A pair of shoes worn to enhance health and mana.
Max HP + 20
Additional Max HP + 10 per upgrade level of the item.
Max SP + 10
If upgrade level is +7 or higher,
Max HP + 1%
Max SP + 1%
Set Bonus
Champion Shadow Shoes
Hard Shadow Armor
Max HP + 1 per upgrade level of Champion Shadow Shoes and Hard Shadow Armor.
Max SP + 1 per upgrade level of Champion Shadow Shoes and Hard Shadow Armor.
If the combined upgrade levels of Champion Shadow Shoes and Hard Shadow Armor are +15 or higher,
Max HP + 1%
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this manteau protects its wearer against holiness and fear.
Reduces damage taken from Holy property attacks by 5%.
For every 2 upgrade levels of the item,
Reduces damage taken from Holy property attacks by an additional 1%.
Set Bonus
Cloak Of Gray [1]
Armor Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
Set Bonus
Cloak Of Gray [1]
Robe Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Max HP + 25%
Max SP + 25%
MATK + 10%
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher,
increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher,
increases long ranged physical damage by additional 4%.
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Set Bonus
Cold Breath Shadow Armor
Cold Breath Shadow Shield
Cold Breath Shadow Shoes
Reduces global cooldown equal to the half of the sum of refine rate of set.
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Set Bonus:
Cold Breath Shadow Shield
Rune Knight Shadow Weapon
Increases Dragon Water Breath damage as percentage equal to the sum of refine
Rate of Cold Breath Shadow Shield and Rune Knight Shadow Weapon.
Location : Shield
A crown filled with ambition.
It might resonate well with equipment from a certain tomb palace.
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MDEF + 10.
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For every 2 refine level, ATK + 15.
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For every 3 refine level, Critical Damage + 5%.
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For every 4 refine level, Melee Physical Damage + 4%.
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When refined to +9 or higher, CRI + 8.
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When refined to +11 or higher, increase physical damage against all size enemies by 15%.
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When refined to +13 or higher, increase physical damage against all race enemies by 20%, Fixed Casting Time - 0.5 seconds.
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Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Manus [2]
P.ATK + 10.
For every 2 refine level of Weapon, increase Rolling Cutter and Impact Crater damage by 10%.
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Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Mucro [2]
Critical Damage + 20%.
For every 2 refine level of Weapon, increase Cross Impact and Shadow Stab damage by 10%.
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Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Dilacero [2]
P.ATK + 10.
For every 2 refine level of Weapon, increase Fatal Menace and Deft Stab damage by 10%.
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Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Caestus [2]
Melee Physical Damage + 15%.
For every 2 refine level of Weapon, increase Tiger Cannon and Second Faith damage by 8%.
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Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Ungula [2]
Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Rampage Blast and Explosion Blaster damage by 8%.
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Def : 40
Location : Upper
An elegant robe worn by ranking officials.
Property: Neutral
Vit + 5
Reduces damage taken from Fire and Shadow property attacks by 3% per upgrade level of the item.
Enables Level 1 Martyr's Reckoning.
Set Bonus
Consultation Robe
Morrigane's Manteau
Agi + 1 per upgrade level of Consultation Robe.
Flee + 2 per upgrade level of Consultation Robe.
The users property becomes Level 1 Ghost.
Set Bonus
Consultation Robe
Deviling Card
Valkyrie Manteau
Disables the effects of Deviling Card.
Set Bonus
Consultation Robe
Valkyrie Manteau
Vit + 5
Additional Vit + 1 per upgrade level of Consultation Robe.
Luk + 1 per upgrade level of Consultation Robe.
Reduces damage taken from Neutral, Fire and Shadow property attacks by 10%.
If Consultation Robe upgrade level is +10 or higher,
Reduces damage taken from Neutral property attacks by an additional 10%.
Can be worn on top of the shield. It can be worn by itself, but it's not effective.
Increase fire property damage by 3%.
When refined to +7 or higher, increase fire property damage by additional 3%.
When refined to +9 or higher, increase fire property damageb by additional 4%.
When equipped with Crimson Shadow Armor/Shield/Shoes,
Increase Crimson Rock damage as percentage equal to the sum of refine rates of set.
When equipped with Warlock Shadow Weapon,
Ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Crimson Shadow Shield and Warlock Shadow Weapon.
