An evil sword in which magnificent power is sealed. It will not be easy to draw out it's power.
Property: Neutral
Def - 50
Mdef - 10
Adds a 10% chance of casting Level 5 Frost Nova on the target when performing a physical attack.
If upgrade level is +7 or higher,
Mdef + 10
Crit + 30
If upgrade level is +10 or higher,
Def + 50
Additional Crit + 20
Aspd + 1
Every 2 level of Shadow Sense learned,
Increases critical damage by 4%.
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Set Bonus:
Shadow Cross Stone (Garment)
Guillotine Cross Stone (Upper)
increases Impact Crater damage by 10%.
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Set Bonus:
Shadow Cross Stone (Garment)
Guillotine Cross Stone (Middle)
increases Eternal Slash damage by 10%.
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Set Bonus:
Shadow Cross Stone (Garment)
Guillotine Cross Stone (Lower)
Every level of Shadow Sense learned,
C.RATE +1.
[Lace La Zard]
Every 2 level of Shadow Sense learned,
Increases critical damage by 4%.
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Set Bonus:
Shadow Cross Stone (Garment)
Guillotine Cross Stone (Upper)
increases Impact Crater damage by 10%.
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Set Bonus:
Shadow Cross Stone (Garment)
Guillotine Cross Stone (Middle)
increases Eternal Slash damage by 10%.
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Set Bonus:
Shadow Cross Stone (Garment)
Guillotine Cross Stone (Lower)
Every level of Shadow Sense learned,
C.RATE +1.
When dealing physical damage, there's a low chance to gain Sharpness of Swordman effect.
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For 10 seconds, LUK + 100, and increase Critical Damage by 20%.
A badge rewarded to honorable warriors.
Account Bound
Max HP + 300
Max SP + 80
ATK + 5%
MATK + 5%
Crit + 10
Adds a 1% chance of inflicting Blind on the attacker when receiving a long-ranged attack.
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level ATK +15.
For every 3 refine level, increases critical damage by 5%.
When refined to +7 or higher, increases Cross Impact damage by 20% and ASPD by 10%.
When refined to +9 or higher, increases Cross Impact damage by additional 25%, and increases physical damage against Demi-human, Brute, and Dragon race monsters by 25%.
When refined to +11 or higher, CRI +15, reduces cooldown of Dark Claw by 10 seconds.
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Set Bonus:
Shiver Katar-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases meele physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Weapon Lv: 5
Required Lv: 190
Earring that brings out the potential abilities of the wearer.
HP +10 per refine level of item.
Reduce SP consumption of Focused Arrow Strike by 2%.
Reduce SP consumption of Focused Arrow Strike by additional 1% per 2 refine rate.
SET BONUS
Shooting Shadow Earrings
Shooting Shadow Weapon
Shooting Shadow Pendant
Increase critical damage as a percentage equivalent to half the sum of refine rate of the set.
Location : Earring Weight : 0
Pendant that brings out the potential abilities of the wearer.
HP +10 per refine level of item.
Increase damage of Focused Arrow Strike by 5%.
Increase damage of Focused Arrow Strike by additional 2% per 2 refine rate.
SET BONUS
Shooting Shadow Earrings
Shooting Shadow Weapon
Shooting Shadow Pendant
Increase critical damage as a percentage equivalent to half the sum of refine rate of the set.
Location : Pendant Weight : 0
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic luck.
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LUK +12, MHP +15%, MSP +15%.
For every 2 refine level, CRI +2, increases critical damage by 4%.
For every 3 refine level, Increases physical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical damage against medium and
large size monsters by 10%, reduces fixed casting time by 0.2 seconds.
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Set Bonus
Silver Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%.
For every 15 base LUK, CRI + 2, Critical damage +3%.
[Dragon's Luck]
When attacked, has a chance to increase ATK +7% and increases critical damage +7% for 10 seconds.
If the base LUK is 120 or higher,increases the activation rate of [Dragon's Luck],
additional increase ATK +10%, and critical damage +10%
If the sum of refine rate Silver Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%.
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The skin of a dragon which has a mouth large enough to swallow an entire human.
Str + 5
Luk + 5
Mdef + 10
Reduces damage taken from Formless and Angel race enemies by 5%.
Reduces damage taken from Holy and Ghost property attacks by 5%.
