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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Results for “Shadow Weapon” in Renewal

Page 10 of 19
Crown of Good and Evil Box

Crown of Good and Evil Box

#102074 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
A box containing a Crown imbued with the power to amplify the abilities of Weapons of Good and Evil. You can randomly obtain 1 item from the list below. [Obtainable Items] Crown of Good and Evil (Dragon Knight) Crown of Good and Evil (Imperial Guard) Crown of Good and Evil (Arch Mage) Crown of Good and Evil (Elemental Master) Crown of Good and Evil (Cardinal) Crown of Good and Evil (Inquisitor) Crown of Good and Evil (Meister) Crown of Good and Evil (Biolo) Crown of Good and Evil (Shadow Cross) Crown of Good and Evil (Abyss Chaser) Crown of Good and Evil (Windhawk) Crown of Good and Evil (Trouvere & Troubadour) Crown of Good and Evil (Shinkiro & Shiranui) Crown of Good and Evil (Sky Emperor) Crown of Good and Evil (Soul Ascetic) Crown of Good and Evil (Hyper Novice) Crown of Good and Evil (Spirit Handler) Crown of Good and Evil (Night Watch) Selection
Full item details & effects
Dancer Shadow Armor

Dancer Shadow Armor

#24281 · Shadowgear · Shadow armor
Weight
0
Buy value
10 z
Sell value
5 z
Additional defense effects can be obtained with armor worn over armor. It can be used alone, but it has little defensive effect. When using the Dancer-only performance skill, recover 5 SP per 5 seconds for 30 seconds. Each refine rate increases the SP 1 recovered. Slow Grace, Gypsy's Kiss, Lady Luck, Focus Ballet, Hip Shaker When worn with Dancer Shadow Armor, When using Amp, ASPD and movement speed increase significantly for 5 seconds. Location : Armor Weight : 0
Full item details & effects
Devil Claw

Devil Claw [2]

#650033 · Huuma Shuriken · Weapon (Two-Handed)
ATK
100
MATK
330
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
Imbued with demonic power, this Fuuma Shuriken has transformed to resemble a demon's claw. Indestructible in battle. MATK + 330. MATK + 5%, SPL + 2. Darkening Cannon damage +5%. ------------------------ When refine level 5 or more, Darkening Cannon damage +10%. ------------------------ When refine level 7 or more, Shadow and Fire magic damage +5%. ------------------------ When refine level 9 or more, Darkening Cannon damage +10% additional. ------------------------ When refine level 10 or more, Variable Casting Time -10%. ------------------------ When refine level 11 or more, Darkening Cannon damage +5% additional, Red Flame Cannon damage +15%. ------------------------ [Bonus by Grade] [Grade D] Shadow and Fire magic damage +10%. [Grade C] Magic damage to all size enemies +10%. [Grade B] Magic damage to all race enemies +10%. [Grade A] Magic damage to all property enemies +10%. ------------------------
Full item details & effects
Devil Wing Staff

Devil Wing Staff [2]

#640036 · Two-Handed Staff · Weapon (Two-Handed)
ATK
95
MATK
290
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A two-handed staff designed to harness chaos magic. ------------------------ Cannot be destroyed. ------------------------ MATK + 290. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increase Soul Vulcan Strike damage by 5%. ------------------------ When refined to +5 or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ When refined to +7 or higher, increase Ghost and Shadow property magic damage by 5%. ------------------------ When refined to +9 or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ When refined to +10 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Soul Vulcan Strike damage by additional 5% and Mystery Illusion damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Ghost and Shadow property magic damage by 10%. [Grade C] Increase magic damage against all sizes enemies by 10%. [Grade B] Increase magic damage against all races enemies by 10%. [Grade A] Increase magic damage against all property enemies by 10%. ------------------------
Full item details & effects
Devil's Fire Cloak

Devil's Fire Cloak [1]

#480154 · Armor · Garment
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A crimson cape said to be made of the devil's flame. The fire on its garment is burning eternally. ------------------------ When refined to +2 or higher, MATK + 10. ------------------------ When refined to +4 or higher, increase Fire and Shadow property magic damage by 3%. ------------------------ When refined to +7 or higher, MATK + 10%. ------------------------ When refined to +9 or higher, increase Hell Inferno and Crimson Rock damage by 30%. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 12%. ------------------------ When refined to +13 or higher, ignore magic defense of Boss class enemies by 10%. ------------------------ Set Bonus: Devil Flame Manteau [1] Rutilus Stick-OS [2] Increase Fire and Shadow property magic damage by 10%. For every 4 refine level of Weapon, increase Hell Inferno damage by 20%. When weapon is refined to +12 or higher, reduce Hell Inferno and Crimson Rock cooldown by 1 second. ------------------------ Def : 0
Full item details & effects
Dim Glacier Rogue Knife

