A noble Star Emperor uniform with the Rune-Midgarts crest engraved on it.
ATK +100
If refined to 7 or higher,
Increased ASPD +7%
If refined to 9 or higher,
ATK +10%
SET BONUS
Grace Attack Manteau
Grace Attack Boots
Grace Attack Ring
ASPD +1, ATK +2%,
Solar Explosion damage +15%
SET BONUS
Grace Sun Suit
Grace Attack Manteau
Grace Attack Boots
If combined refine levels are 27 or higher,
Additional ASPD +1, additional ATK +3%,
Additional Solar Explosion damage +15%
Noble Super Novice armor with the Rune-Midgarts crest engraved on it.
ATK +100
If refined to 7 or higher,
Increased ASPD +7%
If refined to 9 or higher,
Max HP +10%
SET BONUS
Grace Attack Manteau
Grace Attack Boots
Grace Attack Ring
Max HP +5%, ATK +2%,
Critical Damage +5%
SET BONUS
Grace Super Novice Suit
Grace Attack Manteau
Grace Attack Boots
If combined refine levels are 27 or higher,
Additional Max HP +5%, additional ATK +3%,
Additional Critical Damage +5%
A noble Monk uniform with the Rune-Midgarts crest engraved on it.
Max SP 10%
If refined to 7 or higher,
Max HP +5%
If refined to 9 or higher,
Max HP +5%
SET BONUS
Grace Attack Manteau
Grace Attack Boots
Grace Attack Ring
Max HP +5%, ATK +2%
Tiger Cannon damage +15%
SET BONUS
Grace Tiger Cannon Suit
Grace Attack Manteau
Grace Attack Boots
If combined refine levels are 27 or higher,
Additional Max HP +5%, additional ATK +3%,
Additional Tiger Cannon damage +15%
Noble Mechanic armor with the Rune-Midgarts crest engraved on it.
ATK +100
If refined to 7 or higher,
Increased ASPD +7%
If refined to 9 or higher,
Physical damage +10% on enemies of all sizes
SET BONUS
Grace Attack Manteau
Grace Attack Boots
Grace Attack Ring
ASPD +1, after cast delay -10%,
Axe Tornado damage +15%
SET BONUS
Grace Tornado Armor
Grace Attack Manteau
Grace Attack Boots
If combined refine levels are 27 or higher,
Additional ASPD +1, additional after cast delay -10%,
Additional Axe Tornado damage +15%
A noble Rebel suit with the Rune-Midgarts crest engraved on it.
ATK +100
If refined to 7 or higher,
ATK +10%
If refined to 9 or higher,
Long-ranged Physical damage +10%
SET BONUS
Grace Attack Manteau
Grace Attack Boots
Grace Attack Ring
Long-ranged Physical damage +5%,
ATK +2%, Round Trip damage +15%
SET BONUS
Grace Trip Suit
Grace Attack Manteau
Grace Attack Boots
If combined refine levels are 27 or higher,
Additional Long-ranged Physical damage +10%,
Additional ATK +3%,
Additional Round Trip damage +15%
Noble Mechanic armor with the Rune-Midgarts crest engraved on it.
ATK +100
If refined to 7 or higher,
Increased ASPD +7%
If refined to 9 or higher,
Long-ranged Physical damage +10%
SET BONUS
Grace Attack Manteau
Grace Attack Boots
Grace Attack Ring
ASPD +1,
Long-ranged Physical damage +5%,
Vulcan Arm damage +15%
SET BONUS
Grace Vulcan Armor
Grace Attack Manteau
Grace Attack Boots
If combined refine levels are 27 or higher,
Additional ASPD +1,
Additional Long-ranged Physical damage +5%,
Additional Vulcan Arm damage +15%
ATK + 5%.
------------------------
Reduces Variable Casting Time by 5%.
------------------------
Increases SP consumption of skills by 7%.
------------------------
When Armor Level is 2, POW + 3, CON + 3, reduces Variable Casting Time by 3%.
------------------------
Set Bonus:
Grey Icewind Card
Copo Card
Increases physical damage against large size monsters by 10%.
For every 2 refine levels, increases physical damage against large size monsters by additional 3%.
------------------------
Boots given to those recognized by the Gray Wolf Tribe.
------------------------
MaxSP + 300.
MaxSP + 50 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
------------------------
Set Bonus:
Gray Wolf Boots[1]
Gray Wolf Suit[1]
ATK +7%.
