A mysterious cape with a protective spell that can convert the wearer's physical defense to magic defense.
Mdef + 3
Adds a chance of casting Level 6 Anti-Magic on the user when receiving a magical attack that lasts for 2 seconds;
Mdef + 20%
Def - 20%
Compounds On: Shoes
Max SP + 10%.
Increases the damage of Frost Diver by 5%.
Set Bonus
Loli Ruri Card
Parasite Card
Miyabi Doll Card
Evil Nymph
Harpy Card
Bloody Butterfly Card
Max HP + 500
Def + 5
Mdef + 5
Increases the damage of
Cold Bolt,
Fire Bolt, and
Lightning Bolt by 10%.
Mage Bonus
MATK + 3%
Reduces the variable casting time of skills by 15%.
Set Bonus
Yellow Novus Card
Evil Nymph Card
Miyabi Doll Card
Bloody Butterfly Card
Harpy Card
Int + 3
Increases the damage of Thunder Storm and Heaven's Drive by 10%.
Sage Bonus
Adds a 20% chance to reflect magical attacks that do not target the ground back to the attacker.
Reduces the variable casting time of skills by 20%.
Adds a chance of gaining Red Gemstone or Yellow Gemstone when a monster is killed.
Shoes of the high priest who offered wicked prayers with the zealots. It is possessed by an evil spirit and emits an ominous groan.
MATK + 10%.
Reduce incoming physical damage from normal monsters by 5%.
Increase ASPD by 1% per 1 refine rate
When refined to +7 or higher, additional MATK + 10%.
When refined to +9 or higher, additional MATK + 10%. Ignores magical defense of all race by 100%.
When equipped with Fallen Bishop Card, increase damage to Dorams by 50%.
When equipped with Sealed Fallen Bishop Card, increases magical damage against human and angel monsters by 20%.
When using magical attacks, curses enemies.
Reduce reflection damge by 10% per 1 refine rate.
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and increased ASPD +3%
If 120 or higher pure AGI, additional ASPD +1
SET BONUS
Giant Faceworm Snake Skin
Modified Agility Boots [1]
Max HP + 15%
Max SP + 5%
SET BONUS
Temporal Agility Manteau[1]
Modified Agility Boots [1]
Increases critical damage by 7%
If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
SET BONUS
Overwelm Agility Armor [1]
Modified Agility Boots [1]
ASPD + 1
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and DEX +3
If 120 or higher pure DEX, Fixed Cast Time -0.5 sec.
Additional Long-ranged Physical Damage +5%
SET BONUS
Giant Faceworm Snake Skin
Modified Dexterity Boots [1]
Max HP + 15%
Max SP + 5%
SET BONUS
Temporal Dexterity Manteau [1]
Modified Dexterity Boots [1]
Increases long ranged physical damage by 7%
If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
SET BONUS
Overwelm Dexterity Armor [1]
Modified Dexterity Boots [1]
Long ranged physical damage +5%
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and MATK +10
If 120 or higher pure INT, additional MATK +60
MDEF +5
SET BONUS
Giant Faceworm Snake Skin
Modified Intelligence Boots
Max HP + 15%
Max SP + 5%
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and MATK +10
If 120 or higher pure INT, additional MATK +60
MDEF +5
SET BONUS
Giant Faceworm Snake Skin
Modified Intelligence Boots [1]
Max HP + 15%
Max SP + 5%
SET BONUS
Temporal Intelligence Manteau [1]
Modified Intelligence Boots [1]
MATK + 50
If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
SET BONUS
Overwelm Intelligence Armor [1]
Modified Intelligence Boots [1]
MATK + 10%.
If the sum of refine rate is 21 or higher,
Pierces additional 20% of magic DEF on Brute, Demon type monsters.
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and Critical Damage +2%
If 120 or higher pure LUK, additional Critical Damage +30%
MDEF +5
SET BONUS
Giant Faceworm Snake Skin
Modified Luck Boots
Max HP + 15%
Max SP + 5%
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and Critical Damage +2%
If 120 or higher pure LUK, additional Critical Damage +30%
MDEF +5
SET BONUS
Giant Faceworm Snake Skin
Modified Luck Boots [1]
Max HP + 15%
Max SP + 5%
SET BONUS
Temporal Luck Manteau [1]
Modified Luck Boots [1]
ASPD + 1
If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
SET BONUS
Overwelm Luck Armor [1]
Modified Luck Boots [1]
Increases critical damage by 10%
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and ATK +7
If 120 or higher pure STR, additional ATK +50
SET BONUS
Giant Faceworm Snake Skin
Modified Strength Boots [1]
Max HP + 15%
Max SP + 5%
SET BONUS
Temporal Strength Boots[1]
Modified Strength Boots [1]
ATK + 50
If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
SET BONUS
Overwelm Strength Armor [1]
Modified Strength Boots [1]
ATK + 10%
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +300 and Max SP +10
If 120 or higher pure VIT, additional Max HP +8%
SET BONUS
Giant Faceworm Snake Skin
Modified Vitality Boots [1]
Max HP + 15%
Max SP + 5%
SET BONUS
Temporal Vitality Manteau [1]
Modified Vitality Boots [1]
Reduces after cast delay by 5%
If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
SET BONUS
Overwelm Vitality Armor [1]
Modified Vitality Boots [1]
Max HP + 10%
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant.
