of Severe Rainstorm by an additional 20%.
Set Bonus
Wanderer Trentini Card
True Trentini Card
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 100.
A potion containing the blessing of Tyr, the god of battle.
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Increases ATK and MATK by 20 for 60 minutes.
Increases HIT by 30 and Flee by 30.
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Movement speed also increases for 10 minutes.
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If the character is die or got Dispelled the item effect will disappear.
This item cannot stack with Honey Pastry, Sesame Pastry, and Rainbow Pastry.
Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, ATK + 15.
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Every 3 refine level, MHP + 120, MSP + 8.
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When refined to +9 or higher, ASPD + 7%.
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When refined to +11 or higher,
When performing physical attack, there's a chance AGI + 175 for 10 seconds.
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When refined to +13 or higher, increase melee physical damage and long ranged physical damage by 4%.
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[Grade Bonus]
[Grade D] AGI gained from the effect is increased by additional 25.
[Grade C] AGI gained from the effect is increased by additional 25.
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Def : 60
Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, ATK + 15.
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Every 3 refine level, MHP + 110, MSP + 10.
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When refined to +9 or higher, ASPD + 7%.
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When refined to +11 or higher,
When performing magic attack, there's a chance DEX + 175 for 10 seconds.
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When refined to +13 or higher, reduce fixed casting time by 0.5 seconds.
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[Grade Bonus]
[Grade D] DEX gained from the effect is increased by additional 25.
[Grade C] DEX gained from the effect is increased by additional 25.
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Def : 60
Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, ATK + 15.
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Every 3 refine level, MHP + 100, MSP + 8.
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When refined to +9 or higher, ASPD + 7%.
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When refined to +11 or higher,
When performing physical attack, there's a chance LUK + 175 for 10 seconds.
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When refined to +13 or higher, CRI + 7, Critical Damage + 7%, ATK + 7%.
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[Grade Bonus]
[Grade D] LUK gained from the effect is increased by additional 25.
[Grade C] LUK gained from the effect is increased by additional 25.
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Def : 65
Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, ATK + 15.
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Every 3 refine level, MHP + 120, MSP + 8.
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When refined to +9 or higher, ASPD + 7%.
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When refined to +11 or higher,
When performing physical attack, there's a chance STR + 175 for 10 seconds.
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When refined to +13 or higher, increase melee physical damage by 7%.
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[Grade Bonus]
[Grade D] STR gained from the effect is increased by additional 25.
[Grade C] STR gained from the effect is increased by additional 25.
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Def : 60
Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, ATK + 10, MATK + 10.
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Every 3 refine level, MHP + 150, MSP + 15.
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When refined to +9 or higher, variable casting time - 5%, ASPD + 5%.
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When refined to +11 or higher,
When performing physical or magic attack, there's a chance VIT + 175 for 10 seconds.
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When refined to +13 or higher, reduce after cast delay by 5%.
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[Grade Bonus]
[Grade D] VIT gained from the effect is increased by additional 25.
[Grade C] VIT gained from the effect is increased by additional 25.
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Def : 65
Vanargand is a another name of Fenrir: the God Biter, which inspired the design of this helmet.
Position: Upper
If upgrade level is +4 or less, adds a chance of restoring 1% of damage as HP/SP when performing a physical attack.
If upgrade level is +5 or higher, adds a chance of restoring additional 2% of damage as HP when performing a physical attack.
If upgrade level is +7 or higher, adds an additional chance of restoring additional 2% of damage as HP and additional 1% of damage as SP when performing a physical attack.
If upgrade level is +8 or higher, adds an additional chance of restoring additional X% of damage as HP and X% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher, adds an additional chance of restoring additional 3% of damage as HP and additional 2% of damage as SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Vanargand Helm [1]
Disables the following effect of Vanargand Helm [1],
Restoring damage as HP/SP when performing a physical attack.
Set Bonus
Fenrir Chain [1]
Vanargand Helm [1]
If Vanargand Helm [1] upgrade level is +6 or higher,
ATK + 5%
Aspd + 5%
Reduces the global delay of skills by 5%.
Bypass 25% of hard defense of all race targets when performing a physical attack.
If Vanargand Helm [1] upgrade level is +8 or higher,
Additional ATK + 5%.
Additional Aspd + 10%.
Reduces the global delay of skills by an additional 10%.
Bypass an additional 25% of hard defense of all race targets when performing a physical attack.
A two-handed sword with a broad blade.
ATK +5%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Clashing Spiral and Sonic Wave damage +30%
+11 Effect: Sonic Wave cooldown -1.5 sec.
Compounds On: Garment
If used by Wanderer,
Max HP + 10%
Max HP + 15%
If the users base level is 175 or higher,
All Stat + 10
If upgrade level is +10 or higher,
All Stat + 10
Set Bonus
Wanderer Trentini Card
True Trentini Card
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 100.
Sword equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Blade.