Location : Shield Weight : 0
A glove worn to enhance critical attacks.
ATK + 10
Additional ATK + 1 per upgrade level of the item.
If upgrade level is +7 or higher,
Increases critical damage on targets by 1%.
Set Bonus
Critical Shadow Armor
Critical Shadow Weapon
ATK + 1 per upgrade level of Critical Shadow Armor and Critical Shadow Weapon.
If the combined upgrade levels of Critical Shadow Armor and Critical Shadow Weapon are +15 or higher,
Increases critical damage on targets by 1%.
Increases long ranged physical damage by 3%.
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When refined to 7 or higher, increases long ranged physical damage by 3%.
When refined to 9 or higher, reduces SP consumption of Cross Slash by 10%.
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Set Bonus
Cross Shuriken Shadow Earring
Cross Shuriken Shadow Pendant
Cross Shuriken Shadow Shoes
Increases Swirling Petal damage equal to the half sum of refine rate of set as percentage.
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Set Bonus
Kagerou Shadow Armor
Cross Shuriken Shadow Earring
Ignores physical defense of all race monsters (except players) by 40%.
Additional Ignores physical defense (except players) equal to the sum of refine rate of set.
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Location : Earring
Crown imbued with the power of good and evil.
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For every 3 refine level, increase magic damage against all races enemies by 5%.
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For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%.
When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
Evil Spell
Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%.
When weapon grade is B or higher, increase Frozen Slash damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
Good Spell
Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
Crown imbued with the power of good and evil.
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For every 3 refine level, increase physical damage against all races enemies by 5%.
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For every 4 refine level, increase melee physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, ASPD + 10%.
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When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
The Ripper [2]
For every 3 refine level of Weapon, increase Impact Crater damage by 4%, increase melee physical damage by 5%.
When weapon grade is B or higher, increase Impact Crater damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
The Ripper [2]
Evil Spell
Increase Impact Crater damage by additional 15%, increase melee physical damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
Shining Light Katar [2]
For every 3 refine level of Weapon, increase Eternal Slash damage by 4%, increase Savage Impact damage by 5%.
When weapon grade is B or higher, increase Eternal Slash damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
Shining Light Katar [2]
Good Spell
Increase Eternal Slash damage by additional 15%, increase Savage Impact damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
A shield worn to enhance holy monster resistance.
Max HP + 10 per upgrade level of the item.
Reduces damage taken from Holy property enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Holy property enemies by an additional 1%.
If upgrade level is +9 or higher,
Reduces damage taken from Holy property enemies by an additional 1%.
Set Bonus
Damned Shadow Armor
Damned Shadow Shield
Reduces damage taken from Holy property enemies by 2%.
Robes kept in a Great Wizard's mansion. When equipped, it is possible to perform actions beyond physical limitations.
MaxHP + 10%, MaxSP + 10%.
When Shadow Spell is level 10 or higher and when using Triangle Shot, adds 3% chance to give No Limits buff for 5 seconds.
When item is unequipped, cancels effects of No Limits.
Increase physical damage to all monster race by 7% per 1 skill level of Triangle Shot learned.
Agi + 10 and ATK + 50 per each level of Maelstrom learned.
If refine rate is 5 or higher, Perfect Hit + 25.
If refine rate is 7 or higher, Perfect Hit + 25.
A glove worn to enhance dexterity.
Dex + 1
ATK + 1 per upgrade level of the item.
MATK + 1 per upgrade level of the item.
Hit + 1 per upgrade level of the item.
Set Bonus
Dexterous Shadow Armor
Dexterous Shadow Weapon
Dex + 1
A ring used to symbolize the power held by Caesar of the Ancient Rome.
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All Basic Status + 1.
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Reduce After Cast Delay by 3%.
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Set Bonus:
Dictator Ring [1]
Diana Suit [1]
Reduce Picky Peck Variable Casting Time by 50%.
Picky Peck damage increases based on the user's Base DEX, Base AGI, and Skill Level.
Reduce SV Stem Spear Variable Casting Time by 50%.
SV Stem Spear damage increases based on the user's Base INT, Base LUK, and Skill Level.
