MATK + 15.
------------------------
Increases all property magic damage by 3%.
------------------------
When refined to +7, ASPD + 3%.
------------------------
When refined to +9, reduces Variable Casting Time and After Cast Delay by 3%.
------------------------
[Weapon Grade Bonus]
[Grade D] MATK + 1%, MATK + 15.
[Grade C] When refined to +9, S.MATK +3.
[Grade B] When refined to +11, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 10%. When refined to +11, increases magic damage against all size enemies by 10%.
MATK + 30.
------------------------
Increases all property magic damage by 6%.
------------------------
When refined to +7, ASPD + 6%.
------------------------
When refined to +9, reduces Variable Casting Time and After Cast Delay by 6%.
------------------------
[Weapon Grade Bonus]
[Grade D] MATK + 2%, MATK + 30.
[Grade C] When refined to +7, S.MATK +3.
[Grade B] When refined to +9, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 12%. When refined to +11, increases magic damage against all size enemies by 12%.
MATK + 45.
------------------------
Increases all property magic damage by 9%.
------------------------
When refined to +7, ASPD + 9%.
------------------------
When refined to +9, reduces Variable Casting Time and After Cast Delay by 9%.
------------------------
[Weapon Grade Bonus]
[Grade D] MATK + 3%, MATK + 45.
[Grade C] For every 5 refine level, S.MATK +3.
[Grade B] For every 4 refine level, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 14%. When refined to +11, increases magic damage against all size enemies by 14%.
MATK + 60.
------------------------
Increases all property magic damage by 12%.
------------------------
When refined to +7, ASPD + 12%.
------------------------
When refined to +9, reduces Variable Casting Time and After Cast Delay by 12%.
------------------------
[Weapon Grade Bonus]
[Grade D] MATK + 4%, MATK + 60.
[Grade C] For every 4 refine level, S.MATK +3.
[Grade B] For every 3 refine level, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 16%. When refined to +11, increases magic damage against all size enemies by 16%.
MATK + 75.
------------------------
Increases all property magic damage by 15%.
------------------------
When refined to +7, ASPD + 15%.
------------------------
When refined to +9, reduces Variable Casting Time and After Cast Delay by 15%.
------------------------
[Weapon Grade Bonus]
[Grade D] MATK + 5%, MATK + 75.
[Grade C] For every 3 refine level, S.MATK +4.
[Grade B] For every 2 refine level, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 18%. When refined to +11, increases magic damage against all size enemies by 18%.
A shield crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
------------------------
RES + 15, MRES + 15.
------------------------
For every 2 refine level, DEF + 10, MDEF + 2.
------------------------
When refined to +7 or higher, ASPD + 15%.
------------------------
When refined to +9 or higher, reduces variable casting time by 10%.
------------------------
When refined to +10 or higher, DEF + 50, MDEF + 10.
------------------------
[Grade Bonus]
[Grade D] RES + 10, MRES + 10.
[Grade C] P.ATK +2, S.MATK + 2.
------------------------
Def : 220
A muffler forged with the sacred power of divine cat whiskers, drawn from the glaciers of Issgard.
It can be imbued with special mystical feline power to grant additional abilities.
------------------------
MHP + 2000, MSP + 1000.
------------------------
Every 2 refine level, MHP + 150, MSP + 100.
------------------------
When refine level 7 or more, Variable Cast Time -7%.
------------------------
When refine level 9 or more, SPL + 3.
------------------------
When refine level 10 or more, ASPD +5%.
------------------------
Set Bonus:
Glacier Muffler [1]
Glacier Shoes [1]
All property magic damage +15%.
------------------------
[Grade Bonus]
[Grade D] MATK + 3%, S.MATK + 2.
[Grade C] ASPD +10%.
------------------------
Location : Garment
A necklace crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
------------------------
MATK + 8%, MHP + 7%.
------------------------
Set Bonus:
Glacier Necklace [1]
Glacier Earring [1]
Glacier Robe [1]
Reduces Fixed Casting Time by 0.3 seconds, MATK + 5%.
