An armor worn to enhance undead monster damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Undead property targets by 1%.
Increases physical and magical damage on Undead property targets by an additional 1% per 2 upgrade levels of the item.
Set Bonus
Divine Shadow Armor
Divine Shadow Shield
Reduces damage taken from Undead property enemies by 2%.
The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
Increases Damage of Catnip Meteor by 20%
For every refine level, increases Damage of Silvervine Stem Spear by an additional 3%.
Doram Magical Shadow Shoes
Reduces Skill Cooldown of Silvervine Stem Spear by 1 second.
Doram Magical Shadow Weapon, Shield, Armor, Shoes
All Stats + 7
MaxHP + 3%
MaxSP + 3%
Ignores physical and magical defense of normal enemies by 50%.
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Double Bowling Bash increased by 8%.
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For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Double Bowling Bash additionally increased by 2%.
------------------------
Set Bonus:
Double Blow Shadow Armor
Double Blow Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Double Blow Shadow Armor
Double Blow Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Armor
An improved version of the doll hat that resembles Thanatos agony.
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Increases physical/magical damage to Holy and Shadow attribute by 10%,
Increases physical/magical damage to Dragon and Angel race by 10%.
For every 3 refine level, additional 2% of each bonus damage above.
------------------------
MHP +10%, MSP +7%.
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When refined +7 or higher,
ATK +5%, MATK +5%.
------------------------
When refined +9 or higher,
reduces Variable Casting Time by 15%.
------------------------
When refined +11 or higher,
reduces After Cast Delay by 15%.
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[Grade Bonus]
[Grade D] All talent status + 2.
[Grade C] RES +50, MRES +50.
[Grade B] Increases physical/magical damage to all size monsters by 10%
[Grade A] Reduces physical/magical damage taken from Dragon and Angel race by 5%.
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Def : 30
Location : Upper
A small shield that can be equipped on your arm. It provides additional defense effect.
Increase physical damage dealt to all size monsters by 1%,
increase holy magic damage by 1%.
When refined to +7 or higher,
increase physical damage dealt to all size monsters by 2%,
increase holy magic damage by 2%.
When refined to +9 or higher,
increase physical damage dealt to all size monsters by 2%,
increase holy magic damage by 2%.
SET BONUS
ArchBishop Shadow Weapon
Duple Shadow Shield
Adds physical/magical penetration to all races except players by 40%,
additional physical/magical penetration as percentage equivalent
to the sum of refine rate of Duple Shadow Shield and ArchBishop Shadow Weapon.
SET BONUS
Duple Shadow Armor
Duple Shadow Shield
Duple Shadow Shoes
Increase damage of Duple Light's damage as percentage
equivalent to the sum of refine rate.
Location : Shield Weight : 0
If refined to +2 or higher,
Chance to auto cast Earth Spike when physically melee attacking.
Level and chance to cast scale with the refine level of the Shadow Armor.
------------------------
Location : Armor
An armor worn to enhance poison monster damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Poison property targets by 1%.
Increases physical and magical damage on Poison property targets by an additional 1% per 2 upgrade levels of the item.
Set Bonus
Envenom Shadow Armor
Envenom Shadow Shield
Reduces damage taken from Poison property enemies by 2%.
An armor made from the scales of a powerful evil dragon.
Property: Neutral
If upgrade level is +8 or higher,
Adds a 3% chance of restoring 3% of damage as HP when performing a physical attack.
Adds a 2% chance of restoring 2% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher,
Adds an additional 1% chance of restoring an additional 1% of damage as HP when performing a physical attack.
Adds an additional 1% chance of restoring an additional 1% of damage as SP when performing a physical attack.
If upgrade level is +10 or higher,
Adds an additional 2% chance of restoring an additional 2% of damage as HP when performing a physical attack.
Adds an additional 2% chance of restoring an additional 2% of damage as SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Rideword Hat [1]
Disables the following effect of Rideword Hat [1],
Restoring damage as HP/SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Vanargand Helm [1]
Disables the following effect of Vanargand Helm [1],
Restoring damage as HP/SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Nidhoggur's Shadow Garb [1]
Disables the following effect of Nidhoggur's Shadow Garb [1],
Restoring damage as SP when performing a physical attack.
