A thick book that contains basic skills for the clergy.
Int + 1
HP Recovery + 3%
SP Recovery + 3%
Set Bonus
Exorcism Bible
Holy Stick [1]
Adds a 2% chance of casting Level 1 Turn Undead on the attacker when receiving a physical attack.
Increases the damage of Magnus Exorcismus by 20%.
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Exorcism of Malicious Soul increased by 5%.
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For every 2 Refine Levels, MATK + 10.
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For every 3 Refine Levels, Damage of Exorcism of Malicious Soul additionally increased by 1%.
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Set Bonus:
Exorcism of Malicious Soul Shadow Armor
Exorcism of Malicious Soul Shadow Shoes
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
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Set Bonus:
Exorcism of Malicious Soul Shadow Armor
Exorcism of Malicious Soul Shadow Shoes
Master Shadow Shield
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
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Location: Armor
Angel's armor to fight against devils.
Increase 3% damage against Undead type monster.
With 6 refine Lv, increase 1% damage against Undead type monster per 1 refine Lv.
Required LV : 50
This robe, once worn by a famous exorcist, instantly improves your resistance to unholy creatures.
Mdef + 5
For every 3 upgrade levels of the item,
Reduces damage taken from Undead race enemies by 5%.
Acolyte Bonus
Reduces damage taken from Undead race enemies by an additional 10%.
These shoes were worn by a man who made a living out of performing exorcisms. These shoes contains the man's many years of experience.
Required Jobs: All Jobs
Increases the experience given from Demon race monsters by 5%.
Increases the experience given from Demon race monsters by an additional 1% per upgrade level of the item.
These shoes were worn by a man who made a living out of performing exorcisms. These shoes contains the man's many years of experience.
Increases the experience given from Demon race monsters by 5%.
Increases the experience given from Demon race monsters by an additional 1% per upgrade level of the item.
A mysterious armor said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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ATK + 30、MATK + 30.
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For every 3 refine level, ATK + 2%, MATK + 2%.
------------------------
When refined to +7 or higher, ATK + 50, MATK + 50.
------------------------
When refined to +9 or higher, ignore physical and magic defense of Brute and Demon race enemies by 30%.
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When refined to +11 or higher, increase physical and magic damage against all property enemies by 10%.
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Set Bonus:
Exotic Temporal Armor [1]
Exotic Temporal Manteau [1]
When total refine level of set is 22 or higher,
Increase physical and magic damage against all size enemies by 10%.
Critical Damage + 8%.
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Set Bonus:
Exotic Temporal Armor [1]
Exotic Temporal Boots [1]
ATK + 80, MATK + 80.
When total refine level of set is 22 or higher,
ignore physical and magic defense of Brute and Demon race enemies by 20%.
------------------------
Set Bonus:
Exotic Temporal Armor [1]
Exotic Temporal Manteau [1]
Exotic Temporal Boots [1]
When total refine level of set is 27 or higher, reduce After Cast Delay by 5%.
When total refine level of set is 37 or higher, reduce After Cast Delay by 8%.
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Def : 120
ATK & MATK +150.
MDEF +10.
------------------------
For every 2 refine level, MATK +15.
For every 3 refine level, ATK & MATK +2%.
------------------------
When refine level 7 or more,
ignores physical/magical defense for all races by 30%.
When refine level 9 or more,
reduces after skill delay by 10%.
When refine level 11 or more,
increses melee and long range physical damage by 10%,
increses all property magic damage by 10%.
When refine level 12 or more,
armor will be indestructible in battle.
When refine level 13 or more,
increases physical and magical damage to all property enemies by 15%.
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Set Bonus:
Exotic Temporal Armor-LT [1]
Exotic Temporal Manteau-LT [1]
If the sum of refinement is 22 or higher,
increases physical and magical damage to all size enemies by 12%.
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Set Bonus:
Exotic Temporal Armor-LT [1]
Exotic Temporal Boots-LT [1]
ATK & MATK +80.
If the sum of refinement is 22 or higher,
increases physical and magical damage to all class enemies by 10%.
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Set Bonus:
Exotic Temporal Armor-LT [1]
Exotic Temporal Manteau-LT [1]
Exotic Temporal Boots-LT [1]
If the sum of refinement is 37 or higher,
reduces after cast delay by 10%,
if both Shoes and Cloak are [A grade], P.ATK & S.MATK +10.
