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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Results for “DEF+20” in Renewal

Page 28 of 47
M. Troubadour & Trouvere Shadow Armor

M. Troubadour & Trouvere Shadow Armor

#24836 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: M. Troubadour & Trouvere Shadow Armor Master Shadow Shield All Talent Status + 2. ------------------------ Set Bonus: M. Troubadour & Trouvere Shadow Armor M. Troubadour & Trouvere Shadow Shoes Master Shadow Shield P.ATK + 1, S.MATK + 1. When the total refine level of set is 27 or higher, ignore physical and magical defense of all race monsters (except Player) by 50%. ------------------------ Set Bonus: M. Troubadour & Trouvere Shadow Armor M. Troubadour & Trouvere Shadow Shoes M. Troubadour & Trouvere Shadow Earring M. Troubadour & Trouvere Shadow Pendant Master Shadow Shield Master Shadow Weapon Ignore physical and magical resistance of all race monsters (except Player) by 20%. ------------------------ Location: Armor
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M. Troubadour & Trouvere Shadow Earring

M. Troubadour & Trouvere Shadow Earring

#24838 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: M. Troubadour & Trouvere Shadow Earring Master Shadow Weapon All Talent Status + 2. ------------------------ Set Bonus: M. Troubadour & Trouvere Shadow Earring M. Troubadour & Trouvere Shadow Pendant Master Shadow Weapon P.ATK + 1, S.MATK + 1. When the total refine level of set is 27 or higher, ignore physical and magical defense of all race monsters (except Player) by 50%. ------------------------ Location: Earring
Full item details & effects
M. Windhawk Shadow Armor

M. Windhawk Shadow Armor

#24832 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: M. Windhawk Shadow Armor Master Shadow Shield All talent status +2. ------------------------ Set Bonus: M. Windhawk Shadow Armor M. Windhawk Shadow Shoes Master Shadow Shield P.ATK +1, S.MATK +1. When the total refine level of set is 27 or higher, ignore physical and magical defense of all race monsters (except Player) by 50%. ------------------------ Set Bonus: M. Windhawk Shadow Armor M. Windhawk Shadow Shoes M. Windhawk Shadow Earring M. Windhawk Shadow Pendant Master Shadow Weapon Master Shadow Shield Ignore physical and magical resistance of all race monsters (except Player) by 20%. ------------------------ Location : Armor
Full item details & effects
M. Windhawk Shadow Earring

M. Windhawk Shadow Earring

#24834 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: M. Windhawk Shadow Earring Master Shadow Weapon All talent status +2. ------------------------ Set Bonus: M. Windhawk Shadow Earring M. Windhawk Shadow Pendant Master Shadow Weapon P.ATK +1, S.MATK +1. When the total refine level of set is 27 or higher, ignore physical and magical defense of all race monsters (except Player) by 50%. ------------------------ Location : Earring
Full item details & effects
Mad Bunny Backpack

Mad Bunny Backpack [1]

#480372 · Armor · Garment
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A giant bunny modeled after the doll that Piamette always carries around. It certainly looks more menacing than its costume counterpart. ------------------------ Reduce damage taken from Neutral property attacks by 10%. ------------------------ For every 2 refine level, ATK + 10, MATK + 10. ------------------------ For every 3 refine level, POW + 2, CON + 2, SPL + 2. ------------------------ When refined to +7 or higher, ATK + 10%, MATK + 10%. ------------------------ When refined to +9 or higher, increase melee, long-range physical, and all property magic damage by 12%. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 10%. ------------------------ When refined to +13 or higher, increase physical damage against all race enemies by 15%. ------------------------ Set Bonus: Giant Mad Bunny [1] Mad Bunny Special OR Mad Bunny Special [1] Increase physical and magic damage against Boss class enemies by 10%. When performing physical or magic attack, there's a 1% chance to tranform into Piamette for 7 seconds. During transformation, for every 2 level of total refine level of Garment and Shield, ATK + 20, MATK + 20. ------------------------ Set Bonus: Giant Mad Bunny [1] Mad Bunny-LT [1] Increase physical and magic damage against Boss class enemies by 15%. When performing physical or magic attack, there's a 2% chance to tranform into Piamette for 7 seconds. During transformation, increase physical and magic damage against Boss class enemies by 2%, for every 3 level of total refine level of Garment and Shield, ATK + 30, MATK + 30. When Shield grade is B or higher, increase the chance of transformation by additional 1%. When Shield grade is A, increase the chance of transformation by additional 1%. ------------------------ Def : 0
Full item details & effects
Madness Breath Shadow Armor

Madness Breath Shadow Armor

#1270025 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small. Damage of Madness Crusher increased by 8%. ------------------------ For every 2 Refine Levels, ATK + 10. ------------------------ For every 3 Refine Levels, Damage of Madness Crusher additionally increased by 2%. ------------------------ Set Bonus: Madness Breath Shadow Armor Madness Breath Shadow Shoes ATK + 2%, P.ATK + 2, If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%, If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players). ------------------------ Set Bonus: Madness Breath Shadow Armor Madness Breath Shadow Shoes Master Shadow Shield Increase physical damage of all properties by 3%, P.ATK + 2. When total refine level of set is 27 or higher, Ignore physical resistance of all race enemies (except players) by 10%. ------------------------ Location: Armor
Full item details & effects
Magic Barrier Cloth

Magic Barrier Cloth [1]

#480331 · Armor · Garment
DEF
38
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
An improved version of cloth that was given out at certain magic contest. It doesn't seem to be a genuine product, but safety is guaranteed. ------------------------ ASPD + 5%. ------------------------ Reduce after cast delay by 5%. ------------------------ ATK + 50, MATK + 50 ------------------------ Reduce damage taken from players by 5%. ------------------------ When refined to +6 or higher, Increase ASPD and reduce after cast delay by additional 5%. ------------------------ When refined to +8 or higher, Increase ASPD and reduce after cast delay by additional 10%. ------------------------ Set Bonus: Magic Barrier Cloth [1] Anti Conjurer Suit [1] MHP + 25%, MDEF + 50. ------------------------ Set Bonus: Magic Barrier Cloth [1] Magic Protector Robe [1] When using recovery skills, HP recovery amount + 30%. Reduce SP consumption when using skills by 10%. ------------------------ Def : 38
Full item details & effects
Magic Compression

Magic Compression [1]

#480317 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A coat that compresses the power of the spirits and contains magic power in every fiber. ------------------------ ASPD + 5%, ASPD + 5. ------------------------ MATK + 30%. ------------------------ Reduce damage taken from Normal and Boss enemies by 5%. ------------------------ Reduce damage taken from Human and Doram Player by 5%. ------------------------ For every level of Spirit Sympathy learned, INT + 5, After Cast Delay -5%. ------------------------ For every level of Striking learned, increase Fire Bolt, Cold Bolt, Lightning Bolt, and Earth Spike damage by 20%. ------------------------ When learned Psychic Wave Lv. 5, there's a chance to cast Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, and Psychic Wave when performing physical attack. (Skill level is based on learned level.) ------------------------ When learned Spell Fist Lv. 10, there's a chance to cast Safety Wall Lv. 3 when performing physical attack. (If a higher Safety Wall skill level is available, it will be cast instead of Lv. 3.) ------------------------ When refined to +7 or higher, additional ASPD + 5%, MATK + 5%. ------------------------ When refined to +9 or higher, additional ASPD + 10%, MATK + 10%. ------------------------ Def : 12
Full item details & effects
Magic Eyes

Magic Eyes

#5138 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
30
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A hat that looks like the eyes of a dark mage, which are rumored to blink sometimes. Reduce Variable Casting Time by 10% and increase SP Consumption by 20%. MDEF + 5. Location : Upper
Full item details & effects
Magic Eyes Box

Magic Eyes Box

#16711 · Consumable
Weight
1
Buy value
20 z
Sell value
10 z
A box that contains 1 Magic Eyes Descripiton: A hat that looks like the eyes of a dark mage, which are rumored to blink sometimes. Reduce Variable Casting Time by 10% and increase SP Consumption by 20%. MDEF + 5. Location : Upper
Full item details & effects
Magic Eyes Box

Magic Eyes Box

#16712 · Consumable
Weight
1
Buy value
20 z
Sell value
10 z
A box that contains 1 Magic Eyes Descripiton: A hat that looks like the eyes of a dark mage, which are rumored to blink sometimes. Reduce Variable Casting Time by 10% and increase SP Consumption by 20%. MDEF + 5. Location : Upper
Full item details & effects
Magic Swordsman Thanatos's Sword

Magic Swordsman Thanatos's Sword [1]

#480136 · Armor · Garment
DEF
60
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A magic sword said to have been used by a powerful swordsman in the past. You can feel some of the power still contained in it. ------------------------ When Base Level is 210 or higher, P.ATK + 3, S.MATK + 3. ------------------------ When Base Level is 230 or higher, additional P.ATK + 2, S.MATK + 2. ------------------------ For every 3 refine level, increase melee, long-range physical, and all property magical damage by 2%. ------------------------ For every 5 refine level, increase physical and magical damage against Medium and Large sized enemies by 5%. ------------------------ When refined to +9 or higher, ignore physical and magical defense of Dragon and Angel race monsters by 20%. ------------------------ When refined to +11 or higher, ignore physical and magical defense of Dragon and Angel race monsters by additional 10%. ------------------------ Set Bonus: Thanatos Magic Sword [1] The Agony of Thanatos [1] Reduce Variable Casting Time by 10%. When the refine level of Headgear is +7 or higher, increase physical and magical damage against Shadow and Holy property enemies by 15%. When the refine level of Headgear is +9 or higher, increase physical and magical damage against Dragon and Angel race enemies by 15%. When the refine level of Headgear is +11 or higher, increase physical and magical damage against Medium and Large sized enemies by 15%. ------------------------ Set Bonus: Thanatos Magic Sword [1] Red Force Pendant [1] OR Blue Mental Pendant [1] ATK + 50, MATK + 50. Increase physical and magical damage against Medium and Large sized enemies by 15%. ------------------------ Def: 60
Full item details & effects
Magic Swordsman Thanatos's Sword-FA

Magic Swordsman Thanatos's Sword-FA [1]

#480324 · Armor · Garment
DEF
90
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
An improved version of the magic sword said to have been used by a powerful swordsman in the past. The power contained within has been amplified. ------------------------ When base level is 250 or higher, S.MATK +8, P.ATK +8. ------------------------ For every 2 refine level, increases melee/ranged physical damage by 3%, increases all property magical damage by 3%. ------------------------ For every 4 refine level, increases physical/magical damage to Medium and Large size monsters by 5%. ------------------------ When refined +9 or higher, increases physical/magical damage to Dragon and Angel race by 7%. ------------------------ When refined +11 or higher, increases physical/magical damage to Dragon and Angel race by an additional 7%. ------------------------ Set Bonus: Thanatos Sword-FA [1] The Agony of Thanatos-LT [1] Reduces Variable Casting Time by 10%. When headgear refined +7 or higher, increases physical/magical damage to Holy and Shadow enemies by 20%. When headgear refined +9 or higher, increases physical/magical damage to Angel and Dragon race by 15%. When headgear refined +11 or higher, increases physical/magical damage to Medium and Large size by 15%. ------------------------ Set Bonus: Thanatos Sword-FA [1] Red Force Pendant-LT [1] or Blue Mental Pendant-LT [1] ATK +50, MATK +50, P.ATK +3, S.MATK +3. increases physical/magical damage to Medium and Large size by 15%. ------------------------ [Grade Bonus] [Grade D] P.ATK + 5, S.MATK + 5. [Grade C] Ignores physical/magical resistance of Dragon and Angel monsters by 5%. [Grade B] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%. [Grade A] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%. ------------------------
Full item details & effects
Magical Booster

Magical Booster

#18720 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
30
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A helm which increases the magical powers of the wearer by controlling the brainwaves. It has voice recognition function and interacts with other equipment. MATK + 3% Set Bonus Hypnotist's Staff Magical Booster MATK + 20 per upgrade level of Hypnotist's Staff. If Hypnotist's Staff upgrade level is +10 or higher, Additional MATK + 50 Reduces the cast delay of skills by 10%. Set Bonus Magical Booster Piercing Staff MATK +15 per upgrade level of Piercing Staff. If Piercing Staff upgrade level is +10 or higher, Additional MATK + 50 Reduces the variable casting time of skills by 10%. Set Bonus Magical Booster Southern Cross Increases magical damage on boss monsters by 2%. If Southern Cross upgrade level is +5 or higher, Increases magical damage on boss monsters by an additional 3%. Increases damage taken from normal monsters by 5%. If Southern Cross upgrade level is +7 or higher, Increases magical damage on boss monsters by an additional 4%. Increases damage taken from normal monsters by an additional 5%.
Full item details & effects
Magical Master Shadow Armor

Magical Master Shadow Armor

#24993 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
An outer armor worn over regular armor, granting additional defensive effects. It can be used alone, but the defensive effect is small. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Set Bonus: Magical Master Shadow Armor Magical Master Shadow Shoes S.MATK +2. When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%. When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players). ------------------------ Set Bonus: Magical Master Shadow Armor Magical Master Shadow Shoes Master Shadow Shield Increases magic damage to all size enemies by 5%, S.MATK +2. When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players). ------------------------ Location : Armor
Full item details & effects
Magical Master Shadow Earring

Magical Master Shadow Earring

#24995 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy earring said to protect its wearer. It draws out the wearer's latent abilities. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Set Bonus: Magical Master Shadow Earring Magical Master Shadow Pendant S.MATK +2. When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%. When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players). ------------------------ Set Bonus: Magical Master Shadow Earring Magical Master Shadow Pendant Master Shadow Weapon Increases magic damage to all size enemies by 5%, S.MATK +2. When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players). ------------------------ Location : Earring
Full item details & effects
Magical Ring

Magical Ring [1]

#28377 · Armor · Accessory
Armor Lv.
1
Required Lv.
20
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring created to enhance magical powers. The sorceress who made this ring was a great admirer of rune knights. Required Jobs: All Jobs Increases the damage of Water property magical attacks on targets by 5%. Increases the damage of Earth property magical attacks on targets by 5%. Increases the damage of Fire property magical attacks on targets by 5%. Increases the damage of Wind property magical attacks on targets by 5%. Increases the damage of Cold Bolt by 1% for every 5 base levels. Increases the damage of Earth Spike by 1% for every 5 base levels. Increases the damage of Fire Bolt by 1% for every 5 base levels. Increases the damage of Lightning Bolt by 1% for every 5 base levels.
Full item details & effects
Magma Manteau

Magma Manteau [1]

#480077 · Armor · Garment
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
Reduce incoming physical damage from boss monsters by 5%. Increase damage dealt to all size monsters by 5%. When refined to +5 or higher, MaxHP + 3% , MaxSP + 3%, reduce delay after attack by 5%. When refined to +7 or higher, MaxHP + 5% , MaxSP + 5%, reduce delay after attack by 5%. If user learned FAW Magic Decoy level 5, Perfect Hit + 50. Increases Axe Tornado and Power Swing damage by 20% per each level of Axe Boomerang user learned. If user learned Lava Flow level 5, reduces damage taken from fire and earth property by 50%.
Full item details & effects
Magnum Break Amistr Bag

Magnum Break Amistr Bag [1]

#20806 · Armor · Garment
DEF
30
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
20
Buy value
300,000 z
Sell value
150,000 z
A bag that resembles the homunculus, Amistr. All Stats + 1 Enables Level 1 Magnum Break. Increases the experience given from monsters by 1% per 2 upgrade levels of the item. Increases the drop rate of items by 1% per 2 upgrade levels of the item. If upgrade level is +9 or higher, Restores 3 SP to the user when a monster is killed by a physical or magical attack. If upgrade level is +12 or higher, The users casting cannot be interrupted outside of WoE.
Full item details & effects
Malangdo Pirate Hat

Malangdo Pirate Hat [1]

#19212 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
40
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
The cat ears makes this a cute hat to wear. Position: Upper Required Jobs: All Jobs Increases physical and magical damage on Malangdo monsters by 15%. Reduces damage taken from Malangdo monsters by 15%. Reduces damage taken from Wind property attacks by 10%. If upgrade level is +7 or higher, Increases physical and magical damage on Malangdo monsters by an additional 15%. Reduces damage taken from Malangdo monsters by an additional 15%. If upgrade level is +8 or higher, Reduces damage taken from Wind property attacks by an additional 15%. If upgrade level is +9 or higher, Increases physical and magical damage on Malangdo monsters by an additional 20%. Reduces damage taken from Malangdo monsters by an additional 20%.
Full item details & effects
Maneater Flower Hairpin

Maneater Flower Hairpin [1]

#19042 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
20
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A flower that preys on insects with incredible speed. Sometimes they bite people but will spit them out right away. Recovers SP by 5 when killing insects using melee physical attacks. Recovers HP by 100 when killing monsters using melee physical attacks. When refined to +5 or higher, reduce incoming damage from insect type monsters by 5%. When refined to +7 or higher, reduce incoming damage from insect type monsters by additional 5%. Location : Upper Weight : 30
Full item details & effects
Manteau of Mystical Beast: Spring

Manteau of Mystical Beast: Spring [1]

#480345 · Armor · Garment
DEF
80
Armor Lv.
2
Required Lv.
250
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A mantle imbued with the energy of Floral Pegasus, the divine beast of spring. ------------------------ POW + 2, CON + 2, CRI - 20. ------------------------ For every 2 refine levels, ATK + 5. ------------------------ For every 3 refine levels, Melee Physical Damage + 2%. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, P.ATK + 2, reduce After Cast Delay by 10%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] ATK + 7%, Melee Physical Damage + 7%. [Grade B] POW + 5, CON + 5, P.ATK + 3, DEF + 50. [Grade A] P.ATK + 5, Physical Damage to All Property + 5%. ------------------------ Def : 80
Full item details & effects
Manteau of Mystical Beast: Summer

Manteau of Mystical Beast: Summer [1]

#480346 · Armor · Garment
DEF
80
Armor Lv.
2
Required Lv.
250
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A mantle imbued with the energy of Coral Marine, the divine beast of summer. ------------------------ POW + 2, CON + 2, CRI - 20. ------------------------ For every 2 refine levels, ATK + 5. ------------------------ For every 3 refine levels, Long-range Physical Damage + 2%. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, P.ATK + 2, reduce After Cast Delay by 10%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] ATK + 7%, Long-range Physical Damage + 7%. [Grade B] POW + 5, CON + 5, P.ATK + 3, DEF + 50. [Grade A] P.ATK + 5, Physical Damage to All Property + 5%. ------------------------ Def : 80
Full item details & effects
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