Honorable suit given to those who fought Satan Morroc. The suit is enhanced with powers to increase concentration and spirit, occasionally it will release unpredictable attacks.
All Stats + 1
Max HP + 5%
Max SP + 5%
Aspd + 1
Increases long-ranged damage on targets by 3%.
Adds a chance of casting Level 10 Improve Concentration on the user when performing a physical attack.
Adds a chance of casting Level 10 Double Strafe on the target when performing a long-ranged attack.
The chance of casting the skills is increased per upgrade level of the armor.
An insignia worn by ancient heroes.
It seems to resonate well with Ancient Hero's weapons.
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All Basic Status + 2.
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Def: 0
A Manteau worn by the legendary hero.
You can feel a mysterious power when wearing it.
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MHP + 3000, MSP + 200.
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When Base Level is 200 or higher, S.MATK + 1, RES + 7, MRES + 7.
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For every 10 Base Level when Base Level is 200 or higher, additional S.MATK + 1, RES + 5, MRES + 5.
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For every 2 refine level, MATK + 10.
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For every 3 refine level, MATK + 2%.
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When refined to +7 or higher, reduce Variable Casting Time by 10%.
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When refined to +9 or higher, increase magic damage against all size monsters by 10%.
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When refined to +11 or higher, reduce After Cast Delay by 10%.
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When refined to +13 or higher, increase magic damage against all race monsters by 15%.
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Set Bonus:
Hero's Grace [1]
Ancient Hero Boots [1]
Reduce Fixed Casting Time by 0.2 seconds.
MATK + 40.
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Set Bonus:
Hero's Grace [1]
Great Hero's Boots [1]
Reduce Fixed Casting Time by 0.2 seconds.
MATK + 60.
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Set Bonus:
Hero's Grace [1]
Hero Boots-LT [1]
When Shoes is refined to +13 or higher,
Reduce Fixed Casting Time by 0.2 seconds.
MATK + 150, MATK + 18%, S.MATK + 8.
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Def : 0
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Abyss Chaser.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Abyss Chaser) [1]
Madogum-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Abyss Square damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Abyss Square damage by additional 10%.
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Set Bonus:
Heroic Token (Abyss Chaser) [1]
Fatalist-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Abyss Dagger damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Abyss Dagger damage by additional 10%.
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Def : 10
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Arch Mage.
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ATK + 10%, MATK + 10%.
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Arch Mage) [1]
Iron Staff-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Crimson Arrow and Rock Down damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Crimson Arrow and Rock Down damage by additional 10%.
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Set Bonus:
Heroic Token (Arch Mage) [1]
Blue Crystal Staff-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Frozen Slash and Soul Vulcan Strike damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Frozen Slash and Soul Vulcan Strike damage by additional 10%.
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Def: 10
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Biolo.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Biolo) [1]
Red Lotus Sword-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Acidified Zone (Water/Wind/Earth/Fire) damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Acidified Zone (Water/Wind/Earth/Fire) damage by additional 10%.
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Set Bonus:
Heroic Token (Biolo) [1]
Slate Sword-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Cart Tornado damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Cart Tornado damage by additional 10%.
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Def : 10
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Cardinal.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Cardinal) [1]
Saint Mace-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Flamen damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Flamen damage by additional 10%.
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Set Bonus:
Heroic Token (Cardinal) [1]
Exorcist's Bible-LT [2]
Increase physical and magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Petitio damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Petitio damage by additional 10%.
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Def : 10
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Dragon Knight.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Dragon Knight) [1]
Oriental Sword-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee and long-ranged physical damage by 10%,
increase Servant Weapon damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Servant Weapon damage by additional 10%.
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Set Bonus:
Heroic Token (Dragon Knight) [1]
Dragonic Slayer-LT [2]
Reduce physical and magic damage taken from all size enemies by 10%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Dragon Breath and Dragon Breath - Water damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Dragon Breath and Dragon Breath - Water damage by additional 10%.
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Def : 10
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Elemental Master.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Elemental Master) [1]
Chilling Cane-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Lightning Land and Diamond Storm damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Lightning Land and Diamond Storm damage by additional 10%.
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Set Bonus:
Heroic Token (Elemental Master) [1]
Shadow Staff-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Terra Drive and Venom Swamp damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Terra Drive and Venom Swamp damage by additional 10%.
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Def : 10
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Imperial Guard.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Imperial Guard) [1]
Aquatic Spear-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Shield Shooting damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Shield Shooting damage by additional 10%.
