Compounds On: Headgear
MATK + 10
Increases the damage of Wind property magical attacks on targets by 5%.
If upgrade level of the compounded item is +9 or higher,
Increases the damage of Wind property magical attacks on targets by an additional 5%.
A robe that shows signs of small and large wear over a long time. However, the memories contained within it are far greater than those marks.
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STR + 2, HP + 200, MDEF + 1.
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Set Bonus
Time Guardian Robe
Time Guardian Hat
Time Guardian Mantle
Time Guardian Shoes
ATK & MATK +20, ASPD + 10%.
Reduce Variable Casting Time by 10%.
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If combined refine rate is 28 or higher,
Reduce Fixed Casting by 10%.
Increase Critical damage by 5%.
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Def : 62
An egg containing a Time Holder pet.
It can be hatched using a Pet Incubator.
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When intimacy is Awkward or Shy, MATK + 3%.
When intimacy is Neutral, MATK + 4%.
When intimacy is Cordial, MATK + 5%, Neutral and Holy property magic damage + 5%.
When intimacy is Loyal, MATK + 6%, Neutral and Holy property magic damage + 7%.
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Land of Eternal Youth. Paradise on Earth. Residence of Fairies.
The promised land, Tir na nog.
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Reduce damage taken from Human and Doram Player by 7%.
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For every 10 Base Level, increase Conflagration, Diamond Storm, Lightning Land, Terra Drive, Venom Swamp, and Elemental Buster damage by 1%.
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For every refine level, increase magic damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, reduce damage taken from Normal and Boss enemies by 5%.
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When refined to +9 or higher, Armor will be indestructible in battle, reduce Call Agni, Call Aqua, Call Ventus, and Call Tera cooldown by 25 seconds.
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When refined to +10 or higher, increase magic damage against all property enemies by 15%.
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When refined to +12 or higher, MATK +150, SPL +15.
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Def : 100
Shoes fit for a traveler with much work to be done.
Mdef + 15.
MaxHP + 3%, MaxSP + 3%.
MATK + 2%.
Increases neutral property magical damage by 2%.
All stat + 1 per each level of Swing Dance user learned.
Attack speed + 4% per each level of Harmonize user learned.
MaxHP + 2% per each level of Frigg's Song user learned.
Increases damage of Metallic Sound by 10% and reduces casting time of Metallic Sound by 10% per each level of Gloomy Shyness user learned.
If user learned Deep Sleep Lullaby level 1, has a chance of inflicting sleep on an enemy when dealing magical damage.
Increases a chance of inflicting sleep per each level of Deep Sleep Lullaby user learned.
If refine rate is 5 or higher, additional MaxHP/MaxSP + 7%,
additional MATK + 3%,
Increases neutral property magical damage by additional 3%.
If refine rate is 7 or higher, additional MaxHP/MaxSP + 10%,
additional MATK + 5%,
Increases neutral property magical damage by additional 5%.
The magical power from this Eclage tree sprout is overwhelming.
Position: Lower
Reduces the variable casting time of skills by 5%.
Set Bonus
Kardui Ears
Tree Sprout
MATK + 10
Additional MATK + 20, if the users base Dex is 108 or higher.
Additional MATK + 30, if the users base Dex is 120 or higher.
Reduces the variable casting time of skills by 2%.
Reduces the variable casting time of skills by an additional 3%, if the users base Dex is 108 or higher.
Reduces the variable casting time of skills by an additional 5%, if the users base Dex is 120 or higher.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Dex is 108 or higher.
Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Dex is 120 or higher.
Set Bonus
Tendrilion Card
Tree Sprout
Increases magical damage on players by 2% per upgrade level of the compounded item, if the user has a Book or One-Handed Staff equipped.
For every 2 refine levels, ATK +20, MATK +20.
If refine rate is 7 or higher, ASPD +10%.
If refine rate is 9 or higher, ATK +15%, increases holy attribute magical damage by 15%.
If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 10%,
reduces fix casting time by 0.2 seconds.
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Set Bonus:
Biolab Libra Diadem
Farthezan
Reduces variable casting time by 10%.
increases Gloria Domini and Genesis Ray damage by 10% per refine rate of Farthezan.
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Set Bonus:
Biolab Libra Diadem
Harve
Reduces cooldown of Shield Press by 1 second.
Increases Shield Press damage by 10% per refine rate of Harve.
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Set Bonus:
Biolab Libra Diadem
Fortridge
Reduces cooldown of Cannon Spear by 0.5 Seconds.
Increases Cannon Spear damage by 12% per refine rate of Fortridge.
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Def : 10
Location : Upper
Potions that increase the Energy of your body.