An armor worn to enhance ghost monster damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Ghost property targets by 1%.
Increases physical and magical damage on Ghost property targets by an additional 1% per 2 upgrade levels of the item.
Set Bonus
Geist Shadow Armor
Geist Shadow Shield
Reduces damage taken from Ghost property enemies by 2%.
An outer armor worn over regular armor, providing additional defensive effects.
It can be used alone, but the defensive effect is small.
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CRI +1, C.RATE +1.
------------------------
For every 3 refine levels, critical damage +2%.
------------------------
When refined to +10 or higher, CRI +3, P.ATK +1.
------------------------
Set Bonus:
Fatal Master Shadow Armor
Fatal Master Shadow Shoes
C.RATE +2.
If total refine of set items is +15 or higher, CRI +3, physical damage against all property enemies +5%.
If total refine of set items is +18 or higher, ignores 50% physical defense of all race enemies except players.
------------------------
Set Bonus:
Fatal Master Shadow Armor
Fatal Master Shadow Shoes
Master Shadow Shield
Increases physical damage to all size enemies by 5%, P.ATK +2.
If total refine is +27 or higher, additionally ignores 10% physical resistance of all race enemies except players.
------------------------
Location : Armor
If refined to +2 or higher,
Chance to auto cast Fire Bolt when physically melee attacking.
Level and chance to cast scale with the refine level of the Shadow Armor.
------------------------
Location : Armor
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Third Flame Bomb increased by 5%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Third Flame Bomb additionally increased by 1%.
------------------------
Set Bonus:
Flame Bomb Shadow Armor
Flame Bomb Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Flame Bomb Shadow Armor
Flame Bomb Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
An armor worn to enhance fire monster damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Fire property targets by 1%.
Increases physical and magical damage on Fire property targets by an additional 1% per 2 upgrade levels of the item.
Set Bonus
Flame Shadow Armor
Flame Shadow Shield
Reduces damage taken from Fire property enemies by 2%.
A sacred earring that is said to protect the wearer. Brings out the wearer's potential.
MaxHP +10 per refine rate.
MaxHP + 5%.
When refined to +7 or higher, additional MaxHP + 5%.
When refined to +9 or higher, MaxHP + 2000, MaxSP + 200, increases long ranged physical damage by 7%.
When equipped with Fire Dance Shadow Earring/Pendant/Shoes,
Increases Fire Dance damage by half of the sum of the refine rate.
When equipped with Rebellion Shadow Armor,
Ignores 40% of physical defense of all races except the player, additionally ignores physical defense equal to the sum of the refine rate of Fire Dance Shadow Earring/Rebellion Shadow Armor.
Location: Earrings Weight: 0
Ignore defense of all race monsters (except player) by 5%.
------------------------
For every 2 refine level, ignore defense of all race monsters (except player) by additional 1%.
------------------------
When refined to +10 or higher, increase physical damage against all race monsters (except player) by 3%.
------------------------
Set Bonus:
Full Penetration Shadow Armor
Full Penetration Shadow Shoes
ATK + 2%.
------------------------
If the sum of refine rate of set is 18 or higher,
ignore defense of all race monsters (except player) by 100%.
------------------------
Location : Armor
ATK + 3%.
For every 2 refine level, increase melee/ranged physical damage by 1%.
When refine level is 10, P.ATK + 2.
------------------------
Set Bonus:
Full Power Shadow Armor
Full Power Shadow Shoes
ATK + 2%, P.ATK + 2.
If the sum of refine rate is 18 or higher,
Increase melee/ranged physical damage by 5%, increase physical damage to all size enemies by 10%.
------------------------
Set Bonus:
Full Power Shadow Armor
Physical Power Shadow Weapon
ATK + 3%.
If the sum of refine rate is 18 or higher,
POW + 3, P.ATK + 3.
------------------------
Location : Armor
CRI + 3.
------------------------
For every 2 refine level, increase Critical Damage by 1%.
------------------------
When refined to +10 or higher, C.RATE + 2.
------------------------
Set Bonus:
Full Rate Shadow Armor
Full Rate Shadow Shoes
ATK + 2%, C.RATE + 2.
