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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “SP V” in Renewal

Page 11 of 38
Establish

Establish [1]

#490396 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A powerful magic gloves created by the Magician Guild. It was imbued with the power of Fire, Water, Wind, and Earth. ------------------------ SPL + 3 ------------------------ MATK + 10% ------------------------ Reduce damage taken from Players by 3%. ------------------------ Every 1 Base Level, increase damage of Lord of Vermilion by 3%, up to level 250. ------------------------ Reduce fixed casting time of Crimson Rock by 100%. ------------------------ Every 10 Base Level, increase damage of Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%. ------------------------ Def : 0
Full item details & effects
Evil Bone Wand

Evil Bone Wand

#1615 · One-Handed Staff · Weapon
ATK
40
MATK
110
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
70
Buy value
20 z
Sell value
10 z
Since evil spirits possess this wand of human bone, its suffocatingly accursed aura can be sensed by those who wield it. Property: Undead Int + 4 Set Bonus Evil Bone Wand Skull Cap [1] MATK + 10 per upgrade level of Evil Bone Wand. If Evil Bone Wand upgrade level is +10 or higher, Reduces the variable casting time of skills by 10%.
Full item details & effects
Evil Dragon Armor

Evil Dragon Armor [1]

#15145 · Armor · Armor
DEF
60
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
400
Buy value
0 z
Sell value
0 z
An armor made from the scales of a powerful evil dragon. Property: Neutral If upgrade level is +8 or higher, Adds a 3% chance of restoring 3% of damage as HP when performing a physical attack. Adds a 2% chance of restoring 2% of damage as SP when performing a physical attack. If upgrade level is +9 or higher, Adds an additional 1% chance of restoring an additional 1% of damage as HP when performing a physical attack. Adds an additional 1% chance of restoring an additional 1% of damage as SP when performing a physical attack. If upgrade level is +10 or higher, Adds an additional 2% chance of restoring an additional 2% of damage as HP when performing a physical attack. Adds an additional 2% chance of restoring an additional 2% of damage as SP when performing a physical attack. Set Malus Evil Dragon Armor [1] Rideword Hat [1] Disables the following effect of Rideword Hat [1], Restoring damage as HP/SP when performing a physical attack. Set Malus Evil Dragon Armor [1] Vanargand Helm [1] Disables the following effect of Vanargand Helm [1], Restoring damage as HP/SP when performing a physical attack. Set Malus Evil Dragon Armor [1] Nidhoggur's Shadow Garb [1] Disables the following effect of Nidhoggur's Shadow Garb [1], Restoring damage as SP when performing a physical attack.
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Evil Nymph Card

Evil Nymph Card

#4258 · Card · Headgear
Weight
1
Buy value
20 z
Sell value
10 z
Compounds On: Headgear Int + 1 Max SP + 50 Set Bonus Loli Ruri Card Parasite Card Miyabi Doll Card Evil Nymph Harpy Card Bloody Butterfly Card Max HP + 500 Def + 5 Mdef + 5 Increases the damage of Cold Bolt, Fire Bolt, and Lightning Bolt by 10%. Mage Bonus MATK + 3% Reduces the variable casting time of skills by 15%. Set Bonus Yellow Novus Card Evil Nymph Card Miyabi Doll Card Bloody Butterfly Card Harpy Card Int + 3 Increases the damage of Thunder Storm and Heaven's Drive by 10%. Sage Bonus Adds a 20% chance to reflect magical attacks that do not target the ground back to the attacker. Reduces the variable casting time of skills by 20%. Adds a chance of gaining Red Gemstone or Yellow Gemstone when a monster is killed.
Full item details & effects
Evil Spirit Gloves

Evil Spirit Gloves [1]

#2980 · Armor · Accessory
Armor Lv.
1
Required Lv.
110
Slots
1
Weight
10
Buy value
10 z
Sell value
5 z
A glove possessed by a dark force. Enables the ability to move dolls vividly by controlling the strands of magical thread connected to the tips of fingers. Max HP + 500 Max SP + 200 Enables Level 1 Fiber Lock. Adds a 1% chance of casting Level 10 Frost Nova on the target when performing a physical attack. Adds a 0.1% chance of casting Level 1 Psychic Wave on the target when performing a physical attack. Adds a 0.1% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack. Adds a 0.1% chance of casting Level 1 Dazzler on the attacker when receiving a short-ranged or magical attack. Set Bonus Celine's Brooch [1] Evil Spirit Glove [1] ATK + 50 MATK + 50 Aspd + 2 Adds a 2% chance of casting Level 1 Varetyr Spear on the target when performing a physical attack. Adds a 2% chance of casting Level 1 Earth Grave on the target when performing a physical attack. Adds a 1% chance of casting Level 1 Recognized Spell on the user when performing a magical attack. Adds a 5% chance of casting Level 3 Quaqmire on the user when receiving a physical or magical attack.
Full item details & effects
Evil Vigor (Arch Mage)