Dim Glacier Rogue Knife [1]

#510075 · Dagger · Weapon
ATK
210
MATK
210
Weapon Lv.
5
Required Lv.
230
Slots
1
Weight
140
Buy value
0 z
Sell value
0 z
A dagger tainted by venomous magic, its gleam lost to corruption. It no longer responds like other Glacier weapons, so you might need a different approach to wield it. ------------------------ MATK + 210. ------------------------
Full item details & effects
Doram Magical Shadow Armor

Doram Magical Shadow Armor

#24410 · Shadowgear · Shadow armor
Weight
0
Buy value
10 z
Sell value
5 z
The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect. Only Doram can wear this. Increases Damage of Catnip Meteor by 20% For every refine level, increases Damage of Silvervine Stem Spear by an additional 3%. Doram Magical Shadow Shoes Reduces Skill Cooldown of Silvervine Stem Spear by 1 second. Doram Magical Shadow Weapon, Shield, Armor, Shoes All Stats + 7 MaxHP + 3% MaxSP + 3% Ignores physical and magical defense of normal enemies by 50%.
Full item details & effects
Doram Magical Shadow Shield

Doram Magical Shadow Shield

#24317 · Shadowgear · Shadow shield
Weight
0
Buy value
10 z
Sell value
5 z
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect. Only Doram can wear this. MATK + 3%. When using the skill Bunch of Shrimp, increases SP regeneration by 5 per 5 secs for 30 secs. For every refine level, reduces the Skill Cooldown of Catnip Meteor. If the refine level is 7 or higher, increases the damage of Catnip Meteor by 5%. If the refine level is 9 or higher, increases the damage of Catnip Meteor by an additional 5%. Doram Magical Shadow Weapon All Stats + 3 Max HP + 2% Max SP + 2% Reduces SP consumption by 10%.
Full item details & effects
Doram Physical Shadow Armor

Doram Physical Shadow Armor

#24408 · Shadowgear · Shadow armor
Weight
0
Buy value
10 z
Sell value
5 z
The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect. Only Doram can wear this. Increases Damage of Picky Peck by 20%. For every refine level, increases Damage of Lunatic Carrot Beat by 3%. Doram Physical Shadow Shoes Reduces Skill Cooldown of Lunatic Carrot Beat by 3 seconds. Doram Physical Shadow Weapon, Shield, Armor, Shoes All Stats + 7 MaxHP + 3% MaxSP + 3% Ignores physical and magical defense rate of normal enemies by 50%.
Full item details & effects
Doram Physical Shadow Shield

Doram Physical Shadow Shield

#24316 · Shadowgear · Shadow shield
Weight
0
Buy value
10 z
Sell value
5 z
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect. Only Doram can wear this. ------------- ATK + 3%. If uses [Arclouse Dash] skill to player-self, ASPD + 1 for 50 secs. Skill Cooldown of [Lunatic Carrot Beat] - 0.2 sec per every refine level. If the refine level is 7 or higher, Damage of [Lunatic Carrot Beat] +5%. If the refine level is 9 or higher, Damage of [Lunatic Carrot Beat] +5%. ------------- If equipped with Doram Physical Shadow Weapon, it gives additional effect below. All State + 3, MaxHP + 2%, MaxSP + 2%. SP consumption -10%. Location : Shield
Full item details & effects
Duplex Shadow Shield

Duplex Shadow Shield

#24489 · Shadow Gear · Shadow shield
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A small shield that can be equipped on your arm. It provides additional defense effect. Increase physical damage dealt to all size monsters by 1%, increase holy magic damage by 1%. When refined to +7 or higher, increase physical damage dealt to all size monsters by 2%, increase holy magic damage by 2%. When refined to +9 or higher, increase physical damage dealt to all size monsters by 2%, increase holy magic damage by 2%. SET BONUS ArchBishop Shadow Weapon Duple Shadow Shield Adds physical/magical penetration to all races except players by 40%, additional physical/magical penetration as percentage equivalent to the sum of refine rate of Duple Shadow Shield and ArchBishop Shadow Weapon. SET BONUS Duple Shadow Armor Duple Shadow Shield Duple Shadow Shoes Increase damage of Duple Light's damage as percentage equivalent to the sum of refine rate. Location : Shield Weight : 0
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Durable Shadow Spellbook

