A simple hat that would look inconspicuous in any crowd. It's very helpful to anyone who is trying to blend in.
Position: Upper
ATK + 10%
MATK + 10%
Increases long-ranged damage by 10%.
Increases magical damage on Small, Medium and Large size targets by 10%.
If upgrade level is +9 or higher,
Reduces the cast delay of skills by 15%.
MHP + 8%, MSP + 4%.
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When equipped together with Shoes that compounded with one of the following:
Infinite Toad Card
Infinite Vagabond Wolf Card
Infinite Eclipse Card
Infinite Vocal Card
ATK + 10%, MATK + 10%.
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ATK + 10.
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When Shoes refined to +7 or higher, ATK + 10.
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When Shoes refined to +9 or higher, ATK + 15.
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AGI + 20, CRI +50 , Perfect Dodge +20,
Increases physical damage against demon and undead races by 50%.
When performing a physical attack,
There's a chance to cast Soul Destroyer Lv3 or highest level learned.
For every refine level,
Increase chance to cast Soul Destroyer by 3%. (When performing physical attack)
When refined to +11 or higher,
Enable Soul Destroyer Lv5,
Nullifies Weapon Size penalty.
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When refined to +12 or higher,
ATK +20%.
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Set Bonus
Infinity Blade
Sealed Samurai Card
Increases ASPD by 10%, ATK +20%.
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Set Bonus
Infinity Blade
Samurai Specter Card
Increases ASPD by 10%, ATK +20%.
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At first glance, it looks like an ordinary chip, but the energy inside it is so powerful that modern technology cannot explain it.
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MDEF + 10
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All Basic Status + 5.
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Reduce Variable Casting Time by 5%.
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ATK + 5%.
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Increase melee and long-ranged physical damage by 5%.
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Reduce After Cast Delay by 5%.
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When equipped by Merchant classes,
ATK + 8%.
Increase physical damage against all size enemies by 8%.
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Set Bonus:
Infinity Chip MAX [1]
Pure Heart [1]
When equipped by Merchant classes,
POW + 3, CON + 3, P.ATK + 3.
Reduce Fixed Casting Time by 0.5 seconds.
Madogear Fuel will not be consumed.
When using Activate Attack Device or Activate Defense Device,
increase Arm Cannon and Axe Stomp damage by 30% for 120 seconds.
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Def : 10
Indestructible.
MaxHP +40%, ATK -15%.
Drains 1,000 HP every 4 sec.
Drains 10,000 HP when unequipped.
If equipped with Randgris Card, additional MaxHP +10%, ATK +5%.
Location: Armor
An eye patch of great power from a nameless warrior.
Increased attack speed by 15%.
MaxHP +15%.
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Set Bonus:
Injured Eyepatch
Lord Knight Card
Increased movement speed,
When a Physical Attack hits, there is a high probability (20%) when in Berserk state that ATK + 1000 for 5 seconds.
Def : 0
Location : Middle
Injustice Card.
Add the chance of auto casting level 1 Sonic Blow on an enemy when doing Physical Attack.
If the user is equipped with an item compounded to the Zealotus card,
it adds ATK +20 and Luk +3.
For every levels of [Oleum Sanctum], increase long-range physical damage by 2%.
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Set Bonus:
Inquisitor Stone (Garment)
Sura Stone (Upper)
For every 2 levels of [Will of Faith], increase physical damage against all property enemies by 3%.
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Set Bonus:
Inquisitor Stone (Garment)
Sura Stone (Middle)
Increase [Explosion Blaster] damage by 10%.
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Set Bonus:
Inquisitor Stone (Garment)
Sura Stone (Lower)
P.ATK + 3, increase [Oleum Sanctum] damage by 10%.
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[Lace La Zard]
For every levels of [Oleum Sanctum], increase long-range physical damage by 2%.
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Set Bonus:
Inquisitor Stone (Garment)
Sura Stone (Upper)
For every 2 levels of [Will of Faith], increase physical damage against all property enemies by 3%.
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Set Bonus:
Inquisitor Stone (Garment)
Sura Stone (Middle)
Increase [Explosion Blaster] damage by 10%.
