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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “MSP I” in Renewal

Page 2 of 8
Blue Dragon Plate

Blue Dragon Plate [1]

#15395 · Armor · Armor
DEF
110
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic wisdom. ------------------------ INT +12, MHP +5%, MSP +20%. For every 2 refine level, MATK +2%, healing recovery +4%. For every 3 refine level, Increases magical damage against dragon monster by 7%. If refine rate is 11 or higher, increases magical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus Blue Dragon Plate Dragon Scale Hood Dragon Scale Boots DEF +50, MDEF +8, MATK +7%, healing recovery +15%. For every 15 base INT, Reduces variable casting time by 4%, MATK +8 and Healing Recovery +1%. [Dragon's Wisdom] When attacked, has a chance to increase magical damage of all properties by 20% and heal amount by 40% for 10 seconds. If the base INT is 120 or higher,increases the activation rate of [Dragon's Wisdom], additional increase magical damage of all properties by 10%. If the sum of refine rate of Blue Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher, reduces variable casting time by 20% reduces global cooldown by 25%. ------------------------
Full item details & effects
Boots of Good and Evil (Abyss Chaser)

Boots of Good and Evil (Abyss Chaser) [1]

#470224 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Arch Mage)

Boots of Good and Evil (Arch Mage) [1]

#470237 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, MATK + 7%. ------------------------ When refined to +9 or higher, increase Ghost, Shadow, and Water property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def : 20
Full item details & effects
Boots of Good and Evil (Biolo)

Boots of Good and Evil (Biolo) [1]

#470210 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Cardinal)

Boots of Good and Evil (Cardinal) [1]

#470207 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%, MATK + 7%. ------------------------ When refined to +9 or higher, increase melee physical damage and all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Dragon Knight)

Boots of Good and Evil (Dragon Knight) [1]

#470211 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Elemental Master)

Boots of Good and Evil (Elemental Master) [1]

#470213 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, MATK + 7%. ------------------------ When refined to +9 or higher, increase all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase magic damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Hyper Novice)

Boots of Good and Evil (Hyper Novice) [1]

#470226 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%, MATK + 7%. ------------------------ When refined to +9 or higher, increase long-range physical damage and all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Imperial Guard)

Boots of Good and Evil (Imperial Guard) [1]

#470236 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK, MATK + 7%. ------------------------ When refined to +9 or higher, increase melee physical and Holy property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Inquisitor)

Boots of Good and Evil (Inquisitor) [1]

#470208 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Meister)

Boots of Good and Evil (Meister) [1]

#470221 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Night Watch)

Boots of Good and Evil (Night Watch) [1]

#470238 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase long-range physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Shadow Cross)

Boots of Good and Evil (Shadow Cross) [1]

#470222 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Shinkiro & Shiranui)

Boots of Good and Evil (Shinkiro & Shiranui) [1]

#470223 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%, MATK + 7%. ------------------------ When refined to +9 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Sky Emperor)

Boots of Good and Evil (Sky Emperor) [1]

#470215 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increases melee physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Soul Ascetic)

Boots of Good and Evil (Soul Ascetic) [1]

#470209 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, MATK + 7%. ------------------------ When refined to +9 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Spirit Handler)

Boots of Good and Evil (Spirit Handler) [1]

#470212 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%, MATK + 7%. ------------------------ When refined to +9 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Troubadour & Trouvere)

Boots of Good and Evil (Troubadour & Trouvere) [1]

#470225 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK, MATK + 7%. ------------------------ When refined to +9 or higher, increase long-ranged physical and all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Windhawk)

Boots of Good and Evil (Windhawk) [1]

#470214 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Brave Heart (Hyper Novice)

Brave Heart (Hyper Novice) [1]