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Increases Acidified Zone (Fire/Wind) damage by 6% per 2 refine rate.
Increases Cart Tornado damage by 7% per 3 refine rate.
ATK + 5% per 4 refine rate.
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[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Acidified Zone (Fire/Wind) damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
Book equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Book.
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Can't be destroyed.
Increases Noon Blast damage by 6% per 2 refine rate.
Increases Rising Sun damage by 8% per 3 refine rate.
Increases melee physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Noon Blast damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
Katar equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Katar.
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Increases Impact Crater damage by 6% per 2 refine rate.
Increases Savage Impact damage by 7% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
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[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Impact Crater damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
Foxtail equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Plant.
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Can't be destroyed.
MATK + 220.
Increases Howling of Chulho and Hyunrok Breeze damage by 6% per 2 refine rate.
Increases Hohogong Strike and Hyunrok Cannon damage by 7% per 3 refine rate.
Increases long ranged physical and all property magical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] POW, SPL +1.
[Grade C] Increases Howling of Chulho and Hyunrok Breeze damage by additional 10%.
[Grade B] P.ATK, S.MATK +1.
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Weapon Lv: 5
Required Lv: 220
ATK + 6%, ATK + 100.
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When refine level is 7 or higher, increase melee physical damage by additional 5%.
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When refine level is 9 or higher, increase melee physical damage by additional 5%.
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When refine level is 11 or higher, increase melee physical damage by additional 5%.
Once it was an ordinary dagger you could see everywhere, but now
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +170.
Flaming Petals and Freezing Spear damage +10%.
MATK +6 for every 3 refine levels.
When refined to +7 or higher, Additional Flaming Petals and Freezing Spear damage +10%.
When refined to +9 or higher, Variable Cast Time -10%.
When refined to +11 or higher, Additional Flaming Petals and Freezing Spear damage +10%.
A big chunk of metal that came from somewhere in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
Swirling Petal damage +15%.
ATK +6 and Variable Cast Time -2% for every 3 refine levels
When refined to +7 or higher, Cross Slash damage +15%.
When refined to +9 or higher, Swirling Petal cooldown -2 sec., Cross Slash cooldown -1 sec.
When refined to +11 or higher, Additional Swirling Petal and Cross Slash damage +20%.
ATK: 320 Property: Wind
ATK and MATK +50.
Every 2 levels upgrade, ATK and MATK +10, ATK and MATK +1%.
Every 4 levels upgrade, Increases damage of Adoramus and Knuckle Arrow by 15%
If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds
If refine rate is 11 or higher, Reduces Delay after using skills by 10%
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Set Bonus:
Zodiac Boots(Acolyte)
Margaretha Memory
Reduces Adoramus skill cooldown by 1.5 seconds.
for every 4 upgrade level of weapon, increases Holy magic damage by 15%.
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Set Bonus:
Zodiac Boots(Acolyte)
Chen Memory
Reduces delay after using skill by 15%.
for every 4 upgrade level of weapon, increases physical damage against Boss monsters by 10%.
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Set Bonus:
Zodiac Boots(Acolyte)
Margaretha Memory
Biolab Cancer Diadem
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
when using skills, Gemstone will not be lost.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the magic defense of all monsters by 40% (except Player).
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Set Bonus:
Zodiac Boots(Acolyte)
Chen Memory
Biolab Lion Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Increases range physical damage by 30%.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the physical defense of all monsters by 40% (except Player)
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Required Lv: 100
A pair of shoes designed according to the constellation.
It might resonate with certain memories and zodiac equipment.
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MATK + 50, ATK + 50.
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For every 2 refine level, MATK + 10, ATK + 10, MATK + 1%, ATK + 1%.
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For every 4 refine level, increase Aimed Bolt and Metallic Sound damage by 15%.
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When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds.
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When refined to +11 or higher, reduce After Cast Delay by 10%.
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Set Bonus:
Zodiac Boots (Archer) [1]
Cecil's Memory
Reduce Arrow Storm cooldown by 0.7 seconds.
For every 4 refine level of Weapon,
Reduce Fixed Casting Time by 0.2 seconds.
Reduce After Cast Delay by 5%.
Reduce Aimed Bolt and Arrow Storm Variable Casting Time by 35%.
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Set Bonus:
Zodiac Boots (Archer) [1]
Alphoccio's Memory
OR
Zodiac Boots (Archer) [1]
Trentini's Memory
Reduce Metallic Sound cooldown by 0.5 seconds.
For every 4 refine level of Weapon, increase Neutral property magical damage by 15%.
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Set Bonus:
Zodiac Boots (Archer) [1]
Biolab Virgo Diadem [1]
Cecil's Memory
When total refine level of Helmet, Shoes, and Weapon is 33 or higher,
Increase Aimed Bolt damage by 250% when using No Limits. for 30 seconds.
