A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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When base level is 210 or higher, POW + 2, P.ATK + 1.
When base level is 230 or higher, POW + 3, P.ATK + 2.
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For every 2 refine level,
ATK + 10.
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For every 3 refine level,
Increase God's Hammer, Fire Dance and Dragon Tail damage by 15%.
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For every 4 refine level,
Increase long ranged physical damage by 7%.
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If refine rate is 7 or higher,
Increase physical damage against all size enemies by 5%.
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If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
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If refine rate is 11 or higher,
ATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Adulter Fides Rifle [2]
Reduces skill cooldown of God's Hammer by 10 seconds,
Increase God's Hammer damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Adulter Fides Revolver [2]
Increase long ranged physical damage by 10%,
Increase Fire Dance damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Adulter Fides Launcher [2]
Reduces skill cooldown of Dragon Tail by 2 seconds,
Increase Dragon Tail damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Vivatus Fides Rifle [2]
Reduces skill cooldown of God's Hammer by 10 seconds,
Increase God's Hammer damage by 5% and Only One Bullet damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Only One Bullet damage by additional 15%.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Vivatus Fides Revolver [2]
Increase long ranged physical damage by 10%,
Increase Fire Dance damage by 5% and Magazine for One damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Magazine for One damage by additional 15%.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Vivatus Fides Launcher [2]
Reduces skill cooldown of Dragon Tail by 2 seconds,
Increase Dragon Tail damage by 5% and Spiral Shooting damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Spiral Shooting damage by additional 15%.
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Location : Upper
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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When base level is 210 or higher, POW + 2, P.ATK + 1.
When base level is 230 or higher, POW + 3, P.ATK + 2.
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For every 2 refine level,
ATK + 10.
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For every 3 refine level,
Increase Shattering Storm and Round Trip damage by 15%.
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For every 4 refine level,
Increase long ranged physical damage by 7%.
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If refine rate is 7 or higher,
Increase physical damage against all size enemies by 5%.
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If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
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If refine rate is 11 or higher,
ATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Helm of Faith II (Rebellion)[1]
Adulter Fides Shotgun [2]
Increase long ranged physical damage by 10%,
Increase Shattering Storm damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith II (Rebellion)[1]
Adulter Fides Gatling Gun [2]
Increase long ranged physical damage by 10%,
Increase Round Trip damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith II (Rebellion)[1]
Vivatus Fides Shotgun [2]
Increase long ranged physical damage by 10%,
Increase Shattering Storm damage by 5% and Wild Fire damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Wild Fire damage by additional 15%.
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Set Bonus:
Helm of Faith II (Rebellion)[1]
Vivatus Fides Gatling Gun [2]
Increase long ranged physical damage by 10%,
Increase Round Trip damage by 5% and The Vigilante at Night damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase The Vigilante at Night damage by additional 15%.
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Location : Upper
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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ATK + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
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Increases Round Trip and Vanishing Buster damage by 20% per 3 refine rate.
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Increases long ranged physical damage by 5% per 4 refine rate.
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If refine rate is 11 or higher, reduces global cooldown by 5%.
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Def : 10
A gatling gun for a rebellion who is now a little used to handling guns.
Account Bound
Property: Neutral
Required Jobs: Rebel
ATK + 6 for every 10 base levels up to a maximum base level of 160.
Hit - 20
Crit + 10
Aspd + 1
Increases the damage of Fire Rain by 20%.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by 1% per level of Gatling Fever known.
A grenade launcher for a rebellion who is now a little used to handling guns.
Account Bound
Property: Neutral
Required Jobs: Rebel
ATK + 6 for every 10 base levels up to a maximum base level of 160.
Increases the damage of Dragon Tail by 20%.
A revolver for a rebellion who is now a little used to handling guns.
Account Bound
Property: Neutral
Required Jobs: Rebel
ATK + 6 for every 10 base levels up to a maximum base level of 160.
Increases the damage of Fire Dance by 20%.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by 1% per level of Chain Action known.
A rifle for a rebellion who is now a little used to handling guns.
Account Bound
Property: Neutral
Required Jobs: Rebel
ATK + 6 for every 10 base levels up to a maximum base level of 160.
Hit + 10
Crit + 20
Increases the damage of God's Hammer by 20%.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by 1% per level of Tracking known.
A shotgun for a rebellion who is now a little used to handling guns.
Account Bound
Property: Neutral
Required Jobs: Rebel
ATK + 6 for every 10 base levels up to a maximum base level of 160.
Hit - 10
Increases the damage of Shattering Storm by 20%.
A box containing a helm imbued with the power of faith.
Opening the box grants one +11 refined helm with effects that amplify Vivatus and Adulter weapons.