------------------------
When the total refine level of set is 18 or higher,
Critical Damage + 5%, Physical Damage against all size enemies + 10%.
------------------------
Set Bonus:
Full Rate Shadow Armor
Creative Shadow Weapon
ATK + 3%.
------------------------
When the total refine level of set is 18 or higher,
CRT + 3, C.RATE + 3.
------------------------
Location : Armor
Account Bound
Compounds On: Armor
Increases physical damage on Holy property targets by 40%.
Increases physical damage on Shadow property targets by 40%
Increases physical damage on Angel race targets by 40%.
Increases physical damage on Demon race targets by 40%.
An improved version of the Gold Fish Hat that gapes.
------------------------
When base level is 210 or higher,
P.ATK + 2, S.MATK + 2.
------------------------
There's a chance to grant the weapon Holy property for 60 seconds,
when doing physical attacks.
------------------------
There's a chance to increases Holy magical damage by 20% for 60 seconds,
when doing magical attacks.
------------------------
When refined +7 or higher,
Increases melee physical damage by 10%,
increases Holy magical damage by 10%.
------------------------
When refined +9 or higher,
ATK + 5%, MATK + 5%.
------------------------
When refined +11 or higher,
increases physical/magical damage to Shadow property monster by 20%.
------------------------
[Grade Bonus]
[Grade D] Increases melee physical damage by 5%, increases Holy magical damage by 5%.
[Grade C] P.ATK + 2, S.MATK + 2.
[Grade B] When refine rate is 12 or higher,
reduces Fixed Casting Time by 0.5 seconds.
------------------------
Def : 2
Location : Upper
Noble Shadow Chaser armor with the Rune-Midgarts crest engraved on it.
ATK +100
If refined to 7 or higher,
Increased ASPD +7%
If refined to 9 or higher,
Physical damage +10% on enemies of all sizes
SET BONUS
Grace Attack Manteau
Grace Attack Boots
Grace Attack Ring
After cast delay -10%, ATK +2%,
Fatal Menace damage +15%
SET BONUS
Grace Fatal Suit
Grace Attack Manteau
Grace Attack Boots
If combined refine levels are 27 or higher,
Additional after cast delay -10%,
Additional ATK +3%,
Additional Fatal Menace damage +15%
Those who receive the grace of the foreign war god will be freed from all shackles and will gain the power of storms and thunder.
------------------------
SPL + 15, POW + 15.
------------------------
ASPD + 10%.
------------------------
Increase physical and magical damage against Formless and Demi Human race enemies by 40%.
------------------------
Increase physical and magical damage against Human/Doram Player by 40%.
------------------------
Increase physical and magical damage against Neutral and Shadow property enemies by 40%.
------------------------
For every refine level, reduce damage taken from Holy property attacks by 2%.
------------------------
When refined to +11 or higher,
DEF + 300, MDEF + 30.
Reduce damage taken from Human/Doram Player by 7%.
------------------------
When refined to +12 or higher,
Reduce After Cast Delay by 15%.
------------------------
Def: 150
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this helm protects its wearer against holiness and fear.
Position: Upper
Reduces damage taken from Holy property attacks by 3%.
For every 2 upgrade levels of the item,
Reduces damage taken from Holy property attacks by an additional 1%.
Set Bonus
Cloak Of Gray [1]
Armor Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
Set Bonus
Cloak Of Gray [1]
Robe Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Max HP + 25%
Max SP + 25%
MATK + 10%
Increase Hack and Slasher damage by 5%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Hack and Slasher damage by additional 1%.
------------------------
Set Bonus:
Hack Slasher Shadow Armor
Hack Slasher Shadow Shoes
ATK + 2%, P.ATK + 2.
When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%.
When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%.
------------------------
Set Bonus:
Hack Slasher Shadow Armor
Hack Slasher Shadow Shoes
Master Shadow Shield
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location : Armor
An armor worn to enhance shadow monster damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Shadow property targets by 1%.
Increases physical and magical damage on Shadow property targets by an additional 1% per 2 upgrade levels of the item.
Set Bonus
Hallowed Shadow Armor
Hallowed Shadow Shield
Reduces damage taken from Shadow property enemies by 2%.
