A box containing Clever Shadow Equipment.
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When used, you can choose between Clever Shadow Shield or Clever Shadow Weapon.
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A box containing Clever Shadow Shield.
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When used, you can obtain 1 Clever Shadow Shield with random refine level +7 ~ +10.
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A spellbook used to enchant Clever Shadow equipment.
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When used, it will give 1 ~ 2 random options to equipment without changing the refine level.
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Existing random options will disappear.
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[Applicable Items]
Clever Shadow Weapon
Clever Shadow Shield
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A box containing Clever Shadow Weapon.
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When used, you can obtain 1 Clever Shadow Weapon with random refine level +7 ~ +10.
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Increase all property magic damage by 2%.
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For every 2 refine level, MATK + 1%.
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When refined to +9 or higher, reduce Variable Casting Time by 5%.
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When refined to +10 or higher, increase all property magic damage by additional 7%.
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Location : Shield
Increase all property magic damage by 2%.
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For every 2 refine level, MATK + 1%.
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When refined to +9 or higher, reduce Variable Casting Time by 5%.
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When refined to +10 or higher, increase all property magic damage by additional 7%.
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Location : Weapon
A versatile accessory that you can attach to pretty much anything.
Max SP + 10
Set Bonus
Clip [1]
Spiritual Ring
SP Recovery + 9%
Increases the damage of Heal on Undead race enemies by 50%.
Increases the damage of Magnus Exorcismus by 30%.
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this manteau protects its wearer against holiness and fear.
Reduces damage taken from Holy property attacks by 5%.
For every 2 upgrade levels of the item,
Reduces damage taken from Holy property attacks by an additional 1%.
Set Bonus
Cloak Of Gray [1]
Armor Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
Set Bonus
Cloak Of Gray [1]
Robe Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Max HP + 25%
Max SP + 25%
MATK + 10%
The belief in the heart that one will fight to the very end makes the wearer feel the surge of magic.
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For every 2 refine level, MATK + 10.
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For every 3 refine level, reduce damage taken from Dragon race enemies by 4%.
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For every 4 refine level, increase magic damage against Dragon and Demi-human race enemies by 8%.
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When refined to +7 or higher, MATK+10%.
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When refined to +9 or higher, reduce After Cast Delay by 8%.
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When refined to +11 or higher, increase Water, Fire, and Ghost property magic damage by 10%.
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When refined to +12 or higher, increase magic damage against Neutral property enemies by 12%.
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When refined to +13 or higher, increase Water, Fire, and Ghost property magic damage by additional 15%.
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Set Bonus:
Spirit Cloak of Naght Sieger [1]
Naght Seiger Card
S.MATK + 10.
Increase magic damage against Boss enemies by 20%.
When performing magic attack, there's a 2% chance to transform into Naght Sieger for 10 seconds.
While transformed, increase magic damage against Boss enemies by additional 20%, increase Water, Fire, and Ghost property magic damage by 20%.
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Def : 0
Enables the use of Cloaking Lv. 1.
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Increases SP cost of Cloaking by 50 SP.
Decreases SP cost of Cloaking by 5 SP per refine level.
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Location : Armor
Enables the use of Cloaking Lv. 1.
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Increases SP cost of Cloaking by 50 SP.
Decreases SP cost of Cloaking by 5 SP per refine level.
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Location : Weapon
Clock Card.
Automatically cast level 3
Guard on the user when
receiving Damage.
If the user has mastered
the skill at level 10, it
will cast level 10 Guard.
Clocktower Card Set
Tower Keeper Card
Punk Card
Alarm Card
Clock Card
DEF +3
MDEF +3
An egg containing a Clock pet.
It can be hatched using a Pet Incubator.
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When intimacy is Cordial, ASPD + 1%.
When intimacy is Loyal, ASPD + 1%, FLEE + 3.
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Lubricant used to prevent wear and damage to clock parts.
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A favorite of the monster <TIPBOX>[Clock]10205</TIPBOX>.
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Event monsters and slave monsters cannot be tamed.
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An egg containing a Clock Tower Manager pet.
It can be hatched using a Pet Incubator.
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When intimacy is Awkward or Shy, ASPD + 1%.
When intimacy is Neutral, ASPD + 2%, FLEE + 3.
When intimacy is Cordial, ASPD + 3%, FLEE + 6.
When intimacy is Loyal, ASPD + 3%, FLEE + 10.
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A combination of blood, sweat, and tears created by the Magician Guild.
It was imbued with the power of Fire, Water, Wind, and Earth.
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SPL + 3
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Reduce damage taken from Players by 13%.
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Reduce damage taken from normal and boss monsters by 20%.
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MATK + 40%
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Every 10 Base Level, increase damage of Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%.
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Every refine level, SPL + 1.
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Visual Equipment Effect
if you set (/effect) to OFF, only the equipment graphics will be displayed.
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Def : 10
Location : Upper