#490646 · Armor · Accessory
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A heart stone that holds the courage of a Hyper Novice. MDEF +10, MHP +15%, MSP +15%. Increases physical and magical damage to all sizes enemies by 15%. ------------------------ Set Bonus: Brave Heart (Hyper Novice) [1] Archi Card MaxHP +15.000, MaxSP +1.500. Increases physical and magical damage to all sizes enemies by additional 15%. When Shoes refined to +12 or higher, there is a 5% chance to gain POW +25, SPL +25 for 20 seconds when a physical/magical attack hits. ------------------------ Set Bonus: Brave Heart (Hyper Novice) [1] Circlet of Time(Super Novice) [1] MHP and MSP are increased by an additional 15%. Increases physical and magical damage to all sizes enemies by additional 15%. When Headgear refined to +11 or higher, ATK +175, MATK +175. When Headgear refined to +12 or higher, Increases Double Bowling Bash and Jupiter Thunderstorm damage by 60%. ------------------------ Def : 10
Full item details & effects
Brave Heart (Night Watch)

Brave Heart (Night Watch) [1]

#490647 · Armor · Accessory
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A heart stone that holds the courage of a Night Watch. MDEF +10, MHP +15%, MSP +15%. Increases physical and magical damage to all sizes enemies by 15%. ------------------------ Set Bonus: Brave Heart (Night Watch) [1] Blut Hase Card MaxHP +15.000, MaxSP +1.500. Increases physical damage to all sizes enemies by additional 15%. Increases ranged physical damage by 15%. When Shoes refined to +12 or higher, there is a 5% chance to gain POW +20, CON +20 for 20 seconds when a physical attack hits. ------------------------ Set Bonus: Brave Heart (Night Watch) [1] Circlet of Time(Rebellion) [1] MHP and MSP are increased by an additional 15%. Increases physical damage to all sizes enemies by additional 15%. Increases ranged physical damage by additional 15%. When Headgear refined to +11 or higher, ATK +175. When Headgear refined to +12 or higher, Increases Only One Bullet and Magazine for One damage by 50%. ------------------------ Def : 10
Full item details & effects
Brave Heart (Sky Emperor)

Brave Heart (Sky Emperor) [1]

#490663 · Armor · Accessory
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A heart stone that holds the courage of a Sky Emperor. ------------------------ MHP + 15%, MSP 15%. ------------------------ Increase physical and magic damage against all size enemies by 15%. ------------------------ Set Bonus: Brave Heart (Sky Emperor) [1] Geffen Thug Card MHP + 15.000, MSP + 1.500. Increase physical damage against all size enemies by 15%. Increase melee and long-range physical damage by 15%. When Shoes is refined to +12 or higher, there's a 5% chance to gain POW + 20 and CON + 20 for 20 seconds when performing physical attack. ------------------------ Set Bonus: Brave Heart (Sky Emperor) [1] Circlet of Time (Star Emperor) [1] MHP + 15%, MSP + 15%. Increase physical damage against all size enemies by 15%. Increase melee and long-range physical damage by 15%. When Headgear is refined to +11 or higher, ATK + 175. When Headgear is refined to +12 or higher, increase Star Cannon and Midnight Kick damage by 50%. ------------------------ Def : 10
Full item details & effects
Brynhild

Brynhild

#2383 · Armor · Armor
DEF
120
Armor Lv.
1
Required Lv.
94
Slots
0
Weight
40
Buy value
20 z
Sell value
10 z
Brynhild is one of the valiant valkyries, meaning 'the warrior's armor'. Base level*20 MHP increase. Base Lv*5 MSP increase. Physical attack power +10%, Magic attack power +10%. MDEF + 10 Cannot be knocked back. Cannot be refined, or destroyed. This God item can only have its ownership permanently changed by contacting the GM Team to facilitate the trade. This is to prevent scams, and thefts.
Full item details & effects
Calming White Fox

