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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “SP I” in Renewal

Page 63 of 113
M. Spirit Handler Shadow Earring

M. Spirit Handler Shadow Earring

#24854 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: M. Spirit Handler Shadow Earring Master Shadow Weapon All Talent Status + 2. ------------------------ Set Bonus: M. Spirit Handler Shadow Earring M. Spirit Handler Shadow Pendant Master Shadow Weapon P.ATK + 1, S.MATK + 1. When the total refine level of set is 27 or higher, ignore physical and magical defense of all race monsters (except Player) by 50%. ------------------------ Location: Earring
Full item details & effects
Mace Of Judgement

Mace Of Judgement [2]

#16013 · Mace · Weapon
ATK
140
MATK
180
Weapon Lv.
3
Required Lv.
100
Slots
2
Weight
120
Buy value
20 z
Sell value
10 z
A mace that strikes like the Judges gavel in deciding the fate of evil. Property: Holy Str + 1 Int + 1 Adds a chance of buffing the user for 7 seconds when performing a physical or a magical attack; Increases physical and magical on Demon race targets by 20%. Set Bonus Mace of Judgement [2] Robe of Judgement Shoes of Judgement Shawl of Judgement Increases physical and magical damage on Undead race targets by 15%. Increases the damage of Adoramus by 200%. Increases the SP cost of Adoramus by 30.
Full item details & effects
Mad Bunny Backpack

Mad Bunny Backpack [1]

#480372 · Armor · Garment
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A giant bunny modeled after the doll that Piamette always carries around. It certainly looks more menacing than its costume counterpart. ------------------------ Reduce damage taken from Neutral property attacks by 10%. ------------------------ For every 2 refine level, ATK + 10, MATK + 10. ------------------------ For every 3 refine level, POW + 2, CON + 2, SPL + 2. ------------------------ When refined to +7 or higher, ATK + 10%, MATK + 10%. ------------------------ When refined to +9 or higher, increase melee, long-range physical, and all property magic damage by 12%. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 10%. ------------------------ When refined to +13 or higher, increase physical damage against all race enemies by 15%. ------------------------ Set Bonus: Giant Mad Bunny [1] Mad Bunny Special OR Mad Bunny Special [1] Increase physical and magic damage against Boss class enemies by 10%. When performing physical or magic attack, there's a 1% chance to tranform into Piamette for 7 seconds. During transformation, for every 2 level of total refine level of Garment and Shield, ATK + 20, MATK + 20. ------------------------ Set Bonus: Giant Mad Bunny [1] Mad Bunny-LT [1] Increase physical and magic damage against Boss class enemies by 15%. When performing physical or magic attack, there's a 2% chance to tranform into Piamette for 7 seconds. During transformation, increase physical and magic damage against Boss class enemies by 2%, for every 3 level of total refine level of Garment and Shield, ATK + 30, MATK + 30. When Shield grade is B or higher, increase the chance of transformation by additional 1%. When Shield grade is A, increase the chance of transformation by additional 1%. ------------------------ Def : 0
Full item details & effects
Mad Bunny-LT

Mad Bunny-LT [1]

#460020 · Armor · Shield
Armor Lv.
2
Required Lv.
160
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A plush toy that Piamette uses conveniently for attack and defense? It clearly appears to be moving... ------------------------ ATK + 5%, MATK + 5%. ASPD + 3 ------------------------ For every 2 refine level, ATK + 2%, MATK + 2%. When refine level 7 or more, increases attack speed (delay after attack reduced) by 5%, and variable casting reduced by 5%. When refine level 9 or more, melee/ranged physical damage increases by 7%, and all property magical damage increases by 7%. When refine level 12 or more, users casting cannot be interrupted, and CRI + 15 ------------------------ [Bonus By Grade] [Grade D] Reduces physical/magical damage received from enemies of all attributes by 10%. [Grade C] POW + 2, SPL + 2. [Grade B] S.MATK + 2, P.ATK + 2. [Grade A] Reduced global cooldown by 5%. ------------------------ Def : 0
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Mad Bunny Scroll

Mad Bunny Scroll

#22971 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
Limited time offer. When opened gives the user one of the following Mad Bunny Special Safe to 7 Armor Certificate Safe to 7 Headgear Certificate Safe to 7 Weapon Certificate Safe to 10 Certificate Str Soul Potion Agi Soul Potion Vit Soul Potion Int Soul Potion Dex Soul Potion Luk Soul Potion (Soul Potions reset 1 stat point) Blacksmith's Blessing (Save it for later!)
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Madogum

Madogum [2]

#28744 · Dagger · Weapon
ATK
150
MATK
150
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
A dagger used by a wizard who admired a magic knight. It seems to resonate with Ancient Hero Boots. MATK +150. For each 2 refine levels, MATK +10. For each 3 refine levels, increase attack speed (reduces delay after attack by 2%). When refined to +9 or higher, increase all elemental magic damage by 10%. When refined to +11 or higher, adds a random chance to autospell Psychic Wave 3Lv when melee physical attakcs. When equipped with Ancient Hero Boots, adds random chance to increase INT+20, MATK+15% for 7 sec when wearer physical attacks. Weapon Lv : 4 Required Lv : 100 Required Job: Shadow Chaser Jobs
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Madogum-LT

