A premium-grade hat that offers a great fit. The feather decoration nicely complements the sky blue color.
MDEF +1. -10% damage received from Human monsters.
Location : Upper Weight : 60
Together with fire, water, wind and earth.
This magic shoes was infused with the power of the 5th element.
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MaxHP +3% , MaxSP +3%
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Reduces damage taken from players by 10%.
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When refined to +5 or higher,
MaxHP +7% , MaxSP +7%,
Wind Magic property damage +10%.
When refined to +7 or higher,
MaxHP +10% , MaxSP +10%,
Wind Magic property damage +10%.
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When learned Varetyr Spear Lv 10,
INT +40,
Enables to use Lord of Vermilion level 10.
Every level of Spirit Symphaty,
Increase Magic damage by 10%.
Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus:
Reduce After cast delay by 3%,
MATK +15
When learned Call Ventus Lv 3,
When using Electric Walk: Increase Movement speed for 30 sec.
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Def : 12
MDef : 10
A Box that contains 1 Parade Hat
Description:
A hat by those leading the way to celebrations.
Mdef +2,
Increases tolerance to Stun by 10%.
When being physically attacked, has a chance of auto-casting Lv 5 Angelus or Lv 1 Assumptio on onself.
If the user is an Acolyte, Priest , High Priest or Arch Bishop class, will auto-cast Lv 1 Lex Aeterna when using Heal Skill on an enemy.
This item can be traded, stored, and put into a cart
Location : Upper
Box Weight : 1
Water powered shoes. Mitigate attacks from waterborne monsters.
MDEF + 3.
Increase water resistance by 5%.
MaxHP + 1%, MaxSP + 1% per 1 refine rate.
When equipped with Flower Shield, reduce incoming damage from water property type monsters by 5%.
Increase water resistance by additional 2% per 1 refine rate of Flower Shield.
When equipped with Flower Manteau, increase damage to water property type monsters by 5%.
Additional MaxHP + 1%, additional MaxSP + 1% per 1 refine rate of Flower Manteau.
When using VIP, increase item drop chance by 10%.
A popular brand in the Kingdom of Rune Midgard, with a fluffy fish print on the shoe.
Max HP + 3%
Max SP + 3%
Mdef + 10
If Spirit Of Sea is known,
Immune to Sleep, Stun and Stone for 30 seconds when using Grooming.
If Grooming is level 5,
Reduces fixed casting time of skills by 50%.
Prevents the user from being knocked back.
Reduces the variable casting time of Seafood-based Skills by 10% per level of Tasty Shrimp Party known.
Seafood-Based Skills:
Bunch of Shrimp,
Tuna Belly,
Grooming,
Purring,
Tasty Shrimp Party,
Fresh Shrimp,
Tuna Party.
Increases the recovery rate of recovery skills by 10% per level of Purring known.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Reduces the global delay of skills by 10%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Reduces the global delay of skills by an additional 10%.
A hat which will help you to see things that are far away while you are in the air. It will also help you sense danger more quicker.
Position: Upper
Mdef + 5
Restores 100 HP to the user when a monster is killed by a short-ranged attack.
Restores 5 SP to the user when a Dragon race monster is killed by a short-ranged attack.
If upgrade level is +5 or higher,
Reduces damage taken from Dragon race enemies by 5%.
If upgrade level is +7 or higher,
Reduces damage taken from Dragon race enemies by an additional 5%.
A green crystal ball imbued with power of the earth.
Int + 1
Mdef + 2
Reduces damage taken from Earth property attacks by 15%.
Adds a chance of casting Level 3 Quagmire on the user when receiving a physical or a magical attack.
Set Bonus
Forest Staff [2]
Forest Robe
Forest Shoes [1]
Forest Orb [1]
Increases the damage of Earth property magical attacks on targets by 40%.
Reduces the damage of Fire property magical attacks on targets by 30%.
Increases damage taken from Fire property attacks by 50%.
Set Bonus
Empowered Forest Staff [1]
Forest Robe
Forest Shoes [1]
Forest Orb [1]
Increases the damage of Earth property magical attacks on targets by 60%.
Reduces the damage of Fire property magical attacks on targets by 60%.
Increases damage taken from Fire property attacks by 50%.
A simple turquoise robe imbued with power of the earth.
Property: Earth
Int + 1
Mdef + 10
Reduces the variable casting time of Heaven's Drive by 3 seconds.
If the user's base Int is 120 or higher, additional Int + 1.