Increases the damage of Throw Spirit Sphere and Occult Impaction by 20%.
For every upgrade level of Monk Shadow Armor, increases Throw Spirit Sphere and Occult Impaction damage by an additional 5%.
Monk Shadow Shoes
Reduces the SP cost of Chain Combo, Throw Spirit Sphere and Occult Impaction by 20%.
Hat of warm fur made ??to mimic the shape of a monkey. I like everyone young and old.
DEX + 1, AGI + 1, FLEE + 10.
Location : Upper Weight : 30
Req Level : 20
Gills of a black and red monster fish.
Position: Middle
Increases physical damage on Fish race targets by 5%.
Reduces damage taken from Fish race enemies by 5%.
Bell of the Moonlight Flower. The wearer can feel the power of the Moonlight Flower.
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When using Cart Boost Skill, transform into Moonlight Flower for 60 seconds.
Increase ranged physical damage by 20%.
Increase physical damage to all size enemies by 10%.
For every 10 base level, increase Cart Cannon damage by 2%.
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When refined +7 or higher, reduce Cart Cannon SP consumption by 20.
When refined +9 or higher, reduce delay after skill by 12%.
When refined +11 or higher, increase physical damage to Boss monster by 15%.
When refined +13 or higher, increase ranged physical damage by 20%.
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Def : 55
A hat inspired by the adorable Moonlight Flower. Be sure to hand-wash to prolong the soft Nine Tail Fur lining.
Dex +2
Has a chance of casting Lvl 1 Agi Up while attacking.
Location: Upper-Middle headgear
A hood that is one of the three keys to the seal which binds Morpheus.
Position: Upper
Int + 2
Set Bonus
Morpheus's Shawl
Morpheus's Hood
Morpheus's Ring
Morpheus's Bracelet
Int + 5
Max SP + 20%
Mdef + 11
The user's casting cannot be interrupted outside of WoE.
Increases the variable casting time of skills by 25%.
A shawl marked with ancient conjuration patterns that is one of the three keys for releasing the seal that binds Morpheus.
Max SP + 10%
Mdef + 3
Set Bonus
Morpheus's Shawl
Morpheus's Hood
Morpheus's Ring
Morpheus's Bracelet
Int + 5
Max SP + 20%
Mdef + 11
The user's casting cannot be interrupted outside of WoE.
Increases the variable casting time of skills by 25%.
HP Recovery +10%
Alchemist Card Set
Zipper Bear Card
Baby Leopard Card
Raggler Card
Muka Card
Holden Card
Str +4
+20% Mammonite Damage
+1 SP per attack.
+7% Max HP/SP
Alchemist Class Bonus:
A chance of auto casting
level 1 Adrenaline Rush
when attacking physically.
A low chance of obtaining
Glistening Coat and/or
Stem when defeating
monsters.
Thank you for supporting pRO SMART RWC 2012 Team Pilipinas.
Position: Upper
Reduces damage taken from Human Player and Demi-Human race enemies by 10%.
Increases the recovery rate of Mastela Fruit consumables by 30%.
Reduces the variable casting time of skills by 3%.
If upgrade level is +12 or higher, reduces the variable casting time of skills by an additional 1%.
If upgrade level is +14 or higher, reduces the variable casting time of skills by an additional 1%.
A stylish oriental drinking glass in various colors.
It might attract the attention of a certain general.
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Increase physical and magical damage against Illusion of Turtle monsters by 20%.
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Set Bonus:
Mysterious Red Plate
Illusion Pole Axe [2]
Enables to use Spear Quicken Lv 5.
For every 2 refine level of weapon, increase Brandish Spear and Clashing Spiral damage by 8%.
------------------------
Set Bonus:
Mysterious Red Plate
Illusion War Axe [2]
Reduce Axe Tornado and Cart Tornado cooldown by 1 second.
For every 2 refine level of weapon, increase physical damage against all size enemies by 2%.
------------------------
Set Bonus:
Mysterious Red Plate
Illusion Iron Driver [2]
MATK + 110,
When performing physical attack, there's a 30% chance to cast Dark Strike equal to the level of Duple Light learned.
For every 2 refine level of weapon, increase Dark Strike damage by 6%.
When weapon refined to +9 or higher, increase physical and magical damage against Holy property monsters by 10%.
When weapon refined to +11 or higher, increase Dark property magic damage by 15%.
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Def : 0
Location : Lower
A rainbow-colored wings imbued with mysterious power.
Each feather is filled with magical power and displays the power of seven colors.
------------------------
Reduce damage taken from normal and boss monsters by 5%.
Reduce damage taken from Players by 5%.