------------------------
Set Bonus:
Glacier Necklace [1]
Glacier Earring [1]
Glacier Muffler [1]
Increases all property magic damage by 5%.
------------------------
Set Bonus:
Glacier Necklace [1]
Glacier Earring [1]
Glacier Shoes [1]
S.MATK + 3, DEF + 30.
------------------------
A revolver crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
------------------------
MATK +230
------------------------
Range : 7
A robe crafted from the glaciers of Issgard, imbued with the sacred power of holy cat whiskers.
Additional abilities can be granted by enchanting it with special mythical feline magic.
------------------------
MATK + 120.
------------------------
For every 2 refine levels, MATK + 15, DEF + 15.
------------------------
At refine level 7, all property magic damage +5%, variable cast time -10%.
------------------------
At refine level 9, S.MATK + 3, variable cast time -5% additional reduction.
------------------------
At refine level 10, DEF + 100, after cast delay -5%.
------------------------
Set Bonus:
Glacier Robe [1]
Glacier Muffler [1]
MATK + 50.
------------------------
[Grade Bonus]
[Grade D] SPL + 3, CON + 3, after cast delay -5%.
[Grade C] MATK + 3%, S.MATK + 2.
------------------------
A two-handed axe crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
------------------------
Indestructible in battle
MATK +180
------------------------
An egg containing the Cute Pet Gloom Under Night. Use a Pet Incubator to awaken the sleeping monster.
When intimacy is Awkward or Shy: MATK +10.
When intimacy is Neutral: MATK +20.
When intimacy is Cordial: MATK +30, Fire and Ghost magic damage +5%.
When intimacy is Loyal: MATK +40, Fire and Ghost magic damage +7%.
------------------------
A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Increases magical damage on Demi-Human race targets by 15%.
Bypass 25% of hard magic defense of Demi-Human race targets when performing a magical attack.
Increases magical damage on Human Player race targets by 15%.
Bypass 25% of hard magic defense of Human Player race targets when performing a magical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard magic defense of Human Player race targets when performing a magical attack.
If upgrade level is +9 or higher,
MATK + 5%
Reduces the variable casting time of skills by 5%.
Reduces the fixed casting time of skills by 5%.
A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
MATK + 1% per upgrade level of the item.
Increases magical damage on Demi-Human race targets by 15%.
Bypass 25% of hard magic defense of Demi-Human race targets when performing a magical attack.
Increases magical damage on Human Player race targets by 15%.
Bypass 25% of hard magic defense of Human Player race targets when performing a magical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard magic defense of Demi-Human race targets when performing a magical attack.
Bypass an additional 5% of hard magic defense of Human Player race targets when performing a magical attack.
Enables Level 1 Destruction.
If upgrade level is +9 or higher,
Adds a 20% chance of casting Level 10 Safety Wall on the user when using Lord of Vermillion, Meteor Storm or Storm Gust.
A piece of equipment that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Max HP + 20%
Reduces damage taken from Demi-Human race enemies by 7%.
Reduces damage taken from Human Player race enemies by 7%.
Set Bonus
Glorious Muffler
Glorious Shoes
Glorious Suit
ATK + 5%
MATK + 5%
Increases the recovery rate of recovery skills by 3%.
Immune to Frozen.
A spear which was decorated on a wall of Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +200.
Genesis Ray damage +10%.
MATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Genesis Ray damage +10%.
When refined to +9 or higher, Variable Cast Time -10%.
When refined to +11 or higher, Additional Genesis Ray damage +15%.
For every 2 refine levels, ATK +20, MATK +20.
If refine rate is 7 or higher, ASPD +10% and reduces variable casting time by 10%.
If refine rate is 9 or higher, ATK +15% and MATK +15%.
If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 10%.
------------------------
Set Bonus:
Biolab Capricorn Crown
Jack the Knife
Reduces global cooldown by 10%,
increases Fatal Menace damage by 10% per refine rate of Jack the Knife.
------------------------
Set Bonus:
Biolab Capricorn Crown
Platinum Dagger
Increases all property magical damage by 10%.
Increases all property magical damage by 5% per refine rate of Platinum Dagger.