------------------------
Set Bonus:
Gray Wolf Boots[1]
Gray Wolf Robe[1]
ASPD +7%.
------------------------
Def : 70
Armor Lv : 1
Armor given to those recognized by the Gray Wolf Tribe.
------------------------
ATK + 130.
ATK + 15 per 2 refine rate.
If refine rate is 7 or higher, ASPD +15%.
------------------------
Set Bonus:
Gray Wolf Suit[1]
Gray Wolf Manteau[1]
ATK +50.
------------------------
Set Bonus:
Gray Wolf Suit[1]
Gray Wolf Muffler[1]
Reduces the global delay of skills by 10%.
------------------------
Def : 160
Armor Lv : 1
Shoes worn by a great hero.
It seems to resonate with the Awakened hero's armor.
MaxHP + 1500, MaxSP + 150.
MaxHP + 1%, MaxSP + 1% per 3 refine levels.
When refined to +7 or higher, ATK + 5%, MATK + 5%.
When refined to +9 or higher, reduce fixed casting by 0.5 sec.
When refined to +11 or higher, reduce fixed casting by 0.2 sec.
When refined to +13 or higher, reduce global cooldown by 5%, reduce variable casting by 5%.
A small stick which was used in Barmund Mansion for igniting or putting out a fire.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
MATK +200.
Espa damage +10%.
MATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Espa damage +15%.
When refined to +9 or higher, Variable Cast Time -10%.
When refined to +11 or higher, Eswoo damage +25%.
A grinder used in construction sites around Einbroch.
People often use it for another purpose due to its excellent portability and cutting force.
ATK +15%.
Swirling Petal damage +15%.
When refined to +7 or higher, ATK +60, Variable Cast Time -15%.
When refined to +9 or higher, Additional Swirling Petal damage +20%,
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
When refined to +11 or higher, Swirling Petal cooldown -1 second, After-cast delay -20%.
ATK: 280
A helmet once worn by the strongest guard.
It embodies deep loyalty to the great king.
------------------------
Increase physical and magic damage against all size enemies by 10%.
------------------------
Immune to Curse.
------------------------
Set Bonus:
Guardian Helm [1]
King Schmidt's Suit [1]
All Basic Status + 10
Reduce damage taken from Players by 7%.
Immune to Frozen.
------------------------
Guardian Helm [1]
King Schmidt's Manteau [1]
All Basic Status + 10
Reduce damage taken from Players by 6%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Str) [1]
All Basic Status + 5
ATK + 10%
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Vit) [1]
All Basic Status + 5
Reduce variable casting time by 10%.
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Int) [1]
All Basic Status + 5
MATK + 10%
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Agi) [1]
All Basic Status + 5
ASPD + 10%
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Dex) [1]
All Basic Status + 5
Increase long ranged physical damage by 10%.
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Luk) [1]
All Basic Status + 5
Critical Damage + 10%
Reduce damage taken from Players by 3%.
------------------------
Def : 2
Location : Middle
The ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
MATK + 180.
MaxHP + 1% and increases Grand Cross damage by 2% per refine rate.
------------------------
If refine rate is 9 or higher, increases Shield Press damage by 20%.
------------------------
If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Guardian Knight Jewel Sword
King Schmidt's Suit
King Schmidt's Manteau
Has a chance to gain ATK + 7% and MATK + 7% for 10 seconds when dealing physical or magical damage.
If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
Enables Heaven's Drive Lv1
Increases resistance to Human Player and Doram player damage by 1%
If refined to +7 or higher
ATK +7 for every 18 points of Pure Luk and Str
Reduced Skill Delay Usage by 1% for every 18 points of Pure Luk and Str
3% Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str
ASPD 1% for every 18 points of Pure Agi and Vit
MaxHP 1% for every 18 points of Pure Agi and Vit
3% Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit
mATK +7 for every 18 points of Pure Int and Dex
Reduce Spell Cast Time by 1% for 18 points of Pure Int and Dex
3% Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex
If refined to +12 or higher
ATK an additional +5 for every 18 points of Pure Luk and Str
2% additional Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str
ASPD an additional 1% for every 18 points of Pure Agi and Vit
MaxHP an additional 1% for every 18 points of Pure Agi and Vit
2% additional Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit
mATK an additional +5 for every 18 points of Pure Int and Dex
2% additional Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex
If refined to +15 or higher
ATK an additional +2 for every 18 points of Pure Luk and Str
2% additional Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str
MaxHP an additional 1% for every 18 points of Pure Agi and Vit
2% additional Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit
mATK an additional +2 for every 18 points of Pure Int and Dex
2% additional Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex
A portable bow that was once used for self-defense purposes.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Triangle Shot damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Triangle Shot damage +15%.
