When receiving physical or magical damage, has a chance to curse all enemies in 17x17 cells around the user, ATK + 25% and MATK + 25% for 10 seconds.
------------------------
Increase the chance depending on the refine level of the Headgear.
------------------------
Transforms into Grim Reaper Ankou for 5 seconds when using First Aid.
------------------------
A cursed dagger forged out of monster tooth that is known to cause insanity to whoever may wield it.
Property: Neutral
Def - 50%
Flee + 10
Perfect Dodge + 5
A helmet once worn by the strongest guard.
It embodies deep loyalty to the great king.
------------------------
Increase physical and magic damage against all size enemies by 10%.
------------------------
Immune to Curse.
------------------------
Set Bonus:
Guardian Helm [1]
King Schmidt's Suit [1]
All Basic Status + 10
Reduce damage taken from Players by 7%.
Immune to Frozen.
------------------------
Guardian Helm [1]
King Schmidt's Manteau [1]
All Basic Status + 10
Reduce damage taken from Players by 6%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Str) [1]
All Basic Status + 5
ATK + 10%
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Vit) [1]
All Basic Status + 5
Reduce variable casting time by 10%.
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Int) [1]
All Basic Status + 5
MATK + 10%
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Agi) [1]
All Basic Status + 5
ASPD + 10%
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Dex) [1]
All Basic Status + 5
Increase long ranged physical damage by 10%.
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Luk) [1]
All Basic Status + 5
Critical Damage + 10%
Reduce damage taken from Players by 3%.
------------------------
Def : 2
Location : Middle
A headgear that looks like flapping wings of the angel of happiness. It makes you feel might lighter when you wear it.
Position: Upper
Required Jobs: All Jobs
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by 5%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by 5%.
Adds a chance of gaining Witch Starsand when a Clock Tower or Nightmare Clock Tower monster is killed.
If upgrade level is +5 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 10%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 10%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 15%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 15%.
If upgrade level is +8 or higher,
Immune to Stone Curse.
If upgrade level is +9 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 20%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 20%.
DEF +1.
Increases resistance to Stone Curse by 1% per refine level.
------------------------
Set Bonus
Plasterer Shadow Armor
Plasterer Shadow Shoes
Stability Shadow Shield
DEF +5.
If sum total refine levels of the set is +20 or higher, Increases resistance to Stone Curse by 100%
------------------------
Location : Armor
A strange device that
was invented by an old
craftsman, but has just recently been completed
by his grandson. Increases resistance against the
Curse status by 10%.
An incomplete device created by an old craftsman.
Location : Upper
except Novice
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
When base level is 210 or higher, SPL + 2, S.MATK + 1.
When base level is 230 or higher, SPL + 3, S.MATK + 2.
------------------------
For every 2 refine level,
MATK + 10.
------------------------
For every 3 refine level,
Increase Curse Explosion damage by 15%.
------------------------
For every 4 refine level,
Increase all property magic damage by 7%.
------------------------
If refine rate is 7 or higher,
Increase magic damage against all size enemies by 5%.
------------------------
If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
------------------------
If refine rate is 11 or higher,
MATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith II (Soul Reaper) [1]
Adulter Fides Dark Wand [2]
Reduces skill cooldown of Evil Soul Curse by 2 seconds,
Increase Curse Explosion by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith II (Soul Reaper) [1]
Vivatus Fides Dark Wand [2]
Reduces skill cooldown of Evil Soul Curse by 2 seconds,
Increase Curse Explosion damage by 5% and Exorcism of Malicious Soul damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Exorcism of Malicious Soul damage by additional 15%.
------------------------
Location : Upper
All Basic Stat + 1, MDEF + 10.
------------------------
Indestructible in battle.
------------------------
For every 4 refine level, reduces damage taken from all race monsters by 4% and increases MHP by 3%.
------------------------
When refined to +10 or higher,
All Basic Stat + 10, ATK + 20%.
------------------------
When refined to +11 or higher,
MHP + 20%.
------------------------
Set Bonus:
Orc Successor Helm [1]
Orc Hero Card
MHP + 20%, Enables level 5 Maximum Power-Thrust.
------------------------
Set Bonus:
Orc Successor Helm [1]
Orc Lord Card
MHP + 50%, immunity to Stone Curse and Frozen.
------------------------
Set Bonus:
Orc Successor Helm [1]
Orc Lady Card
Increases physical damage to Player, Doram, Human and Animal race by 10%.
------------------------
Set Bonus:
Orc Successor Helm [1]
Orc Warrior Card
Reduces damage taken from Player by 30%.
------------------------
Set Bonus:
Orc Successor Helm [1]
Orc Archer Card
Reduces After Cast Delay by 3%,
increases ASPD by 3%.
