Rental Item
A legendary necklace worn by Freija, the goddess of beauty.
STR, AGI, DEX, VIT +3
INT, LUK +5
MDEF +2
Increase HP restoration of [Heal] and [Sanctuary] by 3% when they are cast by wearer.
Required Lv : 47
A manteau that protects its wearer from the elements.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex) [1]
Survivor's Rod (Int) [1]
Vit + 15
Set Bonus
Illusion Survivor's Manteau [1]
Survivor's Rod [1]
Max HP + 1000
MATK - 50
MATK + 20 per upgrade level of Survivor's Rod [1] up to maximum upgrade of +10.
Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod [1].
Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10.
A scarf worn during a revolt. It gives the user the courage they need to never yield to anyone!
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Enables Level 2 Spell Breaker.
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Set Bonus
Glasses/Glasses [1] or Sunglasses/Sunglasses [1]
Mob Scarf
Reduces damage taken from Demi-Human and Human Players race enemies by 2%.
Max HP + 5% for every combined sum of 80 base Agi and Vit.
Aspd + 5% for every combined sum of 80 base Agi and Vit.
Reduces damage taken from Demi-Human and Human Players race enemies by an additional 2% for every combined sum of 80 base Agi and Vit.
Physical damage against all class enemies + 6% for every combined sum of 80 base Str and Luk.
Crit + 5 for every combined sum of 80 base Str and Luk.
Increases critical damage on targets by 10% for every combined sum of 80 base Str and Luk.
MATK + 120 for every combined sum of 80 base Int and Dex.
Reduces the variable casting time of skills by 3% for every combined sum of 80 base Int and Dex.
Increases the recovery rate of recovery skills by 10% for every combined sum of 80 base Int and Dex.
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Position: Lower
A shield that harnesses the power of water.
This item is indestructible in battle.
Mdef + 5
Increases physical and magical damage on Water property targets by 5%.
Reduces damage taken from Water property attacks by 10%.
If upgrade level is +6 or higher,
Increases physical and magical damage on Water property targets by an additional 10%.
Reduces damage taken from Water property attacks by an additional 15%.
If upgrade level is +8 or higher,
ATK + 50, if the users base Str is 90 or higher.
Aspd + 5%, if the users base Agi is 90 or higher.
MATK + 30, if the users base Int is 90 or higher.
Increases the recovery rate of recovery items by 10%, if the users base Vit is 90 or higher.
Reduces the variable casting time of skills by 5%, if the users base Dex is 90 or higher.
Increases critical damage on targets by 5%, if the users base Luk is 90 or higher.
The main component of the Hermod Armor set.
Set Bonus
Stone Buckler [1]
Magni's Cap
Odin's Blessing [1]
Str + 2
Def + 5
Mdef + 5
Swordsman Bonus
Additional Def + 6
Set Bonus
Valkyrja's Shield [1]
Fricca's Circlet
Odin's Blessing [1]
Def + 2
Mdef + 5
For every upgrade level of Valkyrja's Shield [1],
Def - 1
Mdef + 1
For every upgrade level of Fricca's Circlet,
Def - 1
Mdef + 1
Set Bonus
Ulle's Cap [1]
Odin's Blessing [1]
If the user's base Dex is 70 or higher,
Reduces the SP cost of skills by 10%.
Set Bonus
Fricco's Shoes
Falcon Muffler
Odin's Blessing [1]
Agi + 3
Max HP + 5%
Max SP + 5%
Set Bonus
Vali's Manteau
Vidar's Boots
Odin's Blessing [1]
Vit + 5
HP Recovery + 10%
SP Recovery + 10%
A demon mask found nearby a Buddha statue in Payon. Some say it has been used for some kind of ritual.
This accessory can only be equipped in the left accessory slot.
For every 18 base Str,
Int + 3
Bypass 15% of hard magic defense of All Races when performing a magical attack.
For every 18 base Agi,
Luk + 3
Perfect Dodge + 1
For every 18 base Vit,
Dex + 3
Reduces the variable casting time of skills by 1%.
For every 18 base Int,
Str + 3
Reduces the global delay of skills by 1%.
For every 18 base Dex,
Vit + 3
Max HP + 1%
For every 18 base Luk,
Agi + 3
Bypass 15% of hard defense of All Races when performing a physical attack.
A blue violin with huge power.
DEX +5, VIT +5.
Weapon LV: 3
Required LV : 100
A blue violin with huge power.
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Property: Neutral
Required Job: Minstrel Jobs
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VIT + 5
DEX + 5
A blue violin with huge power.
DEX +5, VIT +5.