Durable Shadow Spellbook

#101361 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
A spellbook used to enchant Durable Shadow equipment. ------------------------ When used, it will give 1 ~ 2 random options to equipment without changing the refine level. ------------------------ Existing random options will disappear. ------------------------ [Applicable Items] Durable Shadow Weapon Durable Shadow Shield ------------------------
Full item details & effects
Dust Shadow Shield

Dust Shadow Shield

#24549 · Shadow Gear · Shadow shield
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A small shield worn on the arm that provides additional defensive effects. It can be used alone, but the defensive effect is small. ------------------------ Increases Water property magic damage by 3%. ------------------------ When refined to +7 or higher, Water property magic damage +3% additional. ------------------------ When refined to +9 or higher, Water property magic damage +4% additional. ------------------------ Set Bonus: Dust Shadow Shield Dust Shadow Shoes Dust Shadow Armor By total refine sum, increases [Diamond Dust] damage %. ------------------------ Set Bonus: Dust Shadow Shield Sorcerer Shadow Weapon Ignores 40% magic defense of all race enemies except players, By the total refine sum, additionally ignores magic defense. ------------------------ Location : Shield
Full item details & effects
Eternal Cross Shadow Earring

Eternal Cross Shadow Earring

#24906 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A Sacred earring said to protect its wearer. It draws out the wearer's potential. ------------------------ Damage of Eternal Slash increased by 8%. ------------------------ For every 2 Refine Levels, CRI + 1, ATK + 4. ------------------------ For every 3 Refine Levels, Damage of Eternal Slash additionally increased by 2%. ------------------------ Set Bonus: Eternal Cross Shadow Earring Cross Slash Shadow Pendant ATK + 2%, P.ATK + 2, If the sum of refine levels is 15 or higher, Physical damage to enemies of all sizes increased by 7%, If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players). ------------------------ Set Bonus: Eternal Cross Shadow Earring Cross Slash Shadow Pendant Master Shadow Weapon CRI + 3, C.RATE + 1, If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players). ------------------------ Location : Earring
Full item details & effects
Executioner

Executioner

#1169 · Two-Handed Sword · Weapon (Two-Handed)
ATK
155
Weapon Lv.
4
Required Lv.
48
Slots
0
Weight
220
Buy value
20 z
Sell value
10 z
A gruesome sword used to behead criminals judged with the death penalty. Property: Shadow Increases physical damage on Demi-Human race targets by 20%. Increases physical damage taken from Demi-Human race enemies by 10%. Bypass 100% of Def of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 20%. Increases physical damage taken from Human Player race enemies by 10%. Bypass 100% of Def of Human Player race targets when performing a physical attack.
Full item details & effects
Executioner

Executioner

#1174 · Two-Handed Sword · Weapon (Two-Handed)
ATK
190
Weapon Lv.
4
Required Lv.
Any
Slots
0
Weight
0
Buy value
2 z
Sell value
1 z
A gruesome sword used to behead criminals judged with the death penalty. Account Bound Rental Item Property: Shadow Increases physical damage on Demi-Human race targets by 20%. Increases physical damage taken from Demi-Human race enemies by 10%. Bypass 100% of Def of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 20%. Increases physical damage taken from Human Playerrace enemies by 10%. Bypass 100% of Def of Human Player race targets when performing a physical attack.
Full item details & effects
Executioner

Executioner

#1194 · Two-Handed Sword · Weapon (Two-Handed)
ATK
190
Weapon Lv.
4
Required Lv.
Any
Slots
0
Weight
0
Buy value
2 z
Sell value
1 z
A gruesome sword used to behead criminals judged with the death penalty. Account Bound Rental Item Property: Shadow Increases physical damage on Demi-Human race targets by 20%. Increases damage taken from Demi-Human race enemies by 10%. Bypass 100% of Def of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 20%. Increases damage taken from Human Player race enemies by 10%. Bypass 100% of Def of Human Player race targets when performing a physical attack.
Full item details & effects
Executioner

Executioner [1]

#1179 · Two-Handed Sword · Weapon (Two-Handed)
ATK
155
Weapon Lv.
4
Required Lv.
48
Slots
1
Weight
220
Buy value
20 z
Sell value
10 z
A gruesome sword used to behead criminals judged with the death penalty. Property: Shadow Increases physical damage on Demi-Human race targets by 20%. Increases physical damage taken from Demi-Human race enemies by 10%. Bypass 100% of Def of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 20%. Increases physical damage taken from Human Player race enemies by 10%. Bypass 100% of Def of Human Player race targets when performing a physical attack.
Full item details & effects
Executioner Box