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[Grade Bonus]
[Grade D] Every 2 refine level, ATK & MATK +3%.
[Grade C] Every 2 refine level, melee/ranged physical damage +3%, all property magical damage +3%.
[Grade B] Every 2 refine level, P.ATK & S.MATK +1.
[Grade A] Every 2 refine level, physical/magical damage to all race +2%.
------------------------
Def : 120
A pair of boots said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
MDEF + 15.
------------------------
When refined to +10 or higher,
All Basic Status + 2.
When Base STR is 108 or higher, ATK + 50.
When Base AGI 108 or higher, ASPD + 1.
When Base VIT 108 or higher, MHP + 8%.
When Base INT 108 or higher, MATK + 60.
When Base DEX 108 or higher, Fixed Casting Time - 0.5 seconds, Long-range Physical Damage + 5%.
When Base LUK 108 or higher, Critical Damage + 30%.
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Set Bonus:
Exotic Temporal Boots [1]
Giant Faceworm Snake Skin [1]
OR
Giant Faceworm Snake Skin
MHP + 15%, MSP + 5%.
------------------------
Def : 25
MHP +15%, MSP +5%.
------------------------
When refine level 10 or more,
When pure STR is 108 or higher, ATK +80.
When pure AGI is 108 or higher, ASPD +2.
When pure VIT is 108 or higher, MHP +10%.
When pure INT is 108 or higher, MATK +80.
When pure DEX is 108 or higher, fixed casting time -0.5 sec.
[=[long range physical damage +10%.
When pure LUK is 108 or higher, critical damage +35%.
------------------------
When refine level 13 or more,
When pure POW is 60 or higher, physical damage to all size enemies +15%.
When pure STA is 60 or higher, after cast delay -5%. P.ATK +15.
When pure WIS is 60 or higher, after cast delay -5%. S.MATK +15.
When pure SPL is 60 or higher, magical damage to all size enemies +15%.
When pure CON is 60 or higher, ASPD +10%.
When pure CRT is 60 or higher, fixed casting time -0.2 sec. critical damage +10%.
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[Grade Bonus]
[Grade D] RES & MRES +30.
[Grade C] ATK & MATK +50.
[Grade B] physical/magical damage to all size enemies +15%.
[Grade A] P.ATK & S.MATK +7.
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Def : 20
A mysterious cape said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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MDEF + 10.
------------------------
For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%.
------------------------
For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%.
------------------------
When refined to +9 or higher, ATK + 7%, MATK + 7%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Bear's Power
ATK + 25.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Speed of Light
Reduce After Cast Delay by 4%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Muscle Fool
MHP + 7%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Runaway Magic
MATK + 25.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Hawkeye
Increase long-range physical damage by 5%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Lucky Day
Critical Damage + 5%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Boots [1]
MDEF + 5.
When total refine level of set is 22 or higher,
When Base STR is 108 or higher, ATK + 50.
When Base AGI is 108 or higher, ASPD + 1.
When Base VIT is 108 or higher, After Cast Delay - 5%.
When Base INT is 108 or higher, MATK + 50.
When Base DEX is 108 or higher, Long-range physical damage + 7%.
When Base LUK is 108 or higher, Critical Damage + 7%.
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Def : 40
MDEF+10.
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For every 2 refine level, ATK & MATK +15.
For every 3 refine level, ATK +4%, MATK +4%, CRI +3.
For every 4 refine level,
melee/ranged physical damage +5%,
all property magical damage +5%,
MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%.
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When refine level 7 or more, ATK & MATK +7%.
When refine level 9 or more, physical/magical damage to all size enemies +15%.
When refine level 12 or more, physical/magical damage to all property enemies +15%.
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Set Bonus:
Exotic Temporal Manteau-LT [1]
Exotic Temporal Boots-LT [1]
MDEF +5, fixed casting time -0.2 sec.
If the sum of refinement is 25 or higher,
When pure STR is 108 or higher, ATK +120.
When pure AGI is 108 or higher, ASPD +1.
When pure VIT is 108 or higher, after skill delay -8%.
When pure INT is 108 or higher, MATK +120.
When pure DEX is 108 or higher, long range physical damage +15%.
When pure LUK is 108 or higher, critical damage +20%.
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[Grade Bonus]
[Grade D] ATK & MATK +5%.
[Grade C] POW & SPL +5.
[Grade B] P.ATK & S.MATK +7.
[Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%.
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Def : 40
A mysterious leaf said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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Reduce After Cast Delay by 3%.