------------------------
Set Bonus:
Orc Successor Helm [1]
Orc Hero Card
Orc Lord Card
Orc Lady Card
Orc Warrior Card
Orc Archer Card
Enables Level 4 Defending Aura,
adds Occult Impaction penetration effect to the weapon.
------------------------
Def : 50
Location : Upper
Honorable armor given to those who defeated Satan Morroc. It can empower strength, stamina and spirit to higher levels.
Max HP + 5%
Max SP + 5%
ATK + 10
MATK + 10
Mdef + 5
Str + 1 per 2 upgrade levels of the item, if the user's base Str is 90 or higher.
Agi + 1 per 2 upgrade levels of the item, if the user's base Agi is 90 or higher.
Vit + 1 per 2 upgrade levels of the item, if the user's base Vit is 90 or higher.
Int + 1 per 2 upgrade levels of the item, if the user's base Int is 90 or higher.
Dex + 1 per 2 upgrade levels of the item, if the user's base Dex is 90 or higher.
Luk + 1 per 2 upgrade levels of the item, if the user's base Luk is 90 or higher.
Adds a chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.
Set Bonus
Brooch of Hero [1]
Hero Trade Mail [1]
All Stats + 2 per upgrade level of the armor.
Adds an additional chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.
A shield named after Hervor, the valkyrie who ensures victory for her warriors. It's now endowed with greater power.
VIT + 20, MDEF + 10.
-30% damage received from other adventurers.
When you receive Melee Physical damage, this item creates a chance of casting Protective Light.
Protective Light immediately cancels Stun, Sleep, Curse, Petrification, Poison, Blind, Silence, Bleeding, Chaos, and Frost, and protects the user against such effects for a set duration.
Cannot be Upgraded.
Indestructible.
A book that details prophesies concerning the end of the world.
Property: Shadow
Increases physical damage on Water, Earth, Fire, and Wind property targets by 10%.
Increases physical damage by an additional 10% per 3 upgrade levels of the item up to a maximum upgrade level of 10.
Increases damage taken from Holy property enemies by 30%.
Set Bonus
Illusion Skull Ring [1]
Illusion Book of the Apocalypse [2]
Aspd + 8%
Increases critical damage on targets by 5% for every 2 upgrade levels of Illusion Book of the Apocalypse [2].
If Illusion Book of the Apocalypse [2] upgrade level is +9 or higher,
Crit + 15
Immune to Curse.
If Illusion Book of the Apocalypse [2] upgrade level is +11 or higher,
ATK + 100
A cursed weapon that exists only to destroy all beings.
It is said that the curse also brings bad omens to its owner.
------------------------
For every refine level, ATK + 4.
------------------------
When refined to +7 or higher, increase Storm Blast damage by 20%.
------------------------
When refined to +9 or higher, there's a 3% chance to recover HP by equal amount of refine level times 50 per second, up to 4 times.
------------------------
When refined to +11 or higher, CRI + 15, Critical Damage + 15%.
------------------------
Set Bonus:
Illusion Death Guidance [2]
Illusion Chain Mail [1]
ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, CRI + 5.
------------------------
When the total refine level of set is 18 or higher, increase Storm Blast damage by 20%.
------------------------
When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
------------------------
A weird ring adorned with a skull on which the words, 'Forever, until death...' are engraved.
This accessory can only be equipped in the right accessory slot.
Adds a chance of inflicting Curse on the target and the user when performing a short-ranged attack.
Set Bonus
Illusion Skull Ring [1]
Illusion Book of the Apocalypse [2]
Aspd + 8%
Increases critical damage on targets by 5% for every 2 upgrade levels of Illusion Book of the Apocalypse [2].
If Illusion Book of the Apocalypse [2] upgrade level is +9 or higher,
Crit + 15
Immune to Curse.
If Illusion Book of the Apocalypse [2] upgrade level is +11 or higher,
ATK + 100
The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul.
Property: Neutral
Increases physical damage on Demon race targets by 20%.
Increases physical damage on Demon race targets by an additional 3% per 2 upgrade levels of the item.
Increases physical damage on Shadow and Undead property targets by 20%.
Increases physical damage on Shadow and Undead property targets by an additional 3% per 2 upgrade levels of the item.
Reduces damage taken from Demon and Undead race enemies by 10%.
Reduces damage taken from Demon and Undead race enemies by an additional 3% per 2 upgrade levels of the item.
Reduces damage taken from Shadow property attacks by 10%.
Reduces damage taken from Shadow property attacks by an additional 3% per 2 upgrade levels of the item.
Restores 50 HP to the user when a monster is killed by a physical attack.
Restores 1 SP to the user when a monster is killed by a physical attack per 2 upgrade levels of the item.
Adds a 10% chance of inflicting Chaos on the user when performing a short-ranged attack.