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Set Bonus:
Inquisitor Stone (Garment)
Sura Stone (Lower)
P.ATK + 3, increase [Oleum Sanctum] damage by 10%.
Bypass 5% of hard defense of Insect Race monsters when performing a physical attack.
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For every 2 refine levels, bypass additional 1% of hard defense of Insect Race monsters when performing a physical attack.
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Set Bonus
Insect Net Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
ATK +5,
If sum total refine level of the set is 25 or higher,
Bypass 100% of hard defense of Insect Race monsters when performing a physical attack.
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Location : Weapon
Attire for those who can inflict critical damage straight to the soul by talking.
Property: Neutral
Required Jobs: All Jobs
Bypass 4% of Def of Demi-Human, Demon and Undead race targets when performing a physical attack per upgrade level of the item.
Enables Level 1 Improved Concentration.
Set Bonus
Abusive Robe
Morrigane's Manteau
Luk + 3
Additional Luk + 1 per upgrade level of Abusive Robe.
Crit + 10
Additional Crit + 1 per upgrade level of Abusive Robe.
Set Bonus
Abusive Robe
Valkyrie Manteau
Max HP + 10%
Additional Max HP + 1% per upgrade level of Abusive Robe.
ATK + 2%
Additional ATK + 1% per upgrade level of Abusive Robe.
A science instrument that was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Cart Tornado damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Cart Tornado damage +15%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Additional Cart Tornado damage +25%.
A hat embroidered with historic family crest.
It was once used by a legendary bow user known as the Invicible.
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CON + 3
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Reduce damage taken from Players by 13%.
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Reduce damage taken from normal and boss monsters by 20%.
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ATK + 40%
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Every 10 Base Level, increase damage of Crescive Bolt and Gale Storm by 1%.
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Every refine level, CON + 1.
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Def : 10
Location : Upper
Once these were ordinary gloves used for physical labor, but now
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Lightning Ride damage +15%
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Lion's Howl damage +15%.
When refined to +9 or higher, Lion's Howl cooldown -2 sec.
When refined to +11 or higher, Additional Lightning Ride and Lion's Howl damage +10%.
Hit + 10
For every 3 upgrade levels of compounded item, additional Hit + 5.
Set Bonus
Irene Elder Card
Sarah Card
ATK + 100
Adds a high chance of transforming into Sarah Irene for 60 seconds when performing a physical attack.
An arm-length gauntlet with giant claws attached to it. The claws can penetrate even the thickest gloves.
Property: Neutral
Aspd - 5%
Aspd + 1% per 2 upgrade levels of the item.
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
ATK + 20, if Glacier Fist is at maximum level.
ATK + 20, if Raging Thrust is at maximum level.
ATK + 20, if Raging Quadruple Blow is at maximum level.
ATK + 40, if Chain Crush Combo is at maximum level.
This item is indestructible in battle.
Knuckle used by an Ancient Hero.
It seems to have a different structure than the existing Knuckle, but it's specialized in overpowering the enemy at once. It seems to resonate with Ancient Hero Boots.
Every 2 Refine levels ATK + 10.
Every 3 Refine levels distance physical damage power increased by 4%.
When Refine level is 9 [Rampage Blaster] damage is increased by 10%.
When Refine level is 11 [Rampage Blaster] skill cooltime is decreased by 1s.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate (3%) for 7s STR+20, ATK+ 15% .
Weapon Lv : 4
Required Lv : 100
Required Job: Sura Jobs
ATK +5%.
When base level is 210 or higher POW +2, P.ATK +1.
For every 2 refine level, ATK + 15.
For every 3 refine level, increases long range physical damage by 4%.
When refined to +7 or higher, increases Rampage Blast and Lightning Ride damage by 20%.
When refined to +9 or higher, reduce cooldown of skill Rampage Blast and Earth Shaker by 1 second, reduces SP consumption of Rampage Blast by 10%.
When refined to +11 or higher, increases physical damage against all property enemies by 15%, increases Rampage Blast and Lightning Ride damage by additional 25%.
Set Bonus:
Iron Nail-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] Increases long range physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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A crown imbued with the special magic of Ysgard.
It is said to be endowed with power specialized for ranged combat.
POW +7, CON +7.
