Game version
RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

Reset

Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “STR+2” in Renewal

Page 14 of 28
Illusion War Axe

Illusion War Axe [2]

#1326 · One-Handed Axe · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
420
Buy value
0 z
Sell value
0 z
a hideous axe that is said to be haunted by the fear of death when the day faces the enemy, with a life-threatening axe that has become frighteningly cruel because it is swung from the battlefield and filled with blood. Unbreakable. STR + 2, DEX + 2, LUK + 2. Increases the damage of Axe Tornado and Axe Boomerang by 100%. Increases the damage of Cart Tornado by 75%. If refine rate is 7 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%. If refine rate is 9 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by another 20%. If equipped with Illusion Shoes, ATK + 40. If refine rate of both is 7 or higher, increases the damage of Axe Boomerang by 15%. If the sum of their refine rates is 18 or higher, ATK + 10%. If the sum of their refine rates is 22 or higher, increases long ranged physical damage by 10%.
Full item details & effects
Imperial Glove

Imperial Glove [1]

#28551 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A strengthened glove engraved with the patterns of the Rune Midgard Kingdom. ------------------------ Physical damage against all class enemies + 5% Reduces the variable casting time of skills by 10%. The users casting cannot be interrupted outside of WoE. ------------------------ Set Bonus Imperial Feather Imperial Glove [1] Reduces the cooldown of Overbrand by 2 seconds. Increases long-ranged damage on targets by 2% per level of Cannon Spear known. Increases long-ranged damage on targets by an additional 2% per level of Overbrand known. Increases the damage of Cannon Spear by 30%. Increases the damage of Overbrand by 20%. ------------------------
Full item details & effects
Imperial Glove

Imperial Glove [1]

#490600 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A pair of battle gloves worn by the Royal Guard. ------------------------ Reduce After Cast Delay by 5%. ------------------------ ATK + 100. ATK + 10%. ------------------------ P.ATK + 15. ------------------------ Set Bonus: Imperial Glove [1] Circlet of Time(Royal Guard) [1] Increase melee and long-ranged physical damage by 10%. For every 2 refine level of Helmet, increase Overbrand and Cannon Spear damage by 15%. For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%. When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and STR + 100 for 10 seconds when performing physical attack. ------------------------ Set Bonus: Imperial Glove [1] Temporal Jewel (Str) lv.3 Reduce After Cast Delay by 15%. For every 2 refine level of Helmet, increase Overbrand damage by 10%. ------------------------ Set Bonus: Imperial Glove [1] Temporal Jewel (Luk) lv.3 CRI + 20, Critical Damage + 20%, For every 2 refine level of Helmet, increase Cannon Spear damage by 5%. ------------------------ Def : 0
Full item details & effects
Imperial Ring

Imperial Ring [1]

#28372 · Armor · Accessory
DEF
3
Armor Lv.
1
Required Lv.
50
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A beautiful ring engraved with the patterns of the Rune Midgard Kingdom. Str + 1 Int + 1 Max HP + 3% Max SP + 3% Set Bonus Imperial Guard [1] Imperial Ring [1] Increases the damage of Shield Press by 8% per upgrade level of the item past the upgrade level of 5. Set Bonus Imperial Ring [1] Imperial Spear [1] Increases the damage of Cannon Spear and Vanishing Point by 7% per 2 upgrade levels of Imperial Spear [1]. Set Bonus Imperial Feather Imperial Ring [1] Reduces the variable casting time of Grand Cross by 100%. Increases the damage of Genesis Ray by 1% for every 30 base levels. Increases the damage of Grand Cross by 1% for every base level. Reduces the SP cost of Genesis Ray by 10. Set Bonus Imperial Feather Imperial Guard [1] Imperial Ring [1] Imperial Spear [1] Reduces the SP cost of Vanishing Point by 15. Reduces the SP cost of Cannon Spear by 10. Reduces the SP cost of Grand Cross by 30. Reduces the SP cost of Shield Press by 5.
Full item details & effects
Imperial Sharp Suit

Imperial Sharp Suit [1]

#450056 · Armor · Armor
DEF
90
Armor Lv.
1
Required Lv.
125
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
Noble Ranger armor with the Rune-Midgarts crest engraved on it. ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% SET BONUS Imperial Attack Manteau Imperial Attack Boots, Imperial Attack Ring After cast delay -5% Critical Damage +5% Focused Arrow Strike damage +10% SET BONUS Imperial Sharp Suit Imperial Attack Manteau Imperial Attack Boots If combined upgrade levels are 27 or higher, Additional after cast delay -10% Additional Critical Damage +5% Additional Focused Arrow Strike damage +15%
Full item details & effects
Int Glove

Int Glove

#2918 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
75,000 z
Sell value
37,500 z
A glove that grows in strength with you. Max HP + 100 Max SP + 20 MATK + 1 for every 10 base Int. If the user's base Int is 110 or higher, MATK + 1%.
Full item details & effects
Intuiabis

Intuiabis [1]