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Set Bonus:
Dictator Ring [1]
Mercury Suit [1]
For every 2 level of Killing Strike learned, MHP + 3%.
Reduce Illusion - Shadow cooldown by 7 seconds.
There's a low chance to auto cast Lv.1 Recognized Spell when performing magic attack.
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Set Bonus:
Dictator Ring [1]
Bacchus Armor [1]
ASPD + 5%.
Increase physical damage against all size enemies by 8%.
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Set Bonus:
Dictator Ring [1]
Neptune Uniform [1]
MHP + 8%, MATK + 6%.
Reduce Book of Dimensions cooldown by 10 seconds.
Reduce Soul Harvest and Soul Explosion cooldown by 30 seconds.
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Def : 40
A shield worn to enhance undead monster resistance.
Max HP + 10 per upgrade level of the item.
Reduces damage taken from Undead property enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Undead property enemies by an additional 1%.
If upgrade level is +9 or higher,
Reduces damage taken from Undead property enemies by an additional 1%.
Set Bonus
Divine Shadow Armor
Divine Shadow Shield
Reduces damage taken from Undead property enemies by 2%.
An improved version of the doll hat that resembles Thanatos agony.
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Increases physical/magical damage to Holy and Shadow attribute by 10%,
Increases physical/magical damage to Dragon and Angel race by 10%.
For every 3 refine level, additional 2% of each bonus damage above.
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MHP +10%, MSP +7%.
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When refined +7 or higher,
ATK +5%, MATK +5%.
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When refined +9 or higher,
reduces Variable Casting Time by 15%.
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When refined +11 or higher,
reduces After Cast Delay by 15%.
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[Grade Bonus]
[Grade D] All talent status + 2.
[Grade C] RES +50, MRES +50.
[Grade B] Increases physical/magical damage to all size monsters by 10%
[Grade A] Reduces physical/magical damage taken from Dragon and Angel race by 5%.
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Def : 30
Location : Upper
A small shield that can be equipped on your arm. It provides additional defense effect.
Increase physical damage dealt to all size monsters by 1%,
increase holy magic damage by 1%.
When refined to +7 or higher,
increase physical damage dealt to all size monsters by 2%,
increase holy magic damage by 2%.
When refined to +9 or higher,
increase physical damage dealt to all size monsters by 2%,
increase holy magic damage by 2%.
SET BONUS
ArchBishop Shadow Weapon
Duple Shadow Shield
Adds physical/magical penetration to all races except players by 40%,
additional physical/magical penetration as percentage equivalent
to the sum of refine rate of Duple Shadow Shield and ArchBishop Shadow Weapon.
SET BONUS
Duple Shadow Armor
Duple Shadow Shield
Duple Shadow Shoes
Increase damage of Duple Light's damage as percentage
equivalent to the sum of refine rate.
Location : Shield Weight : 0
Shoes that can be worn additionally.
Increase critical damage by 5%.
Increase critical damage by
additional 1% per 2 refine rate.
SET BONUS
Duple Shadow Armor
Duple Shadow Shield
Duple Shadow Shoes
Increase damage of Duple Light's damage as percentage
equivalent to the sum of refine rate.
Location : Shoes Weight : 0
A shadow cube made for Sorcerers.
It contains all three types of Dust Shadow equipment.
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[Obtained Items]
Dust Shadow Armor
Dust Shadow Shield
Dust Shadow Shoes
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A small shield worn on the arm that provides additional defensive effects.
It can be used alone, but the defensive effect is small.
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Increases Water property magic damage by 3%.
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When refined to +7 or higher, Water property magic damage +3% additional.
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When refined to +9 or higher, Water property magic damage +4% additional.
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Set Bonus:
Dust Shadow Shield
Dust Shadow Shoes
Dust Shadow Armor
By total refine sum, increases [Diamond Dust] damage %.
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Set Bonus:
Dust Shadow Shield
Sorcerer Shadow Weapon
Ignores 40% magic defense of all race enemies except players,
By the total refine sum, additionally ignores magic defense.
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Location : Shield
Compounds On: Armor
Def + 10 per upgrade level of the item.
Flee - 2 per upgrade level of the item.
If the users base level is 100 or higher,
Max HP + 500
Set Bonus
Bijou Card
Powerful Amdarais Card
Reduces damage taken from Shadow and Undead property attacks by 100%.