Madogum-LT [2]

#510040 · Dagger · Weapon
ATK
150
MATK
195
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
MATK +195, MATK +5%. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, MATK +15. For every 3 refine level increases ASPD by 2%. When refined to +7 or higher, when performing melee physical attack, there is a chance to auto-cast Level 7 Meteor Storm. When refined to +9 or higher, increases all property magical damage by 15% and increases magical damage against all property enemies by 15%. When refined to +11 or higher, when performing melee physical attack, there is a chance to auto-cast Level 5 Psychic Wave. Set Bonus: Madogum-LT [2] Hero Boots-LT [1] MATK + 10%, S.MATK + 2. ------------------------ [Grade Bonus] [Grade D] MATK +3%. [Grade C] Increases all property magical damage by 15%, S.MATK +1. [Grade B] SPL + 3, S.MATK + 2. ------------------------
Full item details & effects
Mage Manual

Mage Manual

#2824 · Armor · Accessory
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A guidebook that enables to experience basic Mage skills. Account Bound Max SP + 100 Enables the following skills, Level 1 Fire Bolt Level 1 Fire Wall Level 1 Increase SP Recovery Level 1 Cold Bolt
Full item details & effects
Magic Barrier Cloth

Magic Barrier Cloth [1]

#480331 · Armor · Garment
DEF
38
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
An improved version of cloth that was given out at certain magic contest. It doesn't seem to be a genuine product, but safety is guaranteed. ------------------------ ASPD + 5%. ------------------------ Reduce after cast delay by 5%. ------------------------ ATK + 50, MATK + 50 ------------------------ Reduce damage taken from players by 5%. ------------------------ When refined to +6 or higher, Increase ASPD and reduce after cast delay by additional 5%. ------------------------ When refined to +8 or higher, Increase ASPD and reduce after cast delay by additional 10%. ------------------------ Set Bonus: Magic Barrier Cloth [1] Anti Conjurer Suit [1] MHP + 25%, MDEF + 50. ------------------------ Set Bonus: Magic Barrier Cloth [1] Magic Protector Robe [1] When using recovery skills, HP recovery amount + 30%. Reduce SP consumption when using skills by 10%. ------------------------ Def : 38
Full item details & effects
Magic Compression

Magic Compression [1]

#480317 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A coat that compresses the power of the spirits and contains magic power in every fiber. ------------------------ ASPD + 5%, ASPD + 5. ------------------------ MATK + 30%. ------------------------ Reduce damage taken from Normal and Boss enemies by 5%. ------------------------ Reduce damage taken from Human and Doram Player by 5%. ------------------------ For every level of Spirit Sympathy learned, INT + 5, After Cast Delay -5%. ------------------------ For every level of Striking learned, increase Fire Bolt, Cold Bolt, Lightning Bolt, and Earth Spike damage by 20%. ------------------------ When learned Psychic Wave Lv. 5, there's a chance to cast Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, and Psychic Wave when performing physical attack. (Skill level is based on learned level.) ------------------------ When learned Spell Fist Lv. 10, there's a chance to cast Safety Wall Lv. 3 when performing physical attack. (If a higher Safety Wall skill level is available, it will be cast instead of Lv. 3.) ------------------------ When refined to +7 or higher, additional ASPD + 5%, MATK + 5%. ------------------------ When refined to +9 or higher, additional ASPD + 10%, MATK + 10%. ------------------------ Def : 12
Full item details & effects
Magic Eyes

Magic Eyes

#5138 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
30
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A hat that looks like the eyes of a dark mage, which are rumored to blink sometimes. Reduce Variable Casting Time by 10% and increase SP Consumption by 20%. MDEF + 5. Location : Upper
Full item details & effects
Magic Eyes Box

Magic Eyes Box

#16711 · Consumable
Weight
1
Buy value
20 z
Sell value
10 z
A box that contains 1 Magic Eyes Descripiton: A hat that looks like the eyes of a dark mage, which are rumored to blink sometimes. Reduce Variable Casting Time by 10% and increase SP Consumption by 20%. MDEF + 5. Location : Upper
Full item details & effects
Magic Eyes Box

Magic Eyes Box

#16712 · Consumable
Weight
1
Buy value
20 z
Sell value
10 z
A box that contains 1 Magic Eyes Descripiton: A hat that looks like the eyes of a dark mage, which are rumored to blink sometimes. Reduce Variable Casting Time by 10% and increase SP Consumption by 20%. MDEF + 5. Location : Upper
Full item details & effects
Magic Intensifier Ring

Magic Intensifier Ring [1]

#2964 · Armor · Accessory
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
10
Buy value
10 z
Sell value
5 z
This magic ring developed in Geffen enhances its wearer's magical abilities. MATK + 5% Set Bonus Anti-magic Suit [1] Magic Intensifier Ring [1] Reduces the global delay of skills by 5%. Reduces damage taken from Demi-Human race enemies by 5%. Set Bonus Geffen Magic Robe [1] Magic Intensifier Ring [1] Reduces the variable casting time of skills by 5%.
Full item details & effects
Magic Protector Robe

