Rabbit ear decorated hairlace. Looks pretty, but hard to stand it straight. Remodeled for extra effect.
LUK + 2
When refined to +7 or higher, CRIT + 5
Location : Upper
A bag that resembles the homunculus, Amistr.
All Stats + 1
Enables Level 1 Increase AGI.
Increases the experience given from monsters by 1% per 2 upgrade levels of the item.
Increases the drop rate of items by 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Restores 3 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +12 or higher,
The users casting cannot be interrupted outside of WoE.
Best of Alchemist Monthly series 'HP of you & me Vol.12'. Alchemist Darcia's endless study of improvement in strength has finally been accomplished!
Used for Geneticist skill Special Pharmacy.
Crafting Materials:
HP Increase Potion (Small)
5 Monster Feed
10 White Herb
1 Spicy Sauce
10 Empty Bottle
HP Increase Potion (Medium)
10 White Herb
10 Yellow Herb
1 Spicy Sauce
10 Empty Bottle
HP Increase Potion (Large)
15 White Herb
3 Mastela Fruit
1 Holy Water
1 Spicy Sauce
10 Empty Bottle
At first glance, it looks like an ordinary chip, but the energy inside it is so powerful that modern technology cannot explain it.
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MDEF + 10
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All Basic Status + 5.
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Reduce Variable Casting Time by 5%.
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ATK + 5%.
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Increase melee and long-ranged physical damage by 5%.
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Reduce After Cast Delay by 5%.
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When equipped by Merchant classes,
ATK + 8%.
Increase physical damage against all size enemies by 8%.
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Set Bonus:
Infinity Chip MAX [1]
Pure Heart [1]
When equipped by Merchant classes,
POW + 3, CON + 3, P.ATK + 3.
Reduce Fixed Casting Time by 0.5 seconds.
Madogear Fuel will not be consumed.
When using Activate Attack Device or Activate Defense Device,
increase Arm Cannon and Axe Stomp damage by 30% for 120 seconds.
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Def : 10
A mysterious staff filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
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MATK + 170
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An eye patch of great power from a nameless warrior.
Increased attack speed by 15%.
MaxHP +15%.
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Set Bonus:
Injured Eyepatch
Lord Knight Card
Increased movement speed,
When a Physical Attack hits, there is a high probability (20%) when in Berserk state that ATK + 1000 for 5 seconds.
Def : 0
Location : Middle
An improved version of the staff made of otherworldly materials.
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Indestructible in battle.
MATK + 235, MATK + 5%.
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When character base level 210 or higher, SPL + 2, S.MATK + 1.
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For every 2 refine level, MATK + 15
For every 3 refine level, Increases Earth Strain and Gravitational Field damage by 12%.
When refine level 7 or more, reduced variable casting by 15%,
increased magic damage of Neutral, Earth, and Fire properties by 20%.
When refine level 9 or more, reduced Earth Strain skill cooldown is 1 second,
and increased Comet damage is by 30%.
When refine level 11 or more, increases magic damage to enemies of all sizes by 20% and Crimson Rock damage by 30%.
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Set Bonus
Iron Staff-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
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[Bonus By Grade]
[Grade D] MATK + 3%.
[Grade C] Increases Neutral, Earth, and Fire magic damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
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Weapon Lv : 5
A dagger made of Mammoth's Ivory. It is very hard to be processed due to the strong solidity of the ivory. It's sharply pointed tip makes it effective for stabbing rather than cutting.
Agi +2, Aspd +3%, Increase in attack speed(delay after attacking reduces by 3%)
Has a consistent chance of inflicting bleeding or Lv.1 Fatal Wound while attacking.
Two-handed spear made from the ivory of a mammoth. It is very hard to process due to its hardness, but its sharp end makes it perfect for stabbing.
Property: Neutral
Agi + 2
Aspd + 3%
Enables Level 5 Spear Stab.
Adds a 3% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
A dagger with a sharp edge.
It's good for both cutting and stabbing.