------------------------
Set Bonus:
Biolab Capricorn Crown
Rapid Fire
Increases long ranged physical damage by 10%.
Increases Triangle Shot damage by 10% per refine rate of Rapid Fire.
------------------------
Def : 10
Location : Upper
A cursed shield that is said to be able to devour god.
It might reveal a hidden power when combined with certain sword souls.
------------------------
Mdef + 10.
------------------------
Immune to knockback.
------------------------
ASPD + 2, ATK + 10%, MATK + 10%.
------------------------
Reduce SP consumption when using skills by 10%.
------------------------
For every 2 refine level, reduce physical damage taken from all size monsters by 1%.
------------------------
When refined to +7 or higher, ASPD + 15%.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 5%.
------------------------
When refined to +11 or higher, increase melee, long ranged physical, and all property magic damage by 7%.
------------------------
Set Bonus:
God-Devouring Demonic Shield [1]
Mysteltainn Card
Increase physical and magical damage against Large and Medium sized monsters by 20%.
------------------------
Set Bonus:
God-Devouring Demonic Shield [1]
Ogretooth Card
Increase physical and magical damage against Small and Large sized monsters by 20%.
------------------------
Set Bonus:
God-Devouring Demonic Shield [1]
Executioner Card
Increase physical and magical damage against Small and Medium sized monsters by 20%.
------------------------
Def : 100
No Knockback.
------------------------
MDEF +10, ASPD +2.
ATK and MATK +10%.
Reduces SP consumption when using skills by 15%.
------------------------
Every 3 refine levels, reduces physical damage taken from monsters of all sizes by 2%.
When refined to +7 or higher, ASPD +20%.
When refined to +9 or higher, reduces global cooldown by 5%.
When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%.
------------------------
Set Bonus:
God-Devouring Demonic Shield-LT [1]
Mysteltainn/Ogretooth/Executioner Card
Increases physical/magic damage to enemies of all sizes by 25%.
------------------------
[Grade Bonus]
[Grade D] DEF +100, MDEF +20.
[Grade C] POW, SPL, CON +3.
[Grade B] Increases physical/magic damage to enemies of all races by 15%.
[Grade A] Ignores 70% of physical/magic defense of all races (excluding player).
------------------------
Def: 100
MATK +280
------------------------
STR +3, DEX +5.
------------------------
Absorb 1% of the damage dealt as HP when attacking with a physical attack (100% chance).
------------------------
[Dragon's Breath], [Dragon's Water Breath] damage + 50%
------------------------
For every 1 refine level,
Additional ATK +2%,
ASPD +2%,
Reduced after cast delay 1%.
------------------------
When refined to +7 or higher, absorb an additional 2% of the damage dealt as HP when attacking with a physical attack.
When refined to +9 or higher, absorb an additional 3% of the damage dealt as HP when attacking with a physical attack.
When refined to +10 or higher, fixed casting time -70%.
------------------------
An improved version of the Gold Fish Hat that gapes.
------------------------
When base level is 210 or higher,
P.ATK + 2, S.MATK + 2.
------------------------
There's a chance to grant the weapon Holy property for 60 seconds,
when doing physical attacks.
------------------------
There's a chance to increases Holy magical damage by 20% for 60 seconds,
when doing magical attacks.
------------------------
When refined +7 or higher,
Increases melee physical damage by 10%,
increases Holy magical damage by 10%.
------------------------
When refined +9 or higher,
ATK + 5%, MATK + 5%.
------------------------
When refined +11 or higher,
increases physical/magical damage to Shadow property monster by 20%.
------------------------
[Grade Bonus]
[Grade D] Increases melee physical damage by 5%, increases Holy magical damage by 5%.
[Grade C] P.ATK + 2, S.MATK + 2.
[Grade B] When refine rate is 12 or higher,
reduces Fixed Casting Time by 0.5 seconds.
------------------------
Def : 2
Location : Upper
A hairband adorned with what appears to be the wings of a golden angel.
Position: Upper
Max HP + 2% if the users base Vit is 70 or higher.
Max SP + 2% if the users base Vit is 70 or higher.
ATK + 5 if the users base Str is 70 or higher.