When refined to +9 or higher, Post-skill delay -10%.
When refined to +11 or higher, Additional Triangle Shot damage +20%.
Once it was a tool used for various experiments, but now
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Fatal Menace damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Fatal Menace damage +10%.
When refined to +9 or higher, Post-skill delay -10%.
When refined to +11 or higher, Additional Fatal Menace damage +15%.
Increase Hack and Slasher damage by 5%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Hack and Slasher damage by additional 1%.
------------------------
Set Bonus:
Hack Slasher Shadow Armor
Hack Slasher Shadow Shoes
ATK + 2%, P.ATK + 2.
When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%.
When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%.
------------------------
Set Bonus:
Hack Slasher Shadow Armor
Hack Slasher Shadow Shoes
Master Shadow Shield
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location : Armor
A box that has a cutlassfish (7day rental)
Rental Item
this is pretty freezed
CRI + 20, critical damage 50% increase
when Attacking, freezes enemies at a regular rate
when Base LV over 100 , ATK + 50 .
Box is trade/store/vend, once opened the item becomes account bound
ATK + 5%.
------------------------
When compounded item is refined to +7 or higher, increase physical damage against Earth property enemies by 10%.
------------------------
When compounded item is refined to +9 or higher, increase physical damage against Earth property enemies by 7%.
------------------------
A Shadowmancer's cloth hat that increases tolerance to
Mdef +12
Increases tolerance to Demon and Undead monsters by 5%.
Increases ATK and MATK to all monster sizes by 10%.
Has a random chance of healing or taking away HP and restoring or taking away SP while attacking and being attacked.
Upgrade effects:
4-5 HP/SP heal further increases by +5% and HP/SP drain decreases by 5
5-6 HP/SP heal further increases by +5% and HP/SP drain decreases by 5
7+ HP/SP heal further increases by +10% and HP/SP drain decreases by 10
Location : Upper
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Cart Cannon damage by 15% per 3 refine rate.
Increases ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith (Geneticist)
Adulter Fides Rapier
increases ranged physical damage by 10%,
increases Cart Cannon damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith (Geneticist)
Vivatus Fides Rapier
increases ranged physical damage by 10%,
increases Cart Cannon damage by 5% and Acidified Zone (Water/Wind/Earth/Fire) damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Acidified Zone (Water/Wind/Earth/Fire) damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Counter Slash damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Glt.Cross)
Adulter Fides Katar
increases melee physical damage by 10%,
increases Counter Slash damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Glt.Cross)
Vivatus Fides Katar
increases melee physical damage by 10%,
increases Counter Slash damage by 5% and Eternal Slash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Eternal Slash damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
When base level is 210 or higher, POW + 2, P.ATK + 1.
When base level is 230 or higher, POW + 3, P.ATK + 2.
------------------------
For every 2 refine level,
ATK + 10.
------------------------
For every 3 refine level,
Increase Swirling Petal damage by 15%.
------------------------
For every 4 refine level,
Increase long ranged physical damage by 7%.
------------------------
If refine rate is 7 or higher,
Increase physical damage against all size enemies by 5%.
------------------------
If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
------------------------
If refine rate is 11 or higher,
ATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith (Kagerou & Oboro)[1]
Adulter Fides Huuma Shuriken [2]
Increase long ranged physical damage by 10%,
Increase Swirling Petal damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith (Kagerou & Oboro)[1]
Vivatus Fides Huuma Shuriken [2]
Increase long ranged physical damage by 10%,
Increase Swirling Petal damage by 5% and Huuma Shuriken - Grasp damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Huuma Shuriken - Grasp damage by additional 15%.
------------------------
Location : Upper
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Axe Boomerang and Axe Tornado damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Mechanic)
Adulter Fides Axe
increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Mechanic)
Vivatus Fides Axe
increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% and Axe Stomp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Axe Stomp damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Arrow Storm damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Ranger)
Adulter Fides Balista
increases long ranged physical damage by 10%,
increases Arrow Storm damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Ranger)
Vivatus Fides Balista
increases long ranged physical damage by 10%,
increases Arrow Storm damage by 5% and Gale Storm damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Gale Storm damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180