Set Bonus
Illusion Shoes
Illusion Spectral Spear
Aspd + 8%
If Illusion Shoes and Illusion Spectral Spear upgrade level is +7 or higher,
Increases the damage of Banishing Point by 20%.
If the combined upgrade levels of Illusion Shoes and Illusion Spectral Spear are +18 or higher,
Increases long-ranged damage on targets by 10%.
If the combined upgrade levels of Illusion Shoes and Illusion Spectral Spear are +22 or higher,
Increases the damage of Banishing Point by an additional 30%.
A noble Soul Reaper robe with the Rune-Midgarts crest engraved on it.
MATK +75
If refined to 7 or higher,
Shadow Magic damage +7%
If refined to 9 or higher,
Shadow Magic damage +7%
SET BONUS
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring
Variable Cast Time -5%
MATK +2%
Curse Explosion damage +10%
SET BONUS
Imperial Curse Robe
Imperial Magic Manteau
Imperial Magic Boots
If combined upgrade levels are 27 or higher,
Additional Variable Cast Time -5%
Additional MATK +3%
Additional Curse Explosion damage +15%
Common shirt turned inside out. Used to break Tikbalang's curse that makes people get lost.
Can warp back to the 'Port Malaya' village when used directly.
A pancake topped with strawberry jam. This looks much more delicious than plain strawberries alone.
Restores 325 to 405 HP.
Restores 40 to 60 SP.
Cures Blind, Chaos, Curse, Poison and Silence.
A beautiful headgear with a crested gold ornament and a cursed gemstone in the middle.
Dex +1
Increases damage to Undead monsters by 5%. If the refine level is lower than +6, has a low chance of casting Blind on it's wearer while physically attacking.
If refined to +9 or higher, adds Dex +2.
Location: Upper
For every 2 refine level, ATK, MATK + 10.
------------------------
For every 3 refine level, SPL, POW, CON + 1.
------------------------
When refined to +7 or higher, ATK, MATK + 7%.
------------------------
When refined to +9 or higher, reduce Fixed Casting Time by 0.3 seconds.
------------------------
When refined to +11 or higher,
Increase melee and long ranged physical damage by 10%.
Increase all property magic damage by 10%.
------------------------
When refined to +13 or higher, increase physical and magic damage against all size enemies by 10%.
------------------------
Set Bonus:
Midgard Knight Shoes [1]
Cursed Knight's Shield [1]
OR
Midgard Knight Shoes [1]
Bloody Knight's Shield [1]
Increase physical and magic damage against Boss monsters by 15%.
When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 150 for 10 seconds.
------------------------
Set Bonus:
Midgard Knight Shoes [1]
Purified Knight's Shield [1]
Increase physical and magic damage against Boss monsters by 30%.
When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 200 for 10 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magic damage against all property monsters by 8%.
[Grade B] P.ATK, S.MATK + 7.
[Grade A] When refined to +13 or higher, reduce Fixed Casting Time by additional 0.7 seconds.
------------------------
Def : 20
A wand crafted from a powerful lich's skull that will curse anyone that threatens its true owner.
Property: Undead
Int + 1
Dex + 1
Adds a 1% chance of casting Level 5 Cursed Fate when receiving a physical attack.
Adds an additional 0.1% chance of casting Level 5 Cursed Fate when receiving a physical attack per upgrade level of the item.
If upgrade level is +9 or higher,
Max SP + 300
MATK + 3%
Account Bound
Compounds On: Weapon
Adds a chance of inflicting Coma on the target when performing a physical attack.
Adds a chance of inflicting the following status on the target when performing a short-ranged attack;
Bleed
Curse
Poison
Silence
Stun
Rental Item
A manteau with Earth spirit, It is protected by stones all the time.
Decrease 10% damage against Water property attacks.
Increase 10% damage from Fire property attacks.
When being physically attacked by both short range and long distance, it can activate Stone Curse by a certain chance in 5*5 cells around yourself.
With more than 5 refine Lv, increase the chance for Stone Curse per 1 reine Lv.
Indestructible.
Required LV : 71
A badge rewarded to honorable warriors.
Account Bound
Max HP + 600
ATK + 5%
MATK + 5%
Mdef + 6
Adds a 1% chance of inflicting Stone Curse on the attacker when receiving a physical attack.
Set Bonus
Glorious Ring
Medal of Honor
ATK + 5%
MATK + 3%
Increases the recovery rate of recovery skills by 3%.
A badge rewarded to honorable warriors.
Account Bound
Max HP + 500
Max SP + 50
ATK + 5%
MATK + 5%
Aspd + 10%
Adds a 1% chance of inflicting Curse on the target when performing a short-ranged attack.
Set Bonus
Glorious Ring
Medal of Honor
ATK + 5%
MATK + 3%
Increases the recovery rate of recovery skills by 3%.