If upgrade level is +7 or higher,
Increases critical damage on targets by 5%.
If upgrade level is +8 or higher,
Aspd + 1% for every combined sum of 20 base Str and Luk.
If upgrade level is +9 or higher,
Increases critical damage on targets by an additional 5%.
This frightening hooded mask is so scary that you don't have to worry about the nasty ghosts bothering you as you Trick or Treat!
Increases tolerance to Undead and Demon type monsters by 10%
If refined to +7 or higher, has a chance of adding Critical Rate +30% and Hit +10 for 10 seconds while physically attacking.
Location : Upper & Middle
For every 2 level of Sky Mastery, increase physical damage against all race (excluding players) by 1%.
CRI + 10
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Set Bonus:
Sky Emperor Stone (Garment)
Star Emperor Stone (Upper)
For every 2 level of War Book Mastery, Cri + 1, C.Rate + 1.
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Set Bonus:
Sky Emperor Stone (Garment)
Star Emperor Stone (Middle)
Increase Noon Blast damage by 10%.
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Set Bonus:
Sky Emperor Stone (Garment)
Star Emperor Stone (Lower)
Increase Sunset Blast damage by 15%.
[Lace La Zard]
For every 2 level of Sky Mastery, increase physical damage against all race (excluding players) by 1%.
CRI + 10
------------------------
Set Bonus:
Sky Emperor Stone (Garment)
Star Emperor Stone (Upper)
For every 2 level of War Book Mastery, Cri + 1, C.Rate + 1.
------------------------
Set Bonus:
Sky Emperor Stone (Garment)
Star Emperor Stone (Middle)
Increase Noon Blast damage by 10%.
------------------------
Set Bonus:
Sky Emperor Stone (Garment)
Star Emperor Stone (Lower)
Increase Sunset Blast damage by 15%.
MaxHP + 3%
MaxSP + 3%
Enables Gloria Lv1.
Reduce after cast delay by 8% per No Limits skill level learned.
Increase physical damage to all size monsters by 5% per 1 Warg Ride skill level learned.
When Aimed Bolt Lv 10
Increase critical damage by 25%
Removes weapon size penalty.
When Electric Shocker Lv 5
All stats + 10
Reduces SP consumption of Camouflage by 20 SP.
When refined to +7 or higher
MaxHP increased by an additional 7%
MaxSP increased by an additional 7%
Increase ranged damage dealt by 5%.
When refined to +9 or higher
MaxHP increased by an additional 10%
MaxSP increased by an additional 10%
Increase ranged damage dealt by an additional 5%.
For every 20 Base LUK, CRI - 5.
------------------------
Increases long-ranged physical damage by 30%.
------------------------
For every 3 refine level of Garment, increases long-ranged physical damage by 5%.
------------------------
When Garment Level is 2, increases physical damage against Boss class enemies by 10%.
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A rifle that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Dex + 2
Hit + 10
Crit + 10
Reduces the variable casting time of Tracking by 25%.
Increases physical damage on Demi-Human race targets by 75%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 75%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
A staff made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Staff.
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Can't be destroyed.
MATK +290.
Increases Frozen Slash and Crimson Arrow damage by 6% per 2 refine rate.
Increases Crystal Impact damage by 5% per 3 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Frozen Slash and Crimson Arrow damage by additional 10%.
[Grade B] S.MATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
Honey-glazed roast pork barbecue served over rice with sauce.
Crispy skin, tender meat, and a mix of cuts all in one dish-it's a true delight for the taste buds!
------------------------
Fully restores HP and SP, then casts Lv.10 Kyrie Eleison on the user.
------------------------
Warning! Eating this might come with an Unidentified Bug surprise.
------------------------
Cannot be traded.
------------------------
Item will be removed when the event ends.
------------------------
Cooldown : 3 seconds
ATK + 5.
------------------------
Increase physical damage against Fire property enemies by 10%.
------------------------
Increase critical chance against Undead and Demon race enemies by 15%.
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A must-have sparkler when attending the fireworks festival in Comodo.
Maybe it has other purposes than a mere sparkler?
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Increase physical and magical damage against Illusion of Luanda monsters by 20%.
------------------------
Set Bonus:
Sparkling Stick
Illusion Tablet [2]
HIT + 30, ASPD + 1.
For every 3 refine level of weapon, increase Falling Stars and Flash Kick damage by 5%.