Weapon LV: 3
Required LV : 100
Property: N/A
A blue whip with huge power.
DEX +5, VIT +5.
Weapon LV: 3
Required LV : 100
A blue whip with huge power.
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Property: Neutral
Required Job: Wanderer
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VIT + 5
DEX + 5
A blue whip with huge power.
DEX +5, VIT +5.
Weapon LV: 3
Required LV : 100
Property: N/A
A golden violin with brutal power.
DEX +8, VIT +8.
Weapon LV: 3
Required LV : 120
A golden violin with brutal power.
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Property: Neutral
Required Job: Minstrel Jobs
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VIT + 8
DEX + 8
A golden violin with brutal power.
DEX +8, VIT +8.
Weapon LV: 3
Required LV : 120
Property: N/A
A golden whip with brutal power.
DEX +8, VIT +8.
Weapon LV: 3
Required LV : 120
A golden whip with brutal power.
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Property: Neutral
Required Job: Wanderer
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VIT + 8
DEX + 8
A golden whip with brutal power.
DEX +8, VIT +8.
Weapon LV: 3
Required LV : 120
Property: N/A
A badge worn to display your status as a law enforcer.
Required Jobs: All Jobs
If the users base Str is 90 or higher,
ATK + 3%
If the users base Vit is 90 or higher,
Max HP + 1000
If the users base Dex is 90 or higher,
Increases long-ranged damage on targets by 3%.
A badge worn to display your status as a law enforcer.
Required Jobs: All Jobs
If the users base Vit is 90 or higher,
Max HP + 1000
If the users base Int is 90 or higher,
MATK + 3%
If the users base Dex is 90 or higher,
Reduces the variable casting time of skills by 5%.
This cap's design is best appreciated when worn slightly off to the side.
Position: Upper
Increases damage inflicted on Demihuman monsters by 3%
Reduces damage received from Demihuman monsters by 5%.
Increases damage inflicted on Human Player monsters by 3%
Reduces damage received from Human Player monsters by 5%.
Vit +1
Dex +1
A special chip that amplifies natural abilities for a powerful effect.
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Str + 5
Vit + 5
Dex + 5
Physical damage against all class enemies + 5%
If Arm Cannon is level 3,
Reduces the cast delay of skills by 30%.
If Neutral Barrier is level 3,
Reduces the variable casting time of Arm Cannon by 50%.
Reduces the variable casting time of Ice Launcher by 50%.
Reduces the variable casting time of Flame Launcher by 50%.
If Pile Bunker is level 3,
Str + 5
Vit + 5
Dex + 5
ATK + 100
If Fire Earth Research is level 5,
Magic Gear Fuel is not consumed when using skills.
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A circlet worn by monks. It has the powers to take out the magic of its' wearer.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex)
Survivor's Rod (Dex) [1]
Survivor's Rod (Int)
Survivor's Rod (Int) [1]
Position: Upper
Int + 3
MATK + 4%
If the user's base level is 99 or lower, additional Int + 1 per 2 upgrade levels of the item.
If the user's base level is 100 or higher, additional Int + 1 per 1 upgrade level of the item.
Set Bonus
Survivor's Circlet [1]
Survivor's Rod
MATK + 10 per upgrade level of Survivor's Rod.
If Survivor's Rod upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.
Set Bonus
Survivor's Circlet [1]
Survivor's Orb
Vit + 4
Reduces damage taken from Demi-Human race enemies by 4%.
Reduces the variable casting time of skills by 6%.
Increases the damage of Earth and Wind property magical attacks on targets by 20%.
If Survivor's Circlet [1] upgrade level is +7 or higher,
Additional Vit + 4
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Reduces the variable casting time of skills by an additional 6%.
If Survivor's Circlet [1] upgrade level is +9 or higher,
Additional Vit + 4
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Reduces the variable casting time of skills by an additional 6%.
Set Bonus
Survivor's Circlet [1]
Survivor's Shoes
MATK + 10%
If Survivor's Circlet [1] upgrade level is +7 or higher,
Increases the damage of Earth and Wind property magical attacks on targets by 10%.
If Survivor's Circlet [1] upgrade level is +9 or higher,
Increases the damage of Earth and Wind property magical attacks on targets by an additional 10%.
A manteau which protects its wearer from the elements.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex)
Survivor's Rod (Dex) [1]
Survivor's Rod (Int)
Survivor's Rod (Int) [1]
Vit + 10
Mdef + 5
Set Bonus
Survivor's Manteau
Survivor's Rod
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod up to a maximum upgrade level of +10.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10.