Striping the skin, scraping the flesh, stealing the bones.
But it's still not enough.
------------------------
POW + 15.
------------------------
Reduce damage taken from Human and Doram Player by 7%.
------------------------
For every 10 Base Level, increase Dancing Knife, Shadow Stab, Eternal Slash, and Fatal Shadow Claw damage by 1%.
------------------------
For every refine level, increase physical damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, reduce damage taken from Normal and Boss class enemies by 5%.
------------------------
When refined to +9 or higher, Armor will be indestructible in battle.
For every 3 Base Level, increase Counter Slash damage by 1%.
------------------------
When refined to +10 or higher, increase physical damage against all property enemies by 15%.
------------------------
Def : 100
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Fatal Menace damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith (Shadow Chaser)
Adulter Fides Dagger
increases melee physical damage by 10%,
increases Fatal Menace damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith (Shadow Chaser)
Vivatus Fides Dagger
increases melee physical damage by 10%,
increases Fatal Menace damage by 5% and Abyss Dagger damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Abyss Dagger damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
When base level is 210 or higher, POW + 2, P.ATK + 1.
When base level is 230 or higher, POW + 3, P.ATK + 2.
------------------------
For every 2 refine level,
ATK + 10.
------------------------
For every 3 refine level,
Increase Triangle Shot damage by 15%.
------------------------
For every 4 refine level,
Increase long ranged physical damage by 7%.
------------------------
If refine rate is 7 or higher,
CRI + 15.
------------------------
If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
------------------------
If refine rate is 11 or higher,
ATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith II (Shadow Chaser) [1]
Adulter Fides Crossbow [2]
Increase long ranged physical damage by 10%,
Increase Triangle Shot damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith II (Shadow Chaser) [1]
Vivatus Fides Cross Bow [2]
Increase long ranged physical damage by 10%,
Increase Triangle Shot damage by 5% and Frenzy Shot damage by 7%,
If Grade of weapon is C or higher, increase Frenzy Shot damage by additional 15%.
------------------------
Location : Upper
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Shadow Cross.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Shadow Cross) [1]
Shiver Katar-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Savage Impact damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Savage Impact damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Shadow Cross) [1]
Blade Katar-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Eternal Slash damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Eternal Slash damage by additional 10%.
------------------------
Def : 10
'If the flying kunai were like blooming flowers, how beautiful it would be.'
Under a cherry blossom, a ninja was muttering to himself as he put a mark of secret technique.
------------------------
MHP + 5%.
------------------------
Reduce After Cast Delay by 8%.
------------------------
For every 3 refine level, increase Kunai Explosion and Kunai Splash damage by 20%.
------------------------
When refined to +9 or higher, MHP + 5%, reduce physical and magic damage taken from all size enemies by 5%.
------------------------
When refined to +11 or higher, ATK + 100, long-range physical damage + 15%.
------------------------
When refined to +13 or higher, reduce Kunai Explosion cooldown by 3 seconds.
When using Kunai Explosion, auto cast Lv.1 Kunai Splash (higher skill level and required material is applied).
------------------------
[Grade Bonus]
[Grade D] For every 4 refine level, increase Kunai - Distortion, Rotation, Refraction, and Nightmare damage by 8%.
[Grade C] When refined to +9 or higher, increase physical damage against all property enemies by 15%.
[Grade B] When refined to +11 or higher, reduce After Cast Delay by 8%, enables to use Lv.5 Empty Shadow and Lv.5 Distorted Crescent.
[Grade A] When refined to +13 or higher and Base Level is 200 or higher, there's a 35% chance to auto cast Lv.1 Kunai - Rotation and Lv.1 Kunai - Refraction (higher skill level and required material is applied) when using Kunai - Distortion.
------------------------
Def : 100
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant.
Increases the damage of Claymore Trap and Land Mine by 20%.
For every upgrade level of Hunter Shadow Armor, increases Claymore Trap and Land Mine damage by an additional 5%.
Hunter Shadow Shoes
When equipped by Hunter: Increases physical/magical damage inflicted on all monster sizes by 3%.
Reduces the SP cost of Claymore Trap and Land Mine by 20%.