A gatling gun for a rebellion who is now a little used to handling guns.
Account Bound
Property: Neutral
Required Jobs: Rebel
ATK + 6 for every 10 base levels up to a maximum base level of 160.
Hit - 20
Crit + 10
Aspd + 1
Increases the damage of Fire Rain by 20%.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by 1% per level of Gatling Fever known.
A revolver for a rebellion who is now a little used to handling guns.
Account Bound
Property: Neutral
Required Jobs: Rebel
ATK + 6 for every 10 base levels up to a maximum base level of 160.
Increases the damage of Fire Dance by 20%.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by 1% per level of Chain Action known.
A rifle for a rebellion who is now a little used to handling guns.
Account Bound
Property: Neutral
Required Jobs: Rebel
ATK + 6 for every 10 base levels up to a maximum base level of 160.
Hit + 10
Crit + 20
Increases the damage of God's Hammer by 20%.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by 1% per level of Tracking known.
A glove that brings out the potential abilities of the wearer by attaching it to the hand that wears the weapon.
ATK +1, MATK +1 per refine rate.
Increases ranged physical damage by 3%.
When refined to +7 or higher, increases long ranged physical damage by additional 3%.
When refined to +9 or higher, MaxHP + 10%.
When equipped with Round Trip Shadow Weapon/Shield/Armor,
Increases Round Trip damage by half of the sum of refine rates.
When equipped with Rebellion Shadow Shoes,
Ignores 40% of physical defense of all races except players, additionally ignores physical defense equal to the sum of refine rate of Round Trip Shadow Weapon/Rebellion Shadow Shoes.
Location: Weapon Weight: 0
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Triple Laser increased by 5%.
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For every 2 Refine Levels, CRI + 1 ATK + 4.
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For every 3 Refine Levels, Damage of Triple Laser additionally increased by 1%.
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Set Bonus:
Triple Shadow Earring
Triple Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Triple Shadow Earring
Triple Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Earring
Cannot be Knocked back.
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Every 2 refine level, ATK +10, CON +1, CRT +1.
Every 3 refine level, Increases Long range physical damage and critical damage by 5%.
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When refined to +7 or higher, ATK +15%, ASPD +10%.
When refined to +9 or higher, Increases physical attack to all property by 12%.
When refined to +11 or higher, CRI +20.
When refined to +13 or higher, additional increases long range physical damage by 10%, C.RATE +7.
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Set Bonus:
Tristan Imperial Cape-LT [1]
Old Casket of Protection [1]
Every 3 level refine of garment, increases Vanishing Point & Cannon Spear damage by 25%.
When garment refined to +13 or higher, reduces Cannon Spear cooldown by 1.5 seconds.
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Set Bonus:
Tristan Imperial Cape-LT [1]
Beelzebub Card
Increases physical damage to BOSS Monsters by 30%.
Enable to use Reflect Damage Lv.3.
Reduces damage taken from Undead race by 50%.
Increases damage taken from Ghost property by 30%.
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[Grade Bonus]
[Grade D] ATK +80.
[Grade C] CRI +10.
[Grade B] Increases physical damage to all size by 12%.
[Grade A] Reduce after skill delay by 7%.
If refined to +13, increases physical damage to all race by 12%.
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Def: 20
a box that has butter fish (7 days rental)
Rental Item
A high quality fish that is being used as a club since it is frozen solid.
When melee Attacking, it casts stun or autocasts bash level 5 (If higher level of Bash is learned uses that level instead.)
Has a chance to freeze its wearer at low rate.
if base Lv is over Lv 100, add ATK + 20.
if Base LV over 100 , ATK + 20.
Box is trade/store/vend, once opened the item becomes account bound
For every 2 refine levels, ATK +20.
If refine rate is 7 or higher, ASPD +10%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 10%.
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Set Bonus:
Biolab Gemini Crown
Judgement Slasher and Repentance Slasher
Increases Critical damage by 20%.
For every 2 of the sum of refine rate of Judgement Slasher and Repentance Slasher,
increases melee and long ranged physical damage by 5%.