Set Bonus
Survivor's Manteau
Rental Survivor's Rod
MATK + 5%
Reduces damage taken from Neutral property attacks by 25%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces the fixed casting time of skills by 50%.
If Survivor's Manteau upgrade level is +5 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If Survivor's Manteau upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod
MATK + 1%
If Survivor's Rod upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
Set Bonus
Survivor's Manteau
Survivor's Shoes
MATK + 10%
If Survivor's Manteau upgrade level is +7 or higher,
Reduces damage taken from Earth and Wind property attacks by 15%.
If Survivor's Manteau upgrade level is +9 or higher,
Reduces damage taken from Earth and Wind property attacks by an additional 15%.
Set Bonus
Flattery Robe [1]
Survivor's Manteau
Max HP + 10%
MATK + 2%
For every upgrade level of Flattery Robe [1],
Additional Max HP + 1%.
Additional MATK + 1%.
Set Bonus
Agenda Robe [1]
Survivor's Manteau
Adds a 1% chance of casting Level 1 Heal on the user when performing a magical attack per upgrade level of Agenda Robe [1].
A cloak that will increase the chance of survival in any circumstances.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex)
Survivor's Rod (Dex) [1]
Survivor's Rod (Int)
Survivor's Rod (Int) [1]
Vit + 10
Mdef + 5
Set Bonus
Survivor's Manteau [1]
Survivor's Rod
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1].
Set Bonus
Survivor's Manteau [1]
Rental Survivor's Rod
MATK + 5%
Reduces damage taken from Neutral property attacks by 25%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces the fixed casting time of skills by 50%.
If Survivor's Manteau [1] upgrade level is +5 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If Survivor's Manteau [1] upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Survivor's Rod
MATK + 1%
If Survivor's Rod upgrade level is +5 or higher,
Additional MATK + 2%
If Survivor's Rod upgrade level is +7 or higher,
Additional MATK + 2%
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
Set Malus
Survivor's Manteau [1]
Deviling Card
Increases damage taken from Neutral property attacks by 30%.
Set Bonus
Survivor's Manteau [1]
Survivor's Shoes
MATK + 10%
If Survivor's Manteau [1] upgrade level is +7 or higher,
Reduces damage taken from Earth and Wind property attacks by 15%.
If Survivor's Manteau [1] upgrade level is +9 or higher,
Reduces damage taken from Earth and Wind property attacks by an additional 15%.
A orb that automatically protects its' owner.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex)
Survivor's Rod (Dex) [1]
Survivor's Rod (Int)
Survivor's Rod (Int) [1]
Eligible Survivor's Manteau for set combo:
Survivor's Manteau
Survivor's Manteau [1]
Position: Lower
Physical damage against all class enemies + 2%
MATK + 2%
Reduces the variable casting time of skills by 3%.
Enables Level 1 Hiding.
Set Bonus
Survivor's Orb
Survivor's Rod
MATK + 10 per upgrade level of Survivor's Rod.
If Survivor's Rod upgrade level is +10 or higher,
If the user's base level is 99 or lower,
Reduces the variable casting time of skills by 3%.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
If the user's base level is 100 or higher,
Reduces the variable casting time of skills by an additional 9%.
Increases the damage of Chain Lightning and Earth Strain by 45%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 210%.
Set Bonus
Survivor's Circlet [1]
Survivor's Orb
Vit + 4
Reduces damage taken from Demi-Human race enemies by 4%.
Reduces the variable casting time of skills by 6%.
Increases the damage of Earth and Wind property magical attacks on targets by 20%.
If Survivor's Circlet [1] upgrade level is +7 or higher,
Additional Vit + 4
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Reduces the variable casting time of skills by an additional 6%.
If Survivor's Circlet [1] upgrade level is +9 or higher,
Additional Vit + 4
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Reduces the variable casting time of skills by an additional 6%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces the fixed casting time of skills by 50%.
If Survivor's Manteau upgrade level is +5 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If Survivor's Manteau upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod
MATK + 1%
If Survivor's Rod upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
Set Bonus
Survivor's Orb
Survivor's Shoes
Vit + 5
Int + 5
Reduces damage taken from Demi-Human race enemies by 3%.
A pair of shoes that automatically protects its' owner.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex)
Survivor's Rod (Dex) [1]
Survivor's Rod (Int)
Survivor's Rod (Int) [1]
Eligible Survivor's Manteau for set combo:
Survivor's Manteau
Survivor's Manteau [1]
Max HP + 3%
Max SP + 3%
MATK + 2%
Mdef + 15
Reduces damage taken from Demi-Human race enemies by 5%.