Calming White Fox

#420314 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A pure white fox clinging on its owner. Who knows, it might help you during the moonlight. ------------------------ Increase physical and magical damage against Illusion of Moonlight monsters by 20%. ------------------------ Set Bonus: Calming White Fox Illusion Long Mace [2] For every 2 refine level of weapon, MSP +200, increase damage against boss monsters by 5%. When weapon refined to +9 or higher, casting cannot be interrupted. When weapon refined to +11 or higher, increase Guillotine Fist damage by 35%. ------------------------ Set Bonus: Calming White Fox Illusion Apple of Archer [1] For every 2 refine level of helmet, ATK +10, DEX +3, physical damage against all size monsters +2%. ------------------------ Set Bonus: Calming White Fox Illusion Shoes [1] MHP + 10%, MSP + 10%. When shoes refined to +9 or higher, ASPD + 10%, reduce Fixed Casting Time by 0,5 seconds. ------------------------ Set Bonus: Calming White Fox Illusion Muffler [1] MATK + 50, ATK + 50. When garment refined to +9 or higher, reduce Variable Castin Time by 15%, reduce damage taken from Fire, Water, Earth, and Wind property by 10%. ------------------------ Def : 0 Location : Lower
Full item details & effects
Chao Egg

Chao Egg

#9156 · Pet Egg
Weight
0
Buy value
0 z
Sell value
0 z
Sonic collaboration Cupet ------------------------ A soft, cute and mysterious creature that lives in Chao Garden. It likes clean water. ------------------------ When intimacy is Cordial, MHP + 200, MSP + 20. When intimacy is Loyal, MHP + 300, MSP + 30. ------------------------ Cannot be traded ------------------------
Full item details & effects
Cool Red Beans Bingsu

Cool Red Beans Bingsu

#103069 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
Finely shaved ice served with a mix of sweet and delicious toppings, the ultimate summer treat. ------------------------ MHP + 10%, MSP + 10% for 15 minutes. ------------------------ Item will be removed when the event ends. ------------------------
Full item details & effects
Corrupt Life Card

Corrupt Life Card

#27328 · Card · Headgear
Weight
1
Buy value
20 z
Sell value
10 z
MHP + 500, MSP + 50 ------------------------ Increase damage taken from angel race monsters by 50%. ------------------------ When equipped with Orc Baby Card, reduces damage taken from neutral property by 5%, FLEE + 5. ------------------------ When equipped with Baby Desert Wolf Card, INT + 3, MSP + 100, MATK + 5%. ------------------------ When equipped with Familiar Card, ATK + 15, increase physical damage against shadow property enemies by 20%. ------------------------ When equipped with Orc Warrior Card, reduce damage taken from Demi Human and Human Player race by 15%. ------------------------ When equipped with Desert Wolf Card, increase physical damage against medium and large enemies by 15%. ------------------------ When equipped with Phen Card, reduces variable casting time by 25%. ------------------------ When equipped with Orc Zombie Card, HIT + 15, FLEE + 15, Critical Damage + 15%. ------------------------ When equipped with Verit Card, MHP + 4%, MSP + 4%. ------------------------ When equipped with Megalodon Card, DEF + 100. ------------------------
Full item details & effects
Costume Drooping Panda

Costume Drooping Panda

#20103 · Armor · Costume headgear (Top)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A panda that just wants to cling it's owner. ------------------------ [Event Limited Option] Enable to use Enchant Blade Lv.5. ------------------------ Set Bonus: Costume Clinging Panda Costume Giant Panda All Basic Stats +10, EXP Gain from Monster + 10%, For every 10 Base Levels, MHP + 50, MSP + 5, ATK + 5, MATK + 5. ------------------------ Set Bonus: Costume Clinging Panda Costume Bamboo Panda All Basic Stats +10, EXP Gain from Monster + 10%, For every 10 Base Levels, MHP + 50, MSP + 5, ATK + 5, MATK + 5. ------------------------ Set Bonus: Costume Clinging Panda Costume Moonbow Long Hair All Basic Stats +10, EXP Gain from Monster + 10%, For every 10 Base Levels, MHP + 50, MSP + 5, ATK + 5, MATK + 5. ------------------------ Limited Option and Set will be removed during the first scheduled Maintenance in October 2026. ------------------------ Location : Upper
Full item details & effects
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