Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer.
Max HP + 100
For every 2 refine levels, increases Max HP by 150.
Elegant Shadow (Weapon, Earring, Pendant)
1% chance of recovering 100 HP per 1 sec for 5 secs when performing a magical attack.
If the sum of the refine rate of the set is 15 or higher, the chance is increased by an additional 1%.
If the sum of the refine rate of the set is 25 or higher, increases the recovered HP by an additional 150 per 1 sec.
Crate containing the Elemental Booster set.
(Will have no effect once the event is over.)
Contains the following,
Elemental Booster Muffler
Elemental Booster Ring
Elemental Booster Robe
Elemental Booster Shoes
A special earring for your rapid growth.
Specialized in elemental Magic Attack.
ASPD + 10%
MaxSP + 3%
Reduces Variable Cast Time by 10%.
Increases Water, Wind, Earth, Fire, Neutral property Magic Damage by 5%.
A special muffler for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
Reduces variable cast time by 5%.
For every 3 refine levels, increases MATK + 4.
If refined to +7, increases Water, Wind, Earth, Fire, Neutral property Magic Damage by 5%.
If refined to +9, reduces after cast delay by 10%.
A special robe for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
MATK + 100
Variable Cast Time reduced by 5%.
For every 2 refine levels, increases MATK + 1%.
For every 3 refine levels, reduces Variable Cast Time by 1%.
If refined to +7, increases MATK + 50.
If refined to +9, reduces Variable Cast Time by 5%.
A special set of shoes for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
MATK + 20
FLEE + 20
For every 3 refine levels, increases MHP + 400.
If refined to +7, increases MHP + 1800.
If refined to +9, decreases fixed casting time by 0.5 seconds.
A magic boots imbued with four elemental powers.
It is said if you can collect all elemental equipment, you will master the four elements.
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Increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by 15%.
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For every refine level, increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by additional 2%.
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When refined to +7 or higher, MATK + 20.
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When refined to +9 or higher, there's a chance to gain INT + 70, MATK + 10% for 5 seconds when performing physical attack.
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When refined to +11 or higher, increase Fire, Water, Wind, and Earth property magical damage by 10%.
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Set Bonus:
Elemental Boots [1]
Elemental Sword [3]
ASPD + 2, MATK + 70.
When the refine level of Elemental Sword is +10 or higher, increase all property magical damage by 10%.
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Def: 10
A cape imbued with the power of nature.
Required Jobs: Sorcerer
Flee + 10
Additional Flee + 5 per 3 upgrade levels.
Reduces damage taken from Neutral property attacks by 10%.
If upgrade level is +9 or higher,
Aspd + 5%
Set Bonus
Elemental Cape
Elemental Origin
Elemental Robe
Adds a 5% chance of casting Level 5 Fire Ball on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead.
Adds a 100% chance of buffing the user for 1 minute when using Double Bolt; MATK + 50.
A crystallized magical power of higher-level spirits over a long period of time.
It can command any spirits and exercise their powers.
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MATK + 50, SPL + 3, MATK + 10%.
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Reduce damage taken from players by 3%.
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Reduce Varetyr Spear cooldown by 1 second.
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For every 3 Base Level, increase Varetyr Spear damage by 1%, up to Base Level 249.
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For every 10 Base Level, increase Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp damage by 1%.
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Def : 0
For every level of Increase AP, increases fire and poison property magical damage by 2%.
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Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Upper)
Increase Conflagration and Terra Drive damage by 10%.
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Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Middle)
Increase Venom Swamp damage by 10%.
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Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Lower)
For every level of Spell Enchanting, increase Magic damage against all property enemies by 3%.
[Lace La Zard]
For every level of Increase AP, increases fire and poison property magical damage by 2%.
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Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Upper)
Increase Conflagration and Terra Drive damage by 10%.
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Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Middle)
Increase Venom Swamp damage by 10%.
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Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Lower)
For every level of Spell Enchanting, increase Magic damage against all property enemies by 3%.
A grimoire that explains the origin of elemental magic and compiles all elemental spells.
Property: Neutral
Required Jobs: Sorcerer
Int + 4
MATK + 150
Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by 10%.
If upgrade level is +7 or higher,
Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%.
If upgrade level is +9 or higher,
Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%.
Set Bonus
Elemental Cape
Elemental Origin
Elemental Robe
Adds a 5% chance of casting Level 5 Fire Ball on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead.
Adds a 100% chance of buffing the user for 1 minute when using Double Bolt; MATK + 50.
Robes made for experienced Sorcerers. It contains special enchantments favored by spirits.
MHP +10%, MSP +10%.
When refined to +5 or higher, INT +15.
When refined to +7 or higher, Additional INT +15.
When refined to +10 or higher :
Armor will be indestructible.
Increase neutral,fire,water,wind,earth, and poison property magical damage by 15%.
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When learned Varetyr Spear lv 10 :
Reduce cooldown of Varetyr Spear by 1 sec.
Reduce cooldown of Call Ventus by 25 sec.
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Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus :
ASPD +1%, MATK +15.
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For every level of Spirit Sympathy learned,
Increase magic damage against all races by 14%,
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Def : 100
You read on the cover 'Crafting! How to master the manufacturing of Elemental Proof Potions' Author: Pisrik Quve. This book made it easy to understand elemental proof potions creation methods.
Crafting Materials:
Coldproof Potion
3 Mermaid's Heart
1 Blue Gemstone
1 Medicine Bowl
1 Empty Potion Bottle
Thunderproof Potion
3 Moth Dust
1 Blue Gemstone
1 Medicine Bowl
1 Empty Potion Bottle
Earthproof Potion
2 Large Jellopy
1 Yellow Gemstone
1 Medicine Bowl
1 Empty Potion Bottle
Fireproof Potion
2 Frill
1 Red Gemstone
1 Medicine Bowl
1 Empty Potion Bottle
A legendary ring made of rare materials that are compatible with four elemental magic.
It was inlaid with rare magic stones that can store large amounts of magic power.
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MATK + 30, INT + 10.
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ASPD + 20%.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
MATK + 40, MATK + 3%, INT + 20.
Increase Water, Wind, Earth, and Fire property magic damage by 20%.
When refined to +13 or higher,
there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack.
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Set Bonus:
Elemental Ring [1]
Elemental Sword [3]
MATK + 60, MATK + 5%, ASPD + 5.
Increase magical damage against all size enemies by 15%.
When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack.
When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
Elemental Sword [3]
MATK + 120,
increase magical damage against all Class enemies by 30%.
When the total refine level of Weapon and Shoes is 26 or higher,
MATK + 7%, SPL + 10, S.MATK + 10.
When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell.
When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex.
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Def: 0
A robe imbued with the power of nature.
Property: Neutral
Required Jobs: Sorcerer
MATK + 5 per 2 upgrade levels of the item.
Aspd + 10%
If upgrade level is +9 or higher,
Adds a 5% chance of casting Level 5 Thunder Storm on the target when performing a short-ranged attack, if a higher level of this skill is known, it will be cast instead.
Set Bonus
Elemental Cape
Elemental Origin
Elemental Robe
Adds a 5% chance of casting Level 5 Fire Ball on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead.
Adds a 100% chance of buffing the user for 1 minute when using Double Bolt; MATK + 50.