Executioner Box

#13505 · Cash
Weight
1
Buy value
20 z
Sell value
10 z
A box that contains: Rental Item 1 Executioner Duration: 7 Days after opening. A gruesome sword used to behead criminals judged with the death penalty. Pierces Defense of Demihuman monsters. Increases damage inflicted on Demihuman monsters by 20%, but increases damage received by Demihuman monsters by 10%. This item cannot be Dropped or Traded. Two-handed Sword Attack Strength: 190 Property: Shadow
Full item details & effects
Executioner Box

Executioner Box

#16424 · Consumable
Weight
0.1
Buy value
20 z
Sell value
10 z
A box that contains: Rental Item 1 Executioner Duration: 7 Days after opening. A gruesome sword used to behead criminals judged with the death penalty. Pierces Defense of Demihuman monsters. Increases damage inflicted on Demihuman monsters by 20%, but increases damage received by Demihuman monsters by 10%. This item cannot be Dropped or Traded. Two-handed Sword Attack Strength: 190 Property: Shadow
Full item details & effects
Experience Shadow Spellbook

Experience Shadow Spellbook

#101309 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
A spellbook used to enchant Experience Shadow equipment. ------------------------ When used, it will give 1 ~ 2 random options to equipment without changing the refine level. ------------------------ Existing random options will disappear. ------------------------ [Applicable Items] Experience Shadow Weapon Experience Shadow Shield ------------------------
Full item details & effects
Explosive Shadow Earring

Explosive Shadow Earring

#24940 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A Sacred earring said to protect its wearer. It draws out the wearer's potential. ------------------------ Damage of Explosive Powder increased by 5%. ------------------------ For every 2 Refine Levels, ATK + 10. ------------------------ For every 3 Refine Levels, Damage of Explosive Powder additionally increased by 1%. ------------------------ Set Bonus: Explosive Shadow Earring Explosive Shadow Pendant ATK + 2%, P.ATK + 2, If the sum of refine levels is 15 or higher, Physical damage to all size enemies increased by 7%, If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players). ------------------------ Set Bonus: Explosive Powder Shadow Earring Explosive Shadow Pendant Master Shadow Weapon Physical damage to enemies of all properties increased by 3%, P.ATK + 2, If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players). ------------------------ Location : Earring
Full item details & effects
Fatal Master Shadow Earring

Fatal Master Shadow Earring

#1270015 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy earring said to protect its wearer. It draws out the wearer's latent abilities. ------------------------ CRI +1, C.RATE +1. ------------------------ For every 3 refine levels, critical damage +2%. ------------------------ When refined to +10 or higher, CRI +3, P.ATK +1. ------------------------ Set Bonus: Fatal Master Shadow Earring Fatal Master Shadow Pendant C.RATE +2. If total refine is +15 or higher, CRI +3, physical damage to all property enemies +5%. If total refine is +18 or higher, ignores 50% physical defense of all race enemies except players. ------------------------ Set Bonus: Fatal Master Shadow Earring Fatal Master Shadow Pendant Master Shadow Weapon Increases physical damage to all size enemies by 5%, P.ATK +2. If total refine is +27 or higher, ignores an additional 10% physical resistance of all race enemies except players. ------------------------ Location : Earring
Full item details & effects
Fatalist

Fatalist [2]

#510006 · Dagger · Weapon
ATK
165
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
Sword of old travelers specialized in stabbing, not cutting. It seems to resonate with Ancient Hero Boots. ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher, increases Fatal Menace damage by 20%. If refine rate is 11 or higher, reduces delay after skill by 7%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and ATK + 15% for 7 seconds. Weapon Lv: 4 Required Lv: 100 Required Job: Shadow Chaser Jobs
Full item details & effects
Fatalist-LT

Fatalist-LT [2]

#510041 · Dagger · Weapon
ATK
215
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
ATK + 5%. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK +15. For every 3 refine level, increases ASPD by 2%. When refined to +7 or higher, increases Fatal Menace damage by 25%. When refined to +9 or higher, increases Fatal Menace damage by additional 20% and reduces global cooldown by 7%. When refined to +11 or higher, increases melee physical damage by 15% and reduces global cooldown by additional 7%. Set Bonus: Fatalist-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] increases melee physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------
Full item details & effects
Flush Bolt Crusher

Flush Bolt Crusher [2]

#610042 · Katar · Weapon (Two-Handed)
ATK
340
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
Bolt Crusher strengthened by the energy of Mjolnir. ATK +15%, Increases Rolling Cutter damage by 20%, increases Impact Crater damage by 20%. If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, increases Impact Crater damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2. ------------------------ [Grade Bonus] [Grade D] P.Atk + 10. [Grade C] Increases Rolling Cutter damage by 10%, increases Impact Crater damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%. ------------------------ Weapon Lv : 5
Full item details & effects
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