A cloak worn by the merchant union of Alberta.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 2, POW + 2.
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For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, ATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
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When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%.
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When refined to +14 or higher, enables to use Lv.3 Shield Spell.
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Set Bonus:
Royal Alberta Cape [1]
Drake Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
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Set Bonus:
Royal Alberta Cape [1]
Pirate Skeleton Card
MHP + 15%.
Increase long-range physical damage by 20%.
When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%.
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Def : 0
A cloak worn by the Geffen Royal Wizard Association.
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Increase all property magic damage by 20%.
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Immune to Knockback.
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For every 2 refine level, MATK + 20, CON + 2, SPL + 2.
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For every 3 refine level,
increase all property magic damage by 7%,
increase magic damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase all property magic damage by 10%.
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When refined to +9 or higher, increase magic damage against all property enemies by 15%.
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When refined to +10 or higher, MATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, SPL + 10, increase all property magic damage by 20%.
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When refined to +13 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
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When refined to +14 or higher, enable to use Lv.3 Shield Spell.
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Set Bonus:
Royal Geffen Cape [1]
Dracula Card
Increase magic damage against Boss enemies by 40%.
When Garment is refined to +14 or higher, there's 5% chance to gain DEX + 250, INT + 250, and LUK + 250 for 10 seconds when performing magic attack.
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Set Bonus:
Royal Geffen Cape [1]
Nightmare Verit Card
MHP + 15%.
Increase all property magic damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using magic attack.
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[Grade Bonus]
[Grade D] MATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] S.MATK + 20.
[Grade A] When refined to +14 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
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Def : 100
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Royal Guard Classes.
Add Earth Drive 20% damage.
Each refine rate additionally Earth Drive 5% damage.
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With Royal Guard Shadow Weapon, can get the additional effects.
Reduce Cannon Spear SP consumption, able to use Synthesized Shield Lv.3.
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With the all of Swordman Shadow 2type, Crusader Shadow 2type, Royal Guard Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
A cloak worn by the Nightwatch.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 4.
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For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, ATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
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When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%.
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When refined to +14 or higher, enables to use Lv.3 Shield Spell.
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Set Bonus:
Royal Nightwatch Cape [1]
Turtle General Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 1 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Vanishing Buster damage by 30%.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 2 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Fire Dance damage by 30%.
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[Grade Bonus]
[Grade D] ATK + 50.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 10.
[Grade A] When refined to +15 or higher, long-range physical damage + 40%.
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Def : 0
A cloak worn by Payon Royal Guards.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 2, POW + 2.
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For every 3 refine level, increase long-range physical damage and Critical damage by 7%.
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When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, CRI + 20.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10.
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When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%.
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When refined to +14 or higher, enable to use Lv.3 Shield Spell.
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Set Bonus:
Royal Payon Cape [1]
Stormy Knight Card
Increase physical damage against Boss class enemies by 40%.
When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack.
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Set Bonus:
Royal Payon Cape [1]
Abysmal Merman Card
MHP + 15%.
Increase long-range physical damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] After Cast Delay - 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%.
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Def : 100
A cloak worn by the Prontera Royal Knights.
ATK +20%.
Cannot be Knocked back.
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For every 2 refine level,
ATK + 20, CON + 2, CRT + 2.
For every 3 refine level,
increases Long range physical damage and Increase Critical damage by 7%.
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If refine rate is 7 or higher,
increases ATK by 15%, and attack speed (reduces delay after attack) by 10%.
If refine rate is 9 or higher,
increases physical damage against all attribute enemies by 20%.
If refine rate is 10 or higher,
CRI + 20.
If refine rate is 11 or higher,
All Basic Status + 15.
If refine rate is 12 or higher,
Increase long range physical damage by additional 15%, C.RATE + 10.
If refine rate is 13 or higher,
increases damage of Ignition Break and Cannon Spear by 50%.
If refine rate is 14 or higher,
Enable to use Shield Spell Lv.3.
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Set Bonus:
Royal Prontera Cape [1]
Baphomet Card
Increases physical damage against boss monsters by 40%.
If Garment refine rate is 14 or higher,
has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage.
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Set Bonus:
Royal Prontera Cape [1]
Chaotic Baphomet Junior Card
ATK + 15%, MHP + 15%.
If Garment refine rate is 10 or higher,
recover 250 HP and 25 SP when monsters are defeated by physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduces After Cast delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%.
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Def : 100
Mysterious Helm that can amplify the power of Runes. It has the effect of building the power of each rune on itself.
MaxHP +4%, VIT + 3
Increase damage of Storm Blast by 30%
When refined to +6 or higher,
Increase damage of Storm Blast by additional 20%
When refined to +8 or higher,
Increase damage of Storm Blast by additional 20%
When below BaseLv99,
VIT + 1 per 2 refine rates
When above BaseLv100,
VIT + 1 per 1 refine rate
When using a Runestone,
applies a special buff to a character.
This effect won't work for Anima Runestone.