Set Bonus
Forest Staff [2]
Forest Robe
Forest Shoes [1]
Forest Orb [1]
Increases the damage of Earth property magical attacks on targets by 40%.
Reduces the damage of Fire property magical attacks on targets by 30%.
Increases damage taken from Fire property attacks by 50%.
Set Bonus
Empowered Forest Staff [1]
Forest Robe
Forest Shoes [1]
Forest Orb [1]
Increases the damage of Earth property magical attacks on targets by 60%.
Reduces the damage of Fire property magical attacks on targets by 60%.
Increases damage taken from Fire property attacks by 50%.
A pair of turquoise long boots imbued with power of the earth.
Max HP + 500
Mdef + 2
Reduces damage taken from Earth property attacks by 15%.
Set Bonus
Forest Staff [2]
Forest Robe
Forest Shoes [1]
Forest Orb [1]
Increases the damage of Earth property magical attacks on targets by 40%.
Reduces the damage of Fire property magical attacks on targets by 30%.
Increases damage taken from Fire property attacks by 50%.
Set Bonus
Empowered Forest Staff [1]
Forest Robe
Forest Shoes [1]
Forest Orb [1]
Increases the damage of Earth property magical attacks on targets by 60%.
Reduces the damage of Fire property magical attacks on targets by 60%.
Increases damage taken from Fire property attacks by 50%.
A shield with the power of fire. There are various effects depending on the user's stats.
Mdef + 10
This item is indestructible in battle.
Reduces damage taken from Fire property attacks by 10%.
Increases physical and magical damage on Fire property targets by 5%.
If Fotia Shield [1] upgrade level is +6 or higher,
Reduces damage taken from Fire property attacks by an additional 15%.
Increases physical and magical damage on Fire property targets by an additional 10%.
If upgrade level is +8 or higher,
If the user's base Str is 90 or higher, ATK + 50.
If the user's base Agi is 90 or higher, Aspd + 5%.
If the user's base Vit is 90 or higher, increases the recovery rate of recovery skills and recovery items by 10%.
If the user's base Int is 90 or higher, MATK + 30.
If the user's base Dex is 90 or higher, reduces the variable casting time of skills by 5%.
If the user's base Luk is 90 or higher, increases critical damage on targets by 5%.
A masterpiece of the magician guild.
The power of fire resides in clovers, water in hearts, wind in spades, and earth in diamonds.
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MHP + 10% , MSP + 10%
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When learned Comet lv 5, reduce Tetra Vortex fixed casting time by 100%.
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For every level of Tetra Vortex learned, increase magic damage against all race monsters (except players) by 7%.
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For every level of Radius learned, INT + 10, MATK + 50.
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When refined to +10 or higher, MDEF + 25.
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When refined to +11 or higher, additional MDEF + 25.
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When refined to +12 or higher,
Increase fire, water, wind, earth, and neutral property magic damage by 15%.
Armor will be indestructible.
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Def : 100
Adds a chance
of reflecting magic
spells with a success
rate equal to the
compounded armor's
upgrade level multiplied by 2. When worn by
Mage class characters, this card adds MDEF +3.
(But the reflecting rate increase up to the upgrade level 10.)
A shield that contains the power of the earth.
Mdef + 10
Increases physical and magical damage on Earth property targets by 5%.
Reduces damage taken from Earth property attacks by 10%.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Increases physical and magical damage on Earth property targets by an additional 10%.
Reduces damage taken from Earth property attacks by an additional 15%.
If upgrade level is +8 or higher,
ATK + 50, if the users base Str is 90 or higher.
MATK + 30, if the users base Int is 90 or higher.
Aspd + 5%, if the users base Agi is 90 or higher.
Reduces the variable casting time of skills by 5%, if the users base Dex is 90 or higher.
Increases critical damage on targets by 5%, if the users base Luk is 90 or higher.
Increases the recovery rate of recovery items by 10%, if the users base Vit is 90 or higher.
A circlet which has the austere and beauty of the stars.
Mdef +5
For every refine level, MaxHP +10 and MaxSP +10.
For every 2 refines, increases resistance to Earth, Fire and Water attacks by 1%
Account Bound
Location : Upper
A hat modeled after the Garden of Eden.
Colorful magic energy flows from it.
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INT + 5, DEX + 5.
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Increase all property magic damage by 10%.
------------------------
Ignore 20% MDEF of all race monsters (except players).
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When refined to +7 or higher,
Increase all property magic damage by additional 15%.
Ignore additional 30% MDEF of all race monsters (except players).