Increases the damage of Earth and Wind property magical attacks on targets by 2%.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Additional MATK + 3%
Increases the damage of Earth and Wind property magical attacks on targets by an additional 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Additional MATK + 5%
Increases the damage of Earth and Wind property magical attacks on targets by an additional 5%.
Set Bonus
Survivor's Rod
Survivor's Shoes
Reduces damage taken from Demi-Human race enemies by 10%.
Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack.
If Survivor's Rod upgrade level is +10 or higher,
Increases magical damage on Demi-Human race targets by 20%.
Increases the damage of Neutral property magical attacks on targets by 80%.
Reduces the cooldown of Earth Strain by 2.4 seconds.
Reduces the cooldown of Chain Lightning by 1 second.
Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Set Bonus
Survivor's Circlet [1]
Survivor's Shoes
MATK + 10%
If Survivor's Circlet [1] upgrade level is +7 or higher,
Increases the damage of Earth and Wind property magical attacks on targets by 10%.
If Survivor's Circlet [1] upgrade level is +9 or higher,
Increases the damage of Earth and Wind property magical attacks on targets by an additional 10%.
Set Bonus
Survivor's Manteau
Survivor's Shoes
MATK + 10%
If Survivor's Manteau upgrade level is +7 or higher,
Reduces damage taken from Earth and Wind property attacks by 15%.
If Survivor's Manteau upgrade level is +9 or higher,
Reduces damage taken from Earth and Wind property attacks by an additional 15%.
Set Bonus
Survivor's Orb
Survivor's Shoes
Vit + 5
Int + 5
Reduces damage taken from Demi-Human race enemies by 3%.
A magnificent crown created to pay tribute to the 2nd sign of the zodiac, Taurus the Bull.
Attached to the crown is an Emerald gemstone, the birthstone for those born under this sign.
Dex +2, Vit +2,
If refined to 7 or higher,
DEF +2,
Increase resistance to Earth Property by 5%.
Location : Upper
A magnificent diadem created to pay tribute to the 2nd sign of the zodiac, Taurus the Bull.
Attached to the crown is an Emerald gemstone, the birthstone for those born under this sign.
It has been known that those born under the sign of Pisces are most compatible with those born under the Capricorn and Virgo signs.
Dex +2,
Increases resistance to Earth Property by 5%.
If refined to 7 or higher,
DEF +2, Vit +2.
Location : Upper
A cape that has been made long time ago but it still looks brand new.
Required Jobs: All Jobs
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Agi Boots
Max HP + 15%
Mdef + 10
Aspd + 5%
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Dex Boots
Max HP + 15%
Mdef + 10
Increases long-ranged damage on targets by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Int Boots
Max HP + 15%
MATK + 30
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Luk Boots
Max HP + 15%
Mdef + 10
Increases critical damage on targets by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Str Boots
Max HP + 15%
ATK + 30
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Vit Boots
Max HP + 15%
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
Increases the recovery rate of recovery items by 10%.
Mysterious energy surrounds you.
If equipped with Fallen Warrior Manteau [1],
ATK +5 for every 30 pure STR
increased ASPD (Post-attack delay -3%) for every 30 pure AGI
Post-skill delay -4% for every 30 pure VIT
MATK +5 and Variable Cast Time -8% for every 30 pure INT
Long-ranged Physical damage +1% for every 30 pure DEX
Critical damage +3% for every 30 pure LUK
Location: Lower Weight: 10
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
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When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
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When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
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When using Gray Wolf Pendant, ATK +15%.
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When using Gray Wolf Ring, ATK +15%.
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When using Gray Wolf Earring, MATK +15%.
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When using Gray Wolf Necklace, MATK +15%.
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When using Wolf Orb (STR) Level 1, STR +15.
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When using Wolf Orb (AGI) Level 1, AGI +15.
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When using Wolf Orb (VIT) Level 1, VIT +15.
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When using Wolf Orb (INT) Level 1, INT +15.
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When using Wolf Orb (DEX) Level 1, DEX +15.
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When using Wolf Orb (STR) Level 2, POW +15.
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When using Wolf Orb (VIT) Level 2, STA +15.
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When using Wolf Orb (AGI) Level 2, WIS +15.
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When using Wolf Orb (INT) Level 2, SPL +15.
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When using Wolf Orb (DEX) Level 2, CON +15.
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When using Wolf Orb (DEF) Level 1, DEF +300.
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When using Wolf Orb (MDEF) Level 1, MDEF +30.
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When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
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When using Wolf Orb (Speed) Level 1, ASPD +10%.
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When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
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When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
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When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
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When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
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When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
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When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
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When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
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When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
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Def : 0
Location : Upper