An instrument that absorbs light and releases it through music.
------------------------
ATK + 5%, CON + 2.
------------------------
Increases Rhythm Shooting damage by 5%.
------------------------
When refined to +5 or higher, increases Rhythm Shooting damage by 10%.
------------------------
When refined to +7 or higher, increases long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increases Rhythm Shooting damage by 10%.
------------------------
When refined to +10 or higher, reduces variable casting time by 10%.
------------------------
When refined to +11 or higher, increases Rhythm Shooting damage by 5%, and Rose Blossom damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
A whip imbued with the power of light, releasing it in radiant bursts.
------------------------
ATK + 5%, CON + 2.
------------------------
Increases Rhythm Shooting damage by 5%.
------------------------
When refined to +5 or higher, increases Rhythm Shooting damage by 10%.
------------------------
When refined to +7 or higher, increases long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increases Rhythm Shooting damage by 10%.
------------------------
When refined to +10 or higher, reduces variable casting time by 10%.
------------------------
When refined to +11 or higher, increases Rhythm Shooting damage by 5%, and Rose Blossom damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
A foxtail wand that radiates the power of light.
Indestructible in battle.
ATK + 5%, POW + 2.
Chulho Sonic Claw damage +5%.
------------------------
When refine level 5 or more, Chulho Sonic Claw damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, Chulho Sonic Claw damage +10% additional.
------------------------
When refine level 10 or more, CRI +10.
------------------------
When refine level 11 or more, Chulho Sonic Claw damage +5% additional, Hogogong Strike damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
A Gatling Gun once used by the Order of Light.
ATK + 5%, CON + 2.
Magazine for One damage +5%.
------------------------
When refine level 5 or more, Magazine for One damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, Magazine for One damage +10% additional.
------------------------
When refine level 10 or more, Global Cooldown -10%.
------------------------
When refine level 11 or more, Magazine for One damage +5% additional, Ranged physical damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
A compact telescope designed for easy carrying. Ideal for outdoor use, from survival and birdwatching to tracking escaped baboons.
------------------------
HIT + 20.
------------------------
For every 20 pure STR, increases physical damage against Formless and Undead monsters by 2%.
------------------------
For every 20 pure AGI, increases physical damage against Animal and Plant monsters by 2%.
------------------------
For every 20 pure VIT, increases physical damage against Insect and Fish monsters by 2%.
------------------------
For every 20 pure INT, increases physical damage against Demon and Demi-human by 2%.
------------------------
For every 20 pure DEX, increases physical damage against Angel and Dragon by 2%.
------------------------
For every 20 pure LUK, increases physical damage against Doram and Human player by 2%.
------------------------
If the total of 6 basic stats is 600 or higher, increases physical damage against all race enemies by 10%, HIT + 10, Res + 10.
------------------------
If the total of 6 talent stats is 160 or higher, increases POW + 5, P.Atk + 5.
------------------------
Set Bonus:
Portable Telescope-LT [1]
Rescue Whistle-LT
Reduces after-cast delay by 15%, reduces fixed casting time by 0.2 seconds.
Increases 'First Aid' cooldown by 5 seconds.
When using 'First Aid' skill:
Casts Level 5 Safety Wall on self.
------------------------
Def : 0
Location : Middle
ATK +10, P.ATK +1
Increases Ranged Physical Damage by 3%.
Increases SP Consumption by 7%.
------------------------
When headgear refined to +9 or higher,
Increases Ranged Physical Damage by additional 2%.
------------------------
When headgear refined to +11 or higher,
Reduce variable casting time by 5%.
------------------------
A box containing 100 pieces of Limit Power Booster.
------------------------
[Limit Power Booster]
For 30 minutes:
ATK, MATK + 30, ATK, MATK + 1%.
HIT, FLEE + 30, ASPD + 1.
Reduce SP consumption by 5%.
Reduce Fixed Casting by 30%.
(The % increase/decrease effect of fixed casting is applied only to the largest effect.)
------------------------
Effect will disappear upon death.
------------------------
This package includes 11 Kachua's Secret Key!
------------------------
Account Bound
------------------------
A booster that activates the body's energy and greatly increases its power.
------------------------
For 30 minutes:
ATK, MATK + 30, ATK, MATK + 1%.
HIT, FLEE + 30, ASPD + 1.
Reduce SP consumption by 5%.
Reduce Fixed Casting by 30%.
(The % increase/decrease effect of fixed casting is applied only to the largest effect.)
------------------------
Effect will disappear upon death.
------------------------
Take it to the NPCs below to create a True Limit Power Booster.
[Nyantime]
[Nyantime]
------------------------
Account Bound
------------------------
A box containing 10 pieces of Limit Power Booster.
------------------------
[Limit Power Booster]
For 30 minutes:
ATK, MATK + 30, ATK, MATK + 1%.
HIT, FLEE + 30, ASPD + 1.
Reduce SP consumption by 5%.
Reduce Fixed Casting by 30%.
(The % increase/decrease effect of fixed casting is applied only to the largest effect.)
------------------------
Effect will disappear upon death.
------------------------
This package includes 1 Kachua's Secret Key!
------------------------
Account Bound
------------------------
A stylish stack of geology text books.
Int +1
Gives the Wearer 5% resistance to Water Property Attacks
For every refine level up to +9 gives the wearer an atk/matk bonus of 1% with a maximum of +9%
Location : Upper
Beautiful corolla with cute years. Can feel the elegant with natural beauty.
ATK + 40
-------------
Increase critical damage by 5%
-------------
When base Luk is 90 or higher,
Additional
ATK + 60
Increase critical damage by 10%.
-------------
When base Luk is 125 or higher,
Additional
ATK + 80
Increase critical damage by 20%
Location : Middle Weight : 10
A spear fashioned from a unicorn's horn, enabling it to neutralize poisons and inflict deep wounds.
Property: Holy
Enables Level 1 Detoxify.
Adds a 5% chance of inflicting Bleed on the target when performing a physical attack.
This item is indestructible in battle.
Set Bonus
Tournament Shield [1]
Long Horn [1]
ATK + 4%
Def + 2
Knight Bonus
Aspd - 5%
Set Bonus
Valkyrja's Shield [1]
Long Horn [1]
Adds a 0.5% chance of casting Level 2 Assumptio on the user when receiving a physical attack.
A shotgun accompanied by brilliant glory.
ATK + 5%, CON + 2.
Splash attack.
The Vigilante at Night damage +5%.
------------------------
When refine level 5 or more, The Vigilante at Night damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, The Vigilante at Night damage +10% additional.
------------------------
When refine level 10 or more, ASPD +10%.
------------------------
When refine level 11 or more, The Vigilante at Night damage +5% additional, Ranged physical damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
P.ATK+5, S.MATK+5,
Increases damage against demihuman race enemies and angel race monster by 5%.
Reduces damage taken from demihuman race enemies and angel race monster by 3%.
When equipped with Darklord Essence Force 3,
Increases melee physical damage by 20%.
Increases damage taken from all race enemies by 15%.
When equipped with Darklord Essence Intelligence 3,
Increases all property magical damage by 20%.
Increases damage taken from all race enemies by 15%.
When equipped with Darklord Essence Speed 3,
Reduces global cooldown by 10%.
MaxHP -20%.
When equipped with Darklord Essence Concentration 3,
Increases long ranged physical damage by 20%.
Increases damage taken from all race enemies by 15%.
When equipped with Darklord Essence Vitality 3,
MaxHP +30%.
ASPD -50%.
When equipped with Darklord Essence Luck 3,
Increases critical damage by 20%.
Increases heal efffectiveness by 20%.
Increases global cooldown by 10%.
------------------------
Set Bonus
Loyal Servant of Morroc
Demon God's Apostle Shnaim Card
Increases physical and magical damage against all race enemies by 15%.
------------------------
Set Bonus
Loyal Servant of Morroc
Demon God's Apostle Ahat Card
Increases physical and magical damage against all size enemies by 15%.
------------------------
Set Bonus
Loyal Servant of Morroc
Despair God Morocc Card
MaxHP + 50%.
Increases physical damage against all race enemies by 40%.
------------------------
Def : 0
Location : Lower
Formal wear was worn by the priest who revered Odin's luck.
It's imbued with a blessing that enhances the wearer's luck.
------------------------
MaxHP +10%, MaxSP +10%
ASPD +10%
------------------------
For every 2 refine levels, CRIT +3, critical damage +4%.
For every 3 refine levels, LUK +5.
For every 4 refine levels, physical damage against angel and demon race monsters by 8%
------------------------
Set Bonus
Soutane of Luck
Clergy's Manteau
Clergy's Boots
LUK +8, DEF +30, MDEF +15.
Reduces physical/magical damage taken from angel and demon race by 15%.
If the sum of refine rate of the Soutane of Luck, Clergy's Manteau, and Clergy's Boots is 27 or higher.
ATK +10%, reduces global cooldown by 20%, reduces fixed casting by 20%.
------------------------
A science instrument that was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Hundred Spears damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Hundred Spears damage +15%.
When refined to +9 or higher, Hundred Spears cooldown -1.5 sec.
When refined to +11 or higher, Additional Hundred Spears damage +20%.