#490410 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A mysterious ring filled with dark energy. It is said that a corrupted world will drag all life into the abyss. ------------------------ SPL + 3 ------------------------ MATK + 10% ------------------------ Perfect Hit + 25% ------------------------ Reduce damage taken from Players by 3%. ------------------------ Enables to use Fire Wall Lv 10. ------------------------ Every 10 Base Level, increase damage of Abyss Square, Omega Abyss Strike, and From the Abyss by 1%. ------------------------ Def : 0
Full item details & effects
Invective Robe

Invective Robe [1]

#15147 · Armor · Armor
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
Attire for those who can inflict critical damage straight to the soul by talking. Property: Neutral Required Jobs: All Jobs Bypass 4% of Def of Demi-Human, Demon and Undead race targets when performing a physical attack per upgrade level of the item. Enables Level 1 Improved Concentration. Set Bonus Abusive Robe Morrigane's Manteau Luk + 3 Additional Luk + 1 per upgrade level of Abusive Robe. Crit + 10 Additional Crit + 1 per upgrade level of Abusive Robe. Set Bonus Abusive Robe Valkyrie Manteau Max HP + 10% Additional Max HP + 1% per upgrade level of Abusive Robe. ATK + 2% Additional ATK + 1% per upgrade level of Abusive Robe.
Full item details & effects
Invincible Crest Hat

Invincible Crest Hat [1]

#400453 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A hat embroidered with historic family crest. It was once used by a legendary bow user known as the Invicible. ------------------------ CON + 3 ------------------------ Reduce damage taken from Players by 13%. ------------------------ Reduce damage taken from normal and boss monsters by 20%. ------------------------ ATK + 40% ------------------------ Every 10 Base Level, increase damage of Crescive Bolt and Gale Storm by 1%. ------------------------ Every refine level, CON + 1. ------------------------ Def : 10 Location : Upper
Full item details & effects
Iron Nail

Iron Nail [2]

#1847 · Knuckle · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Knuckle used by an Ancient Hero. It seems to have a different structure than the existing Knuckle, but it's specialized in overpowering the enemy at once. It seems to resonate with Ancient Hero Boots. Every 2 Refine levels ATK + 10. Every 3 Refine levels distance physical damage power increased by 4%. When Refine level is 9 [Rampage Blaster] damage is increased by 10%. When Refine level is 11 [Rampage Blaster] skill cooltime is decreased by 1s. When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate (3%) for 7s STR+20, ATK+ 15% . Weapon Lv : 4 Required Lv : 100 Required Job: Sura Jobs
Full item details & effects
Iron Staff-LT

Iron Staff-LT [2]

#640027 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
235
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
An improved version of the staff made of otherworldly materials. ------------------------ Indestructible in battle. MATK + 235, MATK + 5%. ------------------------ When character base level 210 or higher, SPL + 2, S.MATK + 1. ------------------------ For every 2 refine level, MATK + 15 For every 3 refine level, Increases Earth Strain and Gravitational Field damage by 12%. When refine level 7 or more, reduced variable casting by 15%, increased magic damage of Neutral, Earth, and Fire properties by 20%. When refine level 9 or more, reduced Earth Strain skill cooldown is 1 second, and increased Comet damage is by 30%. When refine level 11 or more, increases magic damage to enemies of all sizes by 20% and Crimson Rock damage by 30%. ------------------------ Set Bonus Iron Staff-LT [2] Hero Boots-LT [1] MATK + 10%, S.MATK + 2. ------------------------ [Bonus By Grade] [Grade D] MATK + 3%. [Grade C] Increases Neutral, Earth, and Fire magic damage by 15%, S.MATK + 1. [Grade B] SPL + 3, S.MATK + 2. ------------------------ Weapon Lv : 5
Full item details & effects
Isabella Red Ear

Isabella Red Ear [1]

#18908 · Armor · Headgear (Top)
DEF
8
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
30
Buy value
10 z
Sell value
5 z
Isabella's red hat. It's a favorite among children. Position: Upper Str + 5 Max HP + 5% Reduces damage taken from Fire property attacks by 10%. If upgrade level is +9, Aspd + 1. Additional Aspd + 1 per 2 upgrade levels of the item past the upgrade level of +9.
Full item details & effects
Ivory Knife

Ivory Knife [2]

#13039 · Dagger · Weapon
ATK
130
Weapon Lv.
3
Required Lv.
50
Slots
2
Weight
70
Buy value
20 z
Sell value
10 z
A dagger made of Mammoth's Ivory. It is very hard to be processed due to the strong solidity of the ivory. It's sharply pointed tip makes it effective for stabbing rather than cutting. Agi +2, Aspd +3%, Increase in attack speed(delay after attacking reduces by 3%) Has a consistent chance of inflicting bleeding or Lv.1 Fatal Wound while attacking.
Full item details & effects
Janus Armor-LT

Janus Armor-LT [1]