A shield worn to enhance poison monster resistance.
Max HP + 10 per upgrade level of the item.
Reduces damage taken from Poison property enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Poison property enemies by an additional 1%.
If upgrade level is +9 or higher,
Reduces damage taken from Poison property enemies by an additional 1%.
Set Bonus
Envenom Shadow Armor
Envenom Shadow Shield
Reduces damage taken from Poison property enemies by 2%.
An armor made from the scales of a powerful evil dragon.
Property: Neutral
If upgrade level is +8 or higher,
Adds a 3% chance of restoring 3% of damage as HP when performing a physical attack.
Adds a 2% chance of restoring 2% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher,
Adds an additional 1% chance of restoring an additional 1% of damage as HP when performing a physical attack.
Adds an additional 1% chance of restoring an additional 1% of damage as SP when performing a physical attack.
If upgrade level is +10 or higher,
Adds an additional 2% chance of restoring an additional 2% of damage as HP when performing a physical attack.
Adds an additional 2% chance of restoring an additional 2% of damage as SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Rideword Hat [1]
Disables the following effect of Rideword Hat [1],
Restoring damage as HP/SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Vanargand Helm [1]
Disables the following effect of Vanargand Helm [1],
Restoring damage as HP/SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Nidhoggur's Shadow Garb [1]
Disables the following effect of Nidhoggur's Shadow Garb [1],
Restoring damage as SP when performing a physical attack.
A shield worn to enhance ghost monster resistance.
Max HP + 10 per upgrade level of the item.
Reduces damage taken from Ghost property enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Ghost property enemies by an additional 1%.
If upgrade level is +9 or higher,
Reduces damage taken from Ghost property enemies by an additional 1%.
Set Bonus
Geist Shadow Armor
Geist Shadow Shield
Reduces damage taken from Ghost property enemies by 2%.
Airship captain Felrock's possessions. Resolved the airship attack incident and acquired as a trophy.
Flee + 20
Reduces damage taken from Neutral property attacks by 10%.
Reduces the variable casting time of skills by 10%.
If upgrade level is +7 or higher, reduces the variable casting time of skills by an additional 10%.
If upgrade level is +9 or higher, reduces the variable casting time of skills by an additional 10%.
If upgrade level is +12 or higher, reduces the variable casting time of skills by an additional 5%.
Set Bonus
Felrock‘s Cloak [1]
Ferlock's Armor
Ferlock's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
If the combined upgrade levels of Felrock‘s Cloak [1], Ferlock's Armor and Ferlock's Boots are +30 or higher, additional Max HP + 5% and Max SP + 5%.
A shield worn to enhance fire monster resistance.
Max HP + 10 per upgrade level of the item.
Reduces damage taken from Fire property enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Fire property enemies by an additional 1%.
If upgrade level is +9 or higher,
Reduces damage taken from Fire property enemies by an additional 1%.
Set Bonus
Flame Shadow Armor
Flame Shadow Shield
Reduces damage taken from Fire property enemies by 2%.
A sacred earring that is said to protect the wearer. Brings out the wearer's potential.
MaxHP +10 per refine rate.
MaxHP + 5%.
When refined to +7 or higher, additional MaxHP + 5%.
When refined to +9 or higher, MaxHP + 2000, MaxSP + 200, increases long ranged physical damage by 7%.
When equipped with Fire Dance Shadow Earring/Pendant/Shoes,
Increases Fire Dance damage by half of the sum of the refine rate.
When equipped with Rebellion Shadow Armor,
Ignores 40% of physical defense of all races except the player, additionally ignores physical defense equal to the sum of the refine rate of Fire Dance Shadow Earring/Rebellion Shadow Armor.
Location: Earrings Weight: 0
A magic book that strengthens Full Tempest Shadow and Full Penetration Shadow.
Gives 1-2 random options without changing the refinement level.
Please note that the existing random option will disappear.
[Shadow Equipment listed:]
Full Penetration Shadow Earring
Full Penetration Shadow Pendant
Full Penetration Shadow Armor
Full Penetration Shadow Shoes
Full Tempest Shadow Earring
Full Tempest Shadow Pendant
Full Tempest Shadow Armor
Full Tempest Shadow Shoes