When using Verkana Runestone
Casts Millenium Shield for 60 sec,
This effect won't work in WoE maps.
Reduce physical damage to all class monsters by 50%
Reduce ranged physical damage by 50%
MATK -50%
When receiving melee physical attacks, adds a chance to autocast Millenium Shield lv1
When refined to +6 or higher, adds additional chance to autocast Millenium Shield lv1
When refined to +8 or higher, adds additional chance to autocast Millenium Shield lv1
When using Nosiege Runestone,
Casts Refresh,
Recovers HP and SP by 100%.
Cleanse Masquerade type affects.
Masquerade - Innovation
Masquerade - Groomy
Masquerade - Ignorance
Masquerade - Laziness
Masquerade - Weakness
Masquerade - Unlucky
When using Rhydo Runestone,
casts Crushing Strike,
cannot be knocked back for 30 sec.
When using Turisus Runestone,
casts Giant Growth,
STR+30, INT-30 for 240 sec
When using Urj Runestone,
casts Abundance,
Recovers 40 SP per 10 sec for 300 sec
When using Asir Runestone
casts Determination,
ATK+10, ASPD+10% for 300 sec
When using Hagalas Runestone,
casts Skin of Stone,
HP - 1000
Reflects 10% of incoming melee physical damage for 300 sec
When using Isia Runestone,
casts Vitality,
Recovers 500 HP per 10 sec for 300 sec
When using Pertz Runestone,
casts Storm Blast.
Location : Upper Weight : 300
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Rune Knight.
When using Enchant Blade skill, Increases attack speed for 50 seconds (each refine rate addtionally reduces after attack delay by %.).
Refine +7 over, when using Enchant Blade skill, add ASPD+1 for 50 seconds.
Refine +9 over, when using Enchant Blade skill, add ASPD+1 for 50 seconds.
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With Rune Knight Shadow Weapon, Get an additional effect.
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With the all of Swordman Shadow 2types, Knight Shadow 2types, Rune Knight Shadow 2types, Can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
A shield worn to enhance water monster resistance.
Max HP + 10 per upgrade level of the item.
Reduces damage taken from Water property enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Water property enemies by an additional 1%.
If upgrade level is +9 or higher,
Reduces damage taken from Water property enemies by an additional 1%.
Set Bonus
Saharic Shadow Armor
Saharic Shadow Shield
Reduces damage taken from Water property enemies by 2%.
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
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Damage of Savage Impact increased by 5%.
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For every 2 Refine Levels, CRI + 1, ATK + 4.
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For every 3 Refine Levels, Damage of Savage Impact additionally increased by 1%.
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Set Bonus:
Savage Shadow Armor
Savage Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Savage Shadow Armor
Savage Shadow Shoes
Master Shadow Shield
CRI + 3, C.RATE + 1,
If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players).
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Location : Armor
A small strong rectangular guard. It can block attacks very well due to it's shape.
Required Jobs: All Jobs
Flee + 5
Perfect Dodge + 1
Additional Perfect Dodge + 2 per 3 upgrade levels of the item up to a maximum upgrade level of 10.
If upgrade level is +10 or higher,
Max HP + 10%
Max SP + 10%
A small shield that can be equipped on the arm, granting additional defensive effects. It can be used alone, but its defensive effect is low.
For every refine level, reduces after cast delay by 1%.
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For every 2 refine levels, ASPD + 3%.
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When refined to +9 or higher, ATK + 3%, MATK + 3%.
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Location : Shield
Equipped : All Classes
A pair of shoes worn to enhance angel damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Angel race targets by 2%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Angel race targets by an additional 1%.
If upgrade level is +9 or higher,
Increases physical and magical damage on Angel race targets by an additional 2%.
Set Bonus
Satanic Shadow Shield
Seraphim Shadow Shoes
Increases the experience given from Angel race monsters by 3%.
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Shadow Chaser Classes.
When using Shadow Spell, Increases attack speed for 50 seconds (each refine rate additionally reduces after attack delay by 1%).
Refine +7 over, when using Shadow Spell, ASPD+1 for 50 seconds.
Refine +9 over, when using Shadow Spell, ASPD+1 for 50 seconds additionally.
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With Shadow Chaser Shadow Weapon, can get additional effect.
Add Triangle Shot 20% damage, ATK + 2%, MATK + 2%, Ranged Physical Attack 2%.
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With the all of Thief Shadow 2type, Rogue Shadow 2type, Shadow Chaser Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
A small-sized black shield you can wear on your arm.
Set Bonus
Shadow Guard [1]
Shadow Walk
Adds a chance of inflicting Blind on the target when performing a physical attack.
Flee + 20 for 10 seconds when receiving a physical attack.
Gloves that bring out potential capabilities of the wearer.
When melee attacking,
adds a chance to autocast
Psychic Wave Lv. 3
When refined to +7 or higher,
adds a chance to autocast
Psychic Wave Lv. 3 or the highest
level learned by additional 1%.
When refined to +9 or higher,
adds a chance to autocast
Psychic Wave Lv. 3 or the highest
level learned by additional 2%.