For 60 minutes; ATK, MATK + 30, ATK, MATK + 1%,
HIT, FLEE + 30, ASPD + 1, SP consumption -5%,
Fixed cast-time -30%.
Increases movement speed for 10 minutes.
The effect will be lost if the character dies.
You can make an all-in-one buff potion by taking it to the NPC below along with the True Shining Def Scroll and True Infinity Drink.
[Nyantime]
[Nyantime]
An energy drink that activates the energy in the body and helps in the fight, but be careful because it will bring side effects to health.
For 60 minutes; Increases ATK, MATK + 30, ASPD + 5% , variable cast-time -5%, Max HP, Max SP - 10%.
When attacking physically or magically, there is a chance to autocast Lv 3 Improve Concentration (If the character has a higher skill level, it will autocast the highest level.)
Increases movement speed for 10 minutes.
The effect will be lost if the character dies.
Shell that makes mysterious sounds.
It seems to resonate with Ancient Hero Boots.
MATK + 190.
MATK + 10 per 2 refine rate.
Increases increases neutral property magical damage damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Maestro Jobs
MATK +230, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK + 15.
For every 3 refine level, Increases all property magical damage by 4%
When refined to +7 or higher, increases Reverberation and Metallic Sound damage by 20%.
When refined to +9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces skill cooldown of Metallic Sound by 2 seconds.
When refined to +11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.
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Set Bonus:
Trumpet Shell-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
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[Bonus by Grade]
[Grade D] MATK +3%.
[Grade C] Increases all property magical damage by 15%, S.MATK + 1.
[Grade B] SPL +3, S.MATK +2.
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Weapon Lv: 5
Required Lv: 190
Compounds On: Weapon
MATK + 25
Adds a 0.5% chance of buffing the user for 5 seconds when performing a magical attack; The users casting cannot be interrupted outside of WoE.
DEF +100, RES +50
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If refine level is lower than +12,
MaxHP -30%, ATK -10%, MATK -10%
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If refine level is +12 or higher,
MaxHP +30%, ATK +10%, MATK +10%
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If level equipment of Armor is 2,
RES +50
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A magic cloak of a certain Archbishop.
'Is it a righteous vengeance, or just a mere revenge?'
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For every 2 refine level, MATK + 10.
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For every 4 refine level, increase Neutral and Holy property magic damage by 3%.
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When refined to +9 or higher, MATK + 10%.
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When refined to +11 or higher, reduce After Cast Delay by 12%.
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When refined to +13 or higher, ignore magic defense of Boss class enemies by 10%.
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Set Bonus:
Ultio Magic Cloak [1]
Ultio-OS [2]
MATK + 30.
When weapon refined to +12 or higher,
reduce Adoramus skill cooldown by 0.5 seconds,
ignore magic defense of Undead and Demon race enemies by 15%.
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Def : 20
Ultio-OS remodeled with Team Atnad's technology added.
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Can't be destroyed in battle.
MATK +170.
MATK +5%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Adoramus damage by 30% and Judex damage by 25%.
If refine rate is 11 or higher, increases holy property magical damage by 15%, reduces global cooldown by 15%.
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ATK : 150
Weapon Lv : 5
ATK +5%, MATK +5%
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Per 3 refine level,
P.ATK +2, S.MATK +2
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When headgear refined to +11 or higher,
Reduce Fixed Casting Time by 0.5 seconds.
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Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, MATK + 15, healing effectiveness + 2%.
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Every 3 refine level, MHP + 80, MSP + 20.
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When refined to +9 or higher, reduce variable casting time by 7%.
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When refined to +11 or higher,
When performing magic attack, there's a chance INT + 175 for 10 seconds.
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When refined to +13 or higher, increase all property magical damage by 7%.
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[Grade Bonus]
[Grade D] INT gained from the effect is increased by additional 25.
[Grade C] INT gained from the effect is increased by additional 25.
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Def : 50
Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, ATK + 10, MATK + 10.
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Every 3 refine level, MHP + 150, MSP + 15.
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When refined to +9 or higher, variable casting time - 5%, ASPD + 5%.
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When refined to +11 or higher,
When performing physical or magic attack, there's a chance VIT + 175 for 10 seconds.
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When refined to +13 or higher, reduce after cast delay by 5%.
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[Grade Bonus]
[Grade D] VIT gained from the effect is increased by additional 25.
[Grade C] VIT gained from the effect is increased by additional 25.
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Def : 65
ASPD +2, MATK +20%.
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For every refine level, MATK +4.
For every 3 refine level, increase all property magical damage by 2%.