Magic Protector Robe [1]

#450150 · Armor · Armor
DEF
110
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
The uniforms of Geffen mages. It has the ability to improve magic efficiency when casting spells. ------------------------ Increases incoming heal effectiveness by 10%. Reduces SP consumption of skills by 10%. MaxHP + 3%, Int + 3, Dex + 3. ------------------------ MATK + 10 per refine rate. ------------------------ Reduces variable casting time by 2% per 2 refine rate. ------------------------ If refine rate is 9 or higher, increases all property magical damage by 10%. ------------------------ If refine rate is 11 or higher, reduces variable casting time by additional 7%. ------------------------ If refine rate is 13 or higher, additional MATK + 60. ------------------------ Def : 110
Full item details & effects
Magic Rabbit Hat Box

Magic Rabbit Hat Box

#14459 · Cash
Weight
1
Buy value
20 z
Sell value
10 z
A box that contains class specific headgears created by the iRO community. Open this to receive one of the following class headgears. Ascendant Crown (Super Novice) Autumn Headband (Ranger) Black Ribbon (Rune Knight) Divine Guard Hat (Royal Guard) Focus Beret (Sura) Harvester Hat (Geneticist) Dead man bandana (Mage, Soul Linker) Very normal hat (Shadow Chaser) Lyrica Hat (Maestro) Oni Horns (Guillotine Cross) Sea Captain Hat (Mechanic) Shrine Maiden Hat (Arch Bishop) Magician's Night Cap (Sorcerer) Ordinary Black Magician Hat (Warlock) Night Sparrow Hat (Wanderer) Drooping Kiel (All Jobs) Drooping Aliot (All Jobs)
Full item details & effects
Magical Cloth

Magical Cloth [1]

#450132 · Armor · Armor
DEF
45
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
200,000 z
Sell value
100,000 z
Increase fire, water, wind, earth property magic damage by 5%. When refined to +7 or higher, additional increase in fire, water, wind, earth property magic damage by 2%, increase ASPD by 10% When refined to +8 or higher, additional increase in fire, water, wind, earth property magic damage by 3%, armor cannot be destroyed. When refined to +9 or higher, additional increase in fire, water, wind, earth property magic damage by 5%, adds a chance to increase damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 100% for 10 sec. SET BONUS Magical Cloth True Celia Alde Card MATK +5%, ignores magical defense of all races by 50%.
Full item details & effects
Magical Foxtail Staff

Magical Foxtail Staff [2]

#1692 · One-Handed Staff · Weapon
ATK
120
MATK
260
Weapon Lv.
3
Required Lv.
140
Slots
2
Weight
60
Buy value
100,000 z
Sell value
50,000 z
The dragonfly and the foxtail give off mysterious magical synergy in this staff. Property: Neutral Max SP + 100 Max SP + 1% per 2 upgrade levels of the item. MATK + 2% per 2 upgrade levels of the item. If upgrade level is +7 or higher, Increases the base weapon ATK and MATK by 40%. Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
Full item details & effects
Magical Modification Permit

Magical Modification Permit

#9529 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
A permit required for special Einbroch weapons modification. Allows the owner to modify a weapon magically. [Target Items] Grinder Huuma Shuriken Rubber Hammer Welding Wand Detecting Staff Metal Detector Mk47 Jewel Detector Mk47 Blocking Lance Saw Axe Claw Sword Safety Knuckle Safety Whip Safety Manual Safety Lute Safety Saber Safety Foxtail Bolt Crusher Bolt Shooter Bolt Revolver
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Magical Pencil (Shadow)

Magical Pencil (Shadow)

#24023 · Shadowgear · Shadow left accessory
Weight
0
Buy value
0 z
Sell value
0 z
A pendant worn to enhance magical attack. Max HP + 10 per upgrade level of the item. Max SP + 50 If upgrade level is +7 or higher, Max SP + 1% Set Bonus Magical Shadow Earring Magical Shadow Pendant Magical Shadow Weapon MATK + 1 per upgrade level of Magical Shadow Earring, Magical Shadow Pendant, and Magical Shadow Weapon. If the combined upgrade levels of Magical Shadow Earring, Magical Shadow Pendant and Magical Shadow Weapon are +23 or higher, MATK + 1%
Full item details & effects
Magical Ring

Magical Ring [1]

#28377 · Armor · Accessory
Armor Lv.
1
Required Lv.
20
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring created to enhance magical powers. The sorceress who made this ring was a great admirer of rune knights. Required Jobs: All Jobs Increases the damage of Water property magical attacks on targets by 5%. Increases the damage of Earth property magical attacks on targets by 5%. Increases the damage of Fire property magical attacks on targets by 5%. Increases the damage of Wind property magical attacks on targets by 5%. Increases the damage of Cold Bolt by 1% for every 5 base levels. Increases the damage of Earth Spike by 1% for every 5 base levels. Increases the damage of Fire Bolt by 1% for every 5 base levels. Increases the damage of Lightning Bolt by 1% for every 5 base levels.
Full item details & effects
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