When total refine level of Helmet, Shoes, and Weapon is 35 or higher,
Ignore physical defense of all race enemies (excluding players) by 40%.
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Set Bonus:
Zodiac Boots (Archer) [1]
Biolab Libra Crown [1]
Alphoccio's Memory
OR
Zodiac Boots (Archer) [1]
Biolab Libra Crown [1]
Trentini's Memory
When total refine level of Helmet, Shoes, and Weapon is 33 or higher,
There's a 35% chance to cast additional Metallic Sound Lv 10 when using Metallic Sound.
When total refine level of Helmet, Shoes, and Weapon is 35 or higher,
Ignore magic defense of all race enemies (excluding players) by 40%.
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Def : 60
ATK + 50
Every 2 levels upgrade, ATK +10, ATK +1%.
Every 4 levels upgrade, Increases damage of Arm Cannon, Cart Cannon skills by 15%
If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds
If refine rate is 11 or higher, Reduces Delay after using skills by 10%
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Set Bonus:
Zodiac Boots(Merchant)
Howard Memory
Increases ranged physical damage by 20%.
for every 4 upgrade level of weapon, Increases damage of Arm Cannon skill by 15%.
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Set Bonus:
Zodiac Boots(Merchant)
Flamel Memory
Increases ranged physical damage by 20%.
for every 4 upgrade level of weapon, Increases damage of Cart Cannon skill by 15%.
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Set Bonus:
Zodiac Boots(Merchant)
Howard Memory
Biolab Taurus Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
increases ranged physical damage by 30%.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Reduces the delay after using skills by 10% and reduces Variable casting time of Arm Cannon skill by 50%.
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Set Bonus:
Zodiac Boots(Merchant)
Flamel Memory
Biolab Taurus Diadem
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
increases ranged physical damage by 30%.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Reduces variable casting time of Cart Cannon skill by 100%.
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Required Lv: 100
Shoes modeled after the constellations of Aries and Libra.
It can unleash powerful abilities when combined with certain memories.
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ATK + 50, MATK + 50.
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For every 2 refine level,
ATK + 10, MATK + 10.
ATK + 1%, MATK + 1%.
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For every 4 refine level, increase Sonic Wave and Genesis Ray damage by 15%.
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When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds.
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When refined to +11 or higher, reduce After Cast Delay by 10%.
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Set Bonus:
Zodiac Boots (Swordman) [1]
Seyren's Memory
Reduce Sonic Wave cooldown by 0.5 seconds.
For every 4 refine level of weapon, increase Critical Damage by 20%.
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Set Bonus:
Zodiac Boots (Swordman) [1]
Randel's Memory
Reduce Ray of Genesis cooldown by 0.2 seconds.
For every 4 refine level of weapon, increase Gloria Domini damage by 40%.
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Set Bonus:
Zodiac Boots (Swordman) [1]
Biolab Aries Crown [1]
Seyren's Memory
When total refine level of helmet, shoes, and weapon is 33 or higher,
Increase long ranged physical damage by 30%.
When total refine level of helmet, shoes, and weapon is 35 or higher,
Ignore physical defense of monsters of all races (except players) by 40%.
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Set Bonus:
Zodiac Boots (Swordman) [1]
Biolab Libra Diadem [1]
Randel's Memory
When total refine level of helmet, shoes, and weapon is 33 or higher,
Increase Holy property magic damage by 30%.
When total refine level of helmet, shoes, and weapon is 35 or higher,
Ignore magic defense of monsters of all races (except players) by 40%.
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Def : 60
ATK + 50
Every 2 levels upgrade, ATK +10, ATK +1%.
Every 4 levels upgrade, Increases damage of skills Severe Rainstorm, Soul Destroyer by 15%
If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds
If refine rate is 11 or higher, Reduces Delay after using skills by 10%
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Set Bonus:
Zodiac Boots(Thief)
Eremes Memory
reduces Cooldown of Soul Destroyer skill by 0.1 second
for every 4 upgrade level of weapon, Crit +15.
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Set Bonus:
Zodiac Boots(Thief)
Gertie Memory
Reduces delay after using skills by 15%
for every 4 upgrade level of weapon, increases ranged physical damage by 15%.
------------------------
Set Bonus:
Zodiac Boots(Thief)
Eremes Memory
Biolab Gemini Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Reduces Delay after using skills by 10%,
increases Soul Destroyer skill damage by 20%,
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Remove penalty size of the weapon.
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Set Bonus:
Zodiac Boots(Thief)
Gertie Memory
Biolab Capricorn Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Can use skill Severe Rainstorm Lv. 5.
reduce the Cooldown of Severe Rainstorm skill by 6 seconds,
reduce the Cooldown of Feint Bomb by 1.8 seconds,
When physically attacking, has a 3% chance of DEX +200 for 10 seconds,
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the physical defense of monsters of all races by 40% (except Player).
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Required Lv: 100