A ring made by the adventurers who fought to bring down Morroc. Some say they used the skin of Morroc.
Aspd + 10%
If the user's base Str is 120 or higher,
ATK + 50
Max HP + 5%
Max SP + 5%
A wig modeled after the characteristics of a certain race that causes hairstyle changes when one surpasses one's limits.
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Location : Upper
An armor artifact used by a priest who had struggled with many demons during the ancient war.
Property: Shadow
Str + 1
Int + 1
Mdef + 10
Reduces damage taken from Demon and Undead race enemies by 10%.
Increases damage taken from All race enemies by 10% expect Demon and Undead.
Set Bonus
Mace of Judgement [2]
Robe of Judgement
Shoes of Judgement
Shawl of Judgement
Increases physical and magical damage on Undead race targets by 15%.
Increases the damage of Adoramus by 200%.
Increases the SP cost of Adoramus by 30.
Set Bonus
Empowered Mace of Judgement [1]
Robe of Judgement
Shoes of Judgement
Shawl of Judgement
Increases physical and magical damage on Undead race targets by 30%.
Increases the damage of Adoramus by 200%.
Increases the SP cost of Adoramus by 30.
Reduces the variable casting time of the following skills by 50%,
Holy Light
Turn Undead
Magnus Exorcismus
Judex
Adoramus
A weird item that spreads a strange-shaped beam around the eyes. It seems to have been made in outer space.
Position: Middle
ATK and MATK + 2%.
Dex + 1
A weird item that spreads a strange-shaped beam around the eyes.
It seems to have been made in outer space.
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Increases physical damage to all size monsters by 1%.
MATK +1%, Dex +1
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Position : Middle
A box containing 1 Robo Eye
This box and it's contents are account bound
Description:
A weird item that spreads a strange-shaped beam around the eyes. It seems to have been made in outer space.
ATK, MATK + 2%, Dex + 1
Location : Middle
A box containing 1 Robo Eye
This box and it's contents account bound
Description:
A weird item that spreads a strange-shaped beam around the eyes. It seems to have been made in outer space.
ATK, MATK + 2%, Dex + 1
Location : Middle
Blue Armor with strong magic.
MATK + 50.
MATK + 2% per 3 refine rates.
If refined to +7 or higher, pierces 30% of magic DEF on Brute, Demon.
If refined to +9 or higher, increases magic damage dealt to Brute, Demon by 10%.
If refined to +11 or higher, increases magic damage dealt to Wind, Earth by 10%.
When equipped with Temporal Int Boots[1] or Modified Int Boots[1],
MATK + 10%.
If the sum of refine rate is 21 or higher,
Pierces additional 20% of magic DEF on Brute, Demon type monsters.
Position: Armor
DEF : 120
Item Move Restrictions:
Drop
NPC Sale
RODEX
An exclusive ring
for the Thief and Ninja class.
If the wearer has base STR 90 or higher,
HIT +10, FLEE +10.
If the wearer has base AGI 90 or higher,
ATK +10, CRIT +10
When equipped with Black Cat, inflicts additional damage to large sized monsters by 8% and Casting Speed -3%.
When equipped with Cold Heart, damage against medium sized monsters +8%.
A string of beads used to count the number of repetitions that prayers are recited.
Luk + 2
Mdef + 5
Set Bonus
Rosary
Spiritual Ring
SP Recovery + 9%
Increases the damage of Heal on Undead race enemies by 50%.
Increases the damage of Magnus Exorcismus by 30%.
A cloak worn by the merchant union of Alberta.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 2, POW + 2.
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For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, ATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
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When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%.
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When refined to +14 or higher, enables to use Lv.3 Shield Spell.
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Set Bonus:
Royal Alberta Cape [1]
Drake Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
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Set Bonus:
Royal Alberta Cape [1]
Pirate Skeleton Card
MHP + 15%.
Increase long-range physical damage by 20%.
When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%.
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Def : 0
An improved version of an ancient hero's bow from a forgotten royal family.
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ATK + 5%.
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When character base level 210 or higher, POW + 2, P.ATK + 1.
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For every 2 refine level, ATK +15
For every 3 refine level, increases ranged physical damage by 4%.
When refined to 7, increases Arrow Storm damage by 20% and decreases Arrow Storm skill cooldown by 1 second.
When refined to 9, increases Arrow Storm damage by an additional 30% and reduced global cooldown by 10%.
When refined to 11, increases Arrow Storm damage by an additional 20%, Focused Arrow Strike damage by 35%, and critical damage by 15%.
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Set Bonus
Royal Bow-LT [2]
Hero Boots-LT [1]
ATK + 10%, P.ATK + 2.
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[Bonus By Grade]
[Grade D] ATK + 3%.
[Grade C] Increases ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
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Weapon Lv : 5
The magic wand used by the Wizards of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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Can't be destroyed.
MATK + 270, MATK + 5%.
MATK + 5 per refine rate.
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If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%.
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If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Magician Staff
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
A cloak worn by the Nightwatch.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 4.
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For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, ATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
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When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%.
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When refined to +14 or higher, enables to use Lv.3 Shield Spell.
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Set Bonus:
Royal Nightwatch Cape [1]
Turtle General Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 1 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Vanishing Buster damage by 30%.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 2 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Fire Dance damage by 30%.
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[Grade Bonus]
[Grade D] ATK + 50.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 10.
[Grade A] When refined to +15 or higher, long-range physical damage + 40%.
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Def : 0
A cloak worn by Payon Royal Guards.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 2, POW + 2.
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For every 3 refine level, increase long-range physical damage and Critical damage by 7%.
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When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, CRI + 20.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10.
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When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%.
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When refined to +14 or higher, enable to use Lv.3 Shield Spell.
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Set Bonus:
Royal Payon Cape [1]
Stormy Knight Card
Increase physical damage against Boss class enemies by 40%.
When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack.
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Set Bonus:
Royal Payon Cape [1]
Abysmal Merman Card
MHP + 15%.
Increase long-range physical damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] After Cast Delay - 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%.
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Def : 100
A cloak worn by the Prontera Royal Knights.
ATK +20%.
Cannot be Knocked back.
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For every 2 refine level,
ATK + 20, CON + 2, CRT + 2.
For every 3 refine level,
increases Long range physical damage and Increase Critical damage by 7%.
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If refine rate is 7 or higher,
increases ATK by 15%, and attack speed (reduces delay after attack) by 10%.
If refine rate is 9 or higher,
increases physical damage against all attribute enemies by 20%.
If refine rate is 10 or higher,
CRI + 20.
If refine rate is 11 or higher,
All Basic Status + 15.
If refine rate is 12 or higher,
Increase long range physical damage by additional 15%, C.RATE + 10.
If refine rate is 13 or higher,
increases damage of Ignition Break and Cannon Spear by 50%.
If refine rate is 14 or higher,
Enable to use Shield Spell Lv.3.
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Set Bonus:
Royal Prontera Cape [1]
Baphomet Card
Increases physical damage against boss monsters by 40%.
If Garment refine rate is 14 or higher,
has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage.
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Set Bonus:
Royal Prontera Cape [1]
Chaotic Baphomet Junior Card
ATK + 15%, MHP + 15%.
If Garment refine rate is 10 or higher,
recover 250 HP and 25 SP when monsters are defeated by physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduces After Cast delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%.
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Def : 100
A blue axe with huge power.
STR +5, INT +5.
Weapon LV: 3
Required LV : 100
A blue axe with huge power.
_
Property: Neutral
Required Job: Geneticist
_
STR + 5
INT + 5
This item is indestructible in battle.
A blue axe with huge power.
STR +5, INT +5.
Weapon LV: 3
Required LV : 100
Property: N/A
A golden axe with brutal power.
STR +8, INT +8.
Weapon LV: 3
Required LV : 120
A golden axe with brutal power.
_
Property: Neutral
Required Job: Geneticist
_
STR + 8
INT + 8
This item is indestructible in battle.
A golden axe with brutal power.
STR +8, INT +8.
Weapon LV: 3
Required LV : 120
Property: N/A
Rental Item
A bow imbued with the
sacred essense of Rudra, one of the ancient gods.
Adds 50% tolerance to the Poison, Curse, Silence,
Chaos and Blind statuses. Enables the use of
Level 1 Heal and
Level 1 Cure. Int +5
This item cannot be Dropped or Traded.
Attack Strength: 185
Property: Holy
Rogue Job
A box that contains:
Rental Item
1 Rudra Bow
Duration: 7 Days after opening.
A bow imbued with the
sacred essense of Rudra, one of the ancient gods.
Adds 50% tolerance to the Poison, Curse, Silence,
Chaos and Blind statuses. Enables the use of
Level 1 Heal and
Level 1 Cure. Int +5
This item cannot be Dropped or Traded.
Attack Strength: 185
Property: Holy
Rogue Job
A box that contains:
Rental Item
1 Rudra Bow
Duration: 7 Days after opening.
A bow imbued with the
sacred essense of Rudra, one of the ancient gods.
Adds 50% tolerance to the Poison, Curse, Silence,
Chaos and Blind statuses. Enables the use of
Level 1 Heal and
Level 1 Cure. Int +5
This item cannot be Dropped or Traded.
Attack Strength: 185
Property: Holy
Rogue Job
Armor engraved with Varmund's Flame Rune magic.
The engraving is amplified with the essence of flame.
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For every 25 Base STR, POW + 1.
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When refined to +7 or higher, ATK + 5%, P.ATK + 2.
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When refined to +9 or higher, increase Critical Damage by 15%.
------------------------
When refined to +11 or higher, increase melee physical damage by 15%.
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[Grade Bonus]
[Grade D] ATK + 5%.
[Grade C] POW + 5, ATK + 5%.
[Grade B] Melee Physical Damage + 10%.
[Grade A] After Cast Delay - 10%, POW + 5.
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Def : 45
Black leather boots engraved Rune.
Unable to destroy.
When pure STR is 90 or higher, ATK + 10. When pure STR is 120 or higher, ATK + 10 additionally.
When pure INT is 90 or higher, MATK + 3%. When pure INT is 120 or higher, MATK + 2% additionally.
A circlet designed for a Rune Knight. It has Rune magical power in it.
Str +1, Int +1, Mdef +5.
When pure Str is 120, ATK +10, MATK +5.
Location: Upper