Evil Vigor (Arch Mage)

#312804 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Evil Spell Evil Vigor (Arch Mage) increases Soul Vulcan Strike damage by 20%, increases Mystery Illusion damage by 40%, increases magical damage against all property enemies by 20%, reduces variable casting time by 5%.
Full item details & effects
Evil Vigor (Biolo)

Evil Vigor (Biolo)

#312448 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Evil Spell Evil Vigor (Biolo) increases Mayhemic Thorns damage by 30%, increases critical damage by 20%, increases physical damage against all property enemies by 20%, ASPD +5%.
Full item details & effects
Evil Vigor (Hyper Novice)

Evil Vigor (Hyper Novice)

#312690 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Evil Spell Evil Vigor (Hyper Novice) increases Napalm Vulcan Strike damage by 20%, increases Ground Gravitation damage by 40%, increases magical damage against all property enemies by 20%, reduces variable casting time by 5%.
Full item details & effects
Evil Vigor (Imperial Guard)

Evil Vigor (Imperial Guard)

#312802 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Evil Spell Evil Vigor (Imperial Guard) increases Cross Rain damage by 30%, increases Holy property magical damage by 20%, increases magical damage against all property enemies by 20%, reduces variable casting time by 5%.
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Evil Vigor (Night Watch)

Evil Vigor (Night Watch)

#312806 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Evil Spell Evil Vigor (Night Watch) Crown of Good and Evil (Night Watch - Rifle) [1] increases Hasty Fire in the Hole damage by 20%, increases Grenades Dropping damage by 40%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). ------------------------ Set Bonus: Evil Spell Evil Vigor (Night Watch) Crown of Good and Evil (Night Watch - Shotgun) [1] increases Wild Fire damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). ------------------------ Set Bonus: Evil Spell Evil Vigor (Night Watch) Crown of Good and Evil (Night Watch - Gatling Gun) [1] increases The Vigilante at Night damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, reduces global cooldown by 5%. ------------------------ Set Bonus: Evil Spell Evil Vigor (Night Watch) Crown of Good and Evil (Night Watch - Revolver) [1] increases Only One Bullet damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). ------------------------ Set Bonus: Evil Spell Evil Vigor (Night Watch) Crown of Good and Evil (Night Watch - Grenade Launcher) [1] increases Spiral Shooting damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, reduces global cooldown by 5%.
Full item details & effects
Evil Vigor (Sky Emperor)

Evil Vigor (Sky Emperor)

#312644 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Evil Spell Evil Vigor (Sky Emperor) increases Midnight Kick damage by 20%, increases Dawn Break damage by 40%, increases physical damage against all property enemies by 20%, reduces variable casting time by 5%.
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Evil Vigor (Soul Ascetic)

Evil Vigor (Soul Ascetic)

#312427 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Evil Spell Evil Vigor (Soul Ascetic) increases Exorcism of Malicious Soul damage by 20%, increases Talisman of Soul Stealing damage by 40%, increases magical damage against all property enemies by 20%, reduces variable casting time by 5%.
Full item details & effects
Evil Vigor (Windhawk)

Evil Vigor (Windhawk)

#312643 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Evil Spell Evil Vigor (Windhawk) increases Flame Trap and Solid Trap damage by 20%, increases Swift Trap and Deep Blind Trap damage by 40%, increases physical damage against all property enemies by 20%, reduces variable casting time by 5%.
Full item details & effects
Exotic Temporal Boots-LT

Exotic Temporal Boots-LT [1]

#470183 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
MHP +15%, MSP +5%. ------------------------ When refine level 10 or more, When pure STR is 108 or higher, ATK +80. When pure AGI is 108 or higher, ASPD +2. When pure VIT is 108 or higher, MHP +10%. When pure INT is 108 or higher, MATK +80. When pure DEX is 108 or higher, fixed casting time -0.5 sec. [=[long range physical damage +10%. When pure LUK is 108 or higher, critical damage +35%. ------------------------ When refine level 13 or more, When pure POW is 60 or higher, physical damage to all size enemies +15%. When pure STA is 60 or higher, after cast delay -5%. P.ATK +15. When pure WIS is 60 or higher, after cast delay -5%. S.MATK +15. When pure SPL is 60 or higher, magical damage to all size enemies +15%. When pure CON is 60 or higher, ASPD +10%. When pure CRT is 60 or higher, fixed casting time -0.2 sec. critical damage +10%. ------------------------ [Grade Bonus] [Grade D] RES & MRES +30. [Grade C] ATK & MATK +50. [Grade B] physical/magical damage to all size enemies +15%. [Grade A] P.ATK & S.MATK +7. ------------------------ Def : 20
Full item details & effects
Exotic Temporal Manteau

Exotic Temporal Manteau [1]

#480076 · Armor · Garment
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A mysterious cape said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%. ------------------------ For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%. ------------------------ When refined to +9 or higher, ATK + 7%, MATK + 7%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Bear's Power ATK + 25. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Speed of Light Reduce After Cast Delay by 4%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Muscle Fool MHP + 7%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Runaway Magic MATK + 25. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Hawkeye Increase long-range physical damage by 5%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Lucky Day Critical Damage + 5%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Boots [1] MDEF + 5. When total refine level of set is 22 or higher, When Base STR is 108 or higher, ATK + 50. When Base AGI is 108 or higher, ASPD + 1. When Base VIT is 108 or higher, After Cast Delay - 5%. When Base INT is 108 or higher, MATK + 50. When Base DEX is 108 or higher, Long-range physical damage + 7%. When Base LUK is 108 or higher, Critical Damage + 7%. ------------------------ Def : 40
Full item details & effects
Exotic Temporal Manteau-LT

Exotic Temporal Manteau-LT [1]

#480312 · Armor · Garment
DEF
40
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
MDEF+10. ------------------------ For every 2 refine level, ATK & MATK +15. For every 3 refine level, ATK +4%, MATK +4%, CRI +3. For every 4 refine level, melee/ranged physical damage +5%, all property magical damage +5%, MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%. ------------------------ When refine level 7 or more, ATK & MATK +7%. When refine level 9 or more, physical/magical damage to all size enemies +15%. When refine level 12 or more, physical/magical damage to all property enemies +15%. ------------------------ Set Bonus: Exotic Temporal Manteau-LT [1] Exotic Temporal Boots-LT [1] MDEF +5, fixed casting time -0.2 sec. If the sum of refinement is 25 or higher, When pure STR is 108 or higher, ATK +120. When pure AGI is 108 or higher, ASPD +1. When pure VIT is 108 or higher, after skill delay -8%. When pure INT is 108 or higher, MATK +120. When pure DEX is 108 or higher, long range physical damage +15%. When pure LUK is 108 or higher, critical damage +20%. ------------------------ [Grade Bonus] [Grade D] ATK & MATK +5%. [Grade C] POW & SPL +5. [Grade B] P.ATK & S.MATK +7. [Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%. ------------------------ Def : 40
Full item details & effects
Eye Of Juno

Eye Of Juno [1]

#5595 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A horn imbued with spirit of devil. Could feel full of vital force from it. MDEF + 2. If worn by Swordman/Merchant/Thief Class, AGI + 2, decrease damage of Neutral , Water property by (Job Lv / 14), increase VIT. If worn by Wizard/Acolyte/Archer Class, INT + 2, DEX + 2, damage of Neutral , Water property by (Job Lv / 14). Item Class : Headgear Defense : 2 Location : Upper Weight : 40
Full item details & effects
Eye of the Storm

Eye of the Storm

#410313 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
a pitch engulfed by the force of swift lightning. ------------------------ ATK + 50, MATK + 50. ------------------------ Increases physical/magical damage to Boss enemies by 10%. Reduces after cast delay by 10%. For every 2 base level, Increases damage of Chain Lightning, Varetyr Spear, Lightning Ride skills by 1% (Up to 250 levels). ------------------------ When equipped by Sura class: Increase ranged physical damage by 10%. Reduce Variable Casting Time of Lightning Ride skill by 100%. When equipped by Sorcerer class: Reduce cooldown of Varetyr Spear skill by 1 second. Reduce cooldown of Water Insignia skill by 55 seconds. When equipped by Warlock class: Enable to use the skill Water Insignia Lv. 1. ------------------------ Def : 0 Location : Middle
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F Pecopeco Hairband

F Pecopeco Hairband

#5628 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A hairband with PecoPeco wings that lends you a PecoPeco's speed. Increases Movement Speed, Decreases ASPD by 10%, (After attack delay decreases by 5%) and increases Variable Cast Time by 25%. Cannot be Dropped, or Traded, Can be placed in Kafra Storage Location : Upper
Full item details & effects
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