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When opened gives one of the following:
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Helm of Faith (Warlock)
Helm of Faith II (Warlock)
Helm of Faith(Sura)
Helm of Faith II(Sura)
Helm of Faith(Archbishop)
Helm of Faith II(Archbishop)
Helm of Faith(Shadow Chaser)
Helm of Faith II(Shadow Chaser)
Helm of Faith(Ranger)
Helm of Faith II(Ranger)
Helm of Faith(Royal Guard)
Helm of Faith II(Royal Guard)
Helm of Faith(Guillotine Cross)
Helm of Faith II(Guillotine Cross)
Helm of Faith(Sorcerer)
Helm of Faith II(Sorcerer)
Helm of Faith(Rune Knight)
Helm of Faith II(Rune Knight)
Helm of Faith(Minstrel & Wanderer)
Helm of Faith II(Minstrel & Wanderer)
Helm of Faith(Mechanic)
Helm of Faith II(Mechanic)
Helm of Faith(Geneticist)
Helm of Faith II(Geneticist)
Helm of Faith(Kagerou & Oboro)
Helm of Faith II(Kagerou & Oboro)
Helm of Faith(Rebellion)
Helm of Faith II(Rebellion)
Helm of Faith(Soul Reaper)
Helm of Faith II(Soul Reaper)
Helm of Faith(Star Emperor)
Helm of Faith II(Star Emperor)
Helm of Faith(Summoner)
Helm of Faith II(Summoner)
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A box containing stones that can be used to enchant Costume.
It contain one of 3rd Job Enchant Stone (Garment):
Sura Stone (Garment),
Ranger Stone (Garment),
Sorcerer Stone (Garment),
Rune Knight Stone (Garment),
Genetic Stone (Garment),
Warlock Stone (Garment),
Shadow Chaser Stone (Garment),
Mechanic Stone (Garment),
Wanderer Ministrel Stone (Garment),
Archbishop Stone (Garment),
Royal Guard Stone (Garment),
Guillotine Cross Stone (Garment),
Kagerou Stone (Garment),
Oboro Stone (Garment),
Rebellion Stone (Garment),
Summoner Stone (Garment),
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For adventurers in expanded job who have reached level 200.
We would like to inform you of the job change location where you can change to a 2nd higher job.
Conditions for job change: BaseLV 200, JobLv maximum level.
[Available for job change]
Rebellion[Night Watch]
Star Emperor[Sky Emperor]
Soul Reaper[Soul Ascetic]
Kagerou,Oboro[Shinkiro, Shiranui]
Summoner[Spirit Handler]
Super Novice[Hyper Novice]
A Gatling Gun filled with false beliefs.
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Increases Round Trip damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Round Trip damage by additional 20%.
If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Round Trip damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
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ATK : 250
Weapon Lv : 4
A Grenade Launcher filled with false beliefs.
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Increases Dragon Tail damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Dragon Tail damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Dragon Tail by 2 seconds.
If refine rate is 11 or higher,
increases Dragon Tail damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
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ATK : 350
Weapon Lv : 4
A revolver filled with false beliefs.
Can't be destoryed in battle.
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Increases Fire Dance damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Fire Dance damage by additional 20%.
If refine rate is 9 or higher,
reduces physical and magical damage taken from all race monsters (except players) by 15%).
If refine rate is 11 or higher,
increases Fire Dance damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
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ATK : 210
Weapon Lv : 4
A rifle filled with false beliefs.
Can't be destoryed in battle.
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Increases God's Hammer damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases God's Hammer damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of God's Hammer by 8 seconds.
If refine rate is 11 or higher,
increases God's Hammer damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
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ATK : 280
Weapon Lv : 4
A shotgun filled with false beliefs.
Attack of shotgun is splash attack.
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Increases Shatter Storm damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Shatter Storm damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Shatter Storm by 1 second.
If refine rate is 11 or higher,
increases Shatter Storm damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
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ATK : 320
Weapon Lv : 4
Armor worn by traveler riding the Airship. It is an object robbed by monsters during the Airship attack incident.
Account Bound
Max HP + 1000
Max SP + 100
Mdef + 10
All Stats + 1
This item cannot be upgraded.
Set Bonus
Airship's Cloak [1]
Airship's Armor
Airship's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
Boots worn by traveler riding the Airship. It is an object robbed by monsters during the airship attack incident.
Account Bound
Agi + 1
Aspd + 10%
This item cannot be upgraded.
Set Bonus
Airship's Cloak [1]
Airship's Armor
Airship's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
Cloak worn by traveler riding the Airship. It is an object robbed by monsters during the Airship attack incident.
Account Bound
Flee + 20
Reduces damage taken from Neutral property attacks by 10%.
Reduces the variable casting time of skills by 20%.
This item cannot be upgraded.
Set Bonus
Airship‘s Cloak [1]
Airship's Armor
Airship's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
A high-end gun whose design is focused on performance.
Base Attack: 200
Property: Neutral
Required Job: Rebellion
HIT + 5
Attack Delay + 10%
Increases damage dealt with long-ranged attacks by 30%.
A high-end gun whose design is focused on performance.
Property: Neutral
Required Job: Rebellion
HIT + 5
Attack Delay + 10%
Increases damage dealt with long-ranged attacks by 30%.