SET BONUS
Shadowspell Shadow Weapon
Shadowspell Shadow Pendant
Shadowspell Shadow Earring
Increase damage of Psychic Wave
as a percentage that is equivalent
to the sum of its refine rate.
SET BONUS
Shadowchaser Shadow Shield
Shadowspell Shadow Weapon
Ignores magical defense
by 40% for all race except players,
ignores magical defense by additional
percentage that is equivalent to sum of
Shadowspell Shadow Weapon/Shadowchaser
Shadow Shield's refine rate.
Location: Weapon
A magical manteau containing the power of fire.
Required Jobs: All Jobs
Reduces damage taken from Fire property enemies by 5%.
Reduces damage taken from Demon race enemies by 5%.
Set Bonus
Sharel Manteau
Sharel Shield
Reduces damage taken from Demon race enemies by an additional 1% per upgrade level of the item.
Increases damage taken from Fire property enemies by 1% per upgrade level of the item.
Set Bonus
Sharel Manteau
Sharel Shoes
Max HP + 1% per upgrade level of Sharel Manteau.
Max SP + 1% per upgrade level of Sharel Manteau.
Increases physical damage on Fire property targets by 5%.
A magical pair of shoes containing the power of fire.
Max HP + 1% per upgrade level of the item.
Max SP + 1% per upgrade level of the item.
Mdef + 3
Reduces damage taken from Fire property attacks by 5%.
Increases the drop rate of items by 10% if the user has active vip.
Set Bonus
Sharel Manteau
Sharel Shoes
Max HP + 1% per upgrade level of Sharel Shield.
Max SP + 1% per upgrade level of Sharel Shield.
Increases physical damage on Fire property targets by 5%.
Set Bonus
Sharel Shield
Sharel Shoes
Reduces damage taken from Fire property attacks by 2% per upgrade level of Sharel Shield.
Reduces damage taken from Fire property enemies by 5%.
Rental Item
A Magical Shield that has a strong resistance against every attack that an opponent tries to deal you.
Reduced 20% damage from monsters.
Reflects 1% of Physical Attacks
A shield made in the shape of a pure angel.
It is known to look into the mind.
Indestructible.
For every 2 refine level, ATK + 10
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If refine rate is 7 or higher,
ASPD +10%.
If refine rate is 9 or higher,
Long-ranged physical damage to all enemies +10%,
Reduces the global delay of skills by 5%.
If refine rate is 11 or higher,
Cart Cannon and Arm Cannon damage + 15%.
Holy Cannon Ball
Physical damage to dark attribute enemies + 10%.
Dark Cannon Ball
Physical damage to holy attribute enemies + 10%.
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Within the shield, the chaotic powers of an evil spirit is sealed. Use this power wisely.
Mdef + 5
Reduces damage taken from Shadow property enemies by 25%.
If upgrade level is +5 or higher,
Aspd + 1
If upgrade level is +7 or higher,
Additional Aspd + 1.
Has no Effect in WoE TE
This shield is surrounded by a dark aura with the ability to resist holiness.
Mdef + 10
Additional Mdef + 1 per 3 upgrade levels of the item.
Reduces damage taken from Holy property attacks by 30%.
For every upgrade level of the item,
Reduces damage taken from Holy property attacks by an additional 1%.
A hard, firm-looking shield made from the scales of Naga. The scales are as sharp as blades.
Mdef +3
Has a chance of reflecting physical damage for 5 secs. when physically damaged.
The rate of the damage reflection increases by 3% with each refine level up to +10
When refine level is over 11, reflective duration increases by 1 sec for every 2 refinement
A shield modeled after a phoenix. It is said that the wearer is blessed.
When resurrected, recovers 100% HP, SP.
When Inspiration lv5, increase healing received by 10%.
When Kings Grace lv5, increase resistance of Water, Earth, Shadow, Poison by 20%.
When Vanguard Force lv5, reduce after cast delay by 30%
A ring worn by the Holy Knight who served the Rune Midgarts Kingdom.
Str + 5
Int + 5
Dex + 5
ATK + 5%
If Earth Drive is level 5,
Reduces the global delay of skills by 30%.
If Inspiration is level 5,
Reduces the cooldown of Earth Drive by 1.5 seconds.
If Sacrifice is level 5,
Additional Str +5
Additional Int +5
Additional Dex +5
Additional ATK + 100
If Pinpoint Attack is level 5,
Reduces the variable casting time of Earth Drive by 0.5 seconds.
Reduces the SP cost of Earth Drive by 25.
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Shield Shooting increased by 5%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Shield Shooting additionally increased by 1%.
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Set Bonus:
Shield Shooter Shadow Armor
Shield Shooter Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Shield Shooter Shadow Armor
Shield Shooter Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Armor
Shoes that can be worn over regular footwear. They can be used alone, but their effect is limited.
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Shield Shooting damage +5%.
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For every 2 refine levels, ATK + 10.
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For every 3 refine levels, Damage of Shield Shooting additionally increased by 1%.
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Location: Shoes