#450391 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK & MATK +120. ------------------------ Every 2 refine level, ATK, MATK+10. Every 3 refine level, increases skill Storm Gust/Meteor Storm/Lord of Vermilion/Holy Cross/Shield Boomerang damage by 40%. ------------------------ When refined to +9 or higher, increases melee/ranged physical damage by 10%. When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%. When refined to +13 or higher, reduce global cooldown skill by 15%. ------------------------ When equipped by 'Super Novice', Enable to using Skills Soul Expansion Lv.5/Wind Cutter Lv.5/Cart Tornado Lv.10/Varetyr Spear Lv.10. Reduces cooldown skills Varetyr Spear and Cart Tornado by 1 second. ------------------------ When equipped by 'Super Novice', with a Mastering Card, increases physical/magic damage to enemies of all sizes by 10%, Every 2 refine level, increases physical/magic damage to enemies of all sizes by an additional 3%. ------------------------ When equipped by 'Super Novice', with a Big Eggring Card, increases physical/magic damage to enemies of all sizes by 15%, Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additional 6%. ------------------------ [Grade Bonus] [Grade D] Every 2 refine level, ATK/MATK +5, Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%. [Grade C] Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%. [Grade B] Every 2 refine level, P.ATK, S.MATK +1, Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additionaly 5%. [Grade A] Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%. When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%. ------------------------ Def: 30
Full item details & effects
Jewel Detector Mk47

Jewel Detector Mk47 [2]

#28772 · Dagger · Weapon
ATK
190
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A small detector made for finding jewels in mines. It's used for various purposes as it boosts the wielder's strength. MATK +180. MATK +10%. Fire and Neutral Magic damage +7%. When refined to +7 or higher, MATK +40, increased ASPD (ASPD +10%) When refined to +9 or higher, Additional Fire and Neutral Magic damage +8%. When physically attacking, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%.
Full item details & effects
Jormungandr Sanctuary Guardian Card

Jormungandr Sanctuary Guardian Card

#300465 · Card · Shield
Weight
1
Buy value
0 z
Sell value
0 z
STR + 10, VIT + 15, LUK - 25. ------------------------ Reduces physical and magical damage taken from all size enemies by 20%. ------------------------ Reduces magical damage against Holy, Shadow, Ghost and Poison property enemies by 25%. ------------------------ For every refine level, DEF + 20, RES + 5. ------------------------ When refine level is +7 or higher, increases physical damage against Water, Wind, Earth and Fire property enemies by 25%. ------------------------ When refine level is +10 or higher, increases Melee and long-ranged physical damage by 10%. ------------------------
Full item details & effects
Jupiter Light Armor-LT

Jupiter Light Armor-LT [1]

#450294 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
MATK+150. ------------------------ Every 2 level refine, MATK+15. Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%. ------------------------ When refined to +9 or higher, MATK+15%. When refined to +11 or higher, increase magic damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Jupiter Light Armor-LT Nightmare Verit Card MATK+100, MDEF+10. Increase magic damage to all races by +15%. ------------------------ Set Bonus: Jupiter Light Armor-LT Fallen Bishop Card MATK+100, MaxSP+50%, MDEF+20. Increase magic damage to all races by +30%. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, MATK+8. Every 3 level refine, increase physical/magic damage to all sizes by 4%. [Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds. [Grade B] Every 2 level refine, S.MATK+1. Every 3 level refine, increase physical/magic damage to all sizes by 5%. [Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%. When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second. ------------------------ Def: 30
Full item details & effects
Knight's Boots of Midgard

Knight's Boots of Midgard [1]

#470247 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
130
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
For every 2 refine level, ATK, MATK + 10. ------------------------ For every 3 refine level, SPL, POW, CON + 1. ------------------------ When refined to +7 or higher, ATK, MATK + 7%. ------------------------ When refined to +9 or higher, reduce Fixed Casting Time by 0.3 seconds. ------------------------ When refined to +11 or higher, Increase melee and long ranged physical damage by 10%. Increase all property magic damage by 10%. ------------------------ When refined to +13 or higher, increase physical and magic damage against all size enemies by 10%. ------------------------ Set Bonus: Midgard Knight Shoes [1] Cursed Knight's Shield [1] OR Midgard Knight Shoes [1] Bloody Knight's Shield [1] Increase physical and magic damage against Boss monsters by 15%. When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 150 for 10 seconds. ------------------------ Set Bonus: Midgard Knight Shoes [1] Purified Knight's Shield [1] Increase physical and magic damage against Boss monsters by 30%. When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 200 for 10 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magic damage against all property monsters by 8%. [Grade B] P.ATK, S.MATK + 7. [Grade A] When refined to +13 or higher, reduce Fixed Casting Time by additional 0.7 seconds. ------------------------ Def : 20
Full item details & effects
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

Cookie settings

A functional cookie remembers your database, theme, rates and notice acknowledgement for up to 180 days. Google Analytics and Google AdSense may use additional cookies and process usage information.

You can clear your saved site preferences below. This does not change choices made in a Google consent message or remove Google cookies. Read our Privacy & cookies page for Google privacy controls.