All basic status +2.
MaxHP, SP +10%.
------------------------
Every 2 refine level, ATK, MATK +10.
Every 3 refine level, increases to resist neutral properties by 3%.
------------------------
When refined to +9 or higher, increases physical/magic damage to targets of all sizes by 10%.
When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%.
When refined to +13 or highers, reduce global cooldown skill by 10%.
------------------------
Set Bonus:
Astraea Cape-LT
Astraea Shoes-LT
Increases resistance to all races by 10%,
Max HP, SP +10%.
------------------------
[Grade Bonus]
[Grade D]?RES +30, MRES +30.
[Grade C]?P.ATK, S.MATK +5.
[Grade B]?Max HP +10000.
[Grade A]?Increases resistance to all races by 5%.
------------------------
Def: 15
MHP +5%.
------------------------
When refined to +7 or higher, additional MHP +5%.
When refined to +9 or higher,
Reduces physical and magical damage taken from all property enemies by 5%.
When refined to +10 or higher,
Reduces physical and magical damage taken from all size enemies by 5%.
When refined to +11 or higher,
Reduces physical and magical damage taken by 5%.
When refined to +12 or higher,
Reduces physical and magical damage taken from all race by 5%.
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Shoes [1]
Reduces fixed casting time by 0.5 seconds.
Perfect evasion +10
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Armor [1]
When receiving a melee physical attack, has a 5% chance to activated the "Muscle Fool".
Increases healing skill recovery by 20%.
Muscle Fool effect,
VIT +200,
reduces physical and magical damage taken by 50%,
MATK -50%,
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Manteau [1]
Reduces damage taken from long ranged physical attack by 15%,
reduces magical and physical damage taken from all property enemies by 5%.
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Ring [1]
All basic status +3,
reduces after cast delay by 7%.
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Shoes [1]
Astraea Armor [1]
Astraea Manteau [1]
Astraea Ring [1]
When total refine level of the set is 48 and equipped by Archbishop,
enables to use Energy Coat Lv.1
------------------------
Location: Upper
Armor lv: 1
Required Lv: 100
MaxHP+5%.
------------------------
Every 2 refine level, ATK & MATK +15,
Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%.
reduces physical/magical damage taken from enemies of all sizes by 2%.
------------------------
When refined to +7 or higher, MaxHP +7%, MRES +20.
When refined to +9 or higher, reduces variable casting 15%.
When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies.
When refined to +13 or higher, reduces fixed casting by 0.3 seconds.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Shoes-LT
MaxHP+7000,
reduces fixed casting time by 0.5 seconds,
perfect dodge +12.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Cape-LT
Increases melee/ranged damage by 15% and all property magic damage by 15%,
reduces damage taken from ranged physical ATK by 15%,
reduces physical/magical damage taken from all properties by 5%.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Armor-LT
when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and
the effectiveness of heal and recovery items increases by 20%.
When equiped by Arch Bishop, can use 'Energy Coat' skill.
------------------------
[Grade Bonus]
[Grade D] RES+30, MRES+30.
[Grade C] POW,SPL,CON +5.
[Grade B] Physical/magical damage to targets of all races +15%.
[Grade A] After Cast Delay -15%.
------------------------
Def: 20
Location: Upper
All talent status +10.
------------------------
Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
------------------------
When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
------------------------
[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
------------------------
Def : 20
Rental Item
A legendary dagger
that is said to have
been given to mankind by the gods.
MATK + 15%.
This item cannot be Dropped or Traded.
Attack Strength: 120
A box that contains:
Rental Item
1 Asura
Duration: 7 Days after opening
A legendary dagger
that is said to have
been given to mankind by the gods.
MATK + 15%.
This item cannot be Dropped or Traded.
Attack Strength: 120
A box that contains:
Rental Item
1 Asura
Duration: 7 Days after opening
A legendary dagger
that is said to have
been given to mankind by the gods.
MATK + 15%.
This item cannot be Dropped or Traded.
Attack Strength: 120
MATK + 15.
------------------------
For every 2 refine level, MATK + 1.
------------------------
When refined to +9 or higher, there's a 7% chance to cast Napalm Beat Level 7 when performing normal melee physical attack.
------------------------
When refined to +10 or higher, there's a 10% chance to cast Napalm Beat Level 10 when performing normal melee physical attack.
------------------------
Set Bonus:
Auto Spell Shadow Shield
Auto Spell Shadow Armor
Auto Spell Shadow Shoes
MATK + 1%,
------------------------
When the total refine level of set is 21 or higher,
there's a 4% chance to cast Napalm Vulcan Level 3 when performing normal melee physical attack.
