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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “MATK + 1%” in Renewal

Page 4 of 53
Asteria's Cloak-LT

Asteria's Cloak-LT [1]

#480338 · Armor · Garment
DEF
150
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
All basic status +2. MaxHP, SP +10%. ------------------------ Every 2 refine level, ATK, MATK +10. Every 3 refine level, increases to resist neutral properties by 3%. ------------------------ When refined to +9 or higher, increases physical/magic damage to targets of all sizes by 10%. When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%. When refined to +13 or highers, reduce global cooldown skill by 10%. ------------------------ Set Bonus: Astraea Cape-LT Astraea Shoes-LT Increases resistance to all races by 10%, Max HP, SP +10%. ------------------------ [Grade Bonus] [Grade D]?RES +30, MRES +30. [Grade C]?P.ATK, S.MATK +5. [Grade B]?Max HP +10000. [Grade A]?Increases resistance to all races by 5%. ------------------------ Def: 15
Full item details & effects
Asteria's Helm

Asteria's Helm [1]

#400075 · Armor · Headgear (Top)
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MHP +5%. ------------------------ When refined to +7 or higher, additional MHP +5%. When refined to +9 or higher, Reduces physical and magical damage taken from all property enemies by 5%. When refined to +10 or higher, Reduces physical and magical damage taken from all size enemies by 5%. When refined to +11 or higher, Reduces physical and magical damage taken by 5%. When refined to +12 or higher, Reduces physical and magical damage taken from all race by 5%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Shoes [1] Reduces fixed casting time by 0.5 seconds. Perfect evasion +10 ------------------------ Set Bonus: Astraea Helm [1] Astraea Armor [1] When receiving a melee physical attack, has a 5% chance to activated the "Muscle Fool". Increases healing skill recovery by 20%. Muscle Fool effect, VIT +200, reduces physical and magical damage taken by 50%, MATK -50%, ------------------------ Set Bonus: Astraea Helm [1] Astraea Manteau [1] Reduces damage taken from long ranged physical attack by 15%, reduces magical and physical damage taken from all property enemies by 5%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Ring [1] All basic status +3, reduces after cast delay by 7%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Shoes [1] Astraea Armor [1] Astraea Manteau [1] Astraea Ring [1] When total refine level of the set is 48 and equipped by Archbishop, enables to use Energy Coat Lv.1 ------------------------ Location: Upper Armor lv: 1 Required Lv: 100
Full item details & effects
Asteria's Helm-LT

Asteria's Helm-LT [1]

#400699 · Armor · Headgear (Top)
DEF
20
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MaxHP+5%. ------------------------ Every 2 refine level, ATK & MATK +15, Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%. reduces physical/magical damage taken from enemies of all sizes by 2%. ------------------------ When refined to +7 or higher, MaxHP +7%, MRES +20. When refined to +9 or higher, reduces variable casting 15%. When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies. When refined to +13 or higher, reduces fixed casting by 0.3 seconds. ------------------------ Set Bonus: Astraea Helm-LT Astraea Shoes-LT MaxHP+7000, reduces fixed casting time by 0.5 seconds, perfect dodge +12. ------------------------ Set Bonus: Astraea Helm-LT Astraea Cape-LT Increases melee/ranged damage by 15% and all property magic damage by 15%, reduces damage taken from ranged physical ATK by 15%, reduces physical/magical damage taken from all properties by 5%. ------------------------ Set Bonus: Astraea Helm-LT Astraea Armor-LT when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and the effectiveness of heal and recovery items increases by 20%. When equiped by Arch Bishop, can use 'Energy Coat' skill. ------------------------ [Grade Bonus] [Grade D] RES+30, MRES+30. [Grade C] POW,SPL,CON +5. [Grade B] Physical/magical damage to targets of all races +15%. [Grade A] After Cast Delay -15%. ------------------------ Def: 20 Location: Upper
Full item details & effects
Astrologer's Dawn Boots

Astrologer's Dawn Boots [1]

#470291 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
All talent status +10. ------------------------ Every 2 refine level, ATK and MATK +10. Every 3 refine level, POW, SPL, CON +2. ------------------------ When refine +7 or higher, increases melee/ranged physical damage by 12%, increases all property magical damage by 12%. When refine +9 or higher, decreases after cast delay by 8%. When refine +11 or higher, reduces fixed casting time by 0.7 seconds. When refine +13 or higher, increases physical/magical damage to all race enemies by 12%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv2 When physically attacking, has 3% chance to increase STR by 100 for 10 seconds. when Shoes [C grade], POW +7, When Shoes [A grade], additional POW +12, and Perfect Hit +8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv2 When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds. when Shoes [C grade], MHP +8%, P.ATK +10, When Shoes [A grade], additional MHP +15%, P.ATK +15, and increases physical damage all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv2 When magically attack, has 3% chance to increase MATK by 30% for 10 seconds. when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15, and increases magical damage to all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv2 When magically attack, has 3% chance to increase INT by 120 for 10 seconds. when Shoes [C grade], SPL +10. When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv2 When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds. when Shoes [C grade], CON +10. When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv2 When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds. when Shoes [C grade], CRI +7. When Shoes [A grade], additional CRT +12, and C.RATE +10. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv3 When physically attacking, has 3% chance to increase STR by 120 for 10 seconds. when Shoes [C grade], POW +10, When Shoes [A grade], additional POW +18, and Perfect Hit +15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv3 When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds. when Shoes [C grade], MHP +10%, P.ATK +10, When Shoes [A grade], additional MHP +20%, P.ATK +15, and increases physical damage all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv3 When magically attack, has 3% chance to increase MATK by 35% for 10 seconds. when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15, and increases magical damage to all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv3 When magically attack, has 3% chance to increase INT by 150 for 10 seconds. when Shoes [C grade], SPL +12. When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv3 When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds. when Shoes [C grade], CON +12. When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv3 When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds. when Shoes [C grade], CRI +8. When Shoes [A grade], additional CRT +17, and C.RATE +12. ------------------------ [Grade Bonus] [Grade D] MHP and MSP +5%. [Grade C] ATK and MATK +7%. [Grade B] Reduced fixed casting time by 0.3 seconds. [Grade A] Increases physical/magical damage to all class enemies by 10%. ------------------------ Def : 20
Full item details & effects
Asura

Asura

#13055 · Dagger · Weapon
ATK
120
Weapon Lv.
1
Required Lv.
1
Slots
0
Weight
0
Buy value
1 z
Sell value
0 z
Rental Item A legendary dagger that is said to have been given to mankind by the gods. MATK + 15%. This item cannot be Dropped or Traded. Attack Strength: 120
Full item details & effects
Asura Box

Asura Box

#12946 · Cash
Weight
0
Buy value
20 z
Sell value
10 z
A box that contains: Rental Item 1 Asura Duration: 7 Days after opening A legendary dagger that is said to have been given to mankind by the gods. MATK + 15%. This item cannot be Dropped or Traded. Attack Strength: 120
Full item details & effects
Asura Box

Asura Box

#14125 · Cash
Weight
1
Buy value
20 z
Sell value
10 z
A box that contains: Rental Item 1 Asura Duration: 7 Days after opening A legendary dagger that is said to have been given to mankind by the gods. MATK + 15%. This item cannot be Dropped or Traded. Attack Strength: 120
Full item details & effects
Auto Spell Shadow Shield

Auto Spell Shadow Shield

#24722 · Shadow Gear · Shadow shield
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 15. ------------------------ For every 2 refine level, MATK + 1. ------------------------ When refined to +9 or higher, there's a 7% chance to cast Napalm Beat Level 7 when performing normal melee physical attack. ------------------------ When refined to +10 or higher, there's a 10% chance to cast Napalm Beat Level 10 when performing normal melee physical attack. ------------------------ Set Bonus: Auto Spell Shadow Shield Auto Spell Shadow Armor Auto Spell Shadow Shoes MATK + 1%, ------------------------ When the total refine level of set is 21 or higher, there's a 4% chance to cast Napalm Vulcan Level 3 when performing normal melee physical attack. ------------------------ When the total refine level of set is 27 or higher, there's a 8% chance to cast Napalm Vulcan Level 5 when performing normal melee physical attack. ------------------------ Location : Shield
Full item details & effects
Automatic Armor Type B

Automatic Armor Type B [1]

#450128 · Armor · Armor
DEF
135
Armor Lv.
1
Required Lv.
160
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Combat armor improved with the technology of Barmund Mansion, Type B. Various modules can be used for additional abilities. MATK +125 MATK +10 for every 2 refine levels When refined to +7 or higher, Variable Cast Time -15% If equipped with Automatic Engine Wing Type A, increased ASPD (ASPD +10%) If equipped with Illusion Engine Wing Type B, MATK +50
Full item details & effects
Automatic Engine Wing C-Type

Automatic Engine Wing C-Type [1]

#480451 · Armor · Garment
DEF
35
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
Enables Level 1 Greed. MHP +2500. For every 2 refine level, ATK and MATK +10. When refined to +7 or higher, ASPD +10%, reduces variable casting time by 15%,CRI +10. When refined to +9 or higher, Increase melee and long ranged physical damage by 10%. MATK +10%. When refined to +11 or higher, Increase melee and long ranged physical damage by additional 7%. MATK +10%. ------------------------ Set Bonus: Automatic Engine Wing Type C Automatic Armor Type A/B If the sum of refine rate of set is 21 or higher, ignore defense and magical defense of Dragon,Fish and Demon monsters by 30%. ------------------------ Def : 35
Full item details & effects
Automatic Leg Type B

Automatic Leg Type B [1]

#470023 · Armor · Footgear
DEF
70
Armor Lv.
1
Required Lv.
160
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Combat boots improved with the technology of Barmund Mansion, Type B. Various modules can be used for additional abilities. MaxSP +250 MaxSP +20 for every 2 refine levels When refined to +7 or higher, All elemental Magic damage +7% If equipped with Automatic Armor Type A, MaxSP +7% If equipped with Automatic Armor Type B, MATK +7%
Full item details & effects
Automatic Modification Module(Magic Power)

Automatic Modification Module(Magic Power)

#1000123 · Miscellaneous
Weight
1
Buy value
0 z
Sell value
0 z
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (MATK) effect. [Enchant Effect] MATK +5%, MATK +75 When refined to +7 or higher, MATK +2% (Additional) When refined to +11 or higher, MATK +3% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B
Full item details & effects
Automatic Modification Module(Magical Force)

Automatic Modification Module(Magical Force)

#1000128 · Miscellaneous
Weight
1
Buy value
0 z
Sell value
0 z
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magical Force) effect. [Enchant Effect] MATK +20, Variable Cast Time -10%, all elemental Magic damage +2% When refined to +7 or higher, All elemental Magic damage +1% (Additional) When refined to +11 or higher, All elemental Magic damage +2% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B
Full item details & effects
Automatic Modification Module(Power Force)

Automatic Modification Module(Power Force)

#1000140 · Miscellaneous
Weight
1
Buy value
0 z
Sell value
0 z
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power Force) effect. [Enchant Effect] ATK +3%, MATK +3%. When refined to +7 or higher, ATK +3%, MATK +3% (Additional) When refined to +11 or higher, ATK +4%, MATK +4% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B
Full item details & effects
Automatic Modification Module(Recovery Force)

Automatic Modification Module(Recovery Force)

#1000132 · Miscellaneous
Weight
1
Buy value
0 z
Sell value
0 z
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Recovery Force) effect. [Enchant Effect] MATK +20, Variable Cast Time -10%, Healing Recovery +5% When refined to +7 or higher, Healing Recovery +5% (Additional) When refined to +11 or higher, Healing Recovery +5% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B
Full item details & effects
Automatic Module(Spell Buster)

Automatic Module(Spell Buster)

#1000145 · Miscellaneous
Weight
1
Buy value
0 z
Sell value
0 z
A modification module that can be used on Automatic armor. Adds the Automatic Orb (Spell Buster) effect. [Enchant Effect] When dealing magic damage, create a 3% chance of casting Enhanced Mana Storm for 10 seconds Enhanced Mana Storm: INT +50 and MATK +25% for 10 sec. [Applicable Equipment] Automatic Leg Type A Automatic Leg Type B
Full item details & effects
Bacsojin Hat-LT

Bacsojin Hat-LT [1]

#400246 · Armor · Headgear (Top)
DEF
6
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Team Lighth own modified Bacsojin doll hat. ------------------------ INT +2, DEX +2, SPL +2, CON +2. ------------------------ Reduced Variable Casting Time by 10% ------------------------ Increases magical damage on Undead race monsters by 10%. ------------------------ There's a chance to activate 'Divine Willpower' for 7 seconds, when doing magical attacks. 'Divine Willpower' effects: For every refine level, MATK + 35. When refined +10 or higher, S.MATK + 20. ------------------------ When refined +7 or higher, increases all property magical damage by 15%. ------------------------ When refined +9 or higher, MATK + 10%. ------------------------ When refined +11 or higher, increases all property magical damage by an additional 10%. ------------------------ [Grade Bonus] [Grade D] MATK +5%, SPL +3. [Grade C] WIS +2, Fixed Casting Time reduced by 0.5 seconds. [Grade B] S.MATK +3, MRES +20. [Grade A] S.MATK +7. ------------------------ Def : 6 Location : Upper
Full item details & effects
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