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When refined +7 or higher, increase attack speed (reduces delay after attack) by 10%.
When refined +9 or higher, MATK+10%.
When refined +11 or higher, There's a 5% chance to cast Thunder Storm Lv. 5 and Heaven's Drive lv.5, when doing melee physical attacks.
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When learned Shadow Spell Lv.10.
MATK+150.
Increase magic damage against all property enemies by 10%.
When refined +9 or higher, there's a 5% chance to cast Hell Inferno Lv. 3 and Diamond Dust lv.3, when doing melee physical attacks.
When refined +11 or higher, there's a 5% chance to cast Earth Grave Lv. 3 and Chain Lightning lv.3, when doing melee physical attacks.
When refined +13 or higher, ignore magic defense of Normal and Boss monster by 15%.
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Def : 40
Shuriken coated with Oridecon and Gold mixed at a golden ratio.
Indestructible.
Increases ATK +10 / MATK +5, and long range Physical ATK by 1% per Refine level.
Character Level 70+ : ATK increases additional +5 for every BaseLv increase of 10.
Weapon lvl : 3
Applicable Job : Ninja Class
Cannot trade this item with other players.
Box with 1 Refined Shuriken inside.
Shuriken coated with Oridecon and Gold mixed at a golden ratio.
Indestructible.
Increases ATK +10 / MATK +5, and long range Physical ATK by 1% per Refine level.
Character Level 70+ : ATK increases additional +5 for every BaseLv increase of 10.
Weapon lvl : 3
Applicable Job : Ninja Class
This item will be excluded from refunds once opened.
The royal hammer of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced.
Property: Neutral
Required Jobs: Novice, Swordman Jobs, Merchant Jobs, Acolyte Jobs
MATK + 50
Novice Bonus
Vit + 1 per upgrade level of the item.
Max HP + 500
Additional Max HP + 200 per upgrade level of the item.
Max SP + 400
ATK + 150
Additional MATK + 200
Hit + 10
Perfect Dodge + 1 per upgrade level of the item.
Aspd + 1% per upgrade level of the item.
Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item.
Reduces the SP cost of skills by 5%.
Swordman Bonus
Vit + 1 per upgrade level of the item.
Max HP + 500
Max SP + 100
Merchant Bonus
ATK + 100
Hit + 10
Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item.
Priest Bonus
ATK + 50
Additional MATK + 100
Aspd + 1% per upgrade level of the item.
Monk Bonus
Max SP + 200
Perfect Dodge + 1 per upgrade level of the item.
Reduces the SP cost of skills by 5%.
The royal knife of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced.
Property: Neutral
Novice Bonus
ATK + 100
MATK + 150
Max HP + 300
Max SP + 300
Reduces the SP cost of skills by 5%.
This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dex - 1 for every 10 base Dex.
Additional Max HP + 200.
Additional Max SP + 20.
Additional MATK + 15.
Crit + 7
Aspd + 10%
Increases critical damage on targets by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.
Mage Bonus
For every upgrade level of Valkyrie Knife [4],
Max HP + 200
Max SP + 20
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.
Hunter Bonus
Max HP + 200
Reduces the SP cost of skills by 5%.
For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dancer and Bard Bonus
ATK + 100
This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4],
Aspd + 10%
Dex - 1 for every 10 base Dex.
Thief Bonus
Max SP + 100
MATK + 150
For every upgrade level of Valkyrie Knife [4],
Increases critical damage on targets by 1%.
Boots imprinted with Varmund's Death rune magic.
It is imprinted with power.
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When refined to +7 or higher,
MATK +5%.
When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases all property magical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
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[Grade Bonus]
[Grade D] MATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] MATK +2%, S.MATK +2.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
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Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Death rune magic.
It is imprinted with power.
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When refined to +7 or higher,
reduces variable casting time by 10%.
When refined to +9 or higher,
increases all property magical damage by 10%.
When armor refined to +11 or higher,
MATK +5%.
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Set Bonus:
Varmund Death Rune Manteau[1]
Varmund Death Rune Boots[1]
Varmund Death Rune Armor[1]
increases all property magical damage by 5%,
reduces variable casting time by additional 5%.
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[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] MATK +3%, S.MATK +2.
[Grade B] Increases all property magical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
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Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's Death rune magic.
It is imprinted with power.
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SPL +1 per 25 base Int of the user.
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When armor refined to +7 or higher,
MATK +5%.
When armor refined to +9 or higher,
reduces variable casting time by 10%.
When armor refined to +11 or higher,
Increases all property magical damage by 10%.
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[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] SPL +3, MATK +3%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
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Def: 45
Armor Lv: 2
Req Level: 210