MATK + 5 if the users base Int is 70 or higher.
Aspd + 2% if the users base Agi is 70 or higher.
Increases long-ranged damage on targets by 2% if the users base Dex is 70 or higher.
Increases critical damage on targets by 2% if the users base Luk is 70 or higher.
If upgrade level is +7 or higher,
Additional Max HP + 3% if the users base Vit is 70 or higher.
Additional Max SP + 3% if the users base Vit is 70 or higher.
Additional ATK + 10 if the users base Str is 70 or higher.
Additional MATK + 10 if the users base Int is 70 or higher.
Additional Aspd + 3% if the users base Agi is 70 or higher.
Increases long-ranged damage on targets by an additional 3% if the users base Dex is 70 or higher.
Increases critical damage on targets by an additional 3% if the users base Luk is 70 or higher.
Set Bonus
Golden Angel Hairband
Golden Angel Wings
All Stats + 1
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
------------------------
Damage of Golden Dragon Cannon increased by 8%.
------------------------
For every 2 Refine Levels, MATK + 7.
------------------------
For every 3 Refine Levels, Damage of Golden Dragon Cannon additionally increased by 2%.
------------------------
Set Bonus:
Golden Dragon Cannon Shadow Armor
Cold Blooded Cannon Shadow Shoes
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Magic damage to all size enemies increased by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magic defense of all races (excluding players).
------------------------
Set Bonus:
Golden Dragon Cannon Shadow Armor
Cold Blooded Cannon Shadow Shoes
Master Shadow Shield
Magic damage to enemies of all properties increased by 3%, S.MATK + 2,
If the sum of refine levels is 27 or higher, Ignores 10% magic resistance of all races (excluding players).
------------------------
Location : Armor
Shoes that can be worn over shoes. Can be used alone, but effects are small.
------------------------
Damage of Cold Blooded Cannon increased by 8%.
------------------------
For every 2 Refine Levels, MATK + 7.
------------------------
For every 3 Refine Levels, Damage of Cold Blooded Cannon additionally increased by 2%.
------------------------
Location : Shoes
A noble Arch Bishop robe with the Rune-Midgarts crest engraved on it.
MATK +100
If refined to 7 or higher,
Holy Magic damage +10%
If refined to 9 or higher,
Additional Holy Magic damage +10%
SET BONUS
Grace Magic Manteau
Grace Magic Boots
Grace Magic Ring
Variable Cast Time -5%,
MATK +2%,
Adoramus damage +15%
SET BONUS
Grace Adora Robe
Grace Magic Manteau
Grace Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Adoramus damage +15%
A noble Summoner robe with the Rune-Midgarts crest engraved on it.
MATK +100
If refined to 7 or higher,
Variable Cast Time -20%
If refined to 9 or higher,
Neutral Magic damage +10%
SET BONUS
Grace Magic Manteau
Grace Magic Boots
Grace Magic Ring
Variable Cast Time -5%, MATK +2%,
Catnip Meteor damage +15%
SET BONUS
Grace Catnip Robe
Grace Magic Manteau
Grace Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Catnip Meteor damage +15%
A noble Warlock robe with the Rune-Midgarts crest engraved on it.
MATK +100
If refined to 7 or higher,
Variable Cast Time -20%
If refined to 9 or higher,
Fire Magic damage +10%
SET BONUS
Grace Magic Manteau
Grace Magic Boots
Grace Magic Ring
Variable Cast Time -5%, MATK +2%,
Crimson Rock damage +15%
SET BONUS
Grace Crimson Robe
Grace Magic Manteau
Grace Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Crimson Rock damage +15%
A noble Sorcerer robe with the Rune-Midgarts crest engraved on it.
MATK +100
If refined to 7 or higher,
Variable Cast Time -20%
If refined to 9 or higher,
Water Magic damage +10%
SET BONUS
Grace Magic Manteau
Grace Magic Boots
Grace Magic Ring
Variable Cast Time -5%, MATK +2%,
Diamond Dust damage +15%
SET BONUS
Grace Dust Robe
Grace Magic Manteau
Grace Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Diamond Dust damage +15%