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Set Bonus:
Heroic Token (Imperial Guard) [1]
Light Blade-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Cross Rain damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Cross Rain damage by additional 10%.
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Def : 10
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Inquisitor.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Inquisitor) [1]
Iron Nail-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Explosion Blaster damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Explosion Blaster damage by additional 10%.
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Set Bonus:
Heroic Token (Inquisitor) [1]
Ray Knuckle-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Third Flame Bomb damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Third Flame Bomb damage by additional 10%.
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Def : 10
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Meister.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Meister) [1]
Avenger-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Axe Stomp damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Axe Stomp damage by additional 10%.
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Set Bonus:
Heroic Token (Meister) [1]
Meteor Striker-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Arm Cannon damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Arm Cannon damage by additional 10%.
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Def : 10
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Shadow Cross.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Shadow Cross) [1]
Shiver Katar-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Savage Impact damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Savage Impact damage by additional 10%.
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Set Bonus:
Heroic Token (Shadow Cross) [1]
Blade Katar-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Eternal Slash damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Eternal Slash damage by additional 10%.
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Def : 10
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Troubadour and Trouvere.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Troubadour/Trouvere) [1]
Narcis Bow-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Rhythm Shooting damage by 10%.
When weapon grade is C or higher,
CON + 5, P.ATK + 5,
increase Rhythm Shooting damage by additional 10%.
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Set Bonus:
Heroic Token (Troubadour/Trouvere) [1]
Barbed Wire Whip-LT [2] OR Trumpet Shell-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Metallic Fury damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Metallic Fury damage by additional 10%.
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Def : 10
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Windhawk.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Windhawk) [1]
Royal Bow-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Gale Storm damage by 10%.
When weapon grade is C or higher,
CON + 5, P.ATK + 5,
increase Gale Storm damage by additional 10%.
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Set Bonus:
Heroic Token (Windhawk) [1]
Scarlet Dragon Leather Bow-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Crescive Bolt damage by 10%.
When weapon grade is C or higher,
CON + 5, P.ATK + 5,
increase Crescive Bolt damage by additional 10%.
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Def: 10
Alchemist's one-handed sword that can be used in Herosria.
Melee physical damage increased by 10%, ranged physical damage decreased by 5%.
Attack speed increased (post-attack delay decreased by 10%), DEF - 150.
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Weapon Lv : 5
A helmet that can be used in Herosria.
Specialized in long-range attacks.
MDEF + 5.
Increases long ranged physical damage by 5%, reduces all attribute magic damage by 10%.
Increases physical damage to players by 10%, reduces damage taken from players by 5%.
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Location : Upper
Blacksmith's one-handed axe that can be used in Herosria.
Indestructible.
Melee physical damage increased by 10%, ranged physical damage decreased by 5%.
Attack speed increased (post-attack delay decreased by 10%), DEF - 150.
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Weapon Lv : 5
A helmet that can be used in Herosria.
Specialized in defense.
MDEF + 8.
Increases melee/ranged physical resistance by 5%, increases resistance to all attribute attacks by 5%,
Melee/ranged physical damage, all attribute magic damage reduced by 10%.
Reduces damage taken from players by 10%, reduces physical/magical damage given to players by 10%.
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Location : Upper
A helmet that can be used in Herosria.
Specialized in combat support.
MDEF + 7.
Increases healing amount by 5%, SP consumption when using skills by 10%.
Decreases global cooldown by 5%, reduces physical/magical damage given to players by 10%.
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Location : Upper
Shield usable in Herosria.
MDEF + 5.
ATK + 20, MATK + 20.
Increase damage taken from human players by 6%,
Decrease damage taken from doram players by 6%.
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Shield usable in Herosria.
MDEF + 10.
Increase damage taken from human players by 10%,
Decrease damage taken from doram players by 10%.
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Shoes that can be used in Herosria, specialized in variable casting.
MDEF + 3.
Variable casting reduced by 8%, attack speed reduced (post-attack delay increased by 10%).
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Shoes that can be used in Herosria. Specialized in global cooldown.
MDEF + 3.
Global cooldown reduced by 8%, variable casting 10%.
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Shield usable in Herosria.
MDEF + 10.
Reduces damage taken from human players by 10%,
Increases damage taken from doram players by 10%.
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Shoes that can be used in Herosria. Specialized in critical hits.
MDEF + 3.
CRI + 8, Fixed casting time increased by 1 second.
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