Increases ranged physical damage by 10%.
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For every 2 refines, ATK +3%.
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For every 3 refines, increases physical damage to all size enemies by 4%.
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When refined to +7, reduces Global Cooldown by 8%.
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When refined to +9, P.ATK +10, increases ranged physical damage by 10%.
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Set Bonus:
Issgard Ranger Crown [1]
Glacier Weapon Series
ATK +5%, ATK +50,
For every 3 refines of the weapon, increases ASPD +4% and increases ranged physical damage by 5%.
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[Grade Bonus]
[Grade D] P.ATK +5.
[Grade C] DEF +150, MDEF +30.
[Grade B] POW +5, CON +5.
[Grade A] RES +50, MRES +50.
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Location : Upper
A crown imbued with the special magic of Ysgard.
It is said to be endowed with power specialized for close combat.
POW + 7, CON + 7.
Increases melee physical damage by 10%.
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For every 2 refines, ATK + 3%.
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For every 3 refines, increases physical damage to all size enemies by 4%.
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When refined to +7, reduces Global Cooldown by 8%.
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When refined to +9, P.ATK + 10, increases melee physical damage by 10%.
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Set Bonus:
Issgard Warrior Crown [1]
Glacier Weapon Series
ATK + 5%, ATK + 50,
For every 3 refines of the weapon, increases ASPD + 4% and increases melee physical damage by 5%.
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[Grade Bonus]
[Grade D] P.ATK + 5.
[Grade C] DEF + 150, MDEF + 30.
[Grade B] POW + 5, CON + 5.
[Grade A] RES + 50, MRES + 50.
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Location : Upper
A dagger with a sharp edge.
It's good for both cutting and stabbing.
Back Stab damage +40%
ATK +4 for every upgrade level
+9 Effect: Fatal Menace damage +30%
+11 Effect: Fatal Menace SP cost -10%
An armor modeled after Janus, the god of duality and beginnings.
It is said this armor witnessed the beginning and the end.
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ATK + 100, MATK + 100.
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For every 4 refine level, increase Storm Gust, Meteor Storm, Lord of Vermilion, Holy Cross, and Shield Boomerang damage by 30%.
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When refined to +12 or higher, reduce After Cast Delay by 15%.
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When equipped by Super Novice series,
enable to use Lv.5 Soul Expansion and Lv.5 Wind Cutter.
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Set Bonus:
Janus Armor [1]
Mastering Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 6%.
For every 2 refine level, increase physical and magic damage against all size enemies by additional 3%.
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Set Bonus:
Janus Armor [1]
Big Eggring Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 10%.
For every 3 refine level, increase physical and magic damage against all size enemies by additional 5%.
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Def : 0
ATK & MATK +120.
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Every 2 refine level, ATK, MATK+10.
Every 3 refine level, increases skill Storm Gust/Meteor Storm/Lord of Vermilion/Holy Cross/Shield Boomerang damage by 40%.
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When refined to +9 or higher, increases melee/ranged physical damage by 10%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown skill by 15%.
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When equipped by 'Super Novice',
Enable to using Skills Soul Expansion Lv.5/Wind Cutter Lv.5/Cart Tornado Lv.10/Varetyr Spear Lv.10.
Reduces cooldown skills Varetyr Spear and Cart Tornado by 1 second.
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When equipped by 'Super Novice',
with a Mastering Card,
increases physical/magic damage to enemies of all sizes by 10%,
Every 2 refine level, increases physical/magic damage to enemies of all sizes by an additional 3%.
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When equipped by 'Super Novice',
with a Big Eggring Card,
increases physical/magic damage to enemies of all sizes by 15%,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additional 6%.
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[Grade Bonus]
[Grade D]
Every 2 refine level, ATK/MATK +5,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
[Grade B]
Every 2 refine level, P.ATK, S.MATK +1,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additionaly 5%.
[Grade A]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%.
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Def: 30
A small detector made for finding jewels in mines.
It's used for various purposes as it boosts the wielder's strength.
MATK +180.
MATK +10%.
Fire and Neutral Magic damage +7%.
When refined to +7 or higher, MATK +40, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Fire and Neutral Magic damage +8%.
When physically attacking, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.