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Set Bonus:
Biolab Gemini Crown
Agudo Filo
Increases Cross Impact damage by 20%.
Increases meele physical damage by 5% per refine rate of Agudo Filo.
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Set Bonus:
Biolab Gemini Crown
Ripper Cross
increases long ranged physical damage by 20%.
Increases Cross Ripper Slash damage by 10% per refine rate of Ripper Cross.
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Def : 10
Location : Upper
Ultio-OS remodeled with Team Atnad's technology added.
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Can't be destroyed in battle.
MATK +170.
MATK +5%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Adoramus damage by 30% and Judex damage by 25%.
If refine rate is 11 or higher, increases holy property magical damage by 15%, reduces global cooldown by 15%.
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ATK : 150
Weapon Lv : 5
A mystical dagger said to be forged in the underworld.
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ATK + 5%, CON + 2.
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Increase Flame Trap and Solid Trap damage by 5%.
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When refined to +5 or higher, increase Flame Trap and Solid Trap damage by additional 10%.
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When refined to +7 or higher, increase melee physical damage by 5%.
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When refined to +9 or higher, increase Flame Trap and Solid Trap damage by additional 10%.
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When refined to +10 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, increase Flame Trap and Solid Trap damage by additional 5%, increase Swift Trap and Deep Blind Trap damage by 15%.
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[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
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Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, ATK + 15.
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Every 3 refine level, MHP + 120, MSP + 8.
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When refined to +9 or higher, ASPD + 7%.
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When refined to +11 or higher,
When performing physical attack, there's a chance AGI + 175 for 10 seconds.
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When refined to +13 or higher, increase melee physical damage and long ranged physical damage by 4%.
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[Grade Bonus]
[Grade D] AGI gained from the effect is increased by additional 25.
[Grade C] AGI gained from the effect is increased by additional 25.
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Def : 60
Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, ATK + 15.
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Every 3 refine level, MHP + 110, MSP + 10.
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When refined to +9 or higher, ASPD + 7%.
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When refined to +11 or higher,
When performing magic attack, there's a chance DEX + 175 for 10 seconds.
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When refined to +13 or higher, reduce fixed casting time by 0.5 seconds.
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[Grade Bonus]
[Grade D] DEX gained from the effect is increased by additional 25.
[Grade C] DEX gained from the effect is increased by additional 25.
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Def : 60
Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, ATK + 15.
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Every 3 refine level, MHP + 100, MSP + 8.
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When refined to +9 or higher, ASPD + 7%.
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When refined to +11 or higher,
When performing physical attack, there's a chance LUK + 175 for 10 seconds.
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When refined to +13 or higher, CRI + 7, Critical Damage + 7%, ATK + 7%.
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[Grade Bonus]
[Grade D] LUK gained from the effect is increased by additional 25.
[Grade C] LUK gained from the effect is increased by additional 25.
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Def : 65
Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, ATK + 15.
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Every 3 refine level, MHP + 120, MSP + 8.
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When refined to +9 or higher, ASPD + 7%.
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When refined to +11 or higher,
When performing physical attack, there's a chance STR + 175 for 10 seconds.
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When refined to +13 or higher, increase melee physical damage by 7%.
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[Grade Bonus]
[Grade D] STR gained from the effect is increased by additional 25.
[Grade C] STR gained from the effect is increased by additional 25.
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Def : 60
Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, ATK + 10, MATK + 10.
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Every 3 refine level, MHP + 150, MSP + 15.
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When refined to +9 or higher, variable casting time - 5%, ASPD + 5%.
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When refined to +11 or higher,
When performing physical or magic attack, there's a chance VIT + 175 for 10 seconds.
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When refined to +13 or higher, reduce after cast delay by 5%.
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[Grade Bonus]
[Grade D] VIT gained from the effect is increased by additional 25.
[Grade C] VIT gained from the effect is increased by additional 25.
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Def : 65
Shuriken coated with Oridecon and Gold mixed at a golden ratio.
Indestructible.
Increases ATK +10 / MATK +5, and long range Physical ATK by 1% per Refine level.
Character Level 70+ : ATK increases additional +5 for every BaseLv increase of 10.
Weapon lvl : 3
Applicable Job : Ninja Class
Cannot trade this item with other players.
Box with 1 Refined Shuriken inside.
Shuriken coated with Oridecon and Gold mixed at a golden ratio.
Indestructible.
Increases ATK +10 / MATK +5, and long range Physical ATK by 1% per Refine level.
Character Level 70+ : ATK increases additional +5 for every BaseLv increase of 10.
Weapon lvl : 3
Applicable Job : Ninja Class
This item will be excluded from refunds once opened.
The royal hammer of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced.
Property: Neutral
Required Jobs: Novice, Swordman Jobs, Merchant Jobs, Acolyte Jobs
MATK + 50
Novice Bonus
Vit + 1 per upgrade level of the item.
Max HP + 500
Additional Max HP + 200 per upgrade level of the item.
Max SP + 400
ATK + 150
Additional MATK + 200
Hit + 10
Perfect Dodge + 1 per upgrade level of the item.
Aspd + 1% per upgrade level of the item.
Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item.
Reduces the SP cost of skills by 5%.
Swordman Bonus
Vit + 1 per upgrade level of the item.
Max HP + 500
Max SP + 100
Merchant Bonus
ATK + 100
Hit + 10
Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item.
Priest Bonus
ATK + 50
Additional MATK + 100
Aspd + 1% per upgrade level of the item.
Monk Bonus
Max SP + 200
Perfect Dodge + 1 per upgrade level of the item.
Reduces the SP cost of skills by 5%.
The royal knife of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced.
Property: Neutral
Novice Bonus
ATK + 100
MATK + 150
Max HP + 300
Max SP + 300
Reduces the SP cost of skills by 5%.
This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dex - 1 for every 10 base Dex.
Additional Max HP + 200.
Additional Max SP + 20.
Additional MATK + 15.
Crit + 7
Aspd + 10%
Increases critical damage on targets by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.
Mage Bonus
For every upgrade level of Valkyrie Knife [4],
Max HP + 200
Max SP + 20
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.
Hunter Bonus
Max HP + 200
Reduces the SP cost of skills by 5%.
For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dancer and Bard Bonus
ATK + 100
This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4],
Aspd + 10%
Dex - 1 for every 10 base Dex.
Thief Bonus
Max SP + 100
MATK + 150
For every upgrade level of Valkyrie Knife [4],
Increases critical damage on targets by 1%.
Vanargand is a another name of Fenrir: the God Biter, which inspired the design of this helmet.
Position: Upper
If upgrade level is +4 or less, adds a chance of restoring 1% of damage as HP/SP when performing a physical attack.
If upgrade level is +5 or higher, adds a chance of restoring additional 2% of damage as HP when performing a physical attack.
If upgrade level is +7 or higher, adds an additional chance of restoring additional 2% of damage as HP and additional 1% of damage as SP when performing a physical attack.
If upgrade level is +8 or higher, adds an additional chance of restoring additional X% of damage as HP and X% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher, adds an additional chance of restoring additional 3% of damage as HP and additional 2% of damage as SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Vanargand Helm [1]
Disables the following effect of Vanargand Helm [1],
Restoring damage as HP/SP when performing a physical attack.
Set Bonus
Fenrir Chain [1]
Vanargand Helm [1]
If Vanargand Helm [1] upgrade level is +6 or higher,
ATK + 5%
Aspd + 5%
Reduces the global delay of skills by 5%.
Bypass 25% of hard defense of all race targets when performing a physical attack.
If Vanargand Helm [1] upgrade level is +8 or higher,
Additional ATK + 5%.
Additional Aspd + 10%.
Reduces the global delay of skills by an additional 10%.
Bypass an additional 25% of hard defense of all race targets when performing a physical attack.
Gloves that bring out potential capabilities of the wearer.
Adds +1 ATK and MATK based on refine level.
Increase wind property magic damage by 3%.
When refined to +7 or higher, increase wind property magic damage by additional 3%.
When refined to +9 or higher, increase wind property magic damage by additional 4%.
SET BONUS
Varetyr Shadow Weapon
Varetyr Shadow Pendant
Varetyr Shadow Earring
Increase damage of Varetyr Spear as a percentage that is equivalent to sum of its refine rates.
SET BONUS
Varetyr Shadow Weapon
Sorcerer Shadow Shield,
Ignores magical defense of all race except players by 40%, additionally ignores magical defense as a percentage that is equivalent to sum of refine rates of Varetyr Shadow Weapon/Sorcerer Shadow Shield.
Location: Weapon Weight: 0
Armor imprinted with Varmund's Fire rune magic.
It is imprinted with power.
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POW +1 per 25 base Str of the user.
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When armor refined to +7 or higher,
ATK +5%.
When armor refined to +9 or higher,
Increases critical damage by 10%.
When armor refined to +11 or higher,
Increases melee physical damage by 10%.
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[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] POW +3, ATK +3%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
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Def: 45
Armor Lv: 2
Req Level: 210
Boots imprinted with Varmund's Fire rune magic.
It is imprinted with power.
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When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases melee physical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
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[Grade Bonus]
[Grade D] ATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] ATK +2%, P.ATK +2.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
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Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Fire rune magic.
It is imprinted with power.
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When refined to +7 or higher,
reduces variable casting time by 10%.
When refined to +9 or higher,
increases critical damage by 10%.
When armor refined to +11 or higher,
ATK +5%.
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Set Bonus:
Varmund Fire Rune Manteau[1]
Varmund Fire Rune Boots[1]
Varmund Fire Rune Armor[1]
increases melee physical damage by 5%,
reduces variable casting time by additional 5%.
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[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] ATK +3%, P.ATK +2.
[Grade B] Increases melee physical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
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Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's Ice rune magic.
It is imprinted with power.
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CON +1 per 25 base Dex of the user.
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When armor refined to +7 or higher,
ATK +5%.
When armor refined to +9 or higher,
Increases critical damage by 10%.
When armor refined to +11 or higher,
Increases long ranged physical damage by 10%.
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[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] CON +3, ATK +3%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
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Def: 45
Armor Lv: 2
Req Level: 210
Boots imprinted with Varmund's Ice rune magic.
It is imprinted with power.
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When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
increases critical damage by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases long ranged physical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
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[Grade Bonus]
[Grade D] ATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] ATK +2%, P.ATK +2.
[Grade A] C.Rate +1.
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Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Ice rune magic.
It is imprinted with power.
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When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
increases critical damage by 10%.
When armor refined to +11 or higher,
increases long ranged physical damage by 5%.
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Set Bonus:
Varmund Ice Rune Manteau[1]
Varmund Ice Rune Boots[1]
Varmund Ice Rune Armor[1]
increases long ranged physical damage by 5%,
reduces variable casting time by 10%.
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[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] ATK +3%, P.ATK +2.
[Grade B] Increases long ranged physical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
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Def: 45
Armor Lv: 2
Req Level: 210
An armor modeled after one of the twelve legendary pantheon.
You can feel Venus divine power coming from it.
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For every level of Heal learned, reduce long-range physical damage taken by 1%, MHP + 1%.
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For every 4 refine level, INT + 2, MDEF + 7.
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When refined to +12 or higher,
Reduce Clearance and Silentium cooldown by 5 seconds.
Reduce Crescent Elbow cooldown by 3 seconds.
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Set Bonus:
Venus Feather Armor [1]
Firelock Soldier Card
Reduce damage taken from all race enemies (including Player) by 5%.
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Set Bonus:
Venus Feather Armor [1]
Lady Tanee Card
ATK + 50.
Increase physical and magic damage against Boss class enemies by 25%.
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Def : 0
An object which seems to be part of the Vesper. Possesses a mysterious power that grants great strength to its owner.
Str + 3
ATK + 10
Mdef + 3
Set Bonus
Memory of Lovers
Vesper Core 02
Str + 7
ATK + 20