------------------------
When the total refine level of set is 27 or higher,
there's a 8% chance to cast Napalm Vulcan Level 5 when performing normal melee physical attack.
------------------------
Location : Shield
Combat armor improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
MATK +125
MATK +10 for every 2 refine levels
When refined to +7 or higher, Variable Cast Time -15%
If equipped with Automatic Engine Wing Type A,
increased ASPD (ASPD +10%)
If equipped with Illusion Engine Wing Type B,
MATK +50
Enables Level 1 Greed.
MHP +2500.
For every 2 refine level,
ATK and MATK +10.
When refined to +7 or higher,
ASPD +10%, reduces variable casting time by 15%,CRI +10.
When refined to +9 or higher,
Increase melee and long ranged physical damage by 10%.
MATK +10%.
When refined to +11 or higher,
Increase melee and long ranged physical damage by additional 7%.
MATK +10%.
------------------------
Set Bonus:
Automatic Engine Wing Type C
Automatic Armor Type A/B
If the sum of refine rate of set is 21 or higher,
ignore defense and magical defense of Dragon,Fish and Demon monsters by 30%.
------------------------
Def : 35
Combat boots improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
MaxSP +250
MaxSP +20 for every 2 refine levels
When refined to +7 or higher, All elemental Magic damage +7%
If equipped with Automatic Armor Type A,
MaxSP +7%
If equipped with Automatic Armor Type B,
MATK +7%
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (INT) effect.
[Enchant Effect]
INT +3, MATK +2%
[Applicable Equipment]
Automatic Booster L
Automatic Battle Chip L
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (MATK) effect.
[Enchant Effect]
MATK +5%, MATK +75
When refined to +7 or higher, MATK +2% (Additional)
When refined to +11 or higher, MATK +3% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Magical Force) effect.
[Enchant Effect]
MATK +20, Variable Cast Time -10%, all elemental Magic damage +2%
When refined to +7 or higher, All elemental Magic damage +1% (Additional)
When refined to +11 or higher, All elemental Magic damage +2% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Power Force) effect.
[Enchant Effect]
ATK +3%, MATK +3%.
When refined to +7 or higher, ATK +3%, MATK +3% (Additional)
When refined to +11 or higher, ATK +4%, MATK +4% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Recovery Force) effect.
[Enchant Effect]
MATK +20, Variable Cast Time -10%, Healing Recovery +5%
When refined to +7 or higher, Healing Recovery +5% (Additional)
When refined to +11 or higher, Healing Recovery +5% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Spell) effect.
[Enchant Effect]
MATK +20, Variable Cast Time -10%
[Applicable Equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle Chip R
Automatic Battle Chip L
MATK +20, Variable Cast Time -10%, all elemental Magic damage +2%
When refined to +7 or higher, All elemental Magic damage +1% (Additional)
When refined to +11 or higher, All elemental Magic damage +2% (Additional)
MATK +20, Variable Cast Time -10%, Healing Recovery +5%
When refined to +7 or higher, Healing Recovery +5% (Additional)
When refined to +11 or higher, Healing Recovery +5% (Additional)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Spell Buster) effect.
[Enchant Effect]
When dealing magic damage, create a 3% chance of casting Enhanced Mana Storm for 10 seconds
Enhanced Mana Storm: INT +50 and MATK +25% for 10 sec.
[Applicable Equipment]
Automatic Leg Type A
Automatic Leg Type B
Team Lighth own modified Bacsojin doll hat.
------------------------
INT +2, DEX +2, SPL +2, CON +2.
------------------------
Reduced Variable Casting Time by 10%
------------------------
Increases magical damage on Undead race monsters by 10%.
------------------------
There's a chance to activate 'Divine Willpower' for 7 seconds,
when doing magical attacks.
'Divine Willpower' effects:
For every refine level, MATK + 35.
When refined +10 or higher, S.MATK + 20.
------------------------
When refined +7 or higher,
increases all property magical damage by 15%.
------------------------
When refined +9 or higher,
MATK + 10%.
------------------------
When refined +11 or higher,
increases all property magical damage by an additional 10%.
------------------------
[Grade Bonus]
[Grade D] MATK +5%, SPL +3.
[Grade C] WIS +2, Fixed Casting Time reduced by 0.5 seconds.
[Grade B] S.MATK +3, MRES +20.
[Grade A] S.MATK +7.
------------------------
Def : 6
Location : Upper