------------------------
Set Bonus:
Sparkling Stick
Illusion Hunter Bow [2]
Long ranged physical attack CRI + 30.
When weapon refined to +7 or higher,
Critical Damage + 10%.
Reduce Aimed Bolt cooldown by 1 second.
When weapon refined to +9 or higher, increase Aimed Bolt and Focused Arrow Strike damage by 35%.
When weapon refined to +11 or higher, reduce Variable Casting Time by 10%.
------------------------
Def : 0
Location : Lower
The crystallization of wisdom born from the Magician's Guild.
As its name suggests, it was created as the greatest masterpiece by a modern magician.
------------------------
Reduce damage taken from Doram and Human Player by 7%.
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For every 10 Base Level, increase Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%.
------------------------
For every refine level, increase magic damage against all sizes enemies by 7%.
------------------------
When refined to +7 or higher,
ASPD + 10%.
Reduce damage taken from Normal and Boss enemies by 5%.
------------------------
When refined to +9 or higher,
Reduce Fixed Casting Time of Crimson Arrow by 100%.
Cannot be destroyed in battle.
------------------------
When refined to +12 or higher, MATK + 100, SPL + 10.
------------------------
Def : 100
Increase Spiral Shooting damage by 8%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Spiral Shooting damage by additional 2%.
------------------------
Set Bonus:
Spiral One Shadow Earring
Spiral One Shadow Pendant
ATK + 2%, P.ATK + 2,
When the total refine level of set is 15 or higher,
increase physical damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore physical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
Spiral One Shadow Earring
Spiral One Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When the total refine level of set is 27 or higher,
Ignore physical resistance of all race monsters (except Player) by 10%.
------------------------
Location : Earring
A squirrel hat with adorable pointed ears.
When you wear it, you can become like a squirrel, which is small but deadly.
------------------------
ASPD + 1.
------------------------
When performing long ranged physical attack, CRI + 5.
------------------------
Increase critical damage by 10%.
------------------------
Ignore physical defense of all races enemies (including players) by 10%.
------------------------
When refined to +10 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 10,
Increase critical damage by additional 2%,
Ignore physical defense of all races enemies (including players) by additional 20%.
------------------------
When refined to +11 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 15,
Increase critical damage by additional 6%,
Ignore physical defense of all races enemies (including players) by additional 30%.
------------------------
When refined to +12 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 20,
Increase critical damage by additional 12%,
Ignore physical defense of all races enemies (including players) by additional 40%.
There's a 7% chance to increase critical damage by 100% for 5 seconds.
------------------------
Def : 10
Location : Upper
A mask said to be worn by the Night Watch during their covert mission.
------------------------
CON + 3.
------------------------
Reduce damage taken from Doram and Human Player by 13%.
------------------------
Reduce damage taken from Normal and Boss enemies by 20%.
------------------------
Increase physical damage against all class enemies by 40%.
------------------------
For every 10 Base Level, increase Only One Bullet, Spiral Shooting, and Wild Fire by 1%.
------------------------
For every refine level, CON + 1.
------------------------
When refined to +10 or higher, CRI + 25, reduce After Cast Delay by 20%.
------------------------
Def : 10
Location : Upper
Increase Storm Slash damage by 8%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Storm Slash damage by additional 2%.
------------------------
Set Bonus:
Storm Servant Shadow Earring
Storm Servant Shadow Pendant
ATK + 2%, P.ATK + 2.
When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%.
When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%.
------------------------
Set Bonus:
Storm Servant Shadow Earring
Storm Servant Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location : Earring
A high-volume whistle that carries sound over long distances.
Indispensable in critical moments.
------------------------
FLEE + 10.
------------------------
For every 20 Pure STR, physical damage to all property enemies + 1%.
------------------------
For every 20 Pure AGI, physical damage to Neutral property enemies + 1%.
------------------------
For every 20 Pure VIT, physical damage to Water property enemies + 1%.
------------------------
For every 20 Pure INT, physical damage to Earth property enemies + 1%.
------------------------
For every 20 Pure DEX, physical damage to Fire property enemies + 1%.
------------------------
For every 20 Pure LUK, physical damage to Wind property enemies + 1%.
------------------------
If the total of all pure Base Stats is 600 or higher, physical damage to all property enemies + 10%, FLEE + 10.
------------------------
Def : 0
Location : Lower