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Set Bonus:
Exotic Temporal Sprout
Exotic Temporal Manteau [1]
Reduce After Cast Delay by 3%.
ASPD + 10%.
------------------------
Set Bonus:
Exotic Temporal Sprout
Exotic Temporal Armor [1]
MHP + 15%.
------------------------
Set Bonus:
Exotic Temporal Sprout
Exotic Temporal Boots [1]
Increase physical and magic damage against all class enemies by 10%.
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Set Bonus:
Exotic Temporal Sprout
Exotic Temporal Armor [1]
Exotic Temporal Manteau [1]
When total refine level of set is 18 or higher, ATK + 80, MATK + 80.
When total refine level of set is 20 or higher, ATK + 10%, MATK + 10%.
When total refine level of set is 26 or higher, increase physical and magic damage against all property enemies by 10%.
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Set Bonus:
Exotic Temporal Sprout
Exotic Temporal Armor [1]
Exotic Temporal Manteau [1]
Exotic Temporal Boots [1]
Increase melee and long-range physical damage by 8%.
Increase all property magic damage by 8%.
When total refine level of set is 39 or higher, ignore physical and magic defense of all race enemies (including players) by 100%.
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Def : 0
Location : Lower
A Sacred earring said to protect its wearer. It draws out the wearer's potential.
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Damage of Explosive Powder increased by 5%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Explosive Powder additionally increased by 1%.
------------------------
Set Bonus:
Explosive Shadow Earring
Explosive Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Physical damage to all size enemies increased by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Explosive Powder Shadow Earring
Explosive Shadow Pendant
Master Shadow Weapon
Physical damage to enemies of all properties increased by 3%, P.ATK + 2,
If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players).
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Location : Earring
A cat doll that you
can carry on your
head. If you think
you hear it meow
or feel it move, it's
just an illusion.
MDEF +15. +30% defense
against Curse status.
Position: Upper
A cute cat-looking hat which enhances its wearer's look.Has a cat tail which emphasizes the appearance
Position: Upper
.Luk +2
MDEF +10
Reduce 5% of damage taken from Brute monsters
Reduce 5% of damage taken from Doram monsters
A hat adorned with a cute chick that brings feelings of joy to those that see it hopping.
Position: Upper
Adds 3% resistance to Demihuman, Human Player, Doram, and Animal Class monsters.
Cannot be upgraded.
Enables Lv. 2 Double Attack.
Max HP and SP +50
A sturdy, decorative hat worn by military generals in a far east country.
Position: Upper
Vit +1.
Reduce Demihuman monster damage by 5%.
Reduce Human Player monster damage by 5%.
A headgear that looks
like flapping angel
wings. It makes you
feel might lighter
when you wear it,
though it also makes
you feel pretty dizzy.
+3% Attack Speed
and Casting Speed
Int +1. Cannot be
traded or dropped,
but can be placed
in Kafra Storage.
Location : Upper
A Poring hat that feels like hopping on top of your head. It brings fortune to the wearer.
Position: Upper
Luk + 1
This item cannot be upgraded.
This item is indestructible in battle.
A sturdy pot worn on
the head that overflows with water if shaken.
Has a chance of auto-
casting Lv.2 Deluge
or Lv.3 Waterball
with each attack.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
A hat that looks like the eyes of a dark mage, which are rumored to blink sometimes.
Reduce Cast Time by 10% and increase SP Consumption by 20%.
MDEF + 5.
Location : Upper
A small brown-colored dog that sits atop your head. It's so cute you'd be barking mad to remove it.
Agi + 1.
Auto casts Gloria Lv1 with low percent chance; if AGI is over 77, the cast increases to Lv3.
Cannot be upgraded.
Location : Upper
Delicious noodles
worn on the head that
can be eaten when food
is especially scarce.
There's nothing like
a good bowl of ramen.
Nothing. Dex +4.
Cannot be upgraded.
Has a chance to
auto-cast Lv.1 Dex-
Decrease each
time the wearer
is attacked.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
A mask rumored to make its wearer ferociously aggressive.
Str +3
HP +100
Indestructible
Impossible to Upgrade
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location: Upper, Mid Weight : 40
A hat that's perfect
for vacationing, and
shields the wearer's
face from UV rays.
VIT +1. Cannot
be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
A hairpin that looks
like a spinning windmill, but it doesn't generate
any power, though. Agi +2. Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper