An essence of Dark Lord Morocc. Contains part of Morroc's ability.
Caution: This is a special enchant item, it is exempt from card protection and card desocketing.
Compounds On: All
Agi - 2
Vit + 2
Def + 6
Mdef + 4
Set Bonus
Darklord Essence Vitality2
Demon God's Ring [1]
Max HP + 5%
An essence of Dark Lord Morocc. Contains part of Morroc's ability.
Caution: This is a special enchant item, it is exempt from card protection and card desocketing.
Compounds On: All
Agi - 4
Vit + 4
Def + 12
Mdef + 8
Set Bonus
Darklord Essence Vitality3
Demon God's Ring [1]
Max HP + 5%
A ring that empowers the essences of the Demon God.
ATK + 5%
MATK + 5%
Set Bonus
Darklord Essence Concentration1
Demon God's Ring
Reduces the variable casting time of skills by 5%.
Set Bonus
Darklord Essence Concentration2
Demon God's Ring
Reduces the variable casting time of skills by 5%.
Set Bonus
Darklord Essence Concentration3
Demon God's Ring
Reduces the variable casting time of skills by 5%.
Set Bonus
Darklord Essence Force1
Demon God's Ring
ATK + 5%
Set Bonus
Darklord Essence Force2
Demon God's Ring
ATK + 5%
Set Bonus
Darklord Essence Force3
Demon God's Ring
ATK + 5%
Set Bonus
Darklord Essence Intelligence1
Demon God's Ring
MATK + 5%
Set Bonus
Darklord Essence Intelligence2
Demon God's Ring
MATK + 5%
Set Bonus
Darklord Essence Intelligence3
Demon God's Ring
MATK + 5%
Set Bonus
Darklord Essence Luck1
Demon God's Ring
Increases critical damage on targets by 5%.
Set Bonus
Darklord Essence Luck2
Demon God's Ring
Increases critical damage on targets by 5%.
Set Bonus
Darklord Essence Luck3
Demon God's Ring
Increases critical damage on targets by 5%.
Set Bonus
Darklord Essence Speed1
Demon God's Ring
Aspd + 5%
Set Bonus
Darklord Essence Speed2
Demon God's Ring
Aspd + 5%
Set Bonus
Darklord Essence Speed3
Demon God's Ring
Aspd + 5%
Set Bonus
Darklord Essence Vitality1
Demon God's Ring
Max HP + 5%
Set Bonus
Darklord Essence Vitality2
Demon God's Ring
Max HP + 5%
Set Bonus
Darklord Essence Vitality3
Demon God's Ring
Max HP + 5%
Upon wearing this crown once worn by a heroic woman with supernatural powers, you'll feel a surge of potent magic power running through your veins.
+5% resistance against Neutral attacks.
+5% resistance against Dragon monsters.
Creates a chance of casting Level 8 Endure when you receive Physical damage.
All stats + +5. Consumes 300 HP every 4 seconds.
Indestructible.
Location : Upper Weight : 60
Upon wearing this crown once worn by a heroic woman with supernatural powers, you'll feel a surge of potent magic power running through your veins.
+5% resistance against Neutral attacks.
+5% resistance against Dragon monsters.
Creates a chance of casting Level 8 Endure when you receive Physical damage.
All stats + +5. Consumes 300 HP every 4 seconds.
Indestructible.
Location : Upper Weight : 60
A flying shield designed to provide absolute protection to the wearer.
It is said to be fueled by the purest form of magical energy.
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MHP + 10% , MSP + 10%.
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Immune to Confusion and Hallucination.
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DEF + 100, MDEF + 20
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Enables to use Lv.3 Shield Spell.
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Reduce damage taken from Player by 10%.
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When Base VIT is 60 or higher,
Every 5 seconds, restore 300 HP and 30 SP.
Reduce Variable Casting Time by 30%.
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When Base VIT is 90 or higher,
Every 5 seconds, restore additional 300 HP and 30 SP.]
DEF + 200, MDEF + 40.
Reduce Fixed Casting Time by 0.5 seconds.
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Def: 0
Location: Middle
A hood made by weaving various parts of a powerful dragon.
Just wearing it makes you feel draconic presence.
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DEF +20, MDEF +2.
Incoming Healing Recovery and item effects +15%.
If refined to +7 or higher, reduces damage taken from dragon monster by 2%.
If refined to +9 or higher, has a chance to recover 2000 HP every second for 3 seconds
when attacked by physical/magical attacks.
If refined to +11 or higher, reduces damage taken from Dragon monsters by additional 3%.
Boots that are provided only for members of the Eden Group. These are designed to fit comfortably throughout long-walks.
Character Bound
Agi + 1
Vit + 1
HP Recovery + 28%
SP Recovery + 12%
This item cannot be upgraded.
The first-class pharmacist Vincent has created this potion.
Endows superhuman strength, though it's only temporary.
Instantly consumes 3,000 of your HP and in return, immunizes you against Blind for 10 seconds.
The first-class pharmacist Vincent has created this potion.
Endows superhuman strength, though it's only temporary.
Instantly consumes 3,000 of your HP and in return, immunizes you against Curse for 10 seconds.
The first-class pharmacist Vincent has created this potion.
Endows superhuman strength, though it's only temporary.
Instantly consumes 3,000 of your HP and in return, immunizes you against Frost for 10 seconds.
The first-class pharmacist Vincent has created this potion.
Endows superhuman strength, though it's only temporary.
Instantly consumes 3,000 of your HP and in return, immunizes you against Silence for 10 seconds.
The first-class pharmacist Vincent has created this potion.
Endows superhuman strength, though it's only temporary.
Instantly consumes 3,000 of your HP and in return, immunizes you against Sleep for 10 seconds.
The first-class pharmacist Vincent has created this potion.
Endows superhuman strength, though it's only temporary.
Instantly consumes 3,000 of your HP and in return, immunizes you against Petrification for 10 seconds.
The first-class pharmacist Vincent has created this potion.
Endows superhuman strength, though it's only temporary.
Instantly consumes 3,000 of your HP and in return, immunizes you against Stun for 10 seconds.
These blood soaked shoes releases a terrible aura.
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Max HP + 3%
Max SP + 3%
Mdef + 10
Physical damage against all class enemies + 4% per level of Weapon Crush known.
Reduces the variable casting time of Meteor Assault by 7% per level of Counter Slash, Weapon Blocking and Weapon Crush known.
Reduces the cooldown of Hallucination Walk by 5 seconds per level of Weapon Blocking known.
Bypass 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack per level of Counter Slash known.
Enables Level 1 Power Maximize.
Reduces the SP cost of Meteor Assault by 8.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Increases the damage of Meteor Assault by 1% for every base level.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Increases the damage of Meteor Assault by an additional 1% for every base level.
Increases the damage of Meteor Assault by an additional 30% per level of Poison React known.
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Crafted for more experienced adventurers by coating the existing Time guardian's Boots with a mixture of Elunium and Emperium.
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HP +500, SP +100
MDEF +4
Reduce Variable Casting Time by 5%. Increase HP and SP recovery by 15%.
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Def : 23
Crafted for more experienced adventurers by coating the existing Time guardian's Hat with a mixture of Elunium and Emperium.
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All basic stats +2
HP +500, SP +100
Reduce Variable Casting Time by 5%.
When performing physical attacks, has a 3% chance to absorb 3% of the damage as HP (For every 3 refine levels, HP absorption amount increases by 1%).
When performing physical attacks, has a 1% chance to absorb 1% of the damage as SP (For every 4 refine levels, SP absorption amount increases by 1%).
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Def : 10
Location : Upper
An armor made from the scales of a powerful evil dragon.
Property: Neutral
If upgrade level is +8 or higher,
Adds a 3% chance of restoring 3% of damage as HP when performing a physical attack.
Adds a 2% chance of restoring 2% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher,
Adds an additional 1% chance of restoring an additional 1% of damage as HP when performing a physical attack.
Adds an additional 1% chance of restoring an additional 1% of damage as SP when performing a physical attack.
If upgrade level is +10 or higher,
Adds an additional 2% chance of restoring an additional 2% of damage as HP when performing a physical attack.
Adds an additional 2% chance of restoring an additional 2% of damage as SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Rideword Hat [1]
Disables the following effect of Rideword Hat [1],
Restoring damage as HP/SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Vanargand Helm [1]
Disables the following effect of Vanargand Helm [1],
Restoring damage as HP/SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Nidhoggur's Shadow Garb [1]
Disables the following effect of Nidhoggur's Shadow Garb [1],
Restoring damage as SP when performing a physical attack.
Compounds On: Headgear
Int + 1
Max SP + 50
Set Bonus
Loli Ruri Card
Parasite Card
Miyabi Doll Card
Evil Nymph
Harpy Card
Bloody Butterfly Card
Max HP + 500
Def + 5
Mdef + 5
Increases the damage of
Cold Bolt,
Fire Bolt, and
Lightning Bolt by 10%.
Mage Bonus
MATK + 3%
Reduces the variable casting time of skills by 15%.
Set Bonus
Yellow Novus Card
Evil Nymph Card
Miyabi Doll Card
Bloody Butterfly Card
Harpy Card
Int + 3
Increases the damage of Thunder Storm and Heaven's Drive by 10%.
Sage Bonus
Adds a 20% chance to reflect magical attacks that do not target the ground back to the attacker.
Reduces the variable casting time of skills by 20%.
Adds a chance of gaining Red Gemstone or Yellow Gemstone when a monster is killed.
A glove possessed by a dark force. Enables the ability to move dolls vividly by controlling the strands of magical thread connected to the tips of fingers.
Max HP + 500
Max SP + 200
Enables Level 1 Fiber Lock.
Adds a 1% chance of casting Level 10 Frost Nova on the target when performing a physical attack.
Adds a 0.1% chance of casting Level 1 Psychic Wave on the target when performing a physical attack.
Adds a 0.1% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack.
Adds a 0.1% chance of casting Level 1 Dazzler on the attacker when receiving a short-ranged or magical attack.
Set Bonus
Celine's Brooch [1]
Evil Spirit Glove [1]
ATK + 50
MATK + 50
Aspd + 2
Adds a 2% chance of casting Level 1 Varetyr Spear on the target when performing a physical attack.
Adds a 2% chance of casting Level 1 Earth Grave on the target when performing a physical attack.
Adds a 1% chance of casting Level 1 Recognized Spell on the user when performing a magical attack.
Adds a 5% chance of casting Level 3 Quaqmire on the user when receiving a physical or magical attack.
A headgear that is
only bestowed to true
Orc Heroes, the most
valiant warriors of
the Orc Clan. Str +2,
Vit +1, Max HP +10%.
(All transferable methods except kafra storage are locked)
Location : Upper, Mid Weight : 90
A power suit made from lost technology found in the research building ruins.
Property: Neutral
Vit + 6
Additional Vit + 4, if the users base level is 130 or higher.
Max HP + 4% per 3 upgrade levels of the item.
Set Bonus
Excelion Suit
Excelion Wing
Perfect Dodge + 6
Reduces the cast delay of skills by 10%.
Reduces the cast delay of skills by an additional 10%, if the users base level is 130 or higher.
This item is indestructible in battle.
For every 2 refine level,
ATK +20.
For every 4 refine level,
Increases physical damage against all size enemies by 5%.
If refine rate is 7 or higher, ASPD +10%, ATK +7%.
If refine rate is 9 or higher, Increases long ranged physical damage by 15%.
If refine rate is 11 or higher, for every 2 Base Level,
increases Cannon Spear damage by 1% and Vanishing Point damage by 2%, up to Level 240.
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Set Bonus:
Fallen Protect Manteau
Old Casket Protection
When physically attacking,
there is a 2% chance that 4% of the damage is absorbed as HP,
and there is a 1% chance that 2% of the damage is absorbed as SP.
If refine level of Old Casket Protection is 11 or higher,
reduces cooldown of Cannon Spear by 0.5 seconds.
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Def : 55
A legendary manteau that has been worn by those who fought bravely and were killed in battle.
Required Jobs: All Jobs
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
If the users base Str is 90 or higher,
ATK + 10
Additional ATK + 2 per upgrade level of the item.
If the users base Agi is 90 or higher,
Aspd + 3%
Additional Aspd + 1% per 2 upgrade levels of the item.
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by 3%.
If the users base Int is 90 or higher,
MATK + 20
Additional MATK + 3 per upgrade level of the item.
If the users base Dex is 90 or higher,
Increases long-ranged damage on targets by 3%.
Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item.
If the users base Luk is 90 or higher,
Increases critical damage on targets by 5%.
Increases critical damage on targets by an additional 1% per upgrade level of the item.
If upgrade level is +8 or higher,
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 3%.
If upgrade level is +10 or higher,
If the users base Agi is 90 or higher,
Aspd + 1
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 4%.
Set Bonus
Fallen Warrior Armor
Fallen Warrior Manteau
ATK + 3 per upgrade level of the item.
If Fallen Warrior Manteau upgrade level is +7 or higher,
Additional ATK + 5 for every 10 base Str.
If Fallen Warrior Manteau upgrade level is +8 or higher,
Additional ATK + 7 for every 10 base Str.
Airship captain Felrock's possessions. Resolved the airship attack incident and acquired as a trophy.
Flee + 20
Reduces damage taken from Neutral property attacks by 10%.
Reduces the variable casting time of skills by 10%.
If upgrade level is +7 or higher, reduces the variable casting time of skills by an additional 10%.
If upgrade level is +9 or higher, reduces the variable casting time of skills by an additional 10%.
If upgrade level is +12 or higher, reduces the variable casting time of skills by an additional 5%.
Set Bonus
Felrock‘s Cloak [1]
Ferlock's Armor
Ferlock's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
If the combined upgrade levels of Felrock‘s Cloak [1], Ferlock's Armor and Ferlock's Boots are +30 or higher, additional Max HP + 5% and Max SP + 5%.
A grilled skewer of unknown origin.
It's nicely browned and gives off a delicious aroma, yet it still can't hide its suspicious nature.
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Restores 10% HP and SP when consumed.
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Warning! Eating this might come with an Unidentified Bug surprise.
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Cannot be traded.
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Item will be removed when the event ends.
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Cooldown : 1 second
A skewer of vegetables, like a ray of salvation among all the sweet and greasy foods.
Quickly grilled over high heat to keep its crisp texture, it leaves you feeling refreshed after a bite.
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Restores 1200~1500 HP when consumed.
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Cannot be traded.
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Item will be removed when the event ends.
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A popular brand in the Kingdom of Rune Midgard, with a fluffy fish print on the shoe.
Max HP + 3%
Max SP + 3%
Mdef + 10
If Spirit Of Sea is known,
Immune to Sleep, Stun and Stone for 30 seconds when using Grooming.
If Grooming is level 5,
Reduces fixed casting time of skills by 50%.
Prevents the user from being knocked back.
Reduces the variable casting time of Seafood-based Skills by 10% per level of Tasty Shrimp Party known.
Seafood-Based Skills:
Bunch of Shrimp,
Tuna Belly,
Grooming,
Purring,
Tasty Shrimp Party,
Fresh Shrimp,
Tuna Party.
Increases the recovery rate of recovery skills by 10% per level of Purring known.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Reduces the global delay of skills by 10%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Reduces the global delay of skills by an additional 10%.
A proud demon fox child.
[Ahh!! Don't touch me!!] It seems she is a bit shy.
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Physical damage to all size enemy + 10%.
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Reduces damage taken from players by 5%.
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Grants immunity to confusion.
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When learned Spirit of Life Lv 1,
Reduce Fix cast time of skill Lope and Stoop by 100%,
When using Scar of Tarou, active [Reckless Rush] for 15 sec.
Reckless Rush
For 15 seconds, increase Animal skill damage by 1% for every 1000 HP you own, up to 100%.
Every level of Hiss,
Increase VIT by 5.
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Location : Middle
Def : 2