------------------------
For every total 100 of base basic status,
ATK + 5%
MATK + 5%
Critical Damage + 5%
------------------------
When total base basic status 300 or higher,
MHP + 20%
MSP + 20%
------------------------
When total base basic status 400 or higher,
ASPD + 15%
After Delay - 15%
------------------------
When total base basic status 500 or higher,
Perfect Hit + 25%
Fixed Casting Time - 70%
------------------------
When total base basic status 600 or higher,
Add a chance to gain Perfect Dodge + 95 for 10 seconds when dealing physical or magic damage.
------------------------
When refined to +7 or higher,
DEF + 150
MDEF + 15
------------------------
When refined to +9 or higher,
DEF + 150
MDEF + 15
------------------------
Def : 50
An ancient relic that belonged to an unknown Assassin.
Increases Flee and Attack Power per 2 upgrade levels of the item.
Set Bonus
Nab's Cloth [1]
Nab Shoes [1]
Nab Hood
Nab Ring
Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
ATK + 10%
MATK + 10%
ATK + 30, if the user's base Str is 120 or higher.
Crit - 20
An assassin's famous historical relic.
Int + 2
Flee + 3
Set Bonus
Nab's Cloth [1]
Nab Shoes [1]
Nab Hood
Nab Ring
Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
ATK + 10%
MATK + 10%
ATK + 30, if the user's base Str is 120 or higher.
Crit - 20
An assassin's famous historical relic.
Str + 2
Int + 2
Set Bonus
Nab's Cloth [1]
Nab Shoes [1]
Nab Hood
Nab Ring
Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
ATK + 10%
MATK + 10%
ATK + 30, if the user's base Str is 120 or higher.
Crit - 20
A flock of bats waiting to suck any blood.
It may be the familiars of certain blood-sucking noble.
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Increase physical and magical damage against Illusion of Vampire monsters by 20%.
------------------------
Set Bonus:
Naughty Bats
Illusion Skull Ring [1]
ATK + 7%, Guided Attack + 35, increase melee physical damage by 10%.
------------------------
Set Bonus:
Naughty Bats
Vampire's Familiar [1]
ATK + 50, CRI + 15, ASPD + 10%.
Reduce After Cast Delay by 10%.
When performing physical attack, there's a 2% chance to absorb 2% of damage as HP.
------------------------
Set Bonus:
Naughty Bats
Illusion Infiltrator [2]
ASPD + 1, increase physical damage against all size enemies by 10%.
When performing physical attack, there's a 7% chance to cast Vampire's Gift Lv. 3.
For every 2 refine level of weapon, increase Vampire's Gift damage by 8%.
------------------------
Set Bonus:
Naughty Bats
Illusion Ancient Cape [1]
MATK + 100, increase all property magic damage by 10%.
When learned Masquerade-Unlucky level 3,
There's a 5% chance to cast Drain Life Lv. 2 when performing melee physical attack.
For every 2 refine level of garment, ASPD + 3%, increase Drain Life damage by 7%.
------------------------
Def : 0
Location : Lower
A hat only for officers who passed hard training from the NAVY. White, Blue and Yellow color is the symbol of a sailor's providence.
Luk + 3
Gives 10% more damage to Water property monsters.
Location : Upper
Location : All except Novice
Armor that has received the physical energy of the star's power.
Increases physical abilities.
------------------------
POW +1.
ATK +125.
Every 2 refine, ATK +15.
------------------------
If refine rate is 9 or higher, ATK +5%.
If refine rate is 11 or higher, increases melee physical damage by 20%.
------------------------
[Grade Bonus]
[Grade D] ATK + 2, ATK + 1% per 2 refine, Melee physical damage increases by 1% per 3 refine.
[Grade C] [Grade C] ATK + 3, ATK + 1% per 2 refine, melee physical damage by 1% per 3 refine.
[Grade B] ATK + 2% per 2 refine, melee physical damage by 1% per 3 refine, P.ATK + 1 per 4 refine.
[Grade A] ATK + 3% per 2 refine, melee physical damage by 2% per 3 refine, P.ATK + 2. per 4 refine.
------------------------
Def : 175
Suit that has received the concentration energy of the star's power.
Increases concentration.
------------------------
CON +1.
ATK +125.
Every 2 refine, ATK +15.
------------------------
If refine rate is 9 or higher, ASPD +10%.
If refine rate is 11 or higher, increases long ranged physical damage by 20%.
------------------------
[Grade Bonus]
[Grade D] ATK + 2, Attack speed increase added (delay after attack reduced by 1%), ATK + 1% per 2 refine.
[Grade C] ATK + 3, Attack speed increase added (delay after attack reduced by 1%), ATK + 2% per 2 refine.
[Grade B] Attack Speed Increases per 2 refine (2% decrease in delay after attack), 1% additional increase in ranged physical damage per 3 refine, P.ATK + 1 per 4 refine.
[Grade A] Attack Speed Increases per 2 refine (2% decrease in delay after attack), 2% additional increase in ranged physical damage per 3 refine, P.ATK + 2 per 4 refine.
------------------------
Def : 135