A cute and fluffy mantle that does not match its powerful name.
It's said something like, 'Release your inner fury!!'?
------------------------
Reduce damage taken from Normal and Boss enemies by 7%.
------------------------
For every 10 Base Level, increasse Triangle Shot and Frenzy Shot damage by 10%, up to Base Level 250.
------------------------
For every 2 refine level, MHP + 3%, MSP + 3%.
------------------------
When refined to +11 or higher, increase melee and long-range physical damage by 20%.
------------------------
When refined to +13 or higher,
ATK + 50,
increase melee and long-range physical damage by additional 30%.
------------------------
Set Bonus:
Lycanthrope Armor [1]
Atroce Card
Increase melee and long-range physical damage by 30%.
When performing physical attack, there's a 5% chance to gain POW + 40 and CON + 40 for 15 seconds.
------------------------
Set Bonus:
Lycanthrope Armor [1]
Wolf Card
All Basic Status + 10.
ATK + 50.
------------------------
[Grade Bonus]
[Grade D] MHP + 10%, MSP + 10%.
[Grade C] Increase melee and long-range physical damage by 20%.
[Grade B] Reduce After Cast Delay by 15%.
[Grade A] POW + 15, CON + 15.
------------------------
Def : 60
Set Bonus:
M. Abyss Chaser Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Abyss Chaser Shadow Armor
M. Abyss Chaser Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Abyss Chaser Shadow Armor
M. Abyss Chaser Shadow Shoes
M. Abyss Chaser Shadow Earring
M. Abyss Chaser Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Abyss Chaser Shadow Earring
Master Shadow Weapon
All Talent Status + 2.
------------------------
Set Bonus:
M. Abyss Chaser Shadow Earring
M. Abyss Chaser Shadow Pendant
Master Shadow Weapon
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location: Earring
Set Bonus:
M. Arch Mage Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Arch Mage Shadow Armor
M. Arch Mage Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Arch Mage Shadow Armor
M. Arch Mage Shadow Shoes
M. Arch Mage Shadow Earring
M. Arch Mage Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Arch Mage Shadow Earring
Master Shadow Weapon
All Talent Status + 2.
------------------------
Set Bonus:
M. Arch Mage Shadow Earring
M. Arch Mage Shadow Pendant
Master Shadow Weapon
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location: Earring
Set Bonus:
M. Biolo Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Biolo Shadow Armor
M. Biolo Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1,
If the sum of refinement is 27 or higher,
ignores physical / magical defense of all race monsters (except players) by 50%.
------------------------
Set Bonus:
M. Biolo Shadow Armor
M. Biolo Shadow Shoes
M. Biolo Shadow Earring
M. Biolo Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
ignores physical / magical resistance of all race monsters (except players) by additional 20%.
------------------------
Location : Armor
Set Bonus:
M. Biolo Shadow Earring
Master Shadow Weapon
All talent status +2.
------------------------
Set Bonus:
M. Biolo Shadow Earring
M. Biolo Shadow Pendant
Master Shadow Weapon
P.ATK +1, S.MATK +1.
If the sum of refinement is 27 or higher,
ignores physical / magical defense of all race monsters (except players) by 50%.
------------------------
Location : Earring
Set Bonus:
M. Cardinal Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Cardinal Shadow Armor
M. Cardinal Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Cardinal Shadow Armor
M. Cardinal Shadow Shoes
M. Cardinal Shadow Earring
M. Cardinal Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Cardinal Shadow Earring
Master Shadow Weapon
All Talent Status + 2.
------------------------
Set Bonus:
M. Cardinal Shadow Earring
M. Cardinal Shadow Pendant
Master Shadow Weapon
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location: Earring
Set Bonus:
M. Dragon Knight Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Dragon Knight Shadow Armor
M. Dragon Knight Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Dragon Knight Shadow Armor
M. Dragon Knight Shadow Shoes
M. Dragon Knight Shadow Earring
M. Dragon Knight Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location : Armor
Set Bonus:
M. Dragon Knight Shadow Earring
Master Shadow Weapon
All talent status +2.
------------------------
Set Bonus:
M. Dragon Knight Shadow Earring
M. Dragon Knight Shadow Pendant
Master Shadow Weapon
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location : Earring
Set Bonus:
M. Elemental Master Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Elemental Master Shadow Armor
M. Elemental Master Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Elemental Master Shadow Armor
M. Elemental Master Shadow Shoes
M. Elemental Master Shadow Earring
M. Elemental Master Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Elemental Master Shadow Earring
Master Shadow Weapon
All Talent Status + 2.
------------------------
Set Bonus:
M. Elemental Master Shadow Earring
M. Elemental Master Shadow Pendant
Master Shadow Weapon
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location: Earring