Back Stab damage +40%
ATK +4 for every upgrade level
+9 Effect: Fatal Menace damage +30%
+11 Effect: Fatal Menace SP cost -10%
For every 2 refine levels, MATK +2% and increases SP recovery rate by 6%.
If refine rate is 7 or higher, All Basic Stat +3.
If refine rate is 9 or higher, MATK +4%.
If refine rate is 11 or higher, increases Neutral, Fire, and Ghost property magical damage by 20%.
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Set Bonus:
Biolab Aquarius Crown
Crimson Rose Stick
Reduces cooldown of Crimson Rock by 1 second.
increases Crimson Rock damage by 3% per refine rate of Crimson Rose Stick.
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Set Bonus:
Biolab Aquarius Crown
Staff of Miracle
Increases Ghost property magical damage by 3%.
Increases Soul Expansion damage by 3% per refine rate of Staff of Miracle.
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Set Bonus:
Biolab Aquarius Crown
Gravitation Staff
Increases Neutral property magical damage by 3%.
Increases Gravitational Field and Comet damage by 3% per refine rate of Gravitation Staff.
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Def : 10
Location : Upper
This well written, detailed manual explains effective battle methods.
Account Bound
Increases the rate of Job experience gained by 150% for 30 minutes.
(This bonus stacks with Battle Manuals to give an additional job bonus)
A box that contains
10 Job Battle Manuals.
This box can only be traded and stored. The items inside are account bound.
This well written,
detailed manual
explains effective
battle methods.
This item is account bound
Job EXP rate increases to
150% for 30 minutes.
This bonus stacks with VIP and Battle Manuals to give an additional job bonus.
Box Weight : 1
Aside from the potent mana in it, this staff named after Jormungand is famous for its ability to poison the enemy.
MATK + 280, INT + 20.
Magical attacks have a chance of causing Poison on the enemy.
Melee Physical attacks have a chance of casting Deadly Poison on the enemy.
Cannot be Upgraded.
Indestructible.
Attribute: Poison
A traditional hat
that is mainly worn
in plays performed
in a far east country.
Add +30% resistance
to Mute status.
Location: Upper, Mid, Lower
Job except Novice
The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Increases Damage of Swirling Petal by 20%.
For every refine level, increases Damage of Swirling Petal by an additional 5%.
Kagerou Shadow Shoes
Increases Ranged Physical Damage by 5%.
Reduces Skill Cooldown of Cross Slash by 1 second.
Ninja Shadow series, Kagerou Shadow series
All Stats + 7
MaxHP + 3%
MaxSP + 3%
MATK +2 per 10 base Dex.
When base Dex is higher than 108, reduce variable casting by 10%, MATK +60.
When base Dex is higher than 120, reduce variable casting by additional 5%, additional MATK +100.
When equipped with Lapine Shield, and refined to +7 or higher, reduce cooldown of Comet by 20 sec.
When equipped with Lapine Shield, and refined to +9 or higher, reduce cooldown of Comet by additional 40 sec.
When equipped with Fallen Bishop Card, the cooldown reduction from previous set bonus will be disabled.
When equipped with Runaway Magic, the cooldown reduction from previous set bonus will be disabled
When equipped with Tendrillion Card and Book/Staff/Two handed Staff, increase magic damage to players by 2% per 1 refine rate (maximum cap 20%)
Location : Middle Weight : 30
A magical robe worn by the king of the Laphine tribe.
Property: Neutral
MATK + 10
Mdef + 5
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces damage taken from Human Player race enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
If upgrade level is +8 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
This item is indestructible in battle.
If upgrade level is +9 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
Set Bonus
Angeling Card
Kardui Robe [1]
If upgrade level is +9 or higher,
Immune to Frozen.
Set Bonus
Kardui Robe [1]
Laphine Staff
MATK + 3 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +7 or higher,
Additional MATK + 5 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +8 or higher,
Additional MATK + 7 per upgrade level of Laphine Staff.
This piece's upper part is decorated with a golden dragon and a crystal with strong magical power compressed into it. It looks nice, but it's too heavy to easily carry around.
Int + 3
Max HP + 300
For every 2 upgrade levels of the item,
Additional Int + 1.
Additional Max HP + 50.
Adds a chance of buffing the user for 5 seconds when performing a magical attack;
MATK + 12%
Increases the SP cost of skills by 20%.
The guardian deity of minerals.
On the day of judgment, he will burn and purify the world with scorching hot molten ore.
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MDEF + 15.
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Reduce damage taken from Normal and Boss enemies by 5%.
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Reduce damage taken from Human and Doram Player by 10%.
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Increase physical damage against all class enemies by 40%.
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MATK + 40%.
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For every refine level, All Basic Status + 3.
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When refined to +10 or higher, MHP + 15%, reduce After Cast Delay by 15%.
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When refined to +11 or higher, MHP + 25%, reduce After Cast Delay by 25%.
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When refined to +12 or higher, MATK + 30%, increase physical damage against all class enemies by 30%.
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When refined to +13 or higher,
increase physical and magic damage against all size enemies by 15%.
When performing physical or magic attack, there's a low chance to enter [Divine Blessing] status for 10 seconds.
[Divine Blessing]
For every 10 Base Level, All Basic Status + 1, MHP + 1%, FLEE + 10, ATK + 10, MATK + 10.
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Def : 25
Max HP + 15%
MaxSP + 15%
Increase attack speed by 1% for every two refine levels.
When refined to +8 or higher, increase physical damage dealt by 10%
When refined to +10 or higher, increase physical damage dealt by an additional 10%.
Set Bonus
When equipped with Ktullanux Card or Sealed Ktullanux Card,
Suspended the Autocasting of Frost Nova
Increases resistance to freezing by 100%.
Increase physical damage dealt to fire element monsters by 5% per 1 additional refine rate.
Adds a chance to cure Freezing and Frozen status when physical or magical damage is received,
Adds a chance to reduce incoming water element damage by 100% for 3s.
A high-class mage's staff decorated with rich tail-feathers. It has been especially treated for the ice elemental magical spell, 'Stormgust'.
Property: Neutral
Int + 4
For every upgrade level of the item,
Mdef + 1
Increases the damage of Storm Gust by 1%.
If upgrade level is +10 or higher,
Reduces the variable casting time of Storm Gust by 8%.
Set Bonus
La'cryma Stick [2]
Geffenia Water Book [1]
Reduces the variable casting time of Jack Frost, Frost Misty and Storm Gust by 4% per upgrade level of Geffenia Water Book [1].
Set Bonus
La'cryma Stick [2]
Pororoca Shoes
Increases the damage of Water property magical attacks on targets by 4% per upgrade level of La'cryma Stick [2].
Bypass 5% of hard magic defense of normal monsters and boss monsters when performing a magical attack per level of Frost Nova known.
Increases the damage of Water Ball by 30% per level of Water Ball known.
Increases the damage of Water Ball by an additional 20% per upgrade level of La'cryma Stick [2].
A staff which is crafted by a stone that is often used when Laphines put magic power into it.
Reduces the fixed casting time of skills by 1% per upgrade level of the item.
Set Bonus
Laphine Shield [1]
Laphine Staff
If Laphine Shield [1] upgrade level is +9 or higher
MATK + 15 per upgrade level of Laphine Staff.
If Laphine Shield [1] upgrade level is +9 or higher and Laphine Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the variable casting time of skills by 10%.
Set Bonus
Kardui Robe [1]
Laphine Staff
MATK + 3 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +7 or higher,
Additional MATK + 5 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +8 or higher,
Additional MATK + 7 per upgrade level of Laphine Staff.
A very big foxtail staff that barely fits in one hand. It's quite hefty too.
Account Bound
Property: Neutral
Dex + 1
Max HP + 200
Max SP + 100
Increases long-ranged damage on targets by 8%.
Compounds On: Accessory
DEF + 30, MDEF + 10.
Has a chance to inflict Silence status on attacker when receiving physical or magical attack.
When equipped with Guardian Ring of King: ATK +5%, MATK +5%.
When dealing physical or magical attack, has a low chance to possess the wearer with Death Lord for 7 seconds.
When possessed, all physical and magical defense of targets will be pierced by 100%.