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When refined to +9 or higher,
Ignore additional 50% MDEF of all race monsters (except players).
Reduce Variable Casting Time by 15%.
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Set Bonus:
Garden of Eden [1]
High Wizard Card
Reduce Variable Casting Time by 100%.
Reduce cooldown of Intensification by 120 seconds.
Intensification effect will be removed when unequipped.
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Def : 5
Location : Upper
A hat which is very unique and rare, made from the feathers of a legendary bird Garuda.
Position: Upper
Luk + 5
Mdef + 3
Hit + 10
Reduces the global delay of skills by 5%.
Reduces damage taken from All property attacks by 5%.
If upgrade level is +7 or higher,
Adds a chance of gaining Mastela Fruit when a monster is killed; Adds an additional 1% chance per upgrade level of the item.
MDEF +15.
For every 2 refine level, ATK and MATK + 8.
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For every 4 refine level, EXP gained from monster + 3%.
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When refined to +7 or higher,
ATK + 4%, MATK + 4%.
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When refined to +9 or higher,
Increases melee/ranged physical damage by 7%,
increase all property magical damage by 7%.
------------------------
When refined to +13 or higher,
ignore defense and magical defense of normal monster by 10%.
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When equipped by a 'Dancer, Monk, Rogue, or Assassin' class,
all refinement bonus effect above is doubled.
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Def : 10
Climbing up the door of the world.
A hat filled with the power of the dark army.
That power destroys and drives the world crazy.
Agi + 5, Int + 5
Def + 3, MDEF + 10.
Increase physical and magical damage against all property monsters by 10%.
When refined to +7 or higher,
increase physical and magical damage against all property type monsters by additional 15%.
reduce fixed casting time by 50%.
When refined to +9 or higher,
ASPD +15%.
reduce fixed casting time by additional 70%.
When equipped with Fenrir Card,
Int + 30, Dex + 30
reduce fixed casting time of Tetra Vortex by 100%.
Location: Upper Weight: 10
One of the hidden treasures of Geffenia , the forgotten continent.
Whoever obtains this will become the ruler of absolute zero.
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Magic damage to all size enemy + 10%.
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Every 3 Base level,
Increase Storm Gust damage by 2%.
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When learned Comet Lv 5,
Reduce SP Consumption of Jack Frost by 35,
Reduce Fix cast time of Jack Frost 100%.
When learned Jack Frost Lv 5,
Increase Comet damage by 50%,
Reduce SP Consumption of Comet by 100.
When learned Stasis Lv 5,
Increase Jack Frost and Frost Misty damage by 50%.
When learned Recognize Spell Lv 5,
Reduce After Cast Delay by 30%.
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Def : 2
MDef : 10
One of Geffenia's secret treasures. There are not many people who can use this shield's magic.
Int + 1
Mdef + 2
If the user's base Int is 120 or higher,
Max HP + 800
MATK + 10
Set Bonus
La'cryma Stick [2]
Geffenia Water Book [1]
Reduces the variable casting time of Jack Frost, Frost Misty and Storm Gust by 4% per upgrade level of Geffenia Water Book [1].
A magnificent crown created to pay tribute to the 3rd sign of the zodiac, Gemini the Twins. Attached to the crown is an Alexandrite gemstone, the birthstone for those born under this sign.
Position: Upper
ATK + 2
Mdef + 5
If upgrade level is +7 or higher,
ATK + 15
Def + 1
Flee + 10
Reduces damage taken from Wind property attacks by 5%.
a hairband made with gold string
decrease magic damage 5% from evel monster type
increase registance 5% from evel monster type
MDEF + 3.
location : upper Weight : 20
Req Lev : 10
The scalp of a Face Worm that was once called Jormungand's reincarnate.
Mdef + 10
Max HP + 15% and Max SP + 5% if the user has an eligible Temporal or Modified Stat Boot equipped.
The scalp of a Face Worm that was once called Jormungand's reincarnate.
Mdef + 10
Max HP + 15% and Max SP + 5% if the user has an eligible Temporal or Modified Stat Boot equipped.
A shield crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
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RES + 15, MRES + 15.
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For every 2 refine level, DEF + 10, MDEF + 2.
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When refined to +7 or higher, ASPD + 15%.
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When refined to +9 or higher, reduces variable casting time by 10%.
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When refined to +10 or higher, DEF + 50, MDEF + 10.
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[Grade Bonus]
[Grade D] RES + 10, MRES + 10.
[Grade C] P.ATK +2, S.MATK + 2.
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Def : 220