A noble Warlock robe with the Rune-Midgarts crest engraved on it.
MATK +75
If refined to 7 or higher,
Variable Cast Time -15%
If refined to 9 or higher,
Water Magic damage +7%
SET BONUS
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring
Variable Cast Time -5%
MATK +2%
Jack Frost damage +10%
SET BONUS
Imperial Frost Robe
Imperial Magic Manteau
Imperial Magic Boots
If combined upgrade levels are 27 or higher,
Additional Variable Cast Time -5%
Additional MATK +3%
Additional Jack Frost damage +15%
A noble Ninja uniform with the Rune-Midgarts crest engraved on it.
MATK +75
If refined to 7 or higher,
Variable Cast Time -15%
If refined to 9 or higher,
All elemental Magic damage +7%
SET BONUS
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring
Variable Cast Time -5%
MATK +2%
Flaming Petals/Freezing Spear/Wind Blade damage +10%
SET BONUS
Imperial Ninja Suit
Imperial Magic Manteau
Imperial Magic Boots
If combined upgrade levels are 27 or higher,
Additional Variable Cast Time -5%
Additional MATK +3%
Additional Flaming Petals/Freezing Spear/Wind Blade damage +15%
A noble Sorcerer robe with the Rune-Midgarts crest engraved on it.
MATK +75
If refined to 7 or higher,
Variable Cast Time -15%
If refined to 9 or higher,
Neutral Magic damage +7%
SET BONUS
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring
Variable Cast Time -5%
MATK +2%
Psychic Wave damage +10%
SET BONUS
Imperial Psychic Robe
Imperial Magic Manteau
Imperial Magic Boots
If combined upgrade levels are 27 or higher,
Additional Variable Cast Time -5%
Additional MATK +3%
Additional Psychic Wave damage +15%
Noble musician armor with the Rune-Midgarts crest engraved on it.
MATK +75
If refined to 7 or higher,
Neutral Magic damage +7%
If refined to 9 or higher,
Additional Neutral Magic damage +7%
SET BONUS
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring
Variable Cast Time -5%
MATK +2%
Reverberation damage +10%
SET BONUS
Imperial Reverberation Suit
Imperial Magic Manteau
Imperial Magic Boots
If combined upgrade levels are 27 or higher,
Additional Variable Cast Time -5%
Additional MATK +3%
Additional Reverberation damage +15%
A beautiful spear engraved with patterns of the Rune Kingdom.
Property: Neutral
MATK + 40
Increases the damage of Banishing Point and Cannon Spear by 20%.
Increases the damage of Banishing Point and Cannon Spear by an additional 3% per 2 upgrade levels of this item.
Set Bonus
Imperial Ring [1]
Imperial Spear [1]
Increases the damage of Cannon Spear and Vanishing Point by 7% per 2 upgrade levels of Imperial Spear [1].
Set Bonus
Imperial Guard [1]
Imperial Spear [1]
Increases the damage of Genesis Ray and Grand Cross by 10%.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Spear [1]
Increases the damage of Banishing Point, Cannon Spear and Shield Press by 20%.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Ring [1]
Imperial Spear [1]
Reduces the SP cost of Banishing Point by 15.
Reduces the SP cost of Cannon Spear by 10.
Reduces the SP cost of Grand Cross by 30.
Reduces the SP cost of Shield Press by 5.
A simple hat that would look inconspicuous in any crowd. It's very helpful to anyone who is trying to blend in.
Position: Upper
ATK + 10%
MATK + 10%
Increases long-ranged damage by 10%.
Increases magical damage on Small, Medium and Large size targets by 10%.
If upgrade level is +9 or higher,
Reduces the cast delay of skills by 15%.
MHP + 8%, MSP + 4%.
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When equipped together with Shoes that compounded with one of the following:
Infinite Toad Card
Infinite Vagabond Wolf Card
Infinite Eclipse Card
Infinite Vocal Card
ATK + 10%, MATK + 10%.
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Formal wear was worn by the priest who revered Odin's intelligence.
It's imbued with a blessing that enhances the wearer's intelligence.
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MaxHP +5%, MaxSP +15%
Reduces variable casting by 10%
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For every 2 refine levels, MATK +3%.
For every 3 refine levels, INT +5.
For every 4 refine levels, magical damage against angel and demon race monsters by 8%
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Set Bonus
Soutane of Intelligence
Clergy's Manteau
Clergy's Boots
INT +8, DEF +30, MDEF +15.
Reduces physical/magical damage taken from angel and demon race by 15%.
If the sum of refine rate of the Soutane of Intelligence, Clergy's Manteau, and Clergy's Boots is 27 or higher.
MATK +10%, reduces global cooldown by 20%, reduces fixed casting by 20%.
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An improved version of the staff made of otherworldly materials.
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Indestructible in battle.
MATK + 235, MATK + 5%.
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When character base level 210 or higher, SPL + 2, S.MATK + 1.
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For every 2 refine level, MATK + 15
For every 3 refine level, Increases Earth Strain and Gravitational Field damage by 12%.
When refine level 7 or more, reduced variable casting by 15%,
increased magic damage of Neutral, Earth, and Fire properties by 20%.
When refine level 9 or more, reduced Earth Strain skill cooldown is 1 second,
and increased Comet damage is by 30%.
When refine level 11 or more, increases magic damage to enemies of all sizes by 20% and Crimson Rock damage by 30%.
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Set Bonus
Iron Staff-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
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[Bonus By Grade]
[Grade D] MATK + 3%.
[Grade C] Increases Neutral, Earth, and Fire magic damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
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Weapon Lv : 5
An armor modeled after Janus, the god of duality and beginnings.
It is said this armor witnessed the beginning and the end.
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ATK + 100, MATK + 100.
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For every 4 refine level, increase Storm Gust, Meteor Storm, Lord of Vermilion, Holy Cross, and Shield Boomerang damage by 30%.
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When refined to +12 or higher, reduce After Cast Delay by 15%.
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When equipped by Super Novice series,
enable to use Lv.5 Soul Expansion and Lv.5 Wind Cutter.
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Set Bonus:
Janus Armor [1]
Mastering Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 6%.
For every 2 refine level, increase physical and magic damage against all size enemies by additional 3%.
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Set Bonus:
Janus Armor [1]
Big Eggring Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 10%.
For every 3 refine level, increase physical and magic damage against all size enemies by additional 5%.
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Def : 0
ATK & MATK +120.
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Every 2 refine level, ATK, MATK+10.
Every 3 refine level, increases skill Storm Gust/Meteor Storm/Lord of Vermilion/Holy Cross/Shield Boomerang damage by 40%.
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When refined to +9 or higher, increases melee/ranged physical damage by 10%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown skill by 15%.
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When equipped by 'Super Novice',
Enable to using Skills Soul Expansion Lv.5/Wind Cutter Lv.5/Cart Tornado Lv.10/Varetyr Spear Lv.10.
Reduces cooldown skills Varetyr Spear and Cart Tornado by 1 second.
------------------------
When equipped by 'Super Novice',
with a Mastering Card,
increases physical/magic damage to enemies of all sizes by 10%,
Every 2 refine level, increases physical/magic damage to enemies of all sizes by an additional 3%.
------------------------
When equipped by 'Super Novice',
with a Big Eggring Card,
increases physical/magic damage to enemies of all sizes by 15%,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additional 6%.
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[Grade Bonus]
[Grade D]
Every 2 refine level, ATK/MATK +5,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
[Grade B]
Every 2 refine level, P.ATK, S.MATK +1,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additionaly 5%.
[Grade A]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%.
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Def: 30
A small detector made for finding jewels in mines.
It's used for various purposes as it boosts the wielder's strength.
MATK +180.
MATK +10%.
Fire and Neutral Magic damage +7%.
When refined to +7 or higher, MATK +40, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Fire and Neutral Magic damage +8%.
When physically attacking, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
MATK+150.
------------------------
Every 2 level refine, MATK+15.
Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%.
------------------------
When refined to +9 or higher, MATK+15%.
When refined to +11 or higher, increase magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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Set Bonus:
Jupiter Light Armor-LT
Nightmare Verit Card
MATK+100, MDEF+10.
Increase magic damage to all races by +15%.
------------------------
Set Bonus:
Jupiter Light Armor-LT
Fallen Bishop Card
MATK+100, MaxSP+50%, MDEF+20.
Increase magic damage to all races by +30%.
------------------------
[Grade Bonus]
[Grade D] Every 2 level refine, MATK+8.
Every 3 level refine, increase physical/magic damage to all sizes by 4%.
[Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds.
[Grade B] Every 2 level refine, S.MATK+1.
Every 3 level refine, increase physical/magic damage to all sizes by 5%.
[Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%.
When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second.
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Def: 30
MATK +2 per 10 base Dex.
When base Dex is higher than 108, reduce variable casting by 10%, MATK +60.
When base Dex is higher than 120, reduce variable casting by additional 5%, additional MATK +100.
When equipped with Lapine Shield, and refined to +7 or higher, reduce cooldown of Comet by 20 sec.
When equipped with Lapine Shield, and refined to +9 or higher, reduce cooldown of Comet by additional 40 sec.
When equipped with Fallen Bishop Card, the cooldown reduction from previous set bonus will be disabled.
When equipped with Runaway Magic, the cooldown reduction from previous set bonus will be disabled
When equipped with Tendrillion Card and Book/Staff/Two handed Staff, increase magic damage to players by 2% per 1 refine rate (maximum cap 20%)
Location : Middle Weight : 30
Manteau worn by King of Void. It has power to control Voids.
MDEF + 2, MaxHP + 5%, MATK + 1%.
When dealing physical damage to neutral monsters, increases damage by 2%.
Position: Garment
DEF : 16
Insignia used by King Schmidt.
MATK +10%.
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Set Bonus
King Schmidt's Insignia (Int)
King Schmidt's Suit
King Schmidt's Manteau
MATK +25,
Reduces variable casting time by 8%.
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A magical kitty hat which shows various expressions on its face.
Reduces Cast Delay of all skills by 3%.
MATK +3%, MaxSP +3%
MDef +3
This item is Account Bound
Location : Upper
A box containing 1 'Koneko Hat' in it.
A magical kitty hat which shows various expressions on its face.
Reduces Cast Delay of all skills by 3 %.
MATK + 3 %, MSP + 3%. MDEF + 3
Location : Upper Weight : 50
For this item, the cancellation of purchase or refund is not allowed.
Throw your paper!
Next round, that guy's definitely going to play rock!
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Reduces After Cast Delay by 7%.
------------------------
Increases magic damage to all class enemies by 15%.
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Set Bonus:
Kradat (Paper)
Shard of Intelligence Jewel
MATK + 150
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Set Bonus:
Kradat (Paper)
Shard of Vitality Jewel
After Cast Delay - 15%, MHP + 5000.
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Def : 0
Location : Lower
The guardian deity of minerals.
On the day of judgment, he will burn and purify the world with scorching hot molten ore.
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MDEF + 15.
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Reduce damage taken from Normal and Boss enemies by 5%.
------------------------
Reduce damage taken from Human and Doram Player by 10%.
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Increase physical damage against all class enemies by 40%.
------------------------
MATK + 40%.
------------------------
For every refine level, All Basic Status + 3.
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When refined to +10 or higher, MHP + 15%, reduce After Cast Delay by 15%.
------------------------
When refined to +11 or higher, MHP + 25%, reduce After Cast Delay by 25%.
------------------------
When refined to +12 or higher, MATK + 30%, increase physical damage against all class enemies by 30%.
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When refined to +13 or higher,
increase physical and magic damage against all size enemies by 15%.
When performing physical or magic attack, there's a low chance to enter [Divine Blessing] status for 10 seconds.
[Divine Blessing]
For every 10 Base Level, All Basic Status + 1, MHP + 1%, FLEE + 10, ATK + 10, MATK + 10.
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Def : 25
A staff which is crafted by a stone that is often used when Laphines put magic power into it.
Reduces the fixed casting time of skills by 1% per upgrade level of the item.
Set Bonus
Laphine Shield [1]
Laphine Staff
If Laphine Shield [1] upgrade level is +9 or higher
MATK + 15 per upgrade level of Laphine Staff.
If Laphine Shield [1] upgrade level is +9 or higher and Laphine Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the variable casting time of skills by 10%.
Set Bonus
Kardui Robe [1]
Laphine Staff
MATK + 3 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +7 or higher,
Additional MATK + 5 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +8 or higher,
Additional MATK + 7 per upgrade level of Laphine Staff.
A shield of the Laphine tribe that has mysterious powers.
Mdef + 10
If upgrade level is +7 or higher,
MATK + 20
Set Bonus
Laphine Shield [1]
Laphine Staff
If Laphine Shield [1] upgrade level is +9 or higher
MATK + 15 per upgrade level of Laphine Staff.
If Laphine Shield [1] upgrade level is +9 or higher and Laphine Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the variable casting time of skills by 10%.
For every 2 refine levels, ATK +20, MATK +20.
If refine rate is 7 or higher, ASPD +10% and reduces variable casting time by 10%.
If refine rate is 9 or higher, Increases long ranged physical damage by 10%,
increases Neutral property magical damage by 10%.
If refine rate is 11 or higher, increases all property magical damage by 10%,
increases physical damage against all size enemies by 10%.
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Set Bonus:
Biolab Libra Crown
Black Circle or Heart Whip
Increases Neutral property magical damage by 10%.
increases Metallic Sound damage by 5% per refine rate of Black Circle or Heart Whip.
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Set Bonus:
Biolab Libra Crown
Antique Cello or Scarlet Ribbon
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10% per refine rate of Antique Cello or Scarlet Ribbon.
------------------------
Set Bonus:
Biolab Libra Crown
Wind Gale
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10% per refine rate